"What's in a name?" Shakespeare once wrote. "A rose by any other name would smell as sweet." He was, of course, talking about the blood feud between two warring families, and the thirteen-year-old daughter of the Capulet family wishing that her crush could be called something other than Montague so she can smooch him in the open.
He probably wasn't also referring to the somewhat common (and slightly annoying) practice in games of describing a video game by comparing it to another game, since video games weren't even invented until a few years after his death. This practice is frowned upon by many readers, and some journalists, too, and yet we persist in calling games "Stardew-likes", or writing about a new game by calling it a "spiritual successor" to some other game that everyone knows.
It frustrates people, because it feels lazy and stupid, and I get it. Why can't a game stand on its own? Why does every farming-adjacent game get compared to Stardew Valley, when Stardew Valley was copying Harvest Moon in the first place? Why are there so many card-based roguelikes on the market, and why do they all get compared to Slay The Spire? And worse still, why do some games refer to themselves by another game's name in their marketing, especially if their game is nowhere near as good?
Well, usually I'd use these Soapboxes to wax lyrical about something great or go off on a rant about something terrible, but today, I'd like to do a bit of an explainer on why game journalism, more than any other type of journalism, has this problem with describing games by referencing other games — and why we might just have to put up with it, because it's actually good for you.
Much ado about nothing
Shakespeare may not have been talking about video games when he wrote that line in Romeo and Juliet, but I'm going to borrow his quote anyway, because he's dead and can't do anything about it. What is in a name, when it comes to a game? Some games have fairly descriptive titles, like Flappy Bird, and some are much harder to parse, like DOOM, even if they do give you a sense of the game's tone. But even the descriptive ones don't tell you much about what they're about, or how to play them.
Dragon Age Origins? That's about dragons, and possibly medieval stuff, and maybe history. Murder By Numbers? A murder mystery, featuring numbers, somehow. Monster Train? Well, that sounds like a Pixar film, but presumably there's a train, and one or more monsters. But you wouldn't know that those are an RPG, a puzzley visual novel, and a roguelike deckbuilder from the titles.
You can't tell much from a game's title, and nor should you
"But Kate," you say. "Shakespeare also said, "thou must not judgest a book by its title", did he not?" You are right, dear reader. In Shakespeare's Henry V Goes To The Library, there is a scene in which Henners is chided by the librarian (played memorably by Dame Judi Dench in the most famous adaptation) for not wanting to read Charles Dickens because it is a "booke for babies".
And yes, it's true — you can't tell much from a game's title, and nor should you. That's usually where genres and descriptions come in. Let's have a look at The Witcher 3 as an example:
You are Geralt of Rivia, mercenary monster slayer. At your disposal is every tool of the trade: razor-sharp swords, lethal mixtures, stealthy crossbows, and powerful combat magic. Before you stands a war-torn, monster-infested continent you can explore at will. Your current contract? Tracking down the Child of Prophecy, a living weapon that can alter the shape of the world.
Yeah, okay! I'm Geralt. I kill monsters. I'm looking for a child who is also a weapon. Sounds rad. But AAA blockbuster games with stories, Netflix adaptations, and entire franchises built around them are easy to identify, even if you've never played them.
Let's try an indie game instead, like Dicey Dungeons:
In this new fast-paced deckbuilding roguelike from Terry Cavanagh, Chipzel, and Marlowe Dobbe, you'll fight monsters, find better loot, and level up your heroes as you work together to take down the Goddess of Fortune, Lady Luck herself. Balance your carefully planned strategies against the unknown of a dice roll.
Hmmm! A little tougher to nail down, especially with no prior knowledge of Terry Cavanagh's work (VVVVVV, Super Hexagon). Perhaps you know what a deckbuilder is, and maybe you know what a roguelike is, too. That helps — but doesn't tell you much. Deckbuilders range from games like Slay The Spire to games like Hearthstone, and roguelikes span the width between Pokémon Mystery Dungeon and Hades.
So at this point, having checked the developers' descriptions and the Wikipedia page, you turn to reviews, or write-ups from journalists and/or content creators, to see what they think of the game and get a better idea of what it is. But they keep using other games to describe it. You might come away from this research feeling like journalists and content creators have only played four games — Minecraft, Stardew Valley, Dark Souls, and Slay The Spire — and every other game to them is just a different-flavoured version of one of those four.
