To send June out with a bang, Capcom has today released Monster Hunter Rise: Sunbreak. This is paid DLC for the new entry. Yesterday there was also a regular Monster Hunter Rise update preparing for this expansion.
If you are still unsure if you should pick up the DLC, even after the game demo trial, we've put together a round up of the reviews so far. We've also got our own review on the way, so be on the lookout for that. And if you're curious - here are the patch notes:
With that out of the way, let's see what the critics had to say about this next chapter in Monster Hunter Rise.
Starting off with IGN, it summed it up as having some cool new monsters but not many new ideas. It attached a score of eight out of ten to the original game but gave the DLC one point less - awarding it seven out of ten:
"Sunbreak isn’t nearly as substantial or surprising as Iceborne was for Monster Hunter World, lacking fresh ideas beyond clever AI followers that are restricted to single-player hunts, and even abandoning Rampage quests without really trying to fill the gap their absence has left."
The team over at Polygon enjoyed the DLC, but felt it should have jumped straight into the new Monster content:
"With so many good brawls in Sunbreak, it’s frustrating that it falls victim to one of the biggest villains in AAA video games: bloat. I’d much rather see Sunbreak offer a shorter campaign with more of a focus on new monsters, and give me the option to fight Master Rank versions of the original roster at my leisure. But instead, I spent the opening hours of the expansion bashing familiar foes, just so I could get to the good stuff. As such, playing Sunbreak feels a bit like unwrapping an exciting present covered in too much tape."
PC Gamer gave the computer version 89 out of 100. It thinks Rise is "as good as the series has ever been", but noted how the DLC was essentially "more of the same", and may not provide enough "new" content for some fans:
"Monster Hunter Rise is as good as this series has ever been, and Sunbreak is much more of the same. It's also a lot tougher, but that feels like the right call. For some fans of the series, you could probably add a 10 onto the score. It does lack the thrill of the new, even if some of its additions are more significant than they first appear, and essentially functions as a proper endgame to an already expansive experience. Less a Sunbreak, then, than a sunset."
The hunters at Twinfinite felt "everything old is new" in the Sunbreak DLC - praising it with a score of 4.5 out of 5, and recommending it as an "absolute no-brainer" for anyone looking to dive back in:
"As it stands, Sunbreak represents the very best of Monster Hunter Rise, recontextualizing the base game through its clever integration of the old and the new. It won’t convert die-hard fans that bounced off of Rise, but for those that loved the changes to the Monster Hunter formula, Sunbreak represents a new high water mark for the series and is an absolute no-brainer for anyone looking to dive back in."
And last but not least, The Mako Reactor gave it 10 out of 10 - labelling it "absolutely essential" for existing owners of Monster Hunter Rise:
"Sunbreak enhances and improves Monster Hunter Rise in every way. The monsters are more challenging, the music is a lot better, and the postgame is actually good for more than a few hunts. The new mechanics add even more depth for those looking to dig deeper into each weapon. Even if Capcom didn't do a single title update, this would be absolutely essential for every Monster Hunter Rise owner. It is that good, and I can't wait to put hundreds of hours into it over the next year."
Will you be giving this new DLC for Monster Hunter Rise a go? Tell us in the comments.
Comments 36
For the price, the new content really should have been repurposed into a standalone game.
Were IGN and Polygon expecting a new game? As for "bloat" well a big problem many had with Rise was the fact by MH standards it was short and lacking content so yeah "bloat" is welcome.
Been playing it all morning and its fantastic.
@Silly_G Well prior to World that's what they did, they would charge full price for the base game and then full price for the Ultimate version but as DLC is now a thing they decided on making the "Ultimate" content a cheaper paid expansion. The price is more then fair as well considering how much they added and will add in future free updates.
IGN and Polygon don't seem to understand MH is intended to be a 400 hour experience that a persistent community is built around, not a 40 hour experience. A very broad endgame experience (not unlike an MMO) is what draws me to it, yet they penalize the game for it. I'd really prefer Capcom NEVER listen to their reviews.
