Development studio Nyamyam prides itself on being founded with the primary purpose of making games that are fun and meaningful. This is a company that openly states that through great love and attention, it strives to create beautifully crafted games that bring a little magic into people’s lives. This is a small band of Rare alumni that's now released its début game, Tengami, a title which embodies all of the above with astonishing success.
Tengami is an adventure game that takes place within a pop-up book sporting a distinct art style, which merges the setting of Feudal Japan with the look and feel of traditional Japanese arts and crafts. Using the Wii U GamePad touch screen, you guide a lone adventurer through this fantastical world in his quest to revive a metaphorical cherry blossom tree. In addition to telling him where to go, your role also requires you to interact with his unorthodox environment, manipulating the pop-up surroundings to open up otherwise inaccessible paths and solve puzzles.
The way in which the aesthetics and the interactive elements come together is flawlessly executed: this is a game world that makes you want to explore it and, what’s more, lets you play around with it in such a fundamental way. Turning the page to change scene will, for example, gradually collapse a magnificent landscape while making an ostentatious piece of Japanese architecture rise — all in real time. It looks beautiful, and is crafted with such precision and care that it’s hard to believe that this is the work of such a small development team. It’s further complemented by wonderfully authentic soundtrack — composed by the legendary David Wise of Rare fame — which incorporates traditional Japanese instruments. It’s undeniably successful at augmenting the feelings of mystery, wonder and isolation you experience as you play.
It must be noted that Tengami is a deliberately slow-paced game, and one which is designed to be relaxing. Given that it’s entirely reliant on the GamePad’s touch screen, it’s best enjoyed when played off-TV with headphones on. It’s an experience that commands your undivided attention on an audiovisual and gameplay level — to get lost in, if you will. Of course, it does also output to the TV screen, meaning that it is fully possible to enjoy it with a partner — especially the puzzle-solving elements — but it nevertheless works best as a solitary experience.
The puzzles themselves are cerebral in nature, and at no point does the game demand lightning-fast reactions or expert precision. It’s about exploring the environments in most instances, paying attention to things and working out how to change the landscape to open up new paths. This approach works well with the theme, which primarily exists to draw you in and wow you with its unique visual design.
Feeling immersed in the world isn’t hard when it looks and sounds as stunning as it does, and the touch input is the final coordinating piece that helps to seal your interest. Interacting with the game’s world is incredibly accurate, responsive and, above all, intuitive. Text descriptions are kept to a minimum, mainly because they’re often not needed (although there is a hint system should you get stuck). It’s seamlessly designed and deliberately playful; only by playing around with the environments can you discover what actually needs to be done. If there’s one criticism we have when it comes to the user interface, it’s the inclusion of collectible Miiverse stamps, or rather how the game overtly alerts you each time you find one. While collectibles can be a nice touch, and may even extend the replay value of the title, they create a rather obvious disconnect between you and your immersion in the world in this particular instance. The absence of Wii Remote pointer controls to enjoy the experience more intuitively on the big screen is a minor disappointment.
In terms of replay value, it’s worth highlighting that Tengami is a noticeably short game. With that said, you’re not left at the end desperately wanting more. While it can be easily completed within a single afternoon, the relaxed nature of the game means that there is some benefit to spreading out your playthrough over a two or three sessions. In fact, it's structured to accommodate this approach with regular, evenly spaced points that are good for stopping and picking up from at a later point.
Of course, it’s only rational to factor in Tengami’s asking price when considering its length, not to mention that it has already been released on mobile devices at a lower price point. This really is one of those games where you shouldn’t determine its value by working out how much of an experience you’re getting per pound or dollar. Tengami is something that everyone should at least try because what it offers is very unique; just be warned that if you opt to play it on Wii U that you will be paying a premium for a version that doesn’t do much more than its mobile counterpart, and one that relies on the lower, fuzzier resolution of the GamePad screen as opposed to an iPad's sharper display.
Conclusion
Tengami is a masterfully designed game that delivers a level of quality that few other Wii U eShop games are able to match. It’s a wonderful audiovisual experience that assaults the senses, and one that’s enhanced further as a result of its intuitive user interface and touch control input. The painstaking effort that has gone into crafting such a unique, complex and beautiful art style inspired by pop-up books is staggering, and this feature alone makes Tengami a game that even the slightly curious should look into.
