Splatoon 2 has come a long way since its launch last July, with a near-constant barrage of new weapons, stages, modes, and balancing updates ensuring that the game stays fresh and relevant in the following months. Carrying on in this tradition, Nintendo recently put out update 2.2.0, which makes a large number of changes and tweaks to the base game.
Though there’s nothing here in the way of major content updates, it’s nice to see that Nintendo is keeping a close eye on squashing as many bugs as possible while also working to balance the meta-game. Here’s the list of changes:
Changes to Multiplayer
- Fixed an issue in which the bubble effect displayed when taking damage while submerged would not be displayed if you even momentarily went outside of the ink or treaded on opponent’s ink.
- Fixed an issue in which, if the player activated the Splashdown while swinging a Roller- or Slosher-type weapon, other players would see them as floating up while holding their weapon aloft.
- Fixed an issue in which, if the player rolled and inked immediately after doing a vertical swing with a Roller-type weapon, other players would see them as having put away the Roller.
- Fixed an issue in which, if the player activated the Splashdown towards certain water surfaces, it would display as exploding on other players’ screens, despite it showing the player dying in the water before the explosion on the screen of the one who activated the Splashdown.
- Fixed an issue in which, if multiple players were overlapping as they move along an Ink Rail, they would move slightly away from the center of the screen.
- Fixed an issue in which bubbles from a Bubble Blower could take damage from attacks on the other side of terrain when they were close to the surface of said terrain.
- Fixed a rare issue in Clam Blitz in which players could obtain a clam or power clam that just spawned without having actually touched it.
- Fixed an issue in Clam Blitz in which, when the goal is located in an upper area, clams or power claims would occasionally be placed somewhere making them unable to be gathered
- Fixed an issue on The Reef in Rainmaker and Clam Blitz in which players could enter the opponents’ base without using the main route.
- Fixed an issue on Starfish Mainstage in which, when certain walls are hit by ink, the ink would not show up correctly.
- Fixed an issue on Starfish Mainstage in Turf War in which players could get points for inking a portion of un-inkable floor.
- Fixed an issue where the game would forcibly close when a player did a Splashdown in a certain spot under the drawbridge as it was coming down on them in Sturgeon Shipyard.
- Fixed an issue on Moray Towers in which players could stay in squid form on certain narrow steel girders.
- Fixed an issue on Snapper Canal in Turf War in which players could ink beneath certain obstacles and get points for it.
- Adjusted the placement of terrain outside of the stage in Walleye Warehouse, and removed a space from which players could attack only from one team’s base.
- Fixed an issue on Walleye Warehouse in which a player using an Inkjet could climb above the terrain using a light placed only in one team’s base.
- Adjusted the lighting in Shellendorf Institute so the brightness doesn’t blow out depending on how light is reflected into the camera.
- Fixed an issue on Shellendorf Institute in which, when certain unsinkable walls are hit with ink, the game would show the same animation as inking an inkable wall.
- Fixed an issue on Shellendorf Institute in which bombs thrown at certain walls would disappear without exploding.
- Fixed an issue on Shellendorf Institute in Splat Zones and Tower Control in which players could briefly through the surface of certain areas of terrain.
- Fixed an issue on Shellendorf Institute in Turf War, Splat Zones, and Clam Blitz in which the box in the center would not be displayed on the Turf Map.
- Fixed an issue on terrain that moves in Shifty Station which would occasionally move in a halting fashion.
- Changes to Salmon Run
- Fixed a rare issue in which a player would clip into the terrain if they touched a Scrapper stopped on a slope.
- Fixed a rare issue in which the hit animation would displayed in an incorrect place when a player get a direct hit on a Scrapper with the Sloshing Machine.
- Fixed a rare issue in which throwing a bomb into a Flyfish right before its hatch closed would cause the next bomb passing through that location to detonate instantly.
- Fixed an issue in which, if any player disconnected in the interval between waves, and all remaining players died in the next wave, the job would not end until time ran out.