@Ashunera84 I don’t know about Polygon but not a fan of IGN. There are too many nerds there that try and act cool rather than just being plain old nerdy like the NintendoLife staff.
Just not a game for me, was bored to death after 2 hours of the free trial. Run to point A, stand around spamming attack for 10 minutes, harvest the beasts gonads, repeat...again and again and again..and again..then buy DLC and do it another 5,000 times.
I wonder how many of the fans of such gameplay are the ones who complain about every roguelike?
@WallyWest : I'm aware of Capcom's practices from years gone by, but I wouldn't describe this as "cheaper". The expansion costs AU$60 in the Aussie eShop, which is close to the market value of the base game, which retails for $80, but most retailers default to $69 (and less when it's on sale). Either way, the expansion is grossly overpriced in proportion to the base game, and Capcom have not issued a complete-on-cartridge release as was the norm with previous instalments for those who desire such an option.
And the way the game is being monetised hasn't exactly changed. In fact, it's worse, because in the past, you got two complete-on-disc/cartridge games for the money you've paid, and if you were so inclined, you could trade-in or sell the older release, which could cover the cost of the upgrade (or one could opt to gift/sell the old copy as it still has value, being a physical product).
For those happy to pay $60 for user/console-locked DLC, good for them, but we aren't even afforded the option to buy a complete tangible release in this case.
Loving it! I’m all the way back in once again
IGN gave the original release of Monster Hunter Rise 8/10, not the seven that this article states.
@Silly_G I mean it is cheaper and your thoughts on if its on cart or not has no bearing on what the Expansion is and what it gives but i do know i've paid less then i would have if it was two games. As for value well the Expansion gives you around the same level of content as the base game plus more to come for free so its worth £36 i paid on the E-Shop. Anyway i'm a digital gamer now so i really don't care what the carts offer and if i did buy carts well i just download the update/DLC and play, end of the day with post launch patches and DLC them and discs are useless anyway.
A predictable 7 from IGN, which is the last place to read genuine reviews lately.
Removed - unconstructive feedback; user is banned
You in danger, girl!
@Silly_G I disagree. That would have been a waste to me. I don't want to have to build another new character.
@Silly_G @WallyWest
Previous games where the Ultimate version made you buy an entirely new copy also meant that you had to start entirely from scratch again. Tri was my first MH with Tri Ultimate being my second, and I didn't put nearly as much time into the latter because by the time I slogged through all of the content I did before and got to Master Rank, I was just tired of the game. If I had to do that with again, I'd always skip the first release of any MH game and wait at least a year for news of an updated rerelease, just like I do for Pokemon and any Capcom fighting game.
And the argument that you could sell your used copy of the base/original game doesn't mean much for a game that is now more than a year old, heavily marked down both at retail and in the eShop, and most of all, further loses value once an ultimate/GOTY/definitive edition of the game launches. The value of that game is now pennies to dollars. There is value in gifting it to someone else, but that's mostly it.
@bonjong23 Not only build a new character, but grind your butt off and pray to the RNG deities for rare part drops for good weapons, armor and decorations all over again, not to mention good RNG for charms. And Rise is far more giving in that regard compared to old school MH games.
Imagine finally crafting the build of your dreams or finally getting the one-in-a-million charm/talisman/etc., only to find out that you have to dump all of that out of the window if you want to play the expanded version of the same game. That was MH before World + Iceborne.
@Silly_G personally I am very glad Capcom has the mindset not to repurpose it into a new game anymore. That might have been the most irritating thing about the series before World. Having to do all the same content again? Having nothing carry over? Having to pay full retail price for the same game twice? No thank you, I’m not sure I could’ve stuck with the series much longer with that. I already gotta slog through low rank every game (which I wish I could honestly skip because it’s generally the most boring part of the game), I sure as heck don’t want to do it twice. I suppose no physical is a small downside but as a MH fan I have no interest in buying it a second time for a “complete” version, skipping the first “version” and waiting a year, or even returning to it when the next MH game releases. Every time I try to return to an older entry I’m so broken by the QoL changes that I have a miserable time. So personally, I don’t even see much value in owning MH games physically anymore. I’m digital only for a few game franchises, and MH is absolutely one of them.
