Despite the fact that DOOM Eternal won't be coming to Switch on the same day as other platforms, Nintendo fans will still have plenty of grisly action to get stuck into on 20th March. In case it had slipped your mind, a port of DOOM 64 is launching on Switch on that very day, and it looks like buying it won't hurt your wallet too much, either.
According to a 'Coming Soon' eShop listing in the UK, DOOM 64 will cost £3.99 when it arrives on Switch next month. The US Nintendo website actually has the game's price listed, too, where it'll be available for $4.99.
£3.99 for a Nintendo 64 game is pretty great value; you'd do well to find an actual N64 cartridge of the game for anything like that price on eBay, and N64 games have tended to be considerably more pricey on modern systems. When Turok launched on Switch last year, the game cost £15.79, and even the titles made available on WiiWare back in the day cost approximately £7.50 each after Point conversions.
Perhaps this will be the ideal way to pass the time before DOOM Eternal does eventually make its way to Switch later in the year? It's pretty hard to say no at that price, right?
[source twitter.com]
Comments 115
It's like ID acknowledging that it's the "not so best DOOM". Happy to have this with proper lighting at last.
That does seem surprisingly cheap considering the work involved in essentially rebuilding the game.
The price has been listed on the eShop for at least two weeks.
That price has been on the eshop over a month now
The price has been on the eshop for over a year
No-brainer purchase. It's a terrific edition of Doom.
Echo in here.
I disagree about price being surprising. £3.99 is a price n64 games should be - just because others have tried to over charge - it’ll shift units at 3.99 if it’s 15.99 it’d be a pass from me.
Turok prices were a joke.
The price has been on the eshop for over a decade
Yeah it's been on there for ages, I'll be getting this day one to add to my Switch Doom collection
Waiting for someone say that bought it for 5 cents on some steam key reseller
The price has been on the eshop since the Wii launch
I'm amazed that nobody has so far mentioned that the price has been on the eShop for over a year / a month / two weeks / now.
I never played it on N64 but i heard it ran like ass.
The price has been on the eshop for over a century.
@Zeldafan79 Other than an overly low gamma, no, it ran great and looked and controlled amazing. It's a fantastic Doom game, and it's not Doom1 on N64, it's basically the true Doom 3 well before the sketchy PC one.
I wish it had wireless local play
@VmprHntrD
Hmm interesting. I'll probably get it then.
Getting it for free on PS4 with my pre-order of Doom Eternal, but since the pricing on Switch isn't outrageous at all it'll be worth double dipping and probably where I play this game the most. It would be wrong playing one of the better FPS for the N64 on a non-Nintendo platform.
Really looking forward to playing this again... Not long now.
The price has been on the eShop when the Industrial Revolution starts.
That price was there before there was an eShop, and they built the eShop around it
I'd pay more, if it would motivate other companies to bring more N64 titles to the Switch!
Vincent Price was born after they announced the cost of Doom 64 on the eShop.
@Stocksy
The Turok price was high (I bought it on sale for like $8), but those games had a lot more work put into improving them than this Doom64 release will have.
The price has been listed on the eshop even before the big bang.
On the 7th day.. God booted up the e-shop and noticed Doom 64 for 3.99, bought it and sat around playing it all day.
The price was prophesied long ago in the Book of Revelation.
Bethesda throwing Switch owners a bone since we have to wait a lot longer for Doom Eternal
Turok wasn't a direct port, to be fair. Still expensive.
If I recall correctly, isn't Doom 64 included for free (for other consoles) with a purchase of Doom Eternal?
Gonna buy this for super shotgun time pow pow pow blam bang. Blood and brains everywhere and corpses... Yummy
@Dringo I don't think Turok's price was too bad considering the amount of work put into it. At least it didn't get the Switch tax like so many other games did. It was released at the same price as it was on Steam / Xbox.
I've pre ordered DOOM Eternal (physical) on Switch. I'm assuming this still free as part of that pre-order?
The price was stated September 24, 1889, a day after Nintendo was founded.
The price has been on the eshop for over thousands years.
@spirit_flame DD
Will be buying this. Would love physical versions of 1, 2 and 64 just from a collectors point of view
I’ll just turn on my n64 for free
Cool.