- Fixed an issue in which it was possible to cause damage to a Gusher in background terrain.
- Other Changes
- Fixed an issue in which a piece of terrain seemed to be floating in air when viewing a match in Walleye Warehouse using the overhead camera in Spectator Mode.
- Fixed an issue in which certain gear was displayed brightly even when in shadow.
- Fixed an issue in which, when taking a picture with an amiibo in certain stages, a character’s hands and feet would clip into terrain or another character.
- Fixed an issue where the equipped gear of a player with a star on their rank would change to Splattershot Jr. when they appear in the plaza.
Weapon |
Adjustment |
Splattershot Jr. Custom Splattershot Jr. |
Made it easier to ink the area under your feet. |
Dynamo Roller Gold Dynamo Roller |
Increased the maximum damage for horizontal/vertical swings from 150.0 to 180.0. Adjusted how damage from horizontal swings decreases over distance. The distance at which you can deal 100.0+ damage remains the same, but the distance at which you can deal 50.0+ damage has been increased by roughly 21%. Adjusted how damage from vertical swings decreases over distance. The distance at which you can deal 100.0+ damage remains the same, but the distance at which you can deal 50.0+ damage has been increased by roughly 11%. |
Flingza Roller Foil Flingza Roller |
Expanded the area inkable with a vertical swing. Adjusted how damage from vertical swings decreases over distance. The distance at which you can deal 100.0+ damage has been increased by roughly 11%, and the distance at which you can deal 50.0+ damage has been increased by roughly 13%. |
Inkbrush Inkbrush Nouveau |
Increased movement speed while swinging roughly 67%. |
Bamboozler 14 Mk I |
Increased in-air charge speed roughly 100%. |
Goo Tuber |
Increased damage when not fully charged by roughly 63%. Due to this change, damage becomes 100.0+ when charge reaches roughly 71%. Decreased the range a shot flies just before a full charge by roughly 5%. |
Slosher Slosher Deco Hero Slosher Replica |
Reduced movement penalty after firing by 4/60 of a second. Increased the size of the closest ink generated, and the likelihood that it will be generated at the players’ feet. |
Heavy Splatling Heavy Splatling Deco Hero Splatling Replica |
Increased damage from 28.0 to 32.0. |
Dapple Dualies Dapple Dualies Nouveau |
Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent. Reduced ink consumption when firing by roughly 17%. Reduced the interval between sliding and when you can use a sub/special weapon by 4/60 of a second. |
Splat Dualies Enperry Splat Dualies Hero Dualie Replicas |
Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent. Reduced the interval between sliding and when you can use a sub/special weapon by 4/60 of a second. |
Glooga Dualies |
Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent. Reduced ink consumption when firing by roughly 11%. Reduced the width of the shot spread for shots immediately after firing. |
Dual Squelcher |
Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent. |
Weapon |
Adjustment |
Splat Bomb |
Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 13%. |
Suction Bomb |
Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 11%. |
Curling Bomb |
Extended the interval between use and when ink begins refilling by 15/60 of a second. Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 13%. |
Curling-Bomb Launcher |
Extended effect continuation by 40/60 of a second. |
Bubble Blower |
Made it easier for bubbles to be popped by opponents’ attacks when they have shrunken by a certain amount. |
Weapon |
Adjustment |
.52 Gal |
190 >180 |
Custom E-liter 4K |
180 >170 |
Custom E-liter 4K Scope |
180 >170 |
Dual Squelcher |
190 >180 |
Tenta Brella |
180 >170 |
N-ZAP ’85 |
190 >210 |
Forge Splattershot Pro |
180 >200 |
Flingza Roller |
180 >190 |
Foil Flingza Roller |
180 >190 |
What do you think? Do you still play Splatoon 2 regularly? What’s your favorite weapon? Share your thoughts in the comments below.