@burninmylight exactly. The grind made it so much worse and is precisely why I couldn’t bring myself to double dip with Rise on PC without cross progression. MH grinding can be so time consuming, and it’s a majority of the gameplay loop. I’m fine doing it once because there’s some thrill in managing it initially, but to lose all that and have to do it again? Definitely not.
@SteamEngenius I feel like MH is a fantastic multiplayer game and just an okay single player experience. This was my third MH game after MH1 on the PS2 and MH4 on the 3DS and my opinion of the game has not changed.
I like the monsters. I like the clunky combat. I just feel like traversing the map and fighting the guys on my own is a lonely experience. particularly if I need to do it 5 times to get a certain material. I can see the appeal, it's just not for me.
Been playing the expansion for about 4 hours now. Loving every minute of it so far. Is it more of the same? Yes...but that's just what Monster Hunter is. The G/Master rank expansions almost always have you refighting older enemies at their G rank versions before you get to meatier, newer monsters. And its not fighting the exact same monsters, as they have new moves and patterns to learn as you fight them. They are tougher, harder to kill, and more of a challenge, even the smaller ones. And they have newer, bigger, better armor and weapons, even for those same "old" monsters. I'm too tired to continue on for now, but will be jumping back in when I wake up again. Sunbreak is that good, especially for Hunter fans everywhere.
@Silly_G Capcom also released a combi pack of the base game with the dlc for a more standard price of 60-70 euro (depends on where you buy it of course). Not sure what the price is in Australia since I don't live there. They did the same with World Iceborn which also had its own release in combination with it just being dlc for older players.
Edit: Also it is far less expensive than the combi pack for Pokémon Sword + DLC here which costs 90 euro.
@MajorTom : The key difference between the "physical" Sunbreak release and the Pokémon Sword/Shield + Expansion release is that the DLC in the latter case is actually on the cartridge, whereas Sunbreak is merely a repackaging of the Version 1.0 cartridge of MH: Rise with a one-time use download code for the DLC.
And while Sword/Shield + Expansion is a touch more expensive (and it arguably should not have been), the base game releases still hold their value, so, one could just sell/trade-in their copies for close to what they paid for it anyway.
The 2 phases of DLC purchasing:
Phase 1: Only buy really highly-rated DLC for the games you own and love.
Phase 2: Buy all DLC for every game you have except for cosmetics and extras.
@Silly_G The original Monster Hunter Rise is the same price second hand as the base game of Sword/Shield here, so I would say that they keep the same value. Maybe later in time that will change, but that is just conjecture. I guess the only difference at the moment is the combi pack being full on the cartridge for Pokémon, but I don't consider that 30 euro extra myself in this age where games get many bug fixes and updates after release as downloads regardless.
I actually went for the Steam version of Sunbreak myself since I prefer my download games on PC if I got the chance so I get your point. The Switch certainly does not have the best Online structure, even though most games for it depend on it.
@MajorTom : The Sword/Shield release did include the most up-to-date version at the time of its release (1.3.0, though since superseded by 1.3.2), and there is a silver lining in that software updates can be wirelessly transferred between consoles, so, one should be fine so long as they have a back-up console that also contains all of the software updates, in the event of the eShop closing. Nintendo generally updates their cartridges to the latest versions in reprints (with Smash Ultimate likely being one of few exceptions as the base game + patches exceeds the capacity of a 16GB cartridge).
But I would also be more inclined to buy the Steam version (but better yet GOG) in situations like these where a proper physical release is unavailable.