We need to rely on your prior knowledge of games
But games are this incredibly hard-to-nail down medium, thanks to their interactivity. You can't know anything about a game until you play it. You can watch the trailer, or even watch someone else playing it, and have no idea what it's like for you to play it, especially because streamers are quite self-selecting. For example, I'm rubbish at Dark Souls, but people who stream Dark Souls tend to be quite good at it and enjoy it a lot, so that doesn't give me a good idea of how I might find it.
So, if titles don't help, descriptions can only do so much, genres are stupid, and people whose job it is to show off games can't show you what it's like to actually play a game, we're left with only one option:
We need to rely on your prior knowledge of games.
This is all your fault, actually
You probably know what it's like to play Minecraft, or Stardew Valley, or Dark Souls, or Slay The Spire — those are some of the most popular games out there, so they're easy reference points, just like how everyone's seen Chicago, so you can use that to gauge if someone will enjoy other musicals. Did you enjoy Stardew Valley? Ah, well, you'll probably enjoy this game, which is like Stardew, but with alchemy. You liked Minecraft? Check out this sandbox builder, which is like Minecraft, but with a story/cats/sentient office supplies.
If you've ever used terms like "Orwellian", "Kafka-esque", and "Lovecraftian", you're doing exactly the same thing
And speaking from experience, it's flippin' HARD to describe a game in enough detail to get people interested as it is. It's even harder to do that in the title of an article, which usually has to be a certain length, and that length is around 15 words or less. Honestly, are you more likely to click on an article that describes something as "an open-world role-playing action-adventure game", or one that says "this game is like Breath of the Wild"? You'd probably click on the second one, because it hooks you in with something you can immediately associate with a positive experience. The other one is just hyphenated word salad.
(Oh, and by the way — it's not like it's only games that do this. If you've ever used terms like "Orwellian", "Kafka-esque", and "Lovecraftian", you're doing exactly the same thing. It just sounds cooler.)
Listen, us journalists don't love doing it. I feel a little icky every time I describe something as a Zelda-meets-Stardew, and that comparison comes up surprisingly often. It makes me feel as though I am being reductive about the game I'm talking about, while at the same time making it look like I have only played a handful of games, and I am an idiot (I promise I'm not). But at the end of the day, I want people to read about these games — not because it lines my pockets (I get paid the same whether you read it or not), but because I care about indie games quite a lot. And the best way to get people's attention and interest is... to appeal to things they already like.
Some day we will all become Stardew-likes
At this point, describing games with other games is a sign of how broken the industry can be, like that one pothole outside your house that just keeps getting worse. We all see it happening, we all accept that it's part of how game marketing and writing work, but it shouldn't be — and unlike the pothole, it's no one's problem to fix, really. It's such a weird thing that's specific to games, and it can cause problems, from minor issues like a game riding on the coattails of another, to larger ones, like copyright violations, and that's on top of making readers think that all game journalists are stupid.
But with an industry this young, this new, and this hard to describe, what else can you do? Maybe the eventual singularity will turn us all into Stardew-likes, and then we'll finally have to come up with a new name for it. Or maybe we just need a game journalist incarnation of Shakespeare, so they can make up some new words for us. Did you know he invented the word "unreal"? We wouldn't have Unreal Engine without ol' Shakey. He'd fit right in.
I'd love to know your thoughts on this silly, annoying, necessary foible of game journalism, even if you disagree — so tell me in the comments!
Comments 91
This brought to you via a Zelda-like meets Stardew deck-building roguelite RPG.
Whenever I play a game, I might look for similarity’s in games I like, and I love making comparisons for this reason, it reminds me how much I do love video games (:
Easy reference point/creative bankruptcy/lazy writing.
This site compares every open world game to botw lol
I want to mention as well that as a developer, when pitching games to publishers or even making proposals internally within studios, we give brief one or two sentence descriptions that often utilize comparisons, because it conveys the concept in a succinct manner. Although we generally try to create unique experiences, there will always be genre defining games across all platforms.
Interesting article.
Because it gets easy clicks
"Why are there so many card-based roguelikes on the market,"
Except 90% (being generous here) of the games you describe as roguelike's, aren't, in fact, roguelikes. This is Rogue:
@Would_you_kindly If it’s 3D it’s Breath of the Wild. If it’s 2D it’s Stardew Valley. If you don’t then the editors put you into a vat of boiling Yoshi urine.
Genre criticism and classification isn’t ideal at all, but it’s still better than explaining that the game ‘has a little red man who jumps on creatures and breaks blocks and the sky is blue behind him.’
