The most considerable game industry development in the last decade has been the rise of live-service games. When MMOs first launched, the idea of an always-online game was considered a novelty, but today most AAA studios are making live-service titles, and most non-live-service games from those companies have online features.
The modern live-service genre has several hallmarks, with temporary, short-term events being the most known and infamous. However, many forget that this style of ephemeral limited-time storytelling isn't a new invention. In fact, Nintendo's forgotten Satellaview pioneered the concept in 1995 with a fascinating but forgotten Zelda game.
Room with a Satellaview
Released only in Japan, the Satellaview was an add-on for the Super Famicom. A co-production between Nintendo and satellite radio company St.GIGA, this add-on retailed for around $150 and came in two parts. The base unit was plugged into the console's expansion slot and connected to a tuner linked to the user's home satellite dish. The second part was a cartridge called BS-X: Sore wa Namae o Nusumareta Machi no Monogatari (or 'The Town Whose Name Was Stolen'), which contained an RPG-like overworld that also functioned as the peripheral's main menu. Nintendo also offered an 8MB memory pack that allowed users to expand the Satellaview's storage.