DOOM 64 is still by far the best DOOM-game.
@Zeldafan79 You could do FAR worse than getting this version of Doom. It's the best old school Doom game there is, and some even say it's the real Doom 3, before the series became what it is now.
Here's a video review of the original game, so you can see and hear for yourself:
Suffice to say that they've taken care of all the issues mentioned in the video, in the new version now released:
We need more of these N64 games. Come on Nintendo.
In the beginning God created the heavens and earth and all of the creatures flying, crawling and walking. And on the seventh day he blasted the crap out of those creatures and wrote down his 11th commandment "All N64 games shall be $4.99". Then he went back to fragging.
@RupeeClock @Stocksy If it is a virtual console and ROMs are just being played, then the price is right for N64 games. As RupeeClock mentioned, though, usually a lot of work is needed to bring an individual title like this to Switch.
@Zidentia Actually, the price has developed god who developed megamen megawomen and megachildren who then created a Nintendo, it's come full circle.
Sold!
Great price ID
@Varkster
So Nintendo is the Alpha and the Omega?
The price has been on the eshop for over 20 centuries.
The price has been on the E Shop since before time began!
I believe the price was recently discovered in a neolithic cave painting.
The price has been on the eshop since the earth cooled. (and Agramonte played it before then, and cheaper)...
Wasn't planning on getting it but at that price...
It's a no brainer for me. When it's available for preload I'm hitting purchase. Never played doom 64 but recently I've played through doom 3 and most of doom 2. So I'm happy to try out the 64 version despite having an n64 and somehow missing this as a kid. Then again, i was a kid, afterall.
This a must buy!
Well seeing as we won't be getting Doom Eternal until later this year this will fill that void wonderfully, if I can tear myself away from Animal Crossing that is..
Give us a physical collection and you will make even more money
Not sure if I am getting Doom Eternal for switch yet. Plan on picking this up regardless though. Rip & Tear!
@Zeldafan79 Hey in all fairness to YOU and others a little amusing disclosure.
Midway/Williams back when this arrived on the N64 was not doing the best on advertising or explaining he game. As seen, many games on the system end in 64. A LOT of people thought this was Doom ON N64, not Doom 64 a new game.
I fell into this trap. I eventually found it like 2-3 years after it came out at a second hand shop for $10 or something low like that and had my mind blown. I felt bad I didn't grab it at the time when it was brand new with the gaps of time N64 had between releases I wanted. I loved Doom like crazy still played it daily/weekly then, still like it a lot but only when I can get the time. I kicked that games ass getting the big cannon for the end and all too.
This game, the script, the big gun, the major boss, they're all part of the Doom BIBLE iD made ages ago and never realized on PC yet they did oddly on N64. So do buy this, do enjoy it, it's an amazingly fun game with a lot of great elements and designs to it. That's why I said it was the True Doom 3, long before that overly re-run sad pop scare PC got instead.
Forgot how much I loved this game until I saw someone streaming the cart version last night. I will absolutely be picking up this hellish nightmare on the Switch.
The price has been on the eShop since the Crusades.
This looks like a f2p game.
Going by all the comments I will say that this was on the e shop even before god thought about let there be light! X x x x x
These are all wrong. The price of Doom 64 being announced is what actually caused the universal big bang.
Even before time and space existed, the $5 price for Doom 64 on Switch did. It is where the universe began, and it lives within every atom of our being. It is alpha and omega.
I still have my original copy from 22 years ago. Always found it the best of the older styled FPS games on the system as it was built with the system in mind. Hexen had too much cut even compared to other systems and Duke Nukem only really introduced poligonal bosses that looked out of place.
I know people now complain about the frame rate and some of the lighting in the game but at the time few people were that bothered as it was just the norm that console games had to make sacrifices for performance. That and most N64 games had awful frame rates but everyone still had fun it's only now when people go back and play them they notice it more.
Glad this game is finally being released on newer systems with a modern engine as it seemed destined to be lost to time on one console like so many others.
Considering Doom 3 is $10, this is the price I was expecting. Kudos to Bethesda and Id for not being dicks. We don't see that a lot on the Switch.