I think human beings communicate and make friends by finding out what they like in common, and by bringing up similar comparisons is a great starting block. I can tell you some bloke has a great voice and you may be unconvinced, but if I tell you he’s the vocal reincarnation of Freddie Mercury, you’re more likely to understand why I like his voice.
I think the main reason why we compare them is
1. It easily gets across what type of game it is without having to blatantly state it's genre.
2. It reels in people who like those kinds of games and have never heard of this specific game (basically the tactic that a lot of adverts that go like 'if you like this, you'll LOVE this!').
And lastly (the one that may make me a few enemies):
3. It's an easy (and/or lazy depending on your outlook) writing technique
I do like the idea of boiling my favourite series down into these blanket terms though:
'Final Fantasy meets bug catching'
'Monkey Island meets anime'
'Call of Duty meets sealife'
It makes them sound a heck of a lot less interesting XD
For the same reason people come up with comparative nomenclature to describe new fauna species. Russian language, for instance, has a whole range of "sea [insert land animal]" species - from the understandable "sea cat" (aka seal) to a bit more abstract "sea cucumber" and "sea urchin" (pretty much shared with English verbatim) to the arguably zany "sea pig" (to which English assigns a likewise bafflingly porcine name "guinea pig". And speaking of pigs in English... "hedgehog", anyone? And not just a mantis but a praying mantis? And then we leap over to Japanese and find an umineko which my Russian-fluent brain once mistook for "seal" on autopilot (see above) before learning that it's actually a seagull.
We could go on forever, but the bottom line is, people use similes and metaphors to aid in more illustrative descriptions of pretty much anything. Games (and even consoles - how many households have witnessed Nintendo hardware called "a Playstation" and vice versa?) can't hope to be an exception. It's annoying at the fanbrained extremes like the "clone" rhetoric, but natural otherwise. Indeed, we own established terms like "metroidvania" and "roguelike" to it in the first place.
You could always go back to describing games by their mechanic: fps, platformer, sandbox, rts, jrpg, etc.
So what you're saying is that Super Mario RPG is the best game title ever.
It's an easier way to describe a game to other gamers, sure.
But referring to a game as a Soulslike Deckbuilder Craftlike (Now With Farming!) does nothing to appeal to the common person, or the casual gamer, or the person who hasn't picked up a game in a number of years.
That's my biggest issue with the practice of comparing games to other games — the lack of accessible information. There are many reasons why not every person can play every game. And not every person should be expected to be an encyclopedia of game knowledge just to know what gameplay features a new game has.
Honestly, this is exactly how people pitch TV shows and books, and a lot of the time it's how fans describe them to eachother. Gene Roddenberry sold Star Trek by describing it as "Wagon Train in space", and I can't tell you how many book series I've heard described as "Harry Potter but..."
It does feel lazy sometimes, but it's a useful way to help someone decide if they might be into the thing you're describing. If I'm trying to explain Shin Megami Tensei to a coworker, I coukd take thirty minutes to talk about the mythology OR I could say "it's basically demonic Pokemon" and make the conversation 29.9 minutes shorter. I like the latter option, especially since my lunch break is only 30 minutes.
I don’t know but it ticks me off when people negatively compare something to another thing and not judge it based on its own merits.
Seriously guys STOP COMPARING THE NEW PAPER MARIO GAMES TO THOUSAND YEAR DOOR!!! It’s getting on my nerves.
(Sorry for the rant)
In psychology, a prototype is “the best or average exemplar of a category, used for concept formation.” What this means is we have a mental image of something that can be generalized to understand similar objects/things/ideas. When you think of a bug, your first image may be a spider, ant, butterfly, etc., and this is your prototype. You don’t think all bugs look like your prototype; however, you assume all bugs are similar to it. This process helps you categorize new things without having to reinvent a mental image.
I bring this up because I have no problem with comparisons to other games. Sure, a game needs to be judged on its own merit, but games don’t exist in a vacuum. By comparing a new game to Zelda, Mario, or Minecraft (often our genre prototypes), I have readily developed a core understanding of what this game is. With this understanding out of the way, the review or description can now focus on what makes the us game different. We think in prototypes, so I think the comparisons can be helpful.
This is not to say that journalists/reviewers/writers don’t overuse comparisons. I’d argue too many comparisons reflect negatively on the writer rather than on the concept of comparisons.
