As you progress through Metroid Dread you'll gain the Speed Boost ability, which lets Samus mow through enemies and structures like some sort of human missile. As part of this ability she is also able to "Shinespark". By holding down on the 'L' stick whilst in Speed Boost mode, Samus will glow purple and she can now stop running, walk around and manoeuvre herself into positions in order to launch herself in a chosen direction.
Shinespark only has a very limited duration of five seconds so you need to make sure you launch yourself where you want to quite quickly or else you'll need to start the whole procedure again.
In the general run of gameplay this ability doesn't get much of a look in. However, once you start hunting down collectibles, you'll come across lots of little speed blocks stuck in all manner of hard to get to places and this is where it comes into its own.
Metroid Dread - How does Shinesparking work?
To get the most out of both speed-boosting and shinesparking it's useful to know a few other details about how these mechanics work.
Firstly, while speed-boosting you will keep your momentum indefinitely until you either stop running OR change direction. However, you can still change direction by wall-jumping while still maintaining your boost. This is vital to puzzle successes later down the line.
Further to this, when Speed-boosting you can slide by tapping 'ZL' once or even go straight into a boost-charged Morph Ball by tapping the same button twice. These moves are also integral to nabbing some of the harder collectibles later on. In order to then leave Morph Ball form and still keep your boost, simply tap 'ZL' once and you're back to running upright.
Whilst in Shinespark mode you can perform a midair charge by holding in 'Y'+'B' in your chosen direction. There seems to be some debate as to whether this is executed with just the 'B' button, but in our experience both are required to guarantee the move is performed exactly when you need it.
You can also go into Morph Ball form while in Shinespark mode and then hold the 'B' button in order to charge yourself up and push any direction to shoot off like a bullet and break whatever block it is you're aiming for.
Speed Boost and Shinespark are absolutely essential tools if you want to 100% the game and you should practice getting good at using them — we find shuttle hanger areas ideal for this — if you want to pick up every single item across ZDR. Good luck!
This guide is part of our Metroid Dread walkthrough and guide series, which includes all ability locations, all missile tank locations, all energy tank locations, all energy parts, all suit upgrades, all power bomb tanks, plus every compatible amiibo unlock, E.M.M.I. and boss battle tips, and other helpful tips to help you get through the game and get those post-game unlocks.
Comments 12
I feel like the topic of this video is a straight up spoiler.
Maybe title it "How to Master Samus' Abilities in Metroid Dread" and include a few others. I dunno.
Definitely the hardest manoeuvre to pull off, but it's real fun to do.
@Nicolai Indeed. Still waiting for my copy to arrive and I saw this.
Although it's just an ability/powerup I would've preferred the article title to be a bit discreet since the game just came out.
Collecting the last few items for 100% was an absolute lesson in shinesparking. I really wish that I could of used the D-Pad for these specific parts of the game. I do like that Dread has these trickier items though, it really feels great when you pull off a maneuverer perfectly.
@Nicolai shinespark has been a staple of the series since Super Metroid. To say talking about it is a spoiler is like saying talking about the morph ball is a spoiler.
@MS7000 I'm a bit worried I won't be able to pull these off tbh. Usually it's like "ah, this is what I'm supposed to do" and then it's just try and error until I get it right but in one instance I can't even recognize HOW am I supposed to shinespark like that...
(Missile+ tank in Dairon)
98%, two last shinespark powerups.
One is the one shown on the picture and I don't have a good plan for it yet.
The other is one in Burenia and I know exactly how to get it but am not able to to.
Is it just me or the shinespark controls are very random? I am so super inconsistent with midair shinesparks I feel like I'm missing something. On the other hand even the article mentions "Whilst in Shinespark mode it's also good to note that you can perform a midair charge by holding in 'Y'+'B' in your chosen direction. There seems to be some debate as to whether this is executed with just the 'B' button, but in our experience both are required to guarantee the move is performed exactly when you need it." which doesn't necessarily spark (pun indended) confidence.
@MrDinosaur I was having trouble with the midair stuff until i started using Y+B, seems to work every time that way once you get used to hitting both buttons. Still mighty tricky though!
@PJOReilly In the end I was able to 100% the game but I still wouldn't consider myself consistent in shinesparking. Very tricky a confusing indeed!
@MrDinosaur Yeah I honestly think it’s not at all suited to some of the stuff they expect you to use it for. Seems like it wasn’t given the attention to refinement that it needed. By far my least favorite mechanic in this particular iteration.
@Nicolai It’s only a spoiler if you’ve never played any other Metroid games before this one and/or you know nothing about Metroid games.
I was having the same trouble as PJOReilly (which I will never stop thanking for this article). I have completed the game 100% twice. The first time in normal mode, the second time in hard mode. Now I'm playing it for the third time to learn speed running. Despite 70 hours of play, I still had problems with midair speedboost. To do the same I hit the L button to stop rolling before the B button (instead of Y+B). But that wastes a lot of time and Samus drops down a bit. It's not a spoiler. The community is useful for sharing the discoveries that each of us makes while playing. Thanks again!
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