@NotoriousWhiz Yeah, I think it had quite a premium price. Don't get me wrong, I love the games and were happy to pay for it. The lack of local multiplayer disappointed me
Love this game, but releasing it on the same day as Doom Eternal is kind of silly. I feel like it should be released a week or so ahead of Eternal. It's a N64 game, I doubt it really needs all this time in the oven.
That aside, I'm gonna get both of 'em on day one. Had a blast with Doom 64 as a kid.
Jesus’ first commandment was “Let there be Doom64 for $4.99”
Well played nlife commenters, well played.
I really hope they got a Doom physical collection for Switch soon with Doom 1-64 all included. I want all my Doom preserved, not stuck to a server. Make it happen Bethesda.
That’s worryingly cheap....
@retro_player_22 1-64? Makes it sound like there are 64 versions of official Doom games kind of made me laugh.
@Zenszulu I'm just lazy with the commas.
It is the fate of all things that DOOM 64 will cost £3.99. No amount of sales can change that. All we can do is be thankful that DOOM 64 will cost £3.99.
@AirElephant YES it is! One of my favorite versions of the game, and one of my favorite N64 games! : )
@retro_player_22 Since this is Bugthesda we're talkin' about, don't get your hopes up.
@GetShulked Agree but included in our subscription but not at 3.99 (at best) a pop...
@Deljo either one is better than nothing. But I actually prefer them being sold individually. The games on the Switch online service are only going to last until the servers are shut down (which eventually happens to all consoles).
I prefer being able to buy and keep the ones I like beyond the online service, and keep those saves beyond that lifespan, rather than temporarily having a list of games on the service, many of which I don’t need or necessarily want, with the crux of it being temporary.
I had a grand Big Mac today at £4 ish is that a good deal compared to doom 64 x x x
I thought it was a pre-order bonus for Doom Eternal?
@retro_player_22 I got it just because of awful naming for many early N64 games it confused a lot of people. Same thing went for adding Super and Mega at the start of 16-bit games.
@popey1980 only on other systems
@GetShulked I agree with you but for things like this I find emulation is now doing a decent job of n64 so paying for games I've previously owned, and let's face it, are old doesnt appeal but I would still enjoy them on my switch and would finally add some value to a pretty poor but cheap subscription service.
Getting this, no question. Hope the sound is good, was outstanding on the N64.
Soundtrack is great for this game.... Some really eerie music and plenty of well designed levels.
That price tag ! I will wait for a discount...
The price was visible on the eShop shortly after the big bang.
Yeah, that would be a nice price for the game.
@ThanosReXXX It's a great version but I actually think PlayStation Doom is superior, as I think Doom 1/2 just have superior level designs and stuff, and that's what the PlayStation version has but with a vastly improved more ambient and hellish music score, better sound FX and more atmospheric lighting (that the PC original):
The price was on the eShop before time existed. The game itself is outstanding and well worth the price.
@Stocksy five rights holders with turrok. Everyone wants their money to do nothing while nightdive does the work. Some of the employees have said they're always lucky to break even on games.
I never played this in the N64 days. I thought at the time this was just a port of Doom, and was happy playing Golden Eye for my FPS shooter fix, so this will be an instant download
I wouldn't pay even a dollar for it. For me the game is near unplayable. Good only for nostalgia reasons.
@impurekind Points for the better sound, which seeing as it was on CD vs cartridge, was obviously kind of a given, but although I do like the atmospheric, eerie sounds, I still prefer the original rock soundtrack version, which is simply more fitting in my opinion, because it works with the dudebro atmosphere of it all. Hard, pumping rock music, instead of eerie horror.
In that respect, I even feel like the N64 version is missing something, because that one as well, chose the more eerie soundtrack path. Perhaps we should see both the N64 and the PSX versions as alternate ones, not as actual ports, also because both games took elements from both Doom and Doom 2, and incorporated them in their respective versions.
On a side note: in another video of his, that same reviewer actually recommends Doom 64 to people, due to it being a unique version in the series.
On a personal note: I vastly prefer the more solid looking N64 3D graphics over the wibbly-wobbly heat wave effect 3D from the PSX, even if the N64 does suffer from too much softening/AA. In my opinion that's still more easy on the eye than the sharp, rectangular Ministeck texture blocks that the PSX used.
