Konami has delivered more good news for Turtles fans today. At the end of the month, Teenage Mutant Ninja Turtles: The Cowabunga Collection will be launching on Switch. And the compilation's publisher has revealed that one game is getting some modern-day enhancements to help with online play.
Of the 13 games included in the Cowabunga Collection, Teenage Mutant Ninja Turtles: Tournament Fighters for SNES will be getting rollback netcode! This fighting game got three different versions back in the day — one on NES, SNES, and Mega Drive Genesis, and all three are on the collection — but so far the company has only revealed that the SNES game is getting the modern-day fighting game essential.
Rollback is often cited as the preferred netcode for online play because it 'predicts' the next frame inputs for all characters. Then, if it's wrong, it 'rolls back' and corrects itself. It works extremely well when players are fighting against someone who's experiencing lag, so it makes for a smoother experience.
Fan response has been pretty positive online following this announcement. We wonder whether this will lead to Tournament Fighters tournaments in the future!
Don't forget, you'll be able to kick shell at a stable framerate online when The Cowabunga Collection launches on 30th August!
Are you excited to try out Tournament Fighters with rollback? Let us know!
Comments 39
I don’t know what Rollback was before this article, but I welcome ANY and ALL release enhancements to this excellent retro collection!
The SNES version was so much fun in the SF II 90s hey-day!
Physical copy secured since April! Can't wait to finally have a these games playable WITHOUT getting out my old copies!
At first I thought this article meant this game was part of Wal-Mart's Rollback pricing.
Excellent news....its going to be sooo good
Once again, the Turtles are simply superior to the rest.
Great news for those that play online.
@Fizza I think the Power⚡️Rangers would say differently...
I recently had an experience with rollback net code in the form of SNES Nintendo switch online, playing Kirby's Superstar with a buddy. It felt like my position was quickly moved back a bit, but my character was still doing the same action, as if he just teleported a small distance. It's surprised me, but I don't think it screwed me over at all, and I'll take it over lag
Rollback deez nuts
Smart move since it’s the best of the three versions.
@SpaceboyScreams Dude good luck being able to keep that comment up lol.
Wait this game has online?
So the other three games (TMNT Arcade, TMNT Turtles in Time Arcade, and TMNT Hyperstone Heist) that were confirm to feature online play doesn't use rollback netcode?
Finally...... rollback. Wait, what's rollback? 🙃
I still wish the remaining 2 player TMNT games in this collection had online. Still can’t wait to get my copy of the collection at the end of the month.
@Magrane
Yeah; I didn't know what rollback was and didn't care to look it up. Now I know.
Alana, thanks so much for the definition. I never knew exactly what that meant!!
@NintendoByNature It's a netcode that predicts frame/input implementation online seconds before you actually make em. When a game got register for online rollback, all the possible input possibilities were assign to the netcode which it kept into memory, this prevent the netcode from having to second guess an input so like say if Capcom put a game like Street Fighter II online for rollback, Capcom actually register all of Ryu's movesets and inputs onto the netcode so quarter circle forward would always going to be for the Hadouken (Energy Fist) and quarter circle back would always be for the Tatsumaki Kyaku (Hurricane Kick), when you attempted one, rollback already knew which inputs are for which, all it wait for now is the correct button you press.
Pressing the correct confirm button would perform the move and reduce lag since rollback didn't had to wait to read the input as it was already put into memory, all it was waiting for was either the punch for the Hadouken or the Kick for the Hurricane Kick. Pressing the wrong button would result in the move getting cancelled. Unlike rollback, a typical online netcode would required to read both inputs and wait for the correct confirm button, this is why most netcode tend to had lags cause all inputs are not put into memory so every time when a move needs to be perform, a bad internet connection from one user could potentially lag the game due to the netcode struggling to read inputs from both players.
Another good example of rollback is Shang Tsung's morph in the disc and cartridge version of a 2D Mortal Kombat game, on disc Tsung's morph are not put into memory as disc had no RAM support, this is why console such as PS1 and Dreamcast required separate RAM/memory cards. The game had to wait in able to load him into the data of the other fighter in able to morph into them, on cartridge all his morphs inputs are put into memory within the cartridge's own RAM so whenever he morphs he could load directly to the intend fighter quickly without lags as every inputs for his morph were already save onto memory from the get go. Rollback is similar to this.
I love how there were three versions of TMNT Tournament Fighters and that they are all completely different games other than being 1-on-1 fighting games. It allowed each version to play to the platform's strengths. That said, the SNES version is probably the best one, so it makes sense that it gets the online play.
@WhiteTrashGuy
"Physical copy secured since April"
Since April O'Neal?
😜
Sorry, couldn't help myself.
Interesting, rollback net code, in an emulator?
Actually, now that I think about it that's been a thing for a while in Dolphin Emulator with some specific supported titles.
It's cool that developers CAN get rollback working on Switch titles! The issue tends to be a lack of processing power or memory.
Make it available for pre-order.
@Serpenterror very good thorough explanation. Thank you for that! Though I have to admit, the tournament fighters game isn't one I'll be playing a bulk of. Even when I was a kid, I wasn't super into it.
Pretty cool. The amount of content and work they're putting into this collection is nice. Day 1.
@Freek I almost said the same thing, haha
@BrianJL completely agree with your comment.
Had to look up who is doing this Collection, Digital Eclipse, their Webpage shows a few Collections of AAA-Classics.
They really seem to have some Expertise
@majinx07 If allows random matches against strangers then it makes sense to just have one game. What I mean by this is if you have three games and a small to medium user base it would split the market making it hard to find opponents.
What's with the necks on the turtles???
@SpaceboyScreams Dr. Ligma calling 😆
Every piece of news that comes out about this game just makes it sound better and better! Can't wait for launch day to come and it's gonna be digital
Rollback is now a very popular word for fighting game lovers. Basically Rollback allows you to play online against people far away, with practically the same quality as offline. It's as if the person is playing next to you in your house. It's what Smash Bros should have to not be so bad online!
@BlueGBAMicro Maybe Power Rangers can prove that by putting the Turtles and Shredder in the fighting game. (Also making a compilation of their 16 bit games would be appreciated as well.)
Can someone explain to me what rollback net code is?
@LUIGITORNADO check comment #10
In all the preview screens, we never see a setting that allows the game screen to fit our TV's height
@Serpenterror
I guess so, but rollback net code is more important to a competitive fighting game than a co-op beat ‘em up.
@majinx07
Digital Eclipse did the same thing for the Street Fighter Collection; only some of the SF games got online play, most didn’t. It wasn’t a dealbreaker on that collection for me and it’s not a dealbreaker for the TMNT collection either. That said, I agree, it’s a bit of a bummer that all of the multiplayer games didn’t get online play.
@WhiteTrashGuy since April what? What did she do?
Even today, I have nothing bad to say about this game.
Buuuuut....I will say this. After seeing how well Shredder's Revenge turned out, I can't help but wish for a sequel or a spiritual successor to Tournament Fighters.
That is one shell of a bonus, especially for a fighter like Tournament Fighters
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