Interesting that first review mentioned it's shorter than Iceborne. I know that was basically another game's worth of new content, but I'm wondering now how substantial this actually is.
(Just wanted to add that I will NOT be missing the rampage quests a bit, but on the contrary; thanks God they finally ditched those missions because most of us didn’t like them in MHGU, and couldn’t care less about them in Rise either.)
@Silly_G To be fair though Monster Hunter World did the same thing and this looks like double the content Iceborne had. They also has confirmed a ton of post launch DLC, even more so than the base game. I agree the cost is high and they could have probably made it a good 10 bucks cheaper at the very least.
Once again, IGN puts the IGN in IGNorant. What a bunch of jokers.
Testing it out tonight it better be worth £35
I agree with the complaint that Sunbreak opening with MR versions of the same early game monsters is kind of lame. Other than Daimyo Hermitaur and a subspecies of Bishaten, it's like early game all over again (albeit with slightly heavier hitting, more aggressive versions of the early game monsters). But as I love MonHun, I know things will get better and I'll live with it.
The companion hunts are more interesting than I thought. I put a monster to sleep and the AI partner went ahead and laid down extra barrel bombs next to mine, and ran off at one point to Wyvern Ride another monster into the fray on her own. It was almost like playing with a human. Still, I feel like they're more of a superfluous addition.
And I'm so grateful Rampages are a thing of the past.
There's not much to complain about with Sunbreak to be honest, especially if Capcom continues the trend of adding more monsters and content over time.
Still gonna get it whenever I’m done with current game
@SwitchVogel
That's subject to personal interpretation.
People said Rise was "shorter than World" yet I have 600 hrs in Rise vs 120 in base world. The official credits roll sooner, that is true. But getting to official credits isn't the end of the game. It's the end of the tutorial and beginning of the real game. I imagine similar rationales might be used for Sunbreak.
Having said that, Iceborne was massive and the Guiding Lands leveling up meant insane hours if you wanted it. Sunbreak doesn't have a system like that, but it does have more Quests than the entire base game of Rise. And if I got 600 hrs from that, I'm quite sure I'll get at least 600 from Sunbreak.
Not to mention Sunbreak has true endgame that doesn't even start until MR100 when the final monster is unlocked, and afflicted monster end game grind is in full swing.
Ultimately, is it bigger or shorter than Iceborne? I don't know. But I don't think it really matters. It's massive... Insanely massive. Massive enough that I don't think anyone is going to feel it "doesn't have enough content". Especially with 3 confirmed title updates adding around 4 monsters each, new arena, new Quests, and even more title updates in 2023.
I'd argue that "more content" isn't necessarily a boon if that content is monotonous grinding. Even the deviants in XX/GenU were too much for me, especially if you wanted to develop an armor set. Same with the Guiding Lands. Just... Why?
A big fan of the MH series and happy owner of Rise, but it's the price point that's keeping me from getting this one. It's already the price of a physical game, which makes me hesitant to get it considering I'll only be getting an expansion of a game I'm already enjoying as is.
Perhaps when I run out of stuff to do in the base game, and during a hefty sale (if and when that happens).
IGN comparing Sunbreak to Iceborne and saying it's worse for not having a grind fest mechanic akin to Guiding Lands is a little preposterous. Yeah, the MH4 dev team is famous for its grind loops in every game they make, but that doesn't have to be the case for every Monster Hunter game, especially one that's inherently more focused on multiplayer.
@Kiz3000 I honestly still find the irony in how MHWorld being retooled into more of a single player experience catapulted Monster Hunter into mainstream success. Monster Hunter has always been more multiplayer focused, with playing by yourself more like a challenge taken on by the hardcore fans.
MHRise definitely plays like a more old-school, multiplayer focused installment. MHWorld so far has been the outlier where the entire experience is focused on single player with multiplayer relegated to a side mechanic, if you need the help.
MHRise is definitely a lesser experience if you only play by yourself the whole time.
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