It's been confirmed that key creative figures behind the remarkable RPG Disco Elysium are no longer employed at developer ZA/UM.
The news initially broke via Martin Luiga, a founding member and Secretary of the ZA/UM cultural association, who announced in a blog post that the cultural association would be dissolving. Although this is a separate entity to the ZA/UM development company, he mentions that lead writer/designer Robert Kurvitz, artist Aleksander Rostov, and writer Helen Hindpere had left ZA/UM involuntarily:
"I, Martin Luiga, a founding member and Secretary of the ZA/UM cultural association, as well as the assembler of most of the core team, am hereby dissolving the ZA/UM cultural association (not to be confused with the ZA/UM company, on which subject I would note that neither Kurvitz, Hindpere nor Rostov are working there since the end of last year and their leaving the company was involuntary. Which would seem like bad news for the loving fans that are waiting for the Disco sequel.)"
The news was subsequently confirmed by all three developers in a brief statement posted to Rostov's Twitter page:
Eurogamer has also reported on a statement issued by ZA/UM itself, confirming that the studio remains focused on the development of its next project:
"Like any video game, the development of Disco Elysium was and still is a collective effort, with every team member's contribution essential and valued as part of a greater whole. At this time, we have no further comment to make other than the ZA/UM creative team's focus remains on the development of our next project, and we are excited to share more news on this with you all soon."
As for what exactly this project might be, the general consensus is that it is likely a sequel to Disco Elysium. Indeed, Martin Luiga more or less confirmed as much in a Twitter response, stating that "I think that things with the sequel are actually sweet enough, you might even get it the way it was meant, it might take a s**t ton of time but RPG fans are sorta accustomed to waiting, ain't they".
Regardless, the impact of Kurvitz, Rostov, and Hindpere leaving the company cannot be overstated. Disco Elysium was, of course, Kurvitz's baby; the game is set in the same universe as the novel Sacred and Terrible Air, a piece of work wholly written by Kurvitz and released in Estonia back in 2013. How much of Disco Elysium's sequel Kurvitz managed to work on is unknown at this stage, but his departure may signal a drastic change in direction for the company going forwards.
What do you think of this news from ZA/UM? Are you still hoping for a Disco Elysium sequel in spite of this? Let us know with a comment.
[source medium.com, via twitter.com, eurogamer.net]
Comments 12
Kurvitz in particular was the heart of this game so this is massive. The writing in Disco Elysium is incredible.
They'll set up their own studio and release The Party's Over, a pseudo sequel to Disco Elysium, packed with subtle digs at their former employers.
this coming out the day i started playing it was a mite bit heartbreaking, but somewhat expected given how at odds the ethos of the group seemed to be with some of the projects that were being announced. this and the majority of valve's best writers being somewhat transient if not altogether gone from the company are some of the biggest blows to video game writing lately
Well, we can cherish the amazing game that was produced! I wish the creators well in their new endeavors. And I look skeptically at what remains of the company ZA/UM, the statements by Luiga don’t inspire confidence, that’s for sure. At the very least, looks like Disco Elysium will remain unique and if a sequel ever appears it will likely be so in name only.
I'm a bit curious/concerned as to what the circumstances where that they had to leave 'involuntarily'. That sounds like it could be a lot deeper than the surface level would suggest.
I've been interested in Disco Elysium for a while there and I'll probably grab it at some point after a few of my other priorities (one of which being Murder by Numbers for a similar-ish type of game) but it's like what @somebread said: it will leave a nasty taste in the mouths of people playing it for the first time.
Damn... I see Disco Elysium, my heart skips a beat. I read the article, and it's been skipping every beat since.
Wonder what that was all about, and what the culture is like there today.
DAYUM….
I’ll see myself out.
The first game was arguably a piece of art. And the team that created it and their ethos were equally impressive.
Maybe you couldn’t catch lightning in a bottle twice, but that’s a real shame.
And to make it worse, the company is already looking for a micro transaction specialist.
Very cool that is!
Talented team. They can crowdsourced funding now and do what they want
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