Back in 2011, Sonic Generations felt like an attempt to win back long-time Sonic fans. Whether they grew up with 2D Sonic or the 3D adventures, both sides of the fanbase were becoming frustrated with the attempts at experimentation, and the supposed abandonment of what made Sonic great – fast, frantic, flowing action.
Sonic X Shadow Generations comes at a similar time. While Sonic Frontiers is certainly no Sonic '06, and Superstars is leaps and bounds better than Sonic the Hedgehog 4, it feels like Sonic is missing something. So, why not go back to what many fans consider one of the best 3D Sonic games of all time?
At Summer Game Fest, we spent 30 minutes with this rejuvenated version of a PS3 and Xbox 360 fan favourite. And it might seem easy to say that Sonic Generations is still good, but the new content featuring Shadow makes this package really pop.
The demo consisted of four levels – two Sonic levels (one classic, one modern), and two new Shadow levels. As far as we can tell, Sonic plays exactly the same as he did 13 years ago. 2D levels are more about platforming while 3D levels see Sonic boosting through them at lightning-fast speeds. Disappointingly, the Sonic levels were both Green Hill Zone, looking better than ever on PS5 mind you, but we were quickly reminded how good Sonic Generations is at making those classic levels feel oh so different. Yes, even playing Green Hill Zone as Classic Sonic with the extra momentum and speed feels magic, and the level layout of Green Hill Zone varies plenty from the original Mega Drive stage.
But the draw of Sonic X Shadow Generations is the Ultimate Lifeform himself. Shadow plays fairly differently to Sonic – his homing attack is more like a teleport, and is activated with a different button. Shadow’s dash isn’t powered up by collecting rings. And he also has some unique attacks and available to him, depending on the level.
Both stages we played were based on scenarios from Sonic Adventure 2. The first level is titled Space Colony Ark, a location all too familiar to those of us who’ve played the Dreamcast or GameCube game. It’s an amalgamation of the many space-based levels from SA2 such as Crazy Gadget and Final Chase. Bombastic grind rails hanging above space and gravity-shifting walls where you can run along ceilings, all while hanging upside down above planet Earth, capture the over-the-top essence of SA2.
One thing we loved is just how Shadow’s Chaos Control is implemented in the game. To use Chaos Control, you need to collect a certain number of rings to power up a gauge. Then you can use it to free time for five seconds, leaving enemies vulnerable, or allowing you to get past traps or solve puzzles. It’s a simple addition, but it helps differentiate Shadow from Sonic even more.
Overall, Space Colony Ark is fantastic, full of the same GUN robots and weird space aliens from SA2. It sells Shadow’s scenario – at least what we’ve seen – as a love letter to Sonic Adventure 2. But it’s also full of more than just the Dreamcast game’s lore. Doom’s Eye is a prominent presence, and Shadow has to chase him through the level. Not before punching a huge missile, though. It’s clear that Sonic X Shadow Generations is fully embracing the shadow-y hedgehog in all of its edgy glory.
The second Shadow-based stage was very different, but still showed the same care and appreciation for Shadow’s history. It’s a boss battle against one of the most iconic bosses from SA2, the Biolizard, which is also a boss for Sonic in the 3DS version of Sonic Generations. This creature terrified this particular writer as a kid, and seeing it again – huge, slobbering, and vicious, in full HD – was no less frightening.
The boss has been adapted perfectly to fit the Generations template with plenty of callback to Bioizard’s attack patterns in the Dreamcast battle. It’ll start by shuffling its head or tail towards Shadow, snapping its toothless jaw at you, or flapping its huge fin-like tail. Then, once it’s tired, you can grind up to the core and attack it to deal damage. In the second phase, Biolizard changes it up by generating pink bubbly wings that you need to avoid taking damage from before they disperse and you can homing attack up to the core again.
In the final phase, Biolizard clings onto the wall and attacks Shadow from a distance, and once again it’s a waiting game until you can go in for the kill. There are elements from every section of the original Dreamcast boss in this new iteration, but there are also plenty of new surprises that fit with Generations’ boosting and Shadow’s Chaos Control.
But Chaos Spear, a brand new attack for Shadow, becomes available during the fight, which allows Shadow to throw an unlimited amount of spears for a set amount of time. All of these elements really help Shadow’s levels and scenario feel like a worthwhile investment, and we’re excited to see what other levels we’ll be able to explore.
In the build we played, however, we can’t deny that some of Shadow’s movements and level design felt a little…clunky. At first, it was almost charming, reminding us of the janky days of the Dreamcast, but particularly in the Biolizard fight, some of the more homing attack-based sections felt particularly frustrating. We also struggled to get the Biolizard to even attack us at the start of the fight, having to walk right up to him to trigger the confrontation. It gave us virtually no time to escape from damage.
But the game looks fantastic, and it sounds even better – the diegetic music used in Sonic Generations, where the soundtrack will change to fit the tone of the environment or the progress through a boss or level – is present here. And if Sonic’s levels are all the same high quality as the original release, then it will at least be as good as it was. As we only played the PS5 version, we do have concerns about how the game will look and run on Switch, but it’s certainly pretty on console.
The main takeaway is this, though: Sonic X Shadow Generations is all about the black and red hedgehog. It’s giving the fan-favourite character some well-deserved time in the spotlight ahead of his movie debut later this year, and also serves as a reminder of his janky past. And luckily, Shadow’s levels are separate, so even if you don’t want to check out the Space Colony Ark and beyond, then Sonic’s own fantastic base game is still here. Let’s hope more 3DS levels are included.
