The Monster Hunter series of games is one that can be infuriatingly addictive if it gets its claws into you. Renowned for excellent combat and massive scale, fights against the titans that roam the wilds in these games can last for a quite a chunk of time. There's nothing quite like the feeling of finally killing that monster that's eluded defeat for so long, harvesting it for parts, and then taking those parts to forge stuff that will allow you to kill bigger monsters. Still, one must wonder, what goes into the creation of these magnificent beasts?
In an interview with Siliconera, Kaname Fujioka - the director of the upcoming title - gave a little bit of background. For starters, he revealed that all monster animations are done by hand, with the exception of a few cutscenes. Designers will also go to aquariums and zoos to observe the movements and behaviors of a wide array of animals, in order to give their monsters as much realistic movement as possible. Kaname says that this is important as it's the subtle nuances in a monsters movements that give it personality, and also clue in the player as to how they should approach it. Monster Hunter is a game about recognizing and capitalizing on opportunity, after all, so the behaviors of the beasts are absolutely critical.
It's important for us that players understand what kind of tactics they need to use. We give clues to players on how a monster may act based on its various expressions, and emotional and behavioural states (such as alarmed, enraged, exhausted, etc.) We plan for the monster's behaviour first, so we keep in mind things such as distance between the player and the monster, logic behind the monster's behaviours, and so on.
For instance, the Gore Magala has a status change in Frenzied mode in addition to the standard range of emotions, so additional development is needed to plan for this amped up state. When it's Frenzied, a shift happens pretty drastically where the Gore Magala will attack in a very aggressive way. As a player, you'll recognize the higher risk and revise your tactics so that you can adapt to this mode as best as possible.
It's also emphasized that - with improved technology and experience levels in the development team - there's been an increased emphasis on cinematic qualities in this outing.
I remember being blown away by the integration of CG and live-action in Terminator 2: Judgment Day, and after that I became much more aware of CG. I saw further progress of CG techniques in Jurassic Park and Toy Story and was very inspired by the rich emotional expressions I saw. I think these works marked a turning point for computer graphics. CG is integral for game development and is heavily affected by the overall advancements and technologies and hardware.The same goes for Monster Hunter's development progress. In the past, it was mainly about texture details and simple mapping for shadows but recently, mapping advancements can enable changes in reflection and transparency of lights, rendering surfaces, and other complex textures. In animation, it's also become possible to make complex changes in real-time expressions. The vertical terrain in Monster Hunter 4 Ultimate has also benefitted from the advancement of this type of technology. With all the improvements available today, it's important for us to make sure players have an immersive experience in the virtual world while balancing the proper game mechanics.
Monster Hunter 4 Ultimate is set to hit western stores on 13th February. Are you excited for the upcoming release? Do you appreciate the subtleties of animation in these games? Let out a roar in the comments below.
[source siliconera.com]
Comments 17
Im not sure to buy this game or not. I will wait and see how reviews are, and besides i have Majoras mask 3D coming the 13th. Sooo excited
Yeah, it's either this or MM3D. That'll be a tough choice!
ive never played MH before but i like the demo, and ive been loving other MH type games on the vita like freedom wars and soul sacrifice ect. so im pretty sure i will love this new MH game, it looks awesome.
Can't wait to dive into this. Not sure when my system will get here though but I hope it ships at least that Wednesday.
Super excited! Less than ten days!
I have two more Neptunia games (so far) for Vita to take care of this quarter so this will have to wait. I'll probably grab this late spring and Majora's Mask next year or the year after.
Sounds like a great thing, the monsters behave pretty realistically, barring a few exceptions where some oddities do occur.
Loved all the games in the series from Monster Hunter Freedom, Monster Hunter Freedom Unite, Portable 3rd (translated) and Monster Hunter 3 Ultimate.
Only 10 more days to go till MH4U!
Been playing MH3U lately (I'm a relatively recent convert to the series), and I was just thinking about how the developers seem to have put a lot into making the monsters behave very much like real animals reacting to their varying circumstances. Can't wait for the new entry.
I also want to note how I like Nintendo's good relationships with certain third party developers lately (Platinum, Capcom, Sega, Namco-Bandai) to bring big third party exclusives to Nintendo systems. In the case of Platinum, Nintendo has almost made them into a second party developer. It's a cool way to get more exclusives for the system and build those relationships so that Nintendo becomes synonymous with big franchises not maintained by them.
Man.. It's so close I can smell the Jaggi blood...
@LasermasterA 9 days actually engage extra hype since it's closer than you thought!
For anyone considering this or Majora's Mask, I would recommend getting this first. Majora's Mask is going to be a lot of fun, but MH4U is going to blow you away I am sure. It's unique and fun and addictive. The community is really fun and you'll be happy to be a part of it. I strongly recommend the new experience over the game you have played before. I love Majora's Mask a ton! And I still recommend MH4U that highly
Of course get both if you can!
Majora's Mask can wait, that's a remake anyways...MH4U however is a new generation for us, and I'm pretty much burnt out on MH3/3U.
@B3ND3R
8 days for me now!
SUPER EXTRA HYPE!
The monster designs and animations is very awesome in MH4U, the small details makes the fights very fun to watch and play.
@coolaggro Totally agree with you but for me it was a no-brainer. I really like MM but since I already played it on N64 and MH4U like all MH games has a ton of content. I'll get MM eventually but for now it's all MH4U and I can't wait to go hunting on my red New 3DS XL. Only 8 more days!
Always nice to hear someone putting a lot of thought into a game.
@B3ND3R 8 days now, engage triple hype!
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