Personally, I also want to know how a game compares in quality to other games in the genre. I’m very particular with my Metroidvanias, so if a Metroidvania isn’t better than Iconoclasts, I’m not particularly interested.
@Greatluigi Uhm...why not?
If Coca Cola comes out with a new recipe, what do you think will be people's reference point to see if the new recipe is worth it?
That's the whole point of sequels / franchises.
You build up familiarity, so customers know what they get without studying the product first (which loses you most of the impulse buyers).
So, when you take a familiar franchise and extract pretty much everything that made it famous, like any RPG elements in Paper Mario's case, people will draw comparisons to the last instance that defined that franchise.
Because that's the franchise they've been sold and the product that doesn't match up to it.
Very few franchises survive drastic changes to their core.
And Paper Mario, in the eyes of many, me included, didn't survive the jump to being more of an adventure game with tacked on combat that serves no purpose anymore.
What a silly question... obviously it's easier to explain something to someone by comparing it to something else they are already familiar with.
I answered that in under 30 words.
Ah, these comments have reminded me of another good reason that we use easy points of comparison when talking about games: because no one actually reads the article
I really don’t like that game journos lean so hard on comparing one game to another (usually because the comparison is bad, like botw to skyrim…which makes me wonder if they actually played the games they are comparing) instead of either discussing the genre, or the actual game mechanics. I usually avoid articles and their authors that do too much of that because they aren’t describing the game, they are describing something else and hoping I can imagine the game. And I realize that the article is saying they do that on purpose but I feel if you can’t sell/describe/review a game without hoping I have heard of something (that you deem) similar, there is a problem. Especially when this isn’t an elevator pitch. IMO of course.
I usually compare one game to another, for descriptive or comparative purposes. Ie, "have you played so-n-so? It plays like yaddada" or "blah game is a better/worse version of whosyomama".
This is how metaphors work. If you've played a game like Breath of the Wild, you'll probably have a lot of experiences and associations with it. If the word BOTW is linked with a new word in a compassion relation, all the associations will transfer to the new word. This probably won't be as strong as when you'd use a more overarching term as 'open world game'. Because, I assume for many, the associations are less specific with 'open world games' then with 'BoTW'. So the experiences and associations don't transfer as easily with relating 'open world games' to a new word as opposed to 'BOTW'. In short I agree we have to deal with 'x-like game' because that's how language works most properly.
I'm sorry to use words as vague as experiences. I could put it into more technical terms, but nobody would understand me without giving a 6 hour lecture on acquiring language from behavioral point of view.
I'm not fond of those comparisons. If they're comparing it to something I like, then I tend to assume the new game won't be as good as that. And it's just seems to be a lazy way to describe a game.
I think that its just human nature, I bet the first comparison was fire during earliest human kind discovery "its like the sun but where ever and whenever we want it!"
@KateGray I'll make you a deal, I promise to read all of the article every time if you (NL in general, not you specifically) will stop describing every single game with lushly drawn anime-style graphics as Ghibliesque. I swear there have been days when the home page featured three different games that were all Ghibliesque. And when that happens, that's when you know you've crossed over from "using convenient reference points" to actually lazy writing.
Here are some comparison between two games.
Pokemon vs Nexomon
Minecraft vs Portal Knights / Dragon Quest Builders
Street Fighter vs King of Fighters
Harvest Moon / Story of Seasons vs Stardew Valley
The Sims vs Animal Crossing
Guitar Freaks & DrumMania (by Konami) vs Guitar Hero & Rock Band (by Harmonix)
Just Dance (by Ubisoft) vs Dance Evolution (by Konami)
Final Fantasy VII PS1 vs Evoland 1
Mario Kart vs Crash Team Racing
Pikmin vs Tinykin
Mario Golf vs Hotshot Golf
Mario Tennis vs Hotshot Tennis
3D Mario games vs Ratchet & Clank games
Smash Bros vs Nickelodeon All Stars Brawl
Mario Party vs Spongebob Light, Camera, Pants!
Also, it was human nature to like comparing each other to decide which is better.
As soon as I started reading this I was immediately reminded of long university seminars on Plato, Derrida, and différance.
I don’t know about others, but I don’t compare games to others. I judge it based on if it’s good and if I had a good time with it.
Also I could not comprehend what this article was really talking about lol.