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Sonic X Shadow Generations launches on Switch on 25th October 2024. Are you ready to use Chaos Control with the Ultimate Lifeform? Let us know down below.
Comments 43
I want a port of Lost World (plus DLC) after this.
Sonic games rarely run well on Switch. By how they look they should run fine, not sure why they don’t. Hopefully this time more work is put for the Switch version!
I checked out of the Sonic games from Adventure 2 pretty much all the way to Mania, so forgive me if this is a dumb question but… has there ever been a 2D Sonic game where you can play as Shadow?
@Sourcecode
"Hands On: Nintendolife Is A Love Letter To Nintendo"
@Sourcecode would you prefer amorous epistle? Besotted brief? Passionate missive?
@dr_frahnkunsteen The most I believe has been the Episode Shadow DLC of Sonic Forces. It's only 3 levels, but the second half of the first level and the third level are entirely 2D.
@batmanbud2 I couldn't care less about the Deadly Six, but gimme that gameplay over the boost-based one any day of the week.
Unless Radicalsoda tells me it’s fun I’m not interested ha
I REALLY hope this will work out; this had better not be using the same trashy engine that they used for Forces and Frontiers.. The level design is one thing, but if they take the awful controls from the cyber space levels into this one too, then.. Major yikes.
However - from what I've seen so far Space Colony ARK has never looked better. Super excited to go back there!
If sonic generations is $20 then why would you pay $50 for this? Is there enough new content to justify the price? And if you already own sonic generations why can't you buy the shadow dlc separately?
Chaos Spear isn't new. It appeared in Adventure 2 as a move he used in the final boss encounter with him, and eventually became part of his base moveset in the multiplayer mode of Adventure 2 Battle and Sonic 06.
Instead of love letters just give me Sonic Adventure 2...
That being said I do plan to get this one. Just do a decent Switch version. Please.
Ah, so this is an enhanced port of Sonic Generations then? Well, I didn't play the original, so I may give this a go.
The Biolizard fight looks surprisingly accurate, the one on 3DS was a joke, I can't help but still be bothered by how super stiff the controls look, the jerky turns are there to remind you that this is a game about going fast and is tuned to running in a straight line so you don't mess up and blame the game.
And as that Ark level leads me to believe this is indeed still about going in a straight line boosting through insignificant enemies.
I hope Kingdom Valley isn't reduced to that, the original level is one of the most complex 3d Sonic stages out there.
Black Doom sounded great by the way, but Kirk Thornton's voice is still so jarring after all these years. What a waste knowing Jason would gladly do it.
Really odd to have a hands on… with a PS5 game
I can't wait to see how this turns out , I just hope that the launch isn't the disaster of sonic colors ultimate all over again 🙏.....
I hope this is them testing the waters for a adventure 2 remake..please sega just give me adventure 2!
if it was a love letter to SA2 it would among other things adapt it’s rail mechanic and its use in that level faithfully instead of being overly restricted and obsessed with being cinematic, Frontiers’ SA2 layout levels might end up being a better love letter as you can go absolutely crazy in those without being held back by invisible walls forcing you into scripted sequences.
It was fun on PS3, but still not quite as good as I'd wanted it to be. Great Green Hill Zone theme remix though, was great. I had SA on Dreamcast and I missed the Adventure Fields in SA2... Unlocking Green Hill in SA2 (perhaps a precursor to Generations) was almost impossible. I got close, then got lucky as I bought a VMU with a save file with the stage unlocked. Gamefaqs also used to host Dreamcast saves you could download direct to the VMU using the Dreamcast web browser.
Anyway, I found Generations OK, I also liked the 3DS version, so might check it out on Switch. Is it confirmed as 30 or 60fps, I'm not sure. I feel Superstars is underrated though, it provided a much more acurate feeling of 2D Sonic gameplay in 2.5 than the original Generations, in my opinion.
Don't do that. Don't give me such hope!
I will monitor closely
@dr_frahnkunsteen I remember a fan made flash game on Newgrounds that was basically sonic advance with more characters (including shadow), not sure if its still available! Was probably out like 20 years ago
as mentioned in the SMTV vengance article i do wish these demonstrations would include the switch version since while i do get that devs and publishers want to show off the game in the best light the switch version is still something that they are selling and more often than not its not the best sign when even a switch focused site is previewing the ps5 version.
am definitely most curious to see how the shadow segments run on switch since there's a lot of visual spectacle to those going by the footage with a lot going on with the environments.
Sonic is a successful Poochie.
"As we only played the PS5 version, we do have concerns about how the game will look and run on Switch, but it’s certainly pretty on console."
Lost me, here. No point in posting it on a Nintendo site if you're not even giving us an indication of the version of a game that you'll probably hate.
@batmanbud2 Said nobody ever.
Seriously, who the hell wants THAT game to be ported? I actually keep forgetting it even exists.. but now that you've reminded me - wow, yeah, that game was definitely the start of the Super Dark Age of Sonic.. that lasted from that game all the way to Forces x_x
@Maubari
"Said nobody ever." @batmanbud2 said it.
"Seriously, who the hell wants THAT game to be ported?" @batmanbud2 wants the game ported.
@PikaPhantom That was Chaos Control. Caos Spear was introduced in either Sonic Battle or Shadow the Hedgehog's final battle
@Nintendomatt64 It's a in house project so it'll likely be MUCH smoother
@Samalik Sonic Wiki says otherwise - could be wrong, of course, but either