It’s a short game, and while that may deliberately be the case in order to make it a more relaxing and laid-back experience, it’s not the sort of game you will frequently play through over and over again. When you factor in the game’s asking price — and the fact that you can get more or less the exact same experience for a fair bit less on mobile devices — Tengami on Wii U may not look like it offers great value for money. Price aside, this is definitely a game you should experience in some form or another, even if the only way for you to play it is on Nintendo’s home system.
Comments 42
A David Wise soundtrack means it deserves my attention at the very least. Sadly, it's being released at pretty packed time, and I'm not sure the slow-paced gameplay will be exactly the kind of thing I enjoy, which means I'll probably wait on it.
I don't care if MK8 DLC releases today, I am getting this as well. $10 is not that much either.
The soundtrack alone should be worth it.
Definitely getting it; prossibly not right away.
Come on, only 8€ for this?! These guys are really passionate about showing how beautiful games can be! My deepest respect to you folks!
Getting this cause the art stlye alone is worth buying it,cause it looks amazing.
A relaxing game but it's probably not for me. To me a game with this kind of gameplay art style would be nice with some cool actions but that's just me.
Very much looking forward to this. After playing Resident Evil revelations the last few months, I need something soothing.
This and Shantae are the two indie games I have been looking forward to.
I think I'll wait for a sale before picking this up.
I'll get it eventually. It is only $9.99 here in Australia after all & I've always had my eye on it, even if it is short.
I will be adding this to my watch list. I will leap on it when I am in the mood for this kind of experience or it goes on sale.
@FritzFrapp Why should they justify it ? Its theyr game, thay can put what ever price they want.
Downloading this right now.
@sinalefa absolutely!!!! MK8 is going to be downloaded today yes...but when i get home the first thing im going to do is buy Tengami. this is the indie game ive been looking forward to ever since i heard David Wise was composing the soundtrack! DKC Tropical Freeze without a question has the best soundtrack of 2014! this is sort of a "Rare" reunion and im more than happy to support that also Stealth INC 2 was really good if you haven't already bought it.
@WanderingPB
As a matter of fact I got Stealth 2 last week, when I picked up the Pikmin short movies. Thanks for the tip, though. I agree it is a pretty good game.
@sinalefa kool beans! now all i need is Nihilumbra and all three SNES DKC on the virtual console and i'll be a happy camper
Bought this as a David Wise soundtrack with beautiful art. I never bought it on the iPad because I wanted it displayed on a big screen. Experienced about 10-15 minutes of it so far, and I agree with the reviewer that it's probably best enjoyed in short sessions inbetween other things. A really beautifully crafted game.
@FritzFrapp Good question! There's no reason this should be sold at such a premium on the eShop. It doesn't even benefit from being on the Wii U control-wise as it's still controlled entirely with the touchscreen — they didn't even bother to add Wii Remote support! As nice as this game looks and sounds, I'm not going to support such greedy pricing strategies.
It is indeed disappointing that this game doesn't utilize motion controls, thanks for addressing it in the review. Going to add this to my wish list until I get some discounted eshop cards on Black Friday.
I plan on getting this someday though my backlog is to big right now.
I've been looking forward to this for a while and will definitely pick it up, though are there any eshop card Black Friday deals coming up?
@accc What is so greedy about the price they have set? Perhaps they want to get payed back for the costs of the SDK and the working hours they put into porting the product to the Wii U? If you are comparing with the iPad eShop, please compare the number of hardware units sold as well.
Finally this game is out! but I don't have the funds for it....the MK8 dlc packs took everything else... T__T
@bofis "Yes! There is! At Best Buy you get 20% off of all the eshop cards for Black Friday. I'm waiting for that! Haha!" XD
Downloaded this and it is a stunning game. Short isn't last, it is pace. Does it take around an hour to finish? I remember paying that fir sonic the hedgehog 2 and 3 and they lasted that long but cost over £40 each. Was worth every penny at the time. This costs £7. Where's the argument?