Comparisons usually disincline me to try a new game. I remember renting a video (no, really) based on the jacket comparing it to Hitchcock. It sucked, every bit as much as Hitch does not (with the exception of “Frenzy.” Blech.) I felt robbed - I realize I should have known better, but still it felt like a trick.
I get the article and continue to enjoy Mr. Kate’s writing, as always. After not too long a while, however, comparisons descend through meaninglessness to contemptible.
Edit: In fairness, I just started looking at the art style of Octopath Traveler. I can see where that shorthand would help. I guess that makes me a bit...ambivalent?
Speaking of which, I got a gift card. Should I buy it? I hear it’s like Yooka-Laylee.
In all honesty, these kinds of descriptions that video game news outlets use (I'm looking at you IGN) drive me crazy. I think it's helpful to classify media types into genres, but now I think it's going way too far. I love Zelda, but I've started avoiding games that get the title "Zelda-like" unless it gets really great reviews, but even then, I don't usually bother.
If someone had told me that A Plague's Tale: Innocence was a French-style The Last of Us-like body-horror skill tree-crafting action-adventure, I don't think I would have ever played it. Instead, what I did hear was, "This game's story is crazy and dope as hell." That's why I played it and that's why I loved it.
I didn’t realise that this bugged people so much… to me this is a non-issue.
I also don’t agree that it’s lazy, calling something Zelda-like is a highly efficient description. And as humans we love efficient stuff! Would you call using a washing machine lazy? It’s faster and does a better job of washing lots of clothes than by hand. “Zelda-like” does the same thing, provides a more emotive description of something in two words, rather than two paragraphs.
"It's actually all your fault" What a plot twist lmao
@toadfishman Yeah, but it also kind of sets expectations, and it takes a bit of effort to divorce that from our experience of the game itself. Mayhap?
@mudkipfan217 Very Pythonesque.
@shaneoh Ah, good ol' pre-Dwarf Fortress. Scary to think that the UI is an improvement
Games of every genre will always be compared to games of the same. The -like games are simply the comparison to games that did the genre at a highly praised standard first.
@KateGray You lost the audience when you said everybody’s seen Chicago. Or as I like to call it, Prisoner Cell Block H: The Musical.
I understand why this is done from a writing standpoint. I just get a little sick of hearing everything called Stardew-like because so many people seem to be of the opinion that makes whatever game is being talked about a cheap rip-off.
When just as you mentioned, Stardew is drawing heavily from Harvest Moon of old itself. I'm also tired of the idea that Stardew is the only farming sim you need. For me, those types of games are my favorite genre, so it's a little like someone saying you only need one Mario game for the rest of your life or something...
I definitely respect the necessity of brevity. I think it's just a personally cynical issue where hearing games be explicitly referred to a brand makes me feel like it'll be an inferior rendition, and ultimately redundant.
But this might be that I was always taught that if you're trying to sell people on things, to never market yourself too hard as an alternative or competitor to an already popular thing, because a lot of people will think, "Why do I need something like X when I already have X?" in a lot of cases.
I feel the direct referrals work best in elaboration, super niche concepts (Souls-like), targeted audiences, or if there's been a years-long gap to a long-dormant playstyle. But otherwise, I feel like mentioning a game by their core mechanics/genres are a better way to pique interest without banking its reception on a familiar brand. Everyone knows "Platform fighter" effectively means "Smash-like", yet avoids the trappings of having to live up to Smash Bros.' expectations.
People draw upon what they already know they like faster than they can be convinced they might like something new. Rope them into the article/video/whatever with a quick comparison then hopefully hold their attention by pointing out what sets you apart. Also, many creators intentionally imitate/get inspiration from what's recently proven successful, which is why you get so many movies/albums/games/books that feel a little too similar to whatever set the trend before it. Only so many people can create something truly new and it doesn't happen that often.
@JasmineDragon hahahaha okay FINE you got me, I agree 😅
@Einherjar eh it just makes me really mad.
I like thousand year door as much as the next guy heck I played it back when I was little and loved it. Heck if it got a port to the switch I’ll be happy but when I play the newer games I don’t compare it to TTYD or SPM I just play it and base it on its own merits. Also (unpopular opinion) I actually really love that the newer game mechanics actually use the paper aesthetic to its advantage (painting areas that are drained in color splash) and I still enjoy taking part in battles because...well they’re fun and I still take part in them not just because of coins but because...well I just wanna beat stuff up.😅
@shaneoh I love Rogue. There have barely been any games like it since it’s inception, yet publishers and devs will say ROGUELIKE if they share even one mechanism from Rogue. Same crap with RPG games. Those are just story books with turn based fighting and exp systems. None of them feature any actual role play, like pen and paper RPGs had. Ah, I love being old enough to shout at clouds
Idea: Nintendo Life runs a contest for people to write a 2,000-word review of an established game that's not regarded by consensus as the best in its genre (i.e., no BotW). Maybe more people would understand the difficulty of writing a compelling review after such an exercise.