[source en-americas-support.nintendo.com]
Comments 29
Been looking forward to this! May pick up the Dynamo roller again, though it still has the same kill distance.
Bubble Blower needed the nerf. Not sure if it's enough, but it has always been ridiculous.
My wife won’t be happy about the .52 Gal being weakened. How about weakening the buckets some?
My wife won’t be happy about the .52 Gal being weakened. How about weakening the buckets some?
It's nice to see Nintendo fixing things that people don't even tend to notice
My wife won’t be happy about the .52 Gal being weakened. How about weakening the buckets some?
Fixes and stabili.... I mean balancing.
Bummed about the slight Curling Bomb nerf, but as long as they don’t mess with the ink distribution of the Sploosh-O-Matic, I’m a happy camper.
Oh boy I use the splatling a lot so I'm happy.
Gotta love the way Nintendo is supporting the game. Good on them! The game is basically printing money for them in Japan so it's not too surprising. When I play I almost always play with an entire lobby of Japanese players. lol
N‘Zap and Forge Splattershot Pro getting a buff? God yes, finally something good comes from these updates and not just nerfs to my favorite weapons!
I wish they'd make an update that would allow friends to join together in Turf Wars in Regular Matches. It sucks me and my family members must constantly inadvertently battle against each other when we'd rather be on the same team. No way to join together in Turf Wars other than Private matches, but there's only 3 of us. Meh.
@Whopper744 what? The 52 got buffed. It takes less to get your special now
@GoldenGamer88 They got nerfed. The number refers to how many points you need to get before you can get your special.
@NinjaAceTrainer Oh, thought that was damage. Some explanation to what 'adjustment' means would be nice in the future, Nintendo. Not too big of a nerf, though. Especially for the Forge as I never ever use these Bubbles.
@Heavyarms55 I think that's down to the ping-based matchmaking system (matches you to geographically closer players) than anything else, but it's certainly selling buckets!
They overpowered the Rollers...cool....
@SuperWeird I love Splatoon but it feels super counter-intuitive at times.
My precious Dapple Dualies Noveau got a buuuuuff! Yes!
@LordVal They've only buffed two of the rollers, both of which were deemed to be pretty awful in their current state. I think it's too early to early to make claims about overpoweredness, given the deficit both the Dynamo and the Flingza are working from.
@Maxz That would make sense, seeing as I do live in Japan. lol
@SuperWeird the reason for that is probably to avoid a group of people teaming up and wiping out everyone, in a mode that’s supposed to be for fun. I believe that’s why ranked has separate modes for solo and group battles IIRC.
@nab1 Then they should allow Turf Wars in Ranked Matches. As it is there's no way to play Turf Wars (the main game mode) together. Rocket League allows groups of 3 to go online as a team together and it's not a problem. No reason Splatoon can't offer something similar.
Good. Custom Splattershot Jr. is my main for Turf Wars, and I'm glad it got a buff.
@Heavyarms55 I have a feeling a lot of Local League play happens with how popular it is there. I literally know zero other people that have this game.
@Maxz In the last two hours it was extreme obvious that the Rollers and Brushers are now on the run. Now I have to change all my tactics. In the first way it pisses me off, but my second thougt is: its cool, cause now I can Customize and it feels kinda New.
Dual Squelcher?!
Sadly, there is no Dual Squelcher in Splatoon2. There is only that awful Dualie Squelcher...
And why on earth would they buff the Inkbrush?! If anything, damage and/or inking speed of all brushes should be nerfed...
@Heavyarms55 Yeah, a friend of mine has taken his Switch with him on a trip around East Asia, and he's noted how the players he's now up against almost entirely Japanese players, whereas before (in the UK), roughly one in every hundred players was Japanese. So looking at your battle partners is not a good way of judging the global makeup of the game, but we've got sales figures for that do it doesn't really matter. : )
@Whopper744 I swear it’s only points for the special if damage than I don’t care I’ll still use it.
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