Hades has been incredibly successful for Supergiant Games. It's an excellent roguelike action RPG, and a lot of its appeal comes down to a charming story. Focusing on Zagreus, Prince of the Underworld, you can hardly imagine Hades without him. However, according to Supergiant Games, its original plan would've seen us playing as Theseus, the mythical Athenian king.
Even if you're not familiar with Greek mythology, Theseus is a name you might have heard a lot recently, thanks to the Disney+ series WandaVision, which referenced the famous "Ship of Theseus" thought experiment in its series finale.
Talking via Clubhouse, Supergiant Games' studio director Amir Rao revealed the early concept behind Hades didn't actually feature Zagreus at all until creative director Greg Kasavin "convinced everyone that it was a better idea”. Instead, Theseus ended up becoming a boss within Elysium – Hades' third biome – alongside the Minotaur, Asterius.
Elaborating on this revelation, Greg Kasavin recently spoke with The Verge, confirming:
The idea was going to be like each time you play, it’s kind of like a different retelling of the Theseus myth. So kind of cerebrally, he was interesting. But when we were trying to bring him to life as a protagonist, he has this risk of being kind of very generic. But as soon as we start adding specific detail to him, he just doesn’t really feel like Theseus anymore.
Speaking further about this change, Kasavin explained there aren't many myths about Hades, citing Greek fear of him whilst commenting on Zagreus' relative obscurity. He then confirms "we just found a better sort of angle on the protagonist, on the overall theme and on the storytelling technique as well in that one swoop."
Ultimately, we'd agree this decision paid off, and we gave Hades a rare 10/10 stars last September. Since then, it's become one of the Switch's top-selling indies, taken home numerous awards, developed a vibrant speedrunning community, and even has a physical release coming out next week.
Do you agree with Supergiant's decision to use Zagreus instead? Interested to hear Theseus could've been the protagonist? Share your thoughts below.
[source nintendoeverything.com]
Comments 14
Zagreus' role makes so much more sense as a god of hunting and rebirth. That alone makes him all that more suitable for a roguelike, where many runs end in failure just to try again.
I'm planning on getting this in the next week or so, it's been on my radar ever since it released and I'm desperate to play it!
Before reading the article I thought along the same lines as they give.
Well, you put a hero in a hero's place and suddenly the whole prospect becomes a little bit less endearing
@Bobb
Yeah, it sounds so much less personal to Theseus.
I really like him in this game, each time I get to the fight I can't wait to here him speak. This game is great.
Hades has excellent gameplay, and I've played it for around 80 hrs, but the story wasn't that interesting to me. Maybe it was the characterization of Zagreus specifically, but it pulled me out of the game a bit.
This looks good. 10 is a massive score. However, I have a bit of an issue with rogue-likes in that (stop me if I'm wrong) you get more powerful the more you play so that, eventually, the game just gets easier due to the power of the character as opposed to just skill. Is this an accurate appraisal?
@Nintatious you are right in the concept, but right now I'm playing dead cells (finished on normal and hard).. so I can speak for this game.. you don't get stronger, but you have THE POSSIBILITY to use stronger items.. and some new abilities depending of chances and other factors, they can be worse or better..
I'm waiting my physical copy of Hades! that does not mean I'ill start "right now".. the backlog is huge!
But I can easily recommend dead cells and Hades also I think!
@rex_rex I played Dead Cells a fair amount and enjoyed it up to a point. I loved the style, fluidity etc; it was well put together. What started to grate on me was the overall structure. Levels felt uninspiring since they are made of tiles; there is no sense of a real environment. And as I got the more powerful items as a reward for plugging away the sense of grind over skill/exploration just left me cold eventually. I'd love a Dead Cells game in term of visceral gameplay but paired with a traditional map that rewards skill and curiosity to navigate. I know people love starting over, and I did for a while, but then I hit a massive wall of boredom!
@Nintatious you do get stronger in a way but at the same time they keep adding challenges too so in reality you allways need to get better at the game (if you do not use the challenges you cannot upgrade because they will stop giving you the collectibles required).
I generally don't like roguelites but the story on this one is completly worth it imo
@BranJ0 Do it! I can guarantee you won't regret it, amazing game.
Theseus just makes it so easy to punch him in the face. The bull is my real bro.
@Nintatious For Hades, the extra power certainly makes it easier. But (for example), I started a fresh run after I beat the game in a new save file. Whereas I'd made it up to room 4 the first time, that time I made it up to room 30. Plus, after a certain point, pretty much all upgrades are lateral ones to unlock new playstyles, rather than strictly making the game easier.
Game’s amazing.
But if they want to add some Theseus DLC, I would like that.
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