
While in most cases you're required to buy a cloud game outright on the Nintendo Switch, over in Japan, there are certain cloud releases that can actually be rented. Resident Evil 7 (known as the Biohazard series in this region) happens to be one of them, but it seems this offer will soon be removed from the local Switch eShop.
As highlighted by the folks at Siliconera, the option to redeem the "rental version" of Resident Evil 7 Cloud will end on 29th May 2023. Capcom has already cut off sales of the rental version, but anyone who purchased a rental pass before 1st December 2022 will still be able to redeem it up until the end of May.
After this, players with a rental ticket (which is meant to last 180 days) will have the option to purchase the "unlimited-access" version of the game at a discounted price. Over here in the west, players have the option to download a free demo of the RE7 cloud experience to try it out before they actually pay for it.
Have you given any of the Resident Evil cloud games a go on the Nintendo Switch? Have you played any games via a cloud service before? Comment below.
[source siliconera.com, via gonintendo.com]
Comments 40
That’s an interesting idea, the whole rental thing. Wonder if that would even function out west…
Considering a cloud game is ever only a rental, they can turn it off whenever they want, cloud games should ever only be rentals. 🤷
For once I’m glad to see the end of rentals.
Too bad, considering that's the only format that makes sense for cloud gaming. Anything that necessitates connecting to someone else's servers should be billed as a service, not a product.
Rental version what is that? Capcom must fix this game, it is like broken TO SCARY!!! The other one is good VILLAGE. It is a horror game but 7 is more horror. I do not like it maybe this Switch version is oke. I have not seen it yet but port is port.
What’s the difference!
Tbh honest cloud gaming should had just been an alternative to game rental anyways. Why they want to replace native gaming in favor of cloud gaming is anyone's guess. A lot of people who once use OnLive's demo feature use it to test PC games on the cloud to see if it's a game they want and if it is they just buy it on Steam or console instead. Nobody is using cloud gaming as a permanent gaming session over native gaming.
@Selim Imagine that a Resident Evil game being scary 🙄
The fact they're even able to get away with charging full retail prices for cloud-only gaming is ludicrous in the first place. A rental service plan for cloud gaming on the Switch would make way more sense, but considering you'd have to have agreement amongst individual publishers and Nintendo likely have no interest in footing the bill for arranging it I doubt it'll ever happen.
@TheBigBlue doubt it, but who knows, maybe at the right price tier… PlayStation Now (former name of their streaming service) started life as a rental service that you had to pay $10 for a few days (or was it a day?) privilege to rent PS3 games.
It was… not successful to say the least.
Now that GamePass exist, I find it highly unlikely anyone would be able to rent individual streaming titles for any significant amount of money in the west.
@Anachronism Wholeheartedly agree.
Cloud games is a dumb idea to begin with imo
But i do most definitely agree that paying retail price for a cloud game on Switch is even dumber, you're basically just renting the license to play the game whenever you want (limited to online connection only) but you don't actually own the game, 10 years from now you wont be able to play them no more cause they just gonna pull the plug on it by then.
The fact that they're able to sell cloud games in the west is a horrible scam, since all cloud games are just rentals.
I feel bad for anyone who was fleeced for their money on this short term rental, but I also hope publishers take this as a lesson that cloud sales are garbage (but they won't).
It's already a rental regardless...
A clear “con” is revealed as a clear con.
As others have said all the versions are rental.
They just got rid of the cheaper rental option.
Ah yes, renting games via cloud. What could possibly go wrong… oh yeah, Google Stadia. That is why I don’t like the idea of gaming in the cloud.
All "cloud" games should be "sold" on a rental basis only seeing as the publisher can just revoke the ability to actually play the game at virtually any time.
the mere thought of a game i've bought disappearing into thin air doesn't particularly click with me. It relieves me to see that such practices are not condoned by the gaming community.
This will work well for game preservation.
The only way I’d even consider cloud gaming is if it was all a rental service (ideally just a Netflix style subscription based thing). I’m not paying to “own” a steaming game that could disappear at anytime.
Cloud games are a rental. You don't own a thing.
@rushiosan
The same kind of thing goes with pretty much every "service".
as mentioned before with digital while it is still flawed there is at least a kind of "safety net" as in you can still play the games you have downloaded after the service ends (like with wii VC) or if the game is delisted (like with 3d all stars)
with things like Cloud or other service based things (many mobile games, the retro games on NSO etc) the "safety net" isn't there, once the service is gone then so are the games.
its why im not a big fan of service stuff for single player games, i often like to go back to my older games years later.
Hahahaha imagine using the word 'download' in reference to a cloud game demo 😂 hey OP 🤪
I don't mind cloud gaming if they are part of something like gamepass or PlayStation plus but the way it's handled on the switch with individual games having to be purchased I am not a fan. I wasn't a fan of it with Stadia and OnLive before that. There is also no difference to buying and renting in this case as you lose access if and when the service is shut off.
