At this point in time, it’s pretty safe to say that the toys-to-life craze that burst into relevance a few years ago has effectively imploded. Disney Infinity has been completely discontinued, the Skylanders series has reached a stagnation point, and other branches like LEGO Dimensions or even Nintendo’s own amiibo line have significantly slowed down. Still, Activision’s Skylanders series was the first to pioneer the concept and according to Activision’s CEO, the company isn’t done with the series yet.
Speaking with Games Industry, Eric Hirshberg shared his take on how Skylanders fits into the broader company plan, while also commenting on the toys-to-life market in general. Hirshberg sounds cautiously optimistic about the Skylanders franchise, though he agrees that the market was simply too crowded. Here’s what he had to say:
I never thought [toys-to-life] was dead, I just thought it was overcrowded. There was an imbalance between supply and demand. I think at one point there was a couple of hundred linear feet of shelf space in stores featuring toys-to-life games from four of the biggest marketers of kids IP in the world.
A new market had been created with Skylanders. It was a way of making toys relevant to 21st century kids, who are interactive entertainment consumers in their DNA. And so, on one level, it wasn’t surprising to see that rush into the genre. But it certainly did create a more difficult macro environment. Skylanders… we’re still behind it. We have supported [last year’s game] Imaginators with expansion packs in the way that we didn’t with previous games. We have a great Skylanders TV series on Netflix. We have a mobile game in development that we are very excited about. And we are going to see what the right way is to continue to invest in it.
What I know is that people love those characters and that world, there’s nothing broken about the franchise. It just became a little bit more different as a business proposition with all that competition. We shall see how it plays out.
The interviewer suggested that the Wii’s demise likely played a factor in Skylanders having a more difficult time at retail, and Hirshberg largely agreed. Here’s what he had to say on that:
Yes. None of the current generation of consoles have quite captured that family, casual gaming market in the same way as the Wii did. Not even the Wii U. Skylanders' bread and butter is the kids, family and casual gaming market. So the absence of that stronghold in the hardware ecosystem was a difficult thing as well. But look, we want to go where gamers are. Certainly kids are still playing games, they're just playing them on different platforms. A lot of casual gaming has moved to mobile. With Skylanders, we will find our way.
What do you think? Will toys-to-life bounce back in time? Do you think Skylanders will have a big comeback? Share your thoughts in the comments below.
[source gamesindustry.biz]
Comments 51
So why not continue to support the Wii with Skylanders games? Just Dance is doing that, and it still sells best on the console annually.
I'd like to see them make a $60 game with no new figures, market it as "one for the fans" or something. The games are fun, people just burned out on collecting all the toys.
And Superchargers killed the franchise more than Wii did, nobody who liked playing couch co-op Skylanders games liked that game or idea as it focused too much on single player racing. Own up a little, stop blaming everyone else.
@rjejr I agree, just make the game so you can unlock the characters you need or want instead of making us buy them all. Sure there's more profit as long as they don't sit on the shelves for years but then that's the problem really, making too many figures. I remember somebody that made the infinity figures basically bad mouthing Nintendo for not having enough figures in the stores to buy. Look what happen to them. There has to be a balance where you don't over saturate yet meet demand.
@Spoony_Tech If I remember right, that's exactly what killed Disney Infinity. They produced WAY too many figures for one of the versions and when those didn't sell out like they thought it would, it basically destroyed all profitability. Nintendo's definitely wise to play it safe with amiibo stock.
I guess they're taking a year off, like Assassins Creed, to refine and come up with new ideas. It's actually promising for Assassins Creed Origins, so let's see what Activision has in store
I just bought this game yesterday because I was curious and intrigued. I was never a fan of Spyro or Skylanders, but I wanted to give it a shot. Plus, I am a fan of the toys-to-life concept. I'm playing Disney Infinity right now. I still want to complete the missions and stuff. (I wish they didn't cancel).
Skylanders is pretty good. I like the various characters, elements, and battle classes. The figures are pretty cool and customizing your own hero is awesome. Skylanders has potential to continue its toys-to-life gaming. After all, they were the ones that started this popular innovative idea.
I never played any Skylanders but for awhile I collected almost all of the Disney Infinity figures. I had les sthan 10 missing in the entire series. I was also getting into LEGO Dimensions and bought all of the stuff Wave 1. Then Disney Infinity was shutdown and everyone working on it was fired. This made me kinda mad but it made me realize that I wasted tons of my money on Toys to Life games when I could have gotten a lot better games and a lot better toys for that price. So I never bought a Toys to Life figure or game after that and never will.