" A few years" is an understatement... Also Why do I get the feeling this article was partially inspired by my legnthy comments in the pokémon gen 8 retrospective.
@nessisonett gaid shadow legends?
Annother issue: old ganes age like milk. How many of us actually remember Rogue?
we use easy points of comparison when talking about games: because no one actually reads the article
My dear staff writer... your article has Henry V (almost) reading a book by Charles Dickens, claims that lazy genre labels are my (collective) fault, and then states unequivocally that such reductionist verbal pastiche is good for me. Now, I know your sense of humour - you once tried to tell me straight-faced that Loughborough is surrounded by crocodile-infested swamps - so I can roll it off. I mean, we got through the pandemic together, as a writer and audience, and you only yelled at me personally once. But if more people had actually read the article, this comment section would have descended into rioting, like the reactions you'd get to a mid-2020 Partner Direct, BOTW2 delay announcement and EA livestream all combined.
I must differ with your statement that "Orwellian" and "Kafkaesque" are analogous to terms such as "roguelike", and thus equally filthy and lazy. These authors spend hundreds of pages (or more) creating a vision with a distinct voice, from a distinct time. Interactive media don't have that luxury, because the visual element that would otherwise belong solely to the imagination is mediated by the player as well as the developer. Not to mention certain disturbing facts we all seem to tiptoe around - this medium features Wario using his poor diet and ample backside in anger and aggression, an image that would have shamed even hardened authors like Solzhenitsyn, Alan Moore or Dazai Osamu... perhaps causing literature itself to expire as a medium.
This is a digital medium, so I propose a digital solution. Sort of. Tags are associative but not necessarily limiting, kind of like... I don't know, adjectives? They're rather useful in sorting large data sets and are searchable. ... Yes, I'm the furball with the answers tonight.
@KateGray
I see no issue with saying games are like other games. What I want out of a review is a pretty good idea if a game is worth me checking out, it doesn’t have to be super creatively written or anything.
@BloodNinja I'm right there with you. There used to be a few games that were actually Roguelike, and the word meant something. My introduction to the genre was Nethack (which I still think is one of the greatest computer games ever made). It was more or less exactly "Roguelike". But ever since then there have been fewer and fewer games that matched that description, and more and more games that are called Roguelike. Like, I'm sorry kids, but when you call a game Roguelike it really, REALLY needs to be a turn-based, procedurally generated, permadeath dungeon crawler, and preferably a top-down game with RPG elements. When people start calling space shooters and card games Roguelike, the term officially has no meaning.
@shaneoh 5th generation roguelike: like a game that's like a game that's like a game that's like rogue.
@Dilly-Mick Raises hand
@BloodNinja poe's law?
As you say, comparisons are a reference point we all know, whether in style or quality. Of course, the dumbest reference point is rogue-like because very few people know the game Rogue. I've never ever seen an image, much less know the nature of the game or the platform it was released. Most people would assume rogue-like are adjectives, that you play like a rogue, whatever that means. Therefore, trying explain such games is quite difficult. Personally, I'd call them re-run games, or something similar.
Everyone is naturally drawn to making comparisons because they simply don't have enough experiences with the target game to draw ideas and reactions from. It also goes without saying that there are indeed games that are inspired or ripped off from other games.
When Game of Thrones was on its 2nd season my Mum took an interest as it was super popular but wasn't sure if she would like it so i basically said its a bit like The Lord of the Rings (her favourite films) but more adult with toned down fantasy, now of course the show is nothing like TLOTR but it was enough to get her watching it and she became a massive fan until its dreadful final season came.
End of the day comparing things is a good way to describe something without needing to describe something. My Grandad loves Taxi Driver so i said if you loved that then you might like Joker and that was enough for him to at least check out the trailer. I mean don't most streaming services recommend you stuff based on things you watch the most?