@ThanosReXXX I'd actually say the more ambient hellish soundtrack goes better with the literally Hell-ish vibe of everything else about the game. And that's actually one of the reasons why I don't really like the new Doom games, because they were never supposed to be "dudebro" at all as far as I'm concerned. Nothing about the original story, gameplay, enemy design, level design, etc., suggests they were meant to be "dudebro" games (you can read more about the story and other stuff in the original Doom Bible); it was only the slightly misplaced original music that did this imo. Brutal Doom is probably "dudebro" Doom--but that's just not Doom for me. Doom is, again, literally a game about demons from Hell invading Earth, and you being the lone generic marine (not the modern OP God-like "Doom Slayer") trying to hold the forces of Hell back as best you could and save mankind from annihilation (the Doom Annihilation movie is terrible by the way), and I personally think it works best when every element of the design plays into that.
Here's like a kind of ideal version of Doom as I see it, which is a combination of the PC Doom's visual quality and controls but with the more ambient, atmospheric and hellish vibe of PlayStation Doom--the best of both worlds imo:
In some ways I do appreciate what they did the with the N64 visuals but I just don't think the more blurry enemy sprites and often neon look of everything works as well as the original and PlayStation versions now (not in the ways that really count). Plus, the PSX version does actually look a little smoother and blended than the video in my previous post shows it when run on a proper SD CRT TV, which is how it was meant to be played.
*https://5years.doomworld.com/doombible/doombible.pdf
@impurekind Doom 64 technically has the best sprite work, texture work, lighting and level designs of the old Doom games - it looks incredible. In fact Doom 64 was the Doom that finally realised the Doom aesthetic and what Cormac visualised. He even stated this himself in interviews in the 90s.
However if you prefer the original, cartoon esque style that's your choice, it's all personal preference.
@ThanosReXXX if you seen Doom 64 running through Ultra HDMI even before disabling AA you would change your opinion.
@impurekind Well, no offense it's my opinion, so it's kind of useless to argue about it. I can respect yours, so if you prefer the PSX version, then that's perfectly fine by me.
As for the dudebro thing: perhaps misworded on my part. What I meant was that it was more in the spirit of the times. Like how over the top and "badass" their other game, Duke Nukem also was. And rock music, or at least something loud and tough fits that theme, not something atmospheric. That's something that we came to appreciate and know later in life. Well, at least I did.
On a side note: in regards to your reaction on my original comment, the point was pretty moot anyway, seeing as Doom PSX isn't on the Switch, and I simply pointed out to the other guy that Doom 64 was the best version of Doom available on the Switch, because it's better than the standard Doom or Doom 2.
@liveswired Looking at your reply to impurekind, I'm a bit confused, because we both seem to agree that Doom 64 is the better looking game.
But if not, then what would I have to change my opinion to according to you?
@ThanosReXXX id didn't make Duke Nukem, so I wonder if you mean Commander Keen or just that Duke Nukem was very dudebro at the time? But again, something "loud and tough" doesn't fit the theme of surviving against the invading forces of Hell quite as well as literally sounds that are like the kinds of thing you might imagine hearing if you were trapped in Hell and facing a bunch of evil demons, at least not in my opinion. Although I don't think that's just in my opinion so much as a statement of literally what's going on in the game and the kind of setting and atmosphere in it (all kinds of demons, flames of Hell, inverted crosses and demonic/satanist symbols on walls, twitching corpses and heads on spikes, etc).
@liveswired I agree on a technical level that Doom 64 had superior sprite work and lighting, maybe not so much artistically, but I don't agree it had better level design at all. I think Doom 64 went too abstract and neon rave-club and running around in loops and overly gamey with the level design, to the point I often felt like the levels just didn't mean anything, whereas in the original and PlayStation Doom, while still abstracted, I could still feel I was making my way through roughly the kinds of places indicated on the game map screen most of the time (not the in-game map but the one showing your story progress). At least that's how it came across to me while playing. But, personally, I just didn't enjoy making my way through Doom 64's maps quite as much as PlayStation Doom's maps.
