"A delayed game is eventually good, but a rushed game is forever bad."
How many times have you heard this quote over the years? Twitter threads of people posting responses to game delays, or even using it as a response to people upset about delays. It's reached a kind of god-like status, like uttering these words has the opposite effect of saying Beetlejuice in the mirror three times.
These words are often attributed to Shigeru Miyamoto, the father of Mario, Pikmin, Zelda, etc. - he's pretty much the face of Nintendo. And the quote is often associated with the delay of Ocarina of Time. It's been quoted time and time again in interviews - and he's even discussed it with YouTuber TheJWittz - but do we have any proof that Miyamoto ever said it?
Javed Sterritt, filmmaker and owner of the YouTube channel Good Blood, has dared to ask what nobody has asked before: where is the original quote from?
This has caused a minor frenzy in the Twitter landscape - there are real gold coins at stake, after all! People have been supplying articles where it's been quoted or paraphrased or interviews with Miyamoto himself where they discuss the quote. But many have fallen at the first hurdle, with no real source linked to the articles.
Another YouTuber, AllieMeowy, has dug up an article from shmuplations, where this quote may have been chopped up and requoted from since. And for about an hour, this seemed like the one true answer. Soon after, Sterritt uncovered that this was actually from a Famitsu interview from 2001 that got translated much more recently. However, the quote has been in regular circulation in English for a while (remember the pre-Twitter days?).
Then in comes Ethan Johnson, who runs the blog The History of How We Play. He supplied evidence that the quote may be a simple misquote. His first answer provides proof that these words were said more or less by Jason Schreiber, from GT Interactive, in June 1998 at a convention:
This answer has gained a lot of attention since, with Johnson going back to it a few times in the same thread to provide more context. It's like a giant, tangled web of words and timelines!
Fortunately, Johnson has compiled all of his evidence in a handy little thread, in chronological order - with one further discovery since his original response. It might, actually, just be an old industry catchphrase:
There's a lot to dig into here, including an interview with Miyamoto from 2001, which is probably where a lot of people formed the Ocarina of Time association. And, indeed, it's a thing that can easily happen. Sid Meier of Civilization fame has also been misquoted - oddly enough from around the same time.
So, there you have it! Those famous words were unlikely to have been uttered by Miyamoto; instead, the phrase could just be an industry catchphrase that has been warped and repeated time and time again. If this is the case, we hope that Johnson enjoys his payment for a job well done!
Are you shaken by this discovery? Let us know in the comments!
[source twitter.com]
Comments 43
You mean to tell me my whole life's been a LIE!?
Fun fact, Miyamoto doesn’t actually talk. His insides have been replaced by digested Lego and he can only groan in those muffled sounds that the Lego men make in the old games. So this is FALSE
@nessisonett Can confirm, I met Miyamoto and he is basically just connected to a generator that sucks his life force to feed the God Emperor of Mankind. I saw it at the Lego store.
My life is in shambles now
Close the replies, I'm getting uncomfortable...
"A delayed game is eventually good, but a rushed game can be updated and patched."
-Marie Antoinette, 2019
@nessisonett He actually communicates with his right thumb pointing it sideways, up or down.
What is the point of living anymore?!??
To be fair, it was a phrase that stopped making sense as online patches and updates became more of a thing.
Twitter ruins everything.
Did he pay him the $100? Because that was $100 worth of research. I mean...usenet was uttered and pasted.
“Game rush bad”- The producer of Mario Sunshine
Sony fan offering reward to discredit noble Nintendo ethos.
(/s)
Regardless of how acurate the quote is, this sentiment was echoed back in the N64 days with development of Ocarina of Time. No, I'm not going to hunt for any reference...life is too short.
@yuwarite Tell that to Battlefield 2042 😂
I agree to an extent, but I do miss the days when games launched finished... so much so I no longer buy games day one from anyone but Nintendo, and even that's gotten iffier than it used to be.
So Miyamoto likely said it but was not the phrase's originator.
I wish developers would again hang that sign in their studios, because I don't like paying full price for games and then getting a good chunk of the content months later. Whatever happened to finish one thing then move to the next? Sheesh, I bought a car last year and they just shipped the tires today.
This isn't a shock.
"99% of quotes are misattributed." - Albert Einstein
I thought his famous phrase was "yoshis Island is better than Donkey Kong country"
Miyamoto did say something similar once, according to my extremely credible source. He said
"A delayed game is eventually good, but the Wii U is dying! This game needs to come out yesterday, so don't worry about designing maps for Battle Mode; we'll just use race tracks, they'll never know the difference! Let's go, people!"
@DarkTone I remember the quote being something more like "People will put up with mediocrity if a game looks good," but no one seems to be able to find the source. I would put up $100 for a quote hunt here, but I ain't got that kind of cash to throw out for a quote lol
I remember a quote from him about Zelda 2, in which he says the game "didn't turned out good enough" or something along those lines. Since the game was well received at the time, people say that the "black sheep" status caugh on when this quote hit the Internet.
This topic would be interesting to research too.
I always assumed this quote was the result of a loose translation of Miyamoto. Of course he didn’t say these exact words. But let’s not pretend this phrase was popularized by the 1997 delay of Blasto lol.