It's absolutely amazing to see some of the original Rareware staff developing back on Nintendo format.
Well it's not like I'd have played Journey on a mobile device just because it had been a bit cheaper. Games like these deserve to be on the big screen!
Thank you for the review, I'll definitely make sure to get this to help let Nyamyam know it wasn't a Waste of time to bring it to Wii U.
Getting this eventually. I have too many games in my backlog to justify more purchases at this point.
I have this on iOS but might end up getting it on Wii U because it was incredible and I really want to play it on the big screen
While the length of the game is a bit disappointing I do want the game but may end up waiting for a price drop.
Added to the backlog sadly, but added nonetheless.
I'll probably add this to my backlog...
@MadAngryGamer Your excuses are just as amusing but let me help you.
The game is short because only 3 people worked on it, and they had to create all locations in real life, to learn how the pop-up origami-style folding technique works, then porting their handmade models to make it as realistic as possible, without the use of easy virtual fake-folding. It took them 2 years.
Yes, I wish it was longer than 2 and a half hours. The development team would have benefited if they hired some additional staff and made the game bigger. But they're just a small indie without those extra funds, and maybe they were a little bit too ambitious with their first game.
Anyway, in this game you need to appreciate the art of realistically folding landscapes. If you don't appreciate even an empty cave and rush through in 5 seconds, blind to the many hours of work that's been put into it, then this is not your game.
I already have the iPad version but I'm definitely buying this version early next year Too much games to buy already and I already got this one so it can wait but people who don't have it yet: go for it!
An 8 from you guys? Nice! It's a very short game but it's a great experience. I call it art game. Oh, and David Wise's soundtrack, what could go wrong.
I enjoyed a lot but it is really short. It took just short of 2 hours and that's because I got stuck twice. Nice experience but not for those that care about how many hours they get for their money.
Definitely getting this before the end of the month. I do like diversity in my game experiences.
Longtime reader; first time poster...
I've been following Tengami for a while and was excited that it recently arrived on the Wii U eShop. While there were a couple of warnings about it being short, I went ahead and got it yesterday. I used a $5 credit via Deluxe Digital Promotion which covered half the cost. However, even at half-price, I cannot recommend purchasing this game.
While it was a beautiful game, I won it in 1.5 hours. I took my time exploring every inch of the game world and couldn't believe it was over so fast. It was also very linear. I kept waiting for something to happen but there was just a lot of moving left or right (via tapping the gamepad screen).
The visuals & music were wonderful but 3 levels -which were over in less than 2 hrs- just wasn't worth it for me.
I payed the same questionable price for Little Inferno. It was short but well worth the money. The only thing that turns me off is the lack of pointer controls. Everything else negative in the review sounded nitpicky.
I'm low on funds at the moment as there's so much out there to buy, and this is coming from a Wii U only user.
I debated on the price but finally just bought this. It needs Wii Pointer controls for two glaring reasons. 1) the art is nice and I'd rather play on my TV than the WiiU's pad. 2) the pointer controls navigate faster and more naturally for me than tapping the pad. I'll wait a little while for the second half of the campaign to allow for the potential update.
I personally just bought this and found it to be a tremendous waste of money. One hour of entertainment.. .actually it was about 30 minutes of entertainment and A LOT of waiting. I wouldn't have actually minded the waiting had I been in control, when I'm holding the joystick I feel I have a little bit more purpose than tapping on a locale and WAITING for the little pawn to catch up with my thinking. I feel no reason to recommend this game for 5x the price as it is on iOS devices. There is NO benefit to playing this on a tv as compared to a smaller, more casual experience. There are few games that have caused me to dream of an eShop return policy but this is certainly one of them.
Yes David Wise's music is great, but you know what? I'd rather just buy the soundtrack.
Wow, you guys seriously overrated this game. It's great while it lasts, but there's nowhere near enough of it. Also the random framerate freezes are quite irritating. I am so glad I got it in the half-price sale. It's a 6/10 game at best.
So far I find this game VERY dissapointing! Sure it looks nice, with nice music. But its just a very slow walking simulation, with a few point-and click puzzles. And no story whatsoever. It all feels so pointless.
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