@impurekind Ah, I made a mistake. I meant to say "that" other game, not "their" other game. As in an example of similar shooters of the time. It was all about being able to be tough as nails, and killing aliens and so on. And that is probably also why I mistakenly used the term "dudebro" earlier.
EDIT:
Concerning the level design in the PSX version, I'd say that it's a matter of taste or personal preference, as is the music/soundtrack thing. In that first review video you posted, even the guy reviewing the PSX version mentioned that the level design wasn't all that good, and that people who were used to the PC version would immediately notice how the PSX versions of those levels were often simplified and/or abbreviated, so it's clear that opinions vary wildly. But ultimately, as mentioned before, that's perfectly fine.
@ThanosReXXX I get you.
Edit: I think the guy reviewing PS Doom and commenting on the levels is doing so more from the point of view of someone who played the original first so sees the PS version's levels as a slight downgrade, hence not quite as positive a view of them vs the PC version, but in their own right they are generally amazing level designs, and bar a few minor alterations every bit as good as the PC game. For someone who played the PS version first, I think the levels are stellar, slight changes or not. The little differences in the PC version don't make them "superior" imo, but that's just small things here and there, such as I'm sure some people like to see the extra pillars in level 1 for example, and some won't.
@impurekind Made an edit to the previous comment...
@ThanosReXXX Me too.
@impurekind I think the same can be said about the N64 version, but all that too, is ultimately a taste thing, much like it is for that reviewer. And not that this same reviewer holds the N64 in a higher regard than the PSX version, but he does point out it's uniqueness and the reasons why you actually should want to play it, regardless of any other version.
It's actually an okay watch:
@ThanosReXXX Yeah, to be clear, I actually think the N64 version is also really good and definitely worth playing. I just think the PS version does a few key things better personally, particularly the level looks/designs. I think all the neon stuff in Doom 64 in particular somewhat cheapens the game and makes it less hellish-looking than I personally think Doom should be, and it's in stark contrast to that amazing ambient hellscape soundtrack to me too.
And I think similarly of the new Doom when it chucks neon crap everywhere similarly, like on the HUD/GUI and on all the pickups and some bits of the enemies and on level trap/switch puzzles and so on. I just wonder on what planet does a game set on some space Mars base or a destroyed Earth with demons invading from Hell having bright glowing neon "rave" stuff everywhere seem like good design? I honestly wonder what the designers and artists were thinking--and that's just one of the things I don't like about the new Doom.
@impurekind To be honest, I never go THAT far into dissecting a game.
I usually just play them, and then I decide if I like them or not. They don't have to be completely perfect to me, and I also firmly believe that no such game exists, so far as I'm concerned, my time is better spent playing them than putting them under a microscope.
But, having said that, I understand that you as a game developer yourself, will always look at it differently, simply because you have that point of view. It's much like how I see all sales & marketing things:
you look at them from a perspective of what you yourself know and value about it. The average Joe just doesn't do that.
As for why all the neon stuff: that probably goes back to all the classic sci-fi movies and such. There's lights everywhere, and illuminated pathways and hallways, so those in the game seem to be the video game equivalent of that.
Mind you, I don't know if that's really it, but that's what I'm guessing is the reason: sci-fi heritage, so to speak.
@Shiryu They're just being because they didnt make it. It's far better than some of the official works, for me its a superior follow up to Doom 1.
That's great and everything WHERE'S THE REST OF MY N64 GAMES?!
@Zidentia N is not the Alpha and the Omega but I have it on good faith they are the Zelda.
These articles are getting harder to differentiate from advertisements. I wouldn't expect an old N64 game to cost any more.
@Zenszulu ahh that’s rubbish. Delayed and no ore-order bonus, sucks to support the Switch sometimes lol
@Deljo nothing to add to your comment just ... BATFINK!!!
@ThanosReXXX @impurekind I can’t wait for you guys to get married and have kids.
@Deanster101 That would probably be on an alternate Earth...
All kidding aside, though: never seen two people acting normal and/or being polite to each other, regardless of any disagreements of opinion?
@ThanosReXXX yea we agree, I was in a rush while posting - I mean't on an N64 running with ultra HDMI and de blur turned on it looks impeccably clear.
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