Besides my amiibo collection that is. Just got into amiibo recently because I actually really enjoy the figures and games. I have Over 30 amiibo and all the LoZ ones (my favorite) and I'm going to be buying the new BOTW amiibo and Odyssey ones too...but that's okay because the money goes to Nintendo and everything plus the figures will always look cool and it's a fun little hobby
Honestly I agree with his reasoning
Shifting to mobile makes the most sense for Skylanders in the current market
My cousin's 3 year old knows how to operate her mothers iPhone
I've never been a fan of Skylanders. Played the first and third games, thought they were alright and never bothered with collecting them. All I ever collected were DI and Amiibos - and I hate playing DI! I only collect(ed) those because they were figurines of franchises I liked.
Tbh, I think they should just stop making new Skylanders and instead make a compelling and grand new game, not just the same old, same old just to sell more figurines. The novelty has worn off and nobody likes collecting them anymore (though, I'm still here looking to preorder the new Mario and Metroid amiibos ...). Not sad if they are moving away from consoles and just make new mobile Skylanders.
The problem with Skylanders is that a fair chunk of the game is locked behind a given Element. There are 8 Elements in total (I think that they added a couple more, not sure), so, in order to play the full game, you had to have 8 different figures. Fifteen bucks a pop, plus the game, plus some expansion packs: 200 dollars, easily. Also, had the mini-figures, the Eon Elite, the same characters, in a different pose, the same character in 2-4 variants (clear, metal, legendary, X-mas, Easten -no, not making this up-, etc.)
I used to collect them, but my son got old to fast and just played the first one on its Wii. Now, we have 100+ figures (the first three games' sets are complete) gathering dust.
If Crash remastered performs to their expectations, which it will, I see them sticking with that and leaving Skylanders to die.
I'm pretty sure the fall came from making a new game every year and requiring a new portal every time. I saw many parents that were done with having to buy all new set every years because simply having one of each element wasn't good enough for each game.
The only toys-to-life series I really liked from a gameplay point of view was Lego Dimensions. Amiibo have some nice unlockables, but the ones I bought were mostly because they looked good on the shelf.
Can you get rid of Spyro from the Skylanders universe so that he can have his own trilogy?
Oversaturation of the market is a big point but I think Skylanders contributed to that the most by not stopping at figures. Instead of concentrating on improving the software, they kept coming up with additional hardware (traps, trophies, vehicles, crystals, etc) as the margins on those products were very high. Classic corporate greed, plain and simple.
My son's Skylanders Imaginators that he got for xmas is still in its cellophane wrapping. He clearly lost interest because the software is not enticing enough.
pretty sure all the WII versions where the biggest sellers
It's obviously Nintendo's fault. Game will back them up...
@crackafreeze Skylanders has always been pretty well balanced as to you only having the buy a limited amount of extra toys to play everything in the game.
Disney Infinity failed, because you had to buy way too many toys to fully unlock the game.
It's the same with Lego Dimensions. It's an insane money sink, but somehow manages to survive due to the fact it has an added value that it's real lego.
I like his positivity but I don't see a future for Skylanders anymore. Pointing the blame at the Wii's demise is a pathetic way to cover up your own shortcomings. The reason Skylanders died (or is dying) is Skylanders itself. They rarely brought out much differences in the sequels that followed and it felt like all Activision wanted was just to sell those toys. Not trying to be negative, but though Skylanders was a great success once, it isn't the powerhouse it was and likely never will. Disney tried and also failed to garner sales. Now even Nintendo is slowing down because of supply issues and games not utilising the content to a large extent (they went from specialised CPUs in Sm4sh to just a character that gives you treasure chests in Zelda. It's still possible to make toys to life a success but only if you fix the balance between dependence on the product and product obsolence.
I'll buy the Crash Skylander because it looks cool, and would go well with my all-star cast of amiibo, like Mario, Sonic and PAC-MAN, but Spyro needs a redisigned figurine... maybe to promote an HD remaster of the Spyro trilogy...?
Everything is Nintendo's fault This week XD
Part of the issue is that the characters arent notable. They are just designs. amiibo and LEGO have faces you know. So does Disney but not to the breadth of Disney you would want.
@rjejr Sorry to be "nobody", but Superchargers is my absolute favourite in the series. Inventive levels, decent story, refined Skystones, and is one of the most generous of all the Skylanders games. You could virtually access everything with the starter pack characters and one of each vehicle type. I honestly don't know why so many people despise Superchargers? What did they do wrong?