I like to think this quote being attributed to Miyamoto and Nintendo has made their competition think twice about grinding their devs down to dust with crunch. If this quote is attributed to Miyamoto, the literal king of high quality video games, devs can use his work as leverage for more healthy work environments
First we learn of the Pokemon creator probably not actually being autistic, and now this? What is life anymore...
Duke Nukem Forever should be the absolute flawless game of all time if the quote was true.
"Those famous words were unlikely to have been uttered by Miyamoto; instead, the phrase could just be an industry catchphrase"
erm, but did he never say it or is he just not the first person to say it? big difference there. after all, being the person to popularize a phrase is almost as significant.
Regardless of who said it, it's not entirely true. Star Fox Zero was delayed, and yet it's easily one of the worst entries in the series. You know it's bad when the Switch version of Starlink: Battle For Atlas does Star Fox better than Star Fox Zero, and that wasn't even a Star Fox game!
And look at Aliens: Colonial Marines. Delayed for years, then finally released in a broken state. Same with Cyberpunk 2077. And, as someone else mentioned, Duke Nukem Forever.
That quote is no longer relevant and I wish people would stop using it!
And then it turns out the $100 were a scam
Oh no, everything that has ever been said has already been said in the past and now I don't believe anything I say or anything anybody around will say anything original. The world is truly ending and this is the first sign.
Miyamoto, you have betrayed me. I will never trust you again.
I am going to see your Mario movie, though.
@Crono1973 It is relevant. If Cyberpunk 2077 came out in the year 2077 it probably would have been a 10/10 game.
The problem is development and contracts don't work that way. While delaying a game will eventually actually make it great, most publishers want a game out by a certain deadline. Even though 2077 was delayed many, many times it was clearly still not in a ready state but the management of the company wanted to dish it out by due date.
In Nintendo's case this quote is even more true, because Nintendo as a company seem to respect developers' time. They are going to delay a game if the developers aren't able to make it good by a certain point especially if the franchise means a lot to their track record. Look at Metroid Prime 4 for example. It's not the biggest selling Nintendo franchise but it's very clear that they're delaying it over and over and over so that they don't mess it up for the fans.
I wish Elden Ring which is a game I'm immensely enjoying at the current moment was delayed a little, because the PC port sucks absolute ass and honestly hinders my enjoyment of the game by quite a ton.
Anyways, that's just my ramblings.
@HammerGalladeBro you'll noticed the guy without $100 to his name never spoke again.
@Varkster It is relevant. If Cyberpunk 2077 came out in the year 2077 it probably would have been a 10/10 game.
If all we care about are review scores then maybe but since we, as consumers can take things like patches and buying it years after release into account, the game does not have to be FOREVER bad.
The quote became irrelevant when games started getting patched on a regular basis.
I’m not convinced a patched game is eventually good. Maybe better, but not necessarily good. That’s why Metroid prime was legitimately delayed: to (intentionally) make it good
@Crono1973 It's depressing that it's tolerated.
Miyamoto went back in time and started the industry catchphrase though
@Crono1973 It still applies to the game at initial release. While yes, games do get patched and No Man's Sky may indeed be a great game, there are a lot of people including myself who will probably never pick the game up just because we don't care enough about it after that first release date.
A patch also can't really save a broken game. If the game's fundamental systems are flawed then the only thing that would have saved it is a rethinking of those systems which would have taken a lot of time during development which again, would have taken a delay.
The only game I can think of which changed fundamentally how it worked was Rust on PC but keep in mind that game was released as an "early access" copy.
@Varkster Talk to Final Fantasy 14 fans about how much a game can change and improve if initially hated.
@Crono1973 You're comparing an MMO to a normal game, dude. That point doesn't make any sense.
MMO's are services, the game part is secondary. WoW became bad after many years of being the top of the food chain. Literally your point makes no sense.
I'm not sure if you have some kind of love for the underdog games, like I said there were games that were patched after many long years to be improved but that doesn't change the stance that yeah, if you delay a game it will probably end up actually being great if you have good talent working at your side.
I am of the belief that if Balan's Wonderworld was delayed by 4 years it may have actually been a fantastic platformer.
MMO's do not fit into this equation because they are absolute outliers. You can NOT release an MMO without patching in more content later down the line. It's just how the MMO genre strives.
Look, I know you just love the quote and can’t accept that patching changes the ‘bad forever’ part.
“If you don’t love me at my brokest, you don’t deserve me at my smokest”
Miyamoto of York, 1888
Who cares who said it as long as Nintendo keeps following that principle.
I mean considering that people still think that Miyamoto didn't like Donkey Kong Country, I'm not surprised that it turns out he didn't actually say this.
@PtM No, but a rushed game will more likely be bad, as we've seen over (WC3 Reforged) and over (Fallout 76) and over (Mass Effect: Andromeda) and over (No Man's Sky) and over (Cyberpunk 2077) again and again.
@PtM Perhaps, but I think CD Projekt Red handled it better than most game studios, who would just move on to the next big milk cow. It's not just about rushing games, but how much game studios care about not releasing a broken game. In our modern gaming culture, they don't care that much because they're too big to fail.
So no, a delayed game doesn't guarantee a good game, but it shows integrity and enthusiasm in getting the game right. That alone is worth a a lot to me because I'd know which company to trust as a money-paying consumer.
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