Shigeru Miyamoto is probably the most recognisable name in the game industry today. He's essentially the "father" of Mario, Zelda, Donkey Kong, and Pikmin — the latter of which he thoroughly enjoyed representing in last week's Nintendo Direct. But even back in the NES days, Miyamoto was full of sage advice, as revealed in a 1989 BEEP magazine interview translated by Shmuplations and shared by Dave Rupert.
1989 is the year that Super Mario Land, DuckTales, the original Mother, and Castlevania III: Dracula's Curse were first released (among many other things!), so it was a pretty strong year for Nintendo. And, reflecting on his own success back then, Miyamoto had a simple answer to BEEP's question “What’s the secret to success in the game industry?”:
"Well, what’s worked for me so far is finding something I want to make that matches up with what the market currently needs.
If you believe in your idea, and that it’s something people will want, then all that remains is for you to polish and raise it to a sufficient level of quality. So no matter how talented of a staff you’ve been blessed with, if you don’t have a clear direction for your idea, I don’t think a good game will come out of it."
Miyamoto goes on to say that each staff member should contribute to the overall product and that the lead should keep everyone on course and hold on to "that initial vision".
It's pretty sound advice, and we think it still applies today. Of course, make stuff that you love, too! But Miyamoto's success is obviously a testament to his work ethic and knowledge, and this quote is just one example of this. Though Miyamoto does make a good Pikmin 4 shirt model!
- Further reading - You Can Now Purchase Shigeru Miyamoto's Pikmin T-Shirt
Share your thoughts on Miyamoto's 33-year-old advice in the comments!
[source shmuplations.com, via daverupert.com]
Comments 30
Miyamoto-san, I believe in Pikmin4.
Okay, but the market's been sorely lacking in high-speed anti-gravity death-racing games for almost 2 decades now.
It's always a good idea for creators to teach various methods of how to approach creative projects, rather than "do, and think exactly as I do". It's also wise to take input from every team member.
Everyone has their favorite game, and those usually are still favorite, or at least, beloved, years down the line. For example, Super Mario Bros. 3 is my favorite. October of next year will be 35 years, since the game released in Japan. (We had to wait until February 1990 for it.) Miyamoto is a good creator. No person is a perfect creator. Miyamoto's stuff is usually very good.
So the West has been asking, no begging for Mother 3 and we continue to be ignored.
Note that he specifically said "needs" as opposed to "wants" which is a clear indication as to why Nintendo has been pushing so much innovation rather than hardware. More along that is the idea that finding a product that would entice audiences is always going to have much research involved because those consumers don't actually know what kind of new things they want until they see it. Sometimes, chasing after what the market "wants" ends up causing oversaturation if the genre has already been perfected. If it hasn't been perfected, then you could most definitely consider it a "need" at that point.
The market needs more dead and tired games series? Interesting.
Sounds like he’s talking about 343
@KayFiOS
FAST Racing NEO/RMX is a masterpiece and should be enjoyed by all
@Don Nintendo may publish M rated games like Bayonetta 2, etc, but they still self-censor their own 1st party games, more than Sony. Mother 3 contains a lot of stuff (drug references, animal abuse, transgender "insensitivity", etc) that make it too difficult to localise in the west, especially not in 2022.
@Captain-N
Hey, Gamemaster. . .or is it Kevin?
Mario 3 was one of my two favorite Mario games, so I just wanted to virtually hi-five you!
@KayFiOS I agree, but unfortunately Miyamoto does not want to make it. There’s the other half of that stubborn formula.
@KayFiOS Then we can infer that he simply doesn't want to do it.
@ModdedInkling I would say "evolution" rather than "innovation", though the company can be startlingly original when it wants to be. I feel Nintendo have a core set of gaming experiences that they've been evolving and refining non-stop for decades. I also feel that nobody comes close to providing the level of polish they provide when it comes to the actual experience of playing their games. But I think you make a great point about differentiating between want and need. Cheers.
@sneaky_sasquatch I've seen gameplay of it, but it's missing that cutthroat elimination aspect that I loved in GX. Also I don't like the idea of having to switch colors to use a boost panel, something F-ZERO, Mario Kart, Diddy Kong Racing, and a plethora of other racing games didn't feel the need to add an unnecessary extra step to do.
I understand that for many people, it's up to Indies to fill the voids of major releases in beloved franchises, like Metroid for example, but I don't think they replace those franchises, or satisfy my longing for a new entry.
So while Fast RMX might be an enjoyable high-speed racing game, I doubt it would make me forget how badly I want an F-ZERO game so much as serve as a painful reminder of such.
