Publisher Soedesco has announced that Monstrum, a survival horror game which has been reviewed well on Steam, is coming to Switch on 22nd May.
Combining deadly AI-driven predators, permadeath and a procedurally generated world, Monstrum aims to create "a truly re-playable horror experience". As we mentioned above, users have been singing its praises on Steam since it launched there back in 2015, giving it a 'very positive' rating.
It sounds like a pretty tense affair; a sneaky combo of permadeath and no save points means that once you're killed, you'll have to start from scratch. Here's an official description and feature list:
Stranded on an abandoned cargo ship, you find yourself hunted by one of Monstrum’s terrifying predators; each with their own strategy, abilities, and weaknesses. You’ll have to use your wits to outsmart your pursuer within the ship’s procedurally generated environment as you search for an escape. Death is permanent; get killed and you'll be starting all over again. Can you survive Monstrum?
Features:
● Survive a changing environment and monster with each new game
● Use whatever you can find to outwit the monsters and escape the ship
● Hide, distract, and run, but be careful not to fall into the numerous traps
● Death is permanent. Try to stay alive or you’ll have to start all over again
As mentioned earlier in the week, the physical edition of this game - and any other upcoming releases from Soedesco - are being temporarily put on hold due to the global crisis. As such, the game will only be available digitally at first.
Do you like the sound of this one? Does the idea of permadeath have you excited or terrified? Let us know with a comment.
Comments 15
'procedurally generated' is my own personal horror. No ta.
Didn't Markiplier play this years ago?
Procedurally generated horror could work if done right. Not knowing what to expect and when to expect it is a good way to keep you on your toes. As much as I enjoy games like Outlast, the baddies stop being scary after killing you for the umpteenth time.
No chance, sounds awesome but I want to relax playing games :S
Shame as I never tried Alien either!
Been "coming soon" on eShop for quite a while, but a heads-up is a heads-up anyway. Yet another item moving to my Switch wishlist from Steamland.
@Pikman I hear you. I play games [I think] to escape real-world anxieties. Glad that some people enjoy games like this, but personally it sounds like it would give me a panic attack 🤣
" ..a sneaky combo of permadeath and no save points means that once you're killed, you'll have to start from scratch"
So... basically like what Zombi U already did 8 years ago?
Yeah, how "unique"...
@ThanosReXXX Zombi U wasn't procedurally generated, and it let you pick up where you left off after dying, just with a new character. What it was (is), however, is a very underrated game.
@Dr_Corndog You DO know I was being sarcastic, right?
I was only joking, and didn't mention the procedurally generated bit on purpose. But in reality, that IS the only difference. In Zombi U, you also had to start from scratch, because all the stuff you gathered was left with the previous "you", so you'd either have to find that zombie with your new character and steal all your stuff back, or collect stuff all over again.
And there was definitely also perma-death already, so yeah, in that respect, those two things are really nothing new or anything to boast about as a developer, as far as making them selling points for your game being new and unique...
But yes, completely agreed. VERY underrated game. And the remake/port on other consoles was very poor and completely lost part of what made it so unique and engaging.
After "Hollow" and "Phantaruk"...now "Monstrum", another mediocre survival horror title set on a spaceship, or actually good this time? :/
Ever since we got Burnout Paradise Remastered, I got my hopes up on a Dead Space Remastered on Switch. Come on EA!
EDIT: Oh man, I am a simple mind. I read "CARGO SHIP", and immediately placed it in space. ^^; So it's Bioshock instead? Let's see!
Those Wii-era graphics...
@OorWullie Can confirm that continually getting lost, caught, and killed during the chase sequences of Silent Hill Shattered Memories causes all horror in the game to dissipate. I'm sure creating mood in horror is difficult enough; maintaining it in a game must be a near impossible issue of design.
I'm somewhat... Interested, I have a nostalgic soft spot for horror, but I'm not sold, because lately I prefer less stressful experiences in video games. And I REALLY dislike how unnatural the hand on the flashlight looks. The pink and the thumb are completely off. And for something that's on the screen most of the time, that is not acceptable to me personally.
This one is making me nervous, first it was delayed and I don't know, I'm having a lot of issues with ports to the switch similar to this style of game. A lot of them are not running properly case in point Close to the sun, I really wanted to like this game but UGH..it's nauseatingly {is that a word ?} unplayable, same for Phantaruk etc.. I don't know. We'll see.
I hate this type of horror game that don't let you fight back. It was great in Outlast & Amnesia, but that's it.
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