
Updated with the newly-released The Medium.
Nintendo Switch has a slow and steady number of 'Cloud Version' games available — titles that don't run natively on Nintendo's console, but are streamed to the Switch over the internet while they run on servers elsewhere in the world. Below is a full list of every 'Cloud Version' Nintendo Switch game currently available.
Playing games via the cloud comes with pros and cons, and many dedicated gamers believe the negatives outweigh the positives. Some people find the inherent latency and requirement for a very strong internet connection in order to maintain a smooth experience interminable, not to mention the concern that players have no control over when the service will be turned off and access to the game revoked.
However, cloud gaming can be a convenient way to play titles that otherwise might not have been possible on Switch's mobile hardware, and for studios without the budget to develop a Switch-specific version, the decision may come down to Cloud Version or nothing.
Regardless of your thoughts cloud gaming, its popularity is growing as the technology improves and more and more cloud versions are appearing on Switch and elsewhere. We've collected together every cloud game on Switch in the list below.
Every Nintendo Switch Cloud Game So Far
Here's the list of all current and upcoming cloud games available on Nintendo Switch. We'll update this guide with more titles as they're announced and released.
An asterisk(*) denotes Japan-only
- Aliens: Fireteam Elite - 26th April 2023
- Assassin’s Creed: Odyssey (Cloud Version)*
- Phantasy Star Online 2 Cloud / New Genesis Cloud*
- Control Ultimate Edition - Cloud Version - Read our review
- Hitman 3 - Cloud Version - Read our review
- A Plague Tale: Innocence - Cloud Version
- The Forgotten City - Cloud Version - Read our review
- Marvel's Guardians of the Galaxy: Cloud Version - Read our review
- Kingdom Hearts - HD 1.5 + 2.5 ReMix - Cloud Version - Read our review
- Kingdom Hearts HD 2.8 Final Chapter Prologue - Cloud Version - Read our review
- Kingdom Hearts III - Cloud Version - Read our review
- Edge of Eternity - Cloud Version
- Thymesia - Cloud Version - Read our review
- Pathfinder: Wrath of the Righteous
- A Plague Tale: Requiem - Cloud Version - Read our review
- Resident Evil Village Cloud - Read our review
- Resident Evil 7: Biohazard Cloud - Read our review
- Resident Evil 2 - Cloud Version - Read our review
- Resident Evil 3 - Cloud Version - Read our review
- Dying Light 2: Stay Human - Cloud Version (Release date: TBA)
- The Medium - Cloud Version
Comments 23
A complete list of games I will never ever buy on switch.
Most of them are just due to lazy developers. I mean doom and Witcher run on the switch.
@TKundNobody Yeah, it's right.
How about listing what's not available in Australia. Most of them...and the ones that are don't run that fabulous.
@TKundNobody
Witcher and doom were heavily downgraded visually and required an absolute ton of work. I don't think it's lazy for developers not see see the cost benefit in doing all that work for a generally inferior way to play the game that might not even sell very well.
That being said, SE could have ported the early KH games natively at the least and they would have sold gangbusters
@TKundNobody well control is understandable. It can barely manage 30 fps on Xbox one and PS4 alone
Booooooo (urns)
@TKundNobody no no no. The only "lazy" stuff here are the first KH games. Kh3 is understandable. Same for all the other games too. The switch wouldn't even be able to run 90% of this list in a decent way.
Only reason why the doom games work is because the engine is insanely well optimized to begin with. And witcher 3 once ironed out of bugs wasn't as demanding as people made it out to be. You could run witcher 3 on low tier hardware and still get decent performance on pc. It's no surprise the switch runs it
Cloud gaming is the future, but I'm not sure the future is here yet. For some it is, but I am happy with physical games for now as they have a resale value.
Lmao, the switch community is one of the most entitled, whinny communities that will never shut up because "doom and witcher did it, so nothing is impossible".
Let's get real folks. Miracle ports of AAA titles that perform acceptably like the witcher and doom are a rarity and expensive to make. And whether we like it or not, videogames are a for-profit business.
And no game publisher is stupid enough to pour massive amounts of cash and money to develop ports for games unless they are CERTAIN that it will sell well. Notice that all of the cloud games on this list are either niche and didn't sell massively well (like The Witcher or Doom), or would likely lose their visual identity due to the sacrifices needed to get it to run on the Switch (like Control & Guardians of the Galaxy).
And between not having these games at all on the system at all, and at least having a cloud gaming option, you can guess which is better. Don't like it? Don't buy it. But quit acting like an entitled bunch just because ya'll don't understand how the videogame business works.
@-Moonchild- "Witcher and doom were heavily downgraded visually"
Pfft! You make it sound as if those games look like Playstation 1 games on the Switch.
You'll obviously be a bit foolish to expect The Witcher 3 to look like the PC version on ultra. But it looks great on Switch, especially on portable mode. Which is the big draw on said platform.
Comparison below between the Switch and PC versions:
https://youtu.be/aVmaupufOrQ
The point is that these "heavily downgraded" (LOL) games are actually pretty solid experiences on Switch if you're not constantly obsessing over why they don't run at 130fps or allow PC mods. Which is a stupid thing to expect on the platform.
Many of these cloud games could run on Switch natively if the owner of the IP handed the job to a competent developer and more importantly if they had a budget to do it.
Square Enix is infamously stingy and they couldn't be arsed into doing proper ports of games that could run perfectly well on the Switch. Fans of KH will probably skip the cloud versions because they want to own the games. So I dunno who tf is the target audience for these lazy cloud versions. If these KH games were available as physical or even digital versions on Switch, they would definitely sell.
It's their loss.