It's an old tale in video games. For a long time, fighting games were known (At least in my neck of the woods) as Street Fighter games (Even when they weren't Street Fighter). Every shooter was a Doom clone. Every city builder was a Sim City type game. But eventually we come up with less unwieldy words (Fighter, Shooter, City Builder) and those kind of take over.
@HalBailman Rogue is a super old PC game. It played almost exactly like the Mystery Dungeon games (The most worthy of the Roguelike title). The dungeon revealed itself as you went forward and your goal was to see how deep you could get without dying. Except this was OLD PC stuff, so all the weapons and walls were just text. Your character was an @.
@JasmineDragon Tales of Maj’Eyal is the best true modern roguelike on the market. Plays really similarly to those old games while being a more approachable experience.
Book lovers, indulging in a medium that's way older than video games, don't bat an eye with descriptions like Orwellian or Lovecraftian, and we've likely been using comparisons like fruity, spicy, or minty for things around us even longer. It's seemingly just gamers who tend to whine when their medium of choice is compared to others of its kind.
@nessisonett Thanks, I'll check it out.
@JasmineDragon Beautifully stated, and Nethack is hardcore! That's a game of champions, in my opinion.
NINJA APPROVED
@Dilly-Mick I had to stop what I'm doing, look up Poe's Law, and found that the wikipedia entry isn't make much sense so I'm still not sure LOL
We do it as a point of reference and to give something a label. Labels make communication easier.
Honestly you're style is unique enough that I can call this article very "Kate-Gray-esque"! 😂👌
Because, honestly, I haven't played much games I'm actually quite glad with this. Compare a JRPG to Final fantasy, chrono trigger, kingdom hearts, Earthbound or dragon warrior please.
If it's Dragon warrior like, I'm not doing it anymore! 😂
I admit that seeing "zelda-like" become a popular phrase in the past 2 or so years has been a bit irksome, but after reading the article, I understand the need to use it now.
It's for the readers benefit, rather than any indication of the the writer's skill level and is a good tactic for drawing people in and helping them quickly understand what something is based on what they already know.
A Binding of Issac meets Picross??? Sounds like my type of game
Removed - unconstructive feedback
Removed - unconstructive feedback
Really great article. I think it is something we lament as gamers while doing it. Describing Hyper Light Drifter to a friend who is a souls game fan, I used that as a mechanical description of the way the story and world unfolds. Couldn't think of any other way.
I think a big part of it also comes down to the nostalgia we have for certain titles, even those within the same franchise. If so much as one game element is similar to one from another game, we have an innate need to compare it to what came before.
It's also for that reason why we compared later entries into established series to the benchmarks of the franchise. For example, in the context of Nintendo:
1. Super Mario Bros. 3 or Super Mario 64 for the Super Mario series
2. Ocarina of Time or A Link to the Past for The Legend of Zelda
3. Super Metroid or Metroid Prime for Metroid
4. Star Fox 64 for Star Fox
5. Super Smash Bros. Melee for Super Smash Bros.
If some gamers feel like later games are not 100% like that of those benchmarks, it must automatically be terrible, not even allowing the games to stand on their own two feet, which frankly isn't fair to the developers who worked so hard on those games.
We also see it in film and television. Franchises like Star Wars and Star Trek are always compared to what came before (for Star Wars, The Original Trilogy, specifically Empire Strikes Back; for Star Trek, The Next Generation and Wrath of Khan).
It probably also explains why we see so many reboots in Hollywood lately, instead of coming up with original ideas; so many people are waxing nostalgic for franchises they grew up with, and Hollywood is trying to cash in, to mediocre results in some cases.
Frankly, if you ask me, the need to compare games, television, and movies to what came before due to the nostalgia we have for what came before needs to stop. We can't move forward if we are stuck in the past.
@KateGray this doesn’t make much sense. You make an article about the cliche and then you blame the people in comments because they are the reason why you guys need to make cliche headlines. Sheesh.
This site does it way more than others and it comes across a little hobbyist. I’ve rolled my eyes at many many of your Zelda-not-Zelda headlines. I get that it works but a professional publication should find other ways.
I don't mind if it's a comparison that actually makes sense or is legitimate. Like Daemon X Machina is a spiritual successor to the Armored Core series because they share staff and From is probably never making another one anyway. It's more annoying for example when games get compared to Dark Souls either in their own marketing or reviews just because it's a little hard especially when it's a side scrolling game.
@CANOEberry spoken like someone who's never read Henry V Goes To The Library
@KateGray Ah yes, my bad. I promise I'll read it while riding Roman on two crocodiles in the swamps of Loughborough.
