Did anyone else play Baten Kaitos: Eternal Wings and the Lost Ocean and think to themselves during a particular dungeon, "huh, what is that pixelated maze room full of slimes a reference to?" Well, maybe it was just this writer here, but you can now find out the game that inspired that dungeon!
The Tower of Druaga is an arcade RPG from 1984 that sees you controlling the knight Gilgamesh and climbing 60 floors of a demon's tower to save the maiden Ki. The game was designed by Xevious' Masanobu Endō, and has influence many action RPGs since its release, such as the Ys series, Hydalide, Dragon Slayer, and even the original The Legend of Zelda! So it's an extremely important game.
There are tons of hidden secrets on each floor, and each of the 60 floors is randomised every single paythrough. However, it's definitely not an easy one to get through, as it's notoriously difficult.
Here's a little look at what the game plays like:
The Tower of Druaga will be out on the eShop tomorrow, 2nd June, and will cost $7.99 / €6.99 / £6.29. Will you be adding this classic RPG to your collection? Let us know in the comments!
[source nintendoeverything.com]
Comments 13
Congratulations, Jeremy Parish.
i never really got how to play this game, it always felt weird and slow and unintuitive.
i did enjoy the sequence in Baten Kaitos where the team explores an 8-bit Tower of Druaga world though, that was cool.
This looks like my worst video game nightmare! Watched the knight clearly hit a slime twice, not kill it, then die to the slime; that’s a big NO THANK YOU, sir.
But glad folks who are interested can play it! 😅
I recommend watching at least 6 minutes of the video in this article for an idea of how this game works.
If you bought the Namco Museum Arcade Pac for Switch, you probably already got this game but it's nice that HAMSTER is giving a standalone release if you don't care about the rest of the other games in the collection.
@EarthboundBenjy The game is intentionally unintuitive. Namco made a game where they expected players to socialize about it (and maybe also buy their magazine). Sounds like they even included notebooks with the cabinets for players to share hints.
(don't think this game came out in the west. Can't imagine advise is the only thing western players would share in those notebooks. )
@Serpenterror Problem is that I assume the ACA version won't include the built-in guide.
By the time of the PS1 release, Namco knew the game was practically unplayable without just spoiling all the secrets in the instruction manual.
GameFAQs claims they already know NEXT week's game as well.
Space Seeker, I think it was called.
One of the early '80s Space Invaders games.
It's already on the Namco Museum though...
I'll pass as I already have it, seems weird that they'll release it as a single SKU even though it's already in a pack that came out a few months after the release of the system. I don't think there's going to be that much difference emulation wise unless M2 is working on it.
Hard pass. This game stinks, however, that Trio game from a few weeks ago is fricken awesome.
@kupocake Haha, honestly my first thought, too. He's such a champion for this game.
@Serpenterror "If you bought the Namco Museum Arcade Pac for Switch, you probably already got this game..."
Ah yes! Thank you sir!
The one things I don't like from old games is the art case is way bettter than the game itself. For some games, like contra and double dragon 2 (on nes), the games graphics is still good enough, but for this game, the games graphics is just not good.
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