Star Fox Zero is brimming with things to unlock, and in the spirit of not spoiling what the game has to offer, we're not going to explicitly tell you what this secret vehicle is that we've alluded to in the title just yet.
Instead, why not check out the video below if you're not bothered by spoilers or even the game in general. If you want to keep it a surprise for yourself though, we suggest slapping that back button and forgetting all about this whole embarrassing situation.
Comments 18
But can we kill slippy?
Really digging the music I heard during the gameplay there.
Vroom! Vroom!
ERRRMAHGEEEERD I NEED THIS
Umm, cool I guess. I think unlocking Wolf's vehicle would be way more awesome!
The controls aren't exactly ideal, but they do get more comfortable.
I have yet to complete my first playthrough. I'll clear the game a few times and see were I stand regarding unlocks.
@Dakt I remember thinking the controls in Metroid Prime 3 were impossible for the first hour or two I played the game. I'm not worried about SFZ.
Yeah the controls are ok I guess. I'm mostly struggling with the double tapping the R stick to barrel roll and hitting X accidentally when I'm trying to press Y to recalibrate. They don't feel bad but certainly not the optimal way to play for me. Honestly I'd much rather use a Wiimote and nunchuck combo, use the Wiimote to point and shoot and the stick on the nunchuck to steer, Sin & Punishment style. Would have allowed for a much higher graphical fidelity too.
Star Fox Guard though is aces with the pad! But I guess if they'd just announced that as the next Star Fox game people would have raged out of control, and without the branding it would have been ignored largely. Oh well. This bonus vehicle looks fun enough.
The game came on Thursday I wasn't in. Mum agrees that because she missed the parcel by being out when she said she'd be in the would get me it from the post office today. She didn't G0SH DARN I want to play this game badly haha. Still ratchet and clank is great fun so I've had a good evening!
I miss reading text based articles on here. There's still some of them, but I feel like half of the articles just show "Hey everyone, here's a video. Enjoy it!" I'm out a lot of days, so it's really hard to find a time until the night for me to watch the videos. The videos themselves aren't bad, but the front page articles might as well link to a video directly instead of another page with the video on it. Just thought I'd put it out there, I hope I'm not the only one who feels like this.
"we suggest slapping that back button and forgetting all about this whole embarrassing situation."
Well, slapping the back button ain't gonna do any good if you opened this page in a new tab...
Why does that vehicle remind me of Stunt Race FX a bit
@A01
Naturally, my experience won't necessarily be yours, but here's my answer to your question.
3 minutes in the tutorial section and I feel I'm already as effective (or close to) as I would be with analog. And I'm only going to get better.
It is definitely a lot to take in, but I imagine dual analog shooters are tough for people not accustomed to them at first also. I don't think the difficulty lies in the gyro itself, but rather the fact that there are two separate actions in tandem- left analog for steering with gyro for aim. It feels like the first time I played a Call of Duty game and my brain couldn't process using an entirely separate analog to aim with while using another to move and strafe.
But it's fun. I was having a blast just flying around and learning the controls. There's so much you can do now- like tilt without turning or flying one direction and aiming in another... I particularly like flicking L analog down and R analog up simultaneously to do a loop. I know you can just use X but I am drawn to the complexity- almost like I'm drawn to inverted flight controls despite the fact it would be easier to map Up to Ascend and Down to Descend.
Idk, I'm having a blast. But that's just my opinion on the matter. I certainly haven't mastered the controls yet but I just can't ignore how fun the game is to play while using a control scheme that you haven't actually mastered. It feels like you're working towards achieving something. It feels like a goal has been set before you and you must earn the right to attain it. Idk, sounds weird I'm sure, but, ya.
@JaxonH Glad to hear you're enjoying it, I mean to pick a copy up soon...it sounds like there's quite a rewarding learning curve to it.
Well i guess i would have found out about a secret vehicle regardless...thanks nintendo life.
@DoctorOverbuild Ah, too bad. It reminds me of when I missed my Friday package delivery of "Fire Emblem: Fates," and then I got to the branch office too late on Monday (since they close really early for some reason), so I had to wait until Tuesday to play it. UPS really sucks compared to the United States Postal Service.
That was cool, can't wait to unlock it. I absolutely love the controls and can't understand how a "hardcore" gamer could deny a game because of a learning curve. As the Dark Souls gamers would say, get gud.
Reminds me of the Mario Kart DS mission days, good times. Since everyone else is talking about the controls, it's up there with the Wonderful 101, hard to start rewarding to finish. If I was better at doging I bet I could beat Andross in record time
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