@nofriendo @mereel it wouldn't surprise me if that's the case, but he dresses it up as them needing an innovative controller to make a new F-ZERO game, which is hogwash. They've had plenty of innovative controllers that could have done the job well enough, be it the Wii remote with its motion controls, to literally any other controller they've used in Mario Kart.
Another issue is that Miyamoto doesn't make many of Nintendo's games anymore. Nintendo's been collaborating with other studios, such as Monolith Soft, Retro Studios, Platinum Games, Mercury Steam, and back on the GameCube, they collaborated with SEGA to make F-ZERO GX. I'm sure there are a few studios that would love to bring back F-ZERO, so it doesn't matter if Miyamoto wants to do it or not, someone else will want to do it.
@KayFiOS Probably because not a lot of people are buying high-speed anti-gravity death-racing games (neither F-Zero nor Fast Racing NEO have cracked 1 million in sales anytime recently) so they don't think the market needs it.
@Bolt_Strike Metroid wasn't a big seller for Nintendo historically, but Metroid Dread still ended up being the best selling game in the series. The same could happen for F-ZERO. Maybe the reason why no one's buying F-ZERO-like games is because there are hardly any on the market. There's one currently available on Switch, but it's made by a small studio and is overshadowed by a certain slower-paced anti-gravity racing game by Nintendo that features tracks based on F-ZERO, but that game, as well as the presence of F-ZERO X on the Nintendo Switch Online Expansion Pack may have exposed more people to the F-ZERO franchise, so I feel like there's enough interest there, and as someone who loves that franchise, it's upsetting to see Nintendo continuously fail to capitalize.
@KayFiOS
Really many, many of us want a new F-Zero, and more today that the Switch have great potential for a new entry; however, and unfortunately, that franchise had a super low profile of profits since its last entries, then, is complicated a new entry, but, however, things may change since that F-ZERO have years without a new entry and many people ask for it.
If a F-Zero is coming in any future, we need that that new entry sell super B in their first weeks (and nothing of the idea of wait for a sale, that kill many the interest of any company in revive it again)
Market wants another Super Mario RPG... now please want to make one Your Gaming Grace... it's been 26 years now.
... Wun can only hope.
@wuntyme8 See, that's a desire Nintendo is more than happy to accommodate, but in a monkey's paw sort of way, because they give us Paper Mario games with RPG elements.
@Kiwi_Unlimited thank you.
@KayFiOS Nintendo sell personas. That is probably why they don't bother with F-Zero. Maybe someone else should either license it or make their own type of game like that.
Did they ever try to promote Captain Falcon? it seemed that GX game had lots of cutscreens
I need Pikmin 4.
@KayFiOS Metroid isn't a high seller either but it's sold more than F-Zero. Metroid games have consistently sold about 1-2 million, with Dread closing on 3 million. F-Zero struggles to even hit 1 million.
@Heroofthenexus I assume you're referring to the Nagoshi interview? Continuous reports on other sites don't back that up and instead have GX listed around 600,000.
@yuwarite
Move on, a fan translation of the game exists you can buy reproduction carts with it on it. Nintendo doesn't care about the Mother series
@wuntyme8
They have made plenty of Paper Marios since Mario RPG
@KayFiOS we have the Fast Racing series to fill the gap left from the F-Zero, i doubt Nintendo is gonna do a new F-Zero game, the franchise is dead since 2003.
@Bolt_Strike the difference is that Metroid is one of Nintendo core franchises along side Mario e Legend of Zelda, despite not selling well compared to other Nintendo franchises.
I got it, I got it. F-Zero, but ONLINE!
But seriously, regular tracks were getting old real quick with the GBA entries. What about an interplanetary rally? Point to point. Sprawling routes kind of like Star Fox, with hidden exits that can cut time with riskier segments. Bring back customization. Maybe make it a graphical showcase but with different terrain and cosmic forces that’ll give our HD Rumble something to do? Come on, just make SOMETHING!
@KayFiOS Doesn't that mean that the overall market doesn't want them? F-Zero fans aside, people seem to like arcade racing, kart racing and realistic racers. There isn't a huge push among the mainstream market requesting Fzero. Just its fanbase. And Mario Kart 8 already skimmed mechanics (and stages) from the franchise.
@steventonysmith I have moved on! I first played the fan translation of Mother 3 about a decade or so ago on a modded Wii. It's an amazing game. Mother 3 is up there with Suikoden 2 as one of my all time favourite JRPG's.
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