@GC-161 I never even implied that witcher and doom look bad or like a ps1 game. I said they're heavily downgraded, which they objectively are by every single metric. They look fine in portable mode, but docked its the worst way to play the games. I also never once compared to ultra high PC versions with massive FPS and mods - just comparing them to the stock ps4 from 2013 you'll see a gigantic difference in visual quality. nobody should deny this. some people CAN look passed the very blurry visuals and framerate drops, good for them . So Im not sure why you're laughing at calling them heavily downgraded when even the developers who poured their souls into a great port would agree with me. Like you said they're "solid" experiences if you can lower your standards, but they're not amazing experiences like you get on ps4 or xbone. That's the tradeoff for portability. Great games, but the worst way to play them unless you only want handheld.
Anyway, you're unsurprisingly missing my point entirely. What i'm saying is that developers aren't "lazy" for not spending massive amounts of money and dev time to create versions of these games that are known for their visual fidelity (like control) . It's simply not worth the cost or effort for them - that doesn't mean they're lazy, it means they're not stupid.
But i guess you think all devs have endless money and don't do cost benefit analysis. The cloud versions exist because they don't think these games would recoup their cost in a meaningful way. I also don't know who would bother with the cloud versions, but many people wouldn't bother with a native switch version of a game like control either, especially if they have a last gen console that will run them way better. Witcher and doom are called impossible ports for a reason - I'm glad they exist but i wouldn't be as entitled as you are to expect other devs to make this effort when in reality a lot of them wouldn't even sell near as good as they do on the 3 other platforms.
With the early kingdom hearts games I already said SE should have ported them natively and they'd sell well. So your last paragraph is agreeing with me? lol Maybe you should have read my comment in full before getting mad
If the Switch, like the PSvita, had an optional sim card slot - Cloud games could make sense for the system. But it doesn't and won't ever peak the interest of the majority of switch gamers. This list just makes me sad and look a lot more fondly at the Steam deck.
"And no game publisher is stupid enough to pour massive amounts of cash and money to develop ports for games unless they are CERTAIN that it will sell well. Notice that all of the cloud games on this list are either niche and didn't sell massively well (like The Witcher or Doom), or would likely lose their visual identity due to the sacrifices needed to get it to run on the Switch (like Control & Guardians of the Galaxy)."
Darksiders III didn't sell massively and that got ported. If a game didn't sell well, it won't hurt to have another platform for it (with a ~100 million unit install base).
But the "switch can't run it" meme is pretty disproven. This has been said about so many games that eventually get ported over (from the Xbox One and PS4). Just a few recent examples are Ni No Kuni II, Darksiders III, Dragonball Z Kakarot. Future titles included Wreckfest, World War Z and Dying Light and Kingdom Come:Deliverance. All of these had questions asked about where the switch version was in which the reply was "it can't run it". But it could, it just took effort. Not massive effort mind you, Witcher 3 was ported in like 12 months which is a pretty short development cycle as far as gaming goes.
From this list, Kingdom Hearts III and Resident Evil 7 would be the easiest since they target 60 fps on the base xbox one and PS4. Those would be relatively easy and simple ports.
And calling the switch community entitled is way off the mark. They essentially get ignored. Playstation 2 on the other hand got a Resident evil 4 port even though the PS2 was half as powerful as the gamecube and they had to downgrade it for the system. But the switch community with a comparable install base to the PS2 in 2005 gets relatively ignored (but this is changing). The Playstation community is entitled. The Xbox community is entitled. Switch community is the last thing you should say is entitled.
Insert comment about Steam Deck here.
@TKundNobody not lazy, it takes alot of money to port a game to the switch. This is sometimes a safer bet.
I enjoyed the Control demo
Not an option if you live in Australia. So Nintendo Switch cloud game = cancelled game for me
How the heck did the original Kingdom Heart games not get ported to Switch?
@GC-161 | If that were true & these game developers could make big profits by making these games natively for the Nintendo Switch, they would. They can't make them play great natively to the point where gamers would choose the Switch version over a PlayStation/Xbox/PC version. Which is why they don't try. Stop trying to defend Nintendo's honor & just realize it's meager capabilities. Even the natively ran Zelda: BOTW doesn't play great on it's own console. It plays good enough, but not at all great like you say.
And that's what's wrong with Nintendo, if you want great graphically powered games, look elsewhere. I grew up with Nintendo, but Nintendo didn't grow up with me. So if it wasn't for Zelda, I'd never eff with Nintendo. Not to mention they lazily just put Mario in every genre of video game. Who needs the one millionth Mario themed game, I need something more. What next, a Mario accountant game where Mario does my taxes? Pass.
Terrible games, just imagine if all of these are native versions and actually optimized for Switch, even if they look decent and ran at stable 30fps I would still buy em and play em even those two games with them rats.
BTW the switch runs ps4/xbox1 games like witcher/doom/ark2023/fortnite/dragon quest 11 much better than the ps3/xbox360 versions of skyrim/assassin's creed 3/crysis 3.
Also switch runs ps4/xbox one ports much better than how ps vita runs some x360/ps3 port games. I mean on switch i didn't experienced sub 15fps games, unlike the ps vita ports.
But i agree, having a cloud version is better than not have switch version at all. The problem is, ubitus. maybe they have weak cloud computers? Maybe this is why cloud games like plague tale not running very good resolution on switch cloud version.
Anyways for example resident evil 3 runs very well on switch cloud (the game optimalized better for the ubitus server) the switch drains less battery than a good port, looks great even in TV mode, i have no problem playing resident evil 3 in switch cloud version.
@TKundNobody Witcher 3 barely runs on the switch and has many graphics settings disabled in the hidden menu that would be unlocked in a more powerful system. Doom is similarly nerfed with lo-res textures and the like. The pc version has ray tracing.
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