I have all the Wii U Skylanders and Disney Infinity games, but only purchased a single one at regular price. Just about everything else was purchased on clearance because there isn't enough value in the figures to buy them unless my kids like the character. Even with Skylanders I only purchased enough Gen 2 figures to unlock everything. The games were bought used (or clearance) because again there was no value in them as every series played the same way.
If the LEGO game series hadn't already burned me out, I probably would have gone with Dimensions as the figures are at least LEGO blocks. Plus, they seemed to have the right idea in making a single game and then supporting it for an extended time with additional content.
@RainbowGazelle The vehicle parts I have played are not fun and the regular gameplay is the exact same thing in SWAP Force (or Trap Team, Giants, and the original) but now stale. Not even the inclusion of Donkey Kong (who lumbers like a giant) could keep me going.
@Darknyht I loved the vehicle sections. I also thought that the non-vehicle sections were more fun; including 2D sidescrolling sections, and growth and shrink sections. Each to their own, l guess.
I look forward to the day all these rotten toys die once and for all. They're of no benefit to games.
Toys to life is yet another collectible fad destined for the dust bin of history, just like Beanie Babies, various themed card games, etc. In a way, though, they're arguably even worse than most fads. Physically locked DLC has always been a horrendous and anti-consumer idea. I can't even imagine there being a limited quantity of DLC to sell on PC... I never did get even a single Amiibo. But hey, at least they could be used for train passes...
I have yet to get interested in Skylanders, but I still mourn Disney Infinity. I remember how some people suggested "just ditch the electronics and keep releasing the figurines" (although ironically, failing to sell all the mass-produced figurines is what cooled Disney down towards the franchise)... well, what can I say, those figurines ARE some solid eye candy, but toys-to-life was never a hook for me and I didn't pay attention until late in the series' lifetime... and when I did, it was never a toys-to-life game for me. What I discovered much to my amazement was a massive crossover Disneyverse game maker, full of possibilities and tools and details. I discovered it at the time when console Disney games seemed to be getting sparser by the year, and here was something like Disney's answer - "you want more platformers, racers, beat'em ups, sports and adventures with these characters? Go ahead and DIY!" And many people did amazing things with the toolset.
I managed to find a 3.0 set on PS4 (judging that it was obviously NEVER coming to Switch for obvious sad reasons) as well as an Elsa figurine elsewhere; I doubt it'll be any easier to find many more even if I'm mostly interested in WDAS/Pixar characters alone, but there's a lot to indulge in even in the Toy Box Hub, not to mention the available presets, the bunch of community boxes I downloaded before March and the toy box making itself - even though some important tools like text editor were rendered useless due to requiring online connectivity (presumably for content moderation). Yes, at least the game is still available and playable offline with a large portion of its charm intact - but it could have been so much more if the franchise had lived on.
I've never played Disney Infinity, but I had Skylanders Giants on the Wii and it was not fun at all. The toys-to-life gimmick wore off quickly, and I have no interest in the rest of the games (partly because Lego Dimensions is kind of expensive 😛)
The toys to life market is headed right to the bargain bin. I don't see much of a future for Skylanders even on mobile - Kids will play some then use another app.
Even amiibo is suffering for it - most people I know that have them, are for collection purposes, not to use them!
@Spoony_Tech "bad mouthing Nintendo for not having enough figures in the stores to buy"
I think that was everybody who ever wanted an amiibo ever. amiibo really should just be collectible toys. Nintendo themselves made too much of a comparison w/ the whole - "Ours are better than theirs b/c ours work in more than 1 game, theirs don't." They set up the moral high ground then jumped off a cliff w/ 9 Link amiibo. NINE!!! Just like - we don't have any DLC plans for SSB4, then there was over $100 worth. But they still didn't make enough BotW amiibo for that top rated game, but they made way too many AC amiibo for what was barely a game. They have the worst "projection" department in the history of companies.
So yes, there needs to be a balance, but hire someone with a pulse. Disney Infinity made way too many of those Star Wars figure I didn't even know who they were. And other minor characters nobody would care about. I don't blame Nitneod for not making enough Wii Fit Trainer of Villager at the start, but that was years ago and it was all new for them, and they've learned nothing since. That way cool articulated Guardian amiibo was going to sell, even at $20. They shoudl just double all of their projections. See NES Mini which probably could have sold 10x what they made, and I'm serious.
Of course another problem is Nitnedo neglecting the "limited time only' headline. Heck in some cases I think it's a one-off for some of those BotW amiibo, they never get restocked. It's a GOTY candidate w/ 9 months of DLC, keep those amiibo coming. Oh no, lets make 3 other Link instead.
So, it's the 4th, you get up ready for a Splatoon Splatfest?