@Diogmites THANK YOU. That's a super clear explanation. You should edit the wikipedia page!
NINJA APPROVED
My first memory of this phenomenon was back in 1999 when previews of ChuChu Rocket! described it as "Lemmings vs. Bomberman". Well crap, I love both of those games!
...it wasn't REALLY like either of those games more than superficially. But holy crap I loved that game, and I probably owe a lot of thanks to that original description for guiding me towards it in the first place.
Personally, as someone fairly familiar with games over the years, I don't mind this name-dropping comparative style of describing games at all (in moderation, of course).
I'd say that Kate and other journalists shouldn't even worry about it - it's how we all have conversed about games since the Atari days.
I'm surprised no one has mentioned that this is pretty standard in the creative industries (perhaps not many nlife readers from those industries?) in the context of promoting them - https://tvtropes.org/pmwiki/pmwiki.php/JustForFun/XMeetsY.
Alien was VERY famously pitched as "Jaws in space".
Also like how self-referential Kate was in this article - the ability to laugh at oneself is a good one!
@jsty3105 thank you. It is a difficult line to tread, but somewhere between self-flagellation and smug condescension is the sweet spot where people actually, hopefully, maybe remember that you are human
@Pak-Man Thanks for the info. The game Rogue is more obscure than I thought, and I never heard of Mystery Dungeon either. We definitely need a better genre description than some old text game. I'll start referring to them as re-run games until something better emerges.
But Kate... I haven't played Minecraft, Dark Souls or Slay the Spire and only about half an hour of Stardew.
Am I doomed to not understand any games journalism going forward?
Have to agree with others, you start a paragraph with 'It's all your fault' and then describe something that is definitely your fault! This is all for the clicks and journalists desire for them, bit sad really.
But all in all I liked reading this a lot, and particularly liked the reference to the shakespeare quote, What is in a name? a very relevent quote in current times. Less boxing stuff please, more individuality please.
I'm a huge music fan and it's probably even 'worse' with music comparisons. But if I see a band compared to one of my favourite bands/musicians (especially if they don't really sound like anyone else I know) - I tend to listen. Seeing SpiritTea compared to Spirited Away in the Google search screenshot above has got me interested in that game.
I'm always wary of comments that say something was definitely influenced by something else (especially in music), as according to reviewers, my band was influenced by bands we'd never listened to. I loved the reviews though, as the comparisons were interesting and flattering!
I think Nintendo Life does a great job of letting me know which games I will and won't like, and all of the reviewers do a good job with the pros and cons (e.g. if a review mentions a lot of backtracking, I'm generally not interested). The only game well reviewed on the site I've disliked (and I actually hated it) is To the Moon.
I love Wrestling Empire, and the 6/10 review here told me enough to know the game was most definitely worth trying. Even though I'm not a huge wrestling fan, I like a good wrestling game.
I haven't actually played Minecraft, Stardew Valley, Dark Souls or Slay The Spire, but I have an idea of what they're all about apart from the latter, so they can be useful comparisons. I haven't seen Chicago either and couldn't have told you it was a musical. I'm a film lover but tend to stray away from musicals.
It totally makes sense to compare things to what's popular, even though it can be annoying. Marketers are probably very happy when a game/album/film gets compared in a positive way to something that's very popular.
Sometimes when the game devs/company themselves do, it can seem a bit disengenuous, but many get it right (CrossCode being a great example).
Wait, why is it 'lazy'? Can't you give your audience a rough idea of what to expect and then diverge into a deeper explanation of the game, it's essence and inspirations? Like, it's a starting point. If a game is 'inspired' by Zelda or BOTW that's not enough to make me think it will be good, but it gives me an idea into the style of the game from the get go.
I'm sure the actual article wasn't seriously saying that comparing games to other games is bad, but a lot of people in the comments seem to think it's lazy at least. Sounds like a decent starting point to me. Assuming you've played those games.
Although I haven't played a lot of games mentioned in this article, haha.
@BloodNinja when you were praising rogue i honestly couldn't tell if younwere being 100% serious or 100% sarcastic.
Great article, though I wonder if describing games in this way all the time is exclusionary/ gate-keepy? There are so many potential video game players out there who have never played Zelda or Stardew or Dark Souls, so when they read a headline like that, they feel excluded. I dunno, it depends where the headline is, I suppose.
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