Stuff like this is why I find cloud gaming so horrifying: you never actually own a copy of the game you pay full price for and the publisher can just choose to shut down their server and make the game inaccessible whenever they please. This is a very audience-hostile direction for the industry to go.
The fact that most cloud versions of games tend to be the worst way to experience these games is just the icing on this awful cake.
@rushiosan Definitely, one of the thing these big corporations (Google, OnLive, Amazon, Gaikai, etc.) refuse to accept is that cloud gaming is just game rental. OnLive and Google Stadia even admits that they want their service to be a Netflix for gaming yet they still failed to understand that Netflix is just rental, not a store. Both would had survive if it's an actual service for all platforms (Nintendo, Sony, and Microsoft), instead they treat their service like a storefront similar to Steam, the eShop, Xbox Marketplace, and the PS Store and see Nintendo, Sony, and Microsoft as competitors instead of partners. When you had a service and you are this arrogant then no one wants your service.
The actual gaming audience are mainly Nintendo, Sony, and Microsoft, choosing not to go after those audience as well and only limit your service to PC and mobile just won't cut it. What they are suppose to do is build a lineup of games, charge a monthly subscription fee, give players access to those games with no restrictions, and put that service on everything: browser, consoles, PC, Linux, mobile, the Chinese handhelds too if they can, that would build a strong community cause now multiple audiences would had access to it. Not doing that, trying to charge customer full price for every game rent/stream, not understanding why they are failing, refuse to support the console audience, it's no wonder nobody care about cloud gaming. Cloud gaming had potential to be a success, these big corporations just don't understand how to build it and give it the success it needs. Even Amazon right now with its LUNA cloud gaming service doesn't understand jack cause if they do their service would had been on everything right now.
Cloud gaming should be a rental system to begin with IMO. Since that is essentially what it is. Why pay full price for something like this when the plug inevitably gets pulled one day? Bye bye cash.
Yeah, to echo a lot of sentiment already stated, rentals and demos should be the main focus of cloud gaming technology.
I mean, isn't all cloud-game rentals? Since when the srver shuts down you can no longer play it.
Like an mmo.
All 5 people who bought this must be pissed!
good cloud versions suck anyways.
All cloud stuff should be shut off and ported if we ever get a new switch model. Make a damn console that can run it not run compromises. The technology is definitely there to make a switch that is 3 times as powerful as the current one without changing anything else.
@Mgalens You don't pay 40 bucks to watch a single movie on Netflix. Cloud services tend to last for 2-3 years tops, whenever the interest for a game drops, they shut it down. So yes, it's exactly the same as watching a Netflix movie that will be gone in 2-3 years when the deal expires.
@rushiosan
yeah its a big part of why im not into service based stuff especially for single player games.
@Link-Hero
even though its not cloud gaming the NSO stuff is similar in that accessing the games is dependant on an online service so if a game is delisted or the service ends then you lose access to said games.
as you mentioned digital fortunately does let you keep playing games as long as they are on your system and games being delisted is usually a last resort situation when things like licencing issues come up (or in the case of 3d all stars and the original fire emblem then said unfortunate last resort action was instead used as a marketing gimmick)
as mentioned prior its why i tend to avoid service based gaming
That’s the biggest issue of cloud games and a reason I will never buy a single cloud game! If you buy it, one day the server closes and your game with it. It’s like someone breaks into my home and destroys a game in my library and then just leaves and companies call this a fair business?!!!! If cloud version was like 5,- bucks I wouldn’t care, but these are full price! This is a legal theft if a consumer can own the product for a lifetime with physical versions for the same price.
I'm sure it's been said already, but cloud "should" be rental for a nominal fee. Paying for a full size game you don't own just does not make any sense to me. So I'll continue to vote with my wallet. I'm happy for anyone that loves it.
This is the part alot of people refuse to believe would happen and it did and will happen again. Your Rental you own nothing and they have nothing to offer or give you. Paying full price rental and getting shafted yeah, that's real smart here. Wonder whom is smarter in the room.
Here's old story coming back to haunt...not for Digital that you download but similar storyline.
Digital Distribution Vs Physical Media and True Ownership
https://www.youtube.com/watch?v=kdsWQGAlopk
@WallyWest
To be fair, I played it, and it is downright scary as hell. I have never been so frightened in a game....maybe because I grew up in the deep south and it hit a little too close to home with its bayou-backwood horror.
@daveMcFlave I thought the first hour or two was pretty scary but once the typical RE gameplay kicked in i found it became more tense and scary. Personally though i found that one section in Village (if you played it you know the bit) more scary then anything RE7 offered.
@Yannis it's not being removed, it's turning into an upfront buy now like almost all cloud games in the switch
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