@Captain_Gonru "the Wii versions"
So, what you're saying is, half my first post was wrong.
i wonder if they had another sale going on, I think last week was 50% off w/ Cartwheel, but that's only in store - I've saved over $400 w/ Cartwheel, it tells you in the app - I shop at Target a lot.
So, we're having a whole conversation on topic? How weird.
@RainbowGazelle "I honestly don't know why so many people despise Superchargers? What did they do wrong?"
OK, serious question, then I'll go back and edit my post.
Do you normally play the game solo or couch co-op? We own all the games besides mobile, and my kids have always played together, and my wife and I together. The addition of the cars broke that entire dynamic. My 1 son has tried to play the 3DS games but he can't get through them, says the whole point of the game is swapping toys while playing with another player. Car racing i scar racing and the only car racing we do in our house is Mario Kart.
So if you played solo, or if you really like car racing games, then I suppose this was the 1 for you, but for people who liked couch co-op games, the basis for the series, then it was a miss.
@SwitchVogel Sorry, but I disagree with you about the wisdom of Nintendo.
Sure, they are wise not to produce tons of all the Amiibo, but they completely screwed us over by producing so few Zelda Amiibo.
They released the best game in modern gaming (imo) then stuck exclusive content behind an Amiibo paywall, then denied that content to the majority of players because they failed to provide enough of the Zelda Amiibo.
They have not restocked any of them and have no plans to (except Wolf Link). This has left many people unable to access certain content in BotW.
They have given no other options to access this content other than the Amiibos. We can't buy (official) Zelda Amiibo cards, which they could make cheaply and quickly, and they have given no option of paying for the Amiibo content as DLC. They also gave no information whatsoever on stock or plans to make more, despite a number of times contacting them. I literally checked every day for Amiibo stock for one whole month and was unable to get anyone other than Ganon. So I had to resort to buying Amiibo cards from Taiwan because I couldn't justify paying the price of an entire game for a single Amiibo. They left the fans high and dry and gave the power to the scalpers.
I love Nintendo, they will always be my favourite and I will always support them. But they chose to maximise profits over caring for their very loyal fanbase and I do not think that is wisdom.
Toys to Life can basically be thrown into a pit, doused in gasoline, and set on fire for all I care.
@BezBot The other nice thing about Amiibo is that they'll work with games that haven't even been made yet. Forward compatibility is awesome
@Jeronan Lego also has popular culture on its side. One of my favourite gaming experiences of the year was the Goonies add-on pack. The attention to detail was a thing to behold for a fan of the film (and the secret 2nd Doctor adventure within was icing on the cake)
My big hope is Disney let them use their IP in Lego Dimensions, then we would have Marvel, Star Wars and Indiana Jones in there too.
@Jacob1092 Yeah that's why I bought the BOTW amiibo. I love how they look and what they do in the game and hoping the guardian can do special stuff besides BOTW in future games
@nhSnork
Hey if I have version 2.0 is it compatible with 1.0
I think I'll always be bitter about the demise of Disney Infinity. Was the only Toys to Life franchise I collected and I'm only missing one or two figurines.
@EDF you mean 1.0 figurines and stuff with 2.0 game? Yes, they should be. My Elsa, a 1.0 figurine itself, is compatible with 3.0, after all.
I'm still mad at you guys for ruining Spyro
@rjejr I've played it both single player and co-op. Granted, it is suited more for single player.
@nhSnork
I just got version 2.0 for vita very cheap, I never played before, what comes with playset, do they have everything I need to use them or do I need to buy other stuff, I would appreciate anything you could tell me, can I still use toybox offline.
@RainbowGazelle "Granted, it is suited more for single player."
I think that was the problem, these were nice games for kids to play w/ their parents - ever see Skylander boy & girl on Youtube? - and I just don't think that worked as well in this game. Granted, it's possible people were just burned out by then anyway, and Imaginators hasn't seemed to do much better, but I think the cars focus on single player did take away form the experience the first games offered.
@EDF As a 3.0 owner, my account may have limited credibility in regards to 2.0 on Vita, but there are all the similarities I assume there are...
- 1.0 and 2.0 figurines and preset pieces should work. 3.0 ones (like Star Wars or Finding Dory stuff) really might not. The compatible pieces you buy should all work offline.
- I don't know if Toy Box Hub with all its contents was in 2.0, but if it is, it works offline as well. Except for online-related buildings like Flynn's Arcade and El Capitan theater you can't enter anymore.
- community toyboxes should work offline as long as they're saved on the card... but if you just got the game, you can no longer access and save any - all the servers were closed on March 1.
