It’s always interesting to see developers try their hand at reinvigorating a seemingly well-trodden genre by adding in an unexpected new element. There’s always a great risk being taken, however, as the new project then runs the risk of trying to do too much at once and fails at doing anything properly. Ironcast is one such game that aims to shake up genre conventions and bring something fresh to the match three puzzle game, and while it remains to be seen how this will pan out when it’s released on the Switch, our time with the game left us looking forward to the full experience.
The gameplay is — at its most basic — a match three puzzle game, but there is so much more to the experience than just that. Layered on top of the puzzle gameplay are elements of strategic RPGs and roguelikes. After picking a mech and pilot, each with their own special abilities and qualities, you partake in “battles” with other mechs in a turn based system. When it’s your turn, you're given three moves to match at least three of any color node, of which there are four. Each different color will net you resources in one of four different areas, such as shields or ammunition, and the number of nodes that you can match will determine how many resources you earn.
It’s a bit complicated to wrap one’s head around at first and it could perhaps be a bit more straightforward in this aspect, but it gives the game a satisfying amount of depth that’s seldom seen in this kind of game. No longer is it a simple game of finding like colors and matching them up, but you now need to plan the kind of matches you make according to what you most need at the time. The AI is particularly brutal as well, and will constantly press you to change up your tactics as you manage resources to the best of your ability.
There are also roguelike elements to the game which ensure that no run is going to remain quite the same. Successfully winning a fight will allow you to earn credits which unlock perks that are then added to an ever-expanding pool of options, from which a few will be randomly drawn for your consideration upon leveling up. Die, and you’ll have to start over form the beginning, but you’ll gradually unlock better perks as you continue through the game. To be honest, this system comes off as being a bit tedious, but we weren’t able to judge that from a brief demo session. Even so, for those that are hooked by the gameplay, this roguelike system will certainly give the game long legs and keep you coming back.
As for the presentation, the game takes place in the 19th century and the steampunk elements are evident from the first glance. There’s grimy and gritty textures galore and the powered suits creak and groan as they battle with each other. While it doesn’t seem like the game does anything particularly new with this aesthetic, it hits all the genre conventions perfectly, and it’s clear that a great deal of effort has been put in on this front. For example, each pilot you can choose has some impressively detailed artwork and a long bio explaining their backstory and motivations for piloting an Ironcast. All of it comes together quite well in creating an engaging atmosphere that really draws you into the world, and we can’t wait to experience more on this front.
All told, we found ourselves cautiously optimistic at the potential of Ironcast. At the outset, one would think that layering in all these strategic and RPG elements would hinder the experience of a match-three puzzle game, but they improve and build upon it in a surprisingly effective way. We still have our reservations about this one —particularly in regards to the roguelike elements — but make no mistake, this is definitely one to keep an eye on. It launches later this year, and we’ll be sure to have a review with our full analysis of the game.
Comments 31
Match 3 AND Rogue-like, what more could you want?
Sounds a bit like Puzzle Quest, which was an incredibly fun match-3 puzzler/RPG mashup. Definitely interested in this.
Looks like it would be really fun but I despise that font. It's really hard to read.
The 'word' roguelike annoys me.
Looks neat
...I just want a new Puzzle and Dragons game...lol
P&D inspired but with the SRPG theme rather than RPG I take it? Seems cool. Not for me probably, I suck at P&D...but cool
Puzzlement was superb! I love steam punk! I will be picking this up! Yay!
Looks like a potential must-have in my book. I love these types of games.
I remember loving Might & Magic: Clash of Heroes on the DS. That was awesome. We need another one like it.
I already played the c**p out of this on PS4, but depending on the price, I'm still considering to double dip.
Now bring on FTL, Darkest Dungeon, Card Quest, Invisible Inc., Bastion and Transistor.
@Ralizah yeah, I found Puzzle Quest amazing myself. "Basic" or not by themselves, the match-three puzzles were woven into a depth-boasting battle and magic system and into an impressive amount of activities to do in the game. That lovely hybrid never felt lacking in its RPG and strategy components - a truckload of items you could find, craft and equip, pets and rides to catch, train and use, cities to capture and collect taxes from and recapture when they were taken... and, true to the title, no shortage of quests to do! Time will tell, but Ironcast looks at least reminiscent of the ambition and detail that went into that game, and I'm definitely interested.
Anyone know when it's due?
looks nice
See, now if they would go approach Sakaguchi to get Terra Battle on Switch, that I could get behind. I'll check this out, but it'd have to be really good to sell me on it...
just give me Tetris attack..
Definitely looks good and the genres it's combining sound like a fun treat puzzle quest was excellent so I might just get into this
@Meuz
People's habit of attaching the word "roguelike" to any game with even the smallest hint of randomisation and permadeath annoys me. There's more to being a roguelike than those two elements.
Match 3 games are made for tablet. I'm surprise Candy Crush haven't invaded Switch yet.
Meh
Is this similar to Puzzle Quest: Challenge of the Warlords and Puzzle Kingdoms? I have both on Wii. I think I've done all the quests, but I can still go back and try to level up some of my mounted giant scorpions and tigers. If this is somehow similar, I'm looking forward to Ironcast.
@Kalmaro: Rogue, not "Rouge". Rouge is a shade of red, and of course, the Bat-girl from the Sonic games who's got a thing with Knuckles
@JaxonH: The 'Gooch already said "nope" to the Switch - http://www.dualshockers.com/hironobu-sakaguchi-nintendo-switch-terra-battle-no-plans/
But Terra Battle 2 and Terra Wars - the RPG one with digitized claymation visuals from Arzest, who used to be Artoon, who developed Blue Dragon with Mistwalker back in the day - are at least coming to PC now, so it'll be nice to see some more meaty productions in the Terra Battle universe than just the original phone game.
"And it's a roguelike, too!"
As if that's a good thing...
@TruthfulVoice Thanks
@TruthfulVoice
Ah, that's a shame. Someone needs to get him back in the console game. It's been too long, and The Last Story/Lost Odyssey are still some of the best JRPG's ever made.
@Meuz why? It's a game in a similar vein to Rogue. Therefore, Rogue-like. If you don't know what Rogue is, that's your fault.
Tbh, everything about it other than being a match-3 puzzler (how is this even a "subgenre"...seems interesting.
Yo! I loved this game but it begged to be on mobile. As long as the UI and text is properly adapted, I'm day 1.
@Pahvi the thin slim one.
How cool would Pac-Man Championship be on the Switch
I didn't spend $400 to play mobile games on a device. No thank you. Might be a great game, but ain't gonna be on my Switch.
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