
Mario + Rabbids Sparks of Hope made its debut exclusively on the Switch in October last year and since then Ubisoft has announced three DLC packs.
In an update, the development team behind the game have now teased the second DLC - The Last Spark Hunter. As shown in the brief clip below, it appears to take place in the "Melodic Gardens" and features a new enemy for Mario and co to take on.
While it might seem like a while ago, the first DLC 'Tower of Doooom' only arrived earlier this year in March. This second DLC is expected to arrive in "mid-2023" and will be followed by a third one featuring Ubisoft's legendary character Rayman.
If you've already purchased the Gold Edition of Mario + Rabbids Sparks of Hope, you'll already have access to this new content. And if you don't, you can buy the DLC season pass on the eShop for $29.99 (or your regional equivalent).
Looking forward to 'The Last Spark Hunter' DLC? Have you played the second Mario + Rabbids game yet? Comment below.
Comments 23
Um, yawn. Where's Rayman Raving Rabbids 4?
Or Rayman Raving Rabbids TV Party 2 whatever it's called idk
No local multiplayer yet? Nothing to see here then. Will only but when that feature returns
Obligatory "See you in Rayman 4!"
Murphy didn't know what fates he was tempting.
Yes, yes, release all the DLC quickly so the definitive edition can go on sale for $10-$15 sooner.
What a disappointing game. The original is a top 5 games on the system. This one was a complete dud… Yipee for more DLC for it. 👍🏻
@KevinLo9 why? I liked this one as much as the original. Both are stellar games imo.
@Friendly
I found having all of the characters at the start to be annoying even if it made sense narratively. Like I basically just picked some guys I liked and never needed to change them.
I also never felt like I had sufficient cover. In the original I could always tell when I was fully covered, but in this game no matter how well I thought I had done I still took damage.
Having random numbers and amount of enemies spawn rather than seeing their ears and being able to plan for their appearance the next turn.
I also found no humor or charm at all to the characters this time around. So basically yeah, I disliked nearly every aspect of this game.
Nice music and visuals. 😁
Yess there is a new enemy. It looks awesome.
@SteamEngenius Shhhhhhhhh. Don't leak out the plan man.
@KevinLo9 Why is it a dud? I thought people liked it. I still didn't pick it up.
Cool. I was gifted with the gold edition, so I am eagerly awaiting the last dlc to start my journey.
I definitely don’t think of it as a dud, but a lot of the changes to accommodate making the game bigger took away a lot of the tightness and charm of the original. I ended up falling off, and I will go back at some point, but I just don’t feel the same enthusiasm for it as I did the first one.
@KevinLo9 Yeah it was OK but I think the Sparks became a victim of the generic Ubisoft AAA design process. They went from Ubisoft Milan designing Kingdom Battle 1st game w/ Paris support.
To Ubisoft Milan, Paris, Pune, Chengdu and Montpellier. It feels like the different aspects of the game were made by different studios who only had a mild idea what the others were doing and then slotted together at the end.
The ridiculous amount of lore for worlds mostly has zero story relevance. Beep-O who talks non-stop about trivial details about the worlds, while the rest of the main characters barely talk past the opening. It's absurd how much you're told about the world or characters who dont even appear... while simultaneously the main storyline is threadbare.
The worlds are nice but the scenario design feels arbitrary. Despite marking the middle and end of each world The Darkmess tentacles just feel arbitrarily placed w/ no narrative build up. They warp you to a completely different area for cutscenes and battles instead of the world being designed to accommodate the important conflicts of each scenario, the only exception I suppose is the Library in the Ice World.
I really enjoyed both.
Still playing this in between Totk and Souldiers.
Glad I got the Gold Edition for all the extra goodies.
Can't wait for the new stuff.
I love the main games, but there isn’t any part of me that’s saying “I need more.” If it looks really good, then maybe, but even the DK DLC didn’t really get me excited. Once again, though; I LOVE the main game.
I'll try this out eventually when they release the gold edition and that gets discounted.
Unless they add Yoshi in this DLC as well. Then I'll buy it right away. Not counting on that though.
Still haven't finished the main game, hope I'll be able to do so before the Rayman DLC comes out at least!
@Friendly @Freek Same, I'm enjoying this one as much as the original in their own respective ways.
Mario + Rabbids: Kingdom Battle is a EASY...EASY game...
but in a limit (extreme limit) that still allows to have fun.
Mario + Rabbids Sparks Of Hope crossed this threshold. The game, no matter how difficult you make the settings, limiting the gameplay, is made for 2 - 5 year old babies to finish. Seriously, this is just a way of saying that this game is not fun, as it has zero challenge.
For this game to be good, it needs to increase the challenge level A LOT, otherwise, each DLC will mean nothing.
@Rykdrew i agree it might be (too) easy, but did you know there are difficulty settings in the game?
Oh for the love of god…
Could they...not come up with a better name for this wave?
@Rykdrew I played it with no skill tree and no items and it was a very good challenge. Had to do the same thing with Fire Emblem this year (no Somniel).
@Friendly Yes, I wrote this in my previous comment. No matter how I set the difficulty, the only way to make it a little less easy is to remove everything...no skills, nothing...and then it's a hyper simple game. The only way to make it challenging is to take away the skills...that is, to take away 90% of the gameplay possibilities.
The smart thing would be to put more enemies, give enemies more powerful skills and keep skills to make the game more fun.
To make it a little less easy, 90% of the gameplay elements need to be removed. This is stupid. It's not fun.
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