- toybox editor works offline. As mentioned above, the one apparent and sad exception is the Text Creator. I've poked around, the creativi-toy itself is available to place and work with the options of (so maybe logic/actor/locator connections do work after all, I'm just still new to this and thus too clumsy to produce evidential results), but trying to edit the fields like "text 1" displays a Disney Account connection requirement. Nope, they didn't patch it out after all, so no story dialogues and instructions in your creations. Still, the rest should work and there's plenty to do.
- online play like Toy Box Arcade is obviously off limits. So are the PSN trophies, although you can still earn in-game achievements related to offline stuff.
I hope that helped, although googling the matter and consulting Infinity website and forums (if they're still up) may still inform you more reliably.
(Man, text formatting on this site is weird)
I like the skylanders series, but the most recent game is the most cashgrab of them all, at a time when most players are scaling back. I'd love a new game that supports all the old characters, no vehicles, just characters.
@Yasaal The reason Skylanders is dying is exactly as how he said it is. The toys to life has become too crowded.
Disney Infinity and Lego Dimensions did more harm than good to the genre, due to their very aggressive monetization! Driving people away from the genre.
You just got way too little out of the base game and were forced to buy too many extra toys to unlock huge chunks of the game locked away by a paywall!
Disney Infinity deserved all the backlash it was getting and rightfully died! Thanks to their excessive greed!
Skylanders was never that aggressive in monetization. In Skylanders Superchargers for example, all I bought for my son was a water and air vehicle with a matching character (though latter was not necessary, but just so he could supercharge them all) and he could play all the side missions as well in the story and do all race types.
Skylanders Superchargers was actually the most friendly of all Skylander games.
@rjejr Very well stated I completely agree with your statement and the idea of releasing a Skylanders title where it is just the game you have to purchase and use the figures you already have. It would be awesome to see Spyro front and center once again as well in the story line .
@Romeo-75 Spyro
Spyro is the Chuck Cunningham of his own game series.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ChuckCunninghamSyndrome
I think if they made him the star it could be a problem b/c people who have only bought the last 2 or 3 games may not even own a Spyro toy to play with, or worse yet know who he is. Though I suppose they could turn Spyro into portal master, let Eon go on vacation and have Spyro fill in when calamity strikes, make him the mentor lead and we help him as a partner in single player, he disappears except for cut scenes in 2 player.
Would be a nice way to tie up the series once and for all, "Spyro's Skylander Adventure 2".
@Jeronan I agree on the aggressive monetization by Disney and LEGO but Skylanders had many ways to go around this problem and still sell well and that is innovate. They just brought minor changes to the games and just focused on the figurines. IMO Activision had many ways to solve their problems but they pulled a Nintendo and stayed bullish to their path which is why they suffered.
Although it's true like you say that Skylanders wasn't aggressive with monetization they rarely tried to change up stuff or introduce new modes which I think reduced interest. Superchargers was a minor improvement, for the rest of the games I suppose you could just put them all in one Disc and call them "updates". My issue with Skylanders is that it is a great game and all but it didn't go up from there.
One thing that did annoy me about these toys to life games is a little thing that was overlooked which was storage.
The TTL was a good idea but maybe it could have been made better if you could have just bought discs instead of the actual figures, and make the discs cheaper kind of like if you remember POGS back in the 90s.
You could also change it that the characters are sold in surprise packs, with some special characters thrown in kind of like Magic the gathering which has managed to last for years on this model, with the internet as well special characters could be loaded from the internet so the game could be expanded indefinitely and the person playing the game wouldn't need to store all the character data on their console only the specific character data for packs they own.
The thing is as well is its cost, if you produced cards with a basic RFID chip in them you could probably easily sell them at maybe £2 for a pack of 5 random cards, kids would then repeatedly buy the cards to try and get the special characters they want, and at £2 it's just pocket money - it's like those farming games on Facebook where you pay a couple of quid to get an advantage in the game, but some of the characters were in excess of £15-£20 per character. The figures were nice but they soon got a bit over the top, it's bad enough having younger kids with toyboxes full of toys without adding TTL toys to the mix where as RFID trading cards could be kept in a confined area, they could be produced cheaply and they could be traded easily, like in the scouts we have badges and everyone repeatedly tries to buy and trade unusual badges. The badges aren't massive figurines or anything, just basic woven badges but the different badges are sought after by both scouts and leaders, or baseball cards which are sought after too.
I've found the handy thing with Lego dimensions is that because it just uses the base with the RFID chip in it you can kind of do this with Lego Dimensions, it's just a shame they didn't sell the bases on their own without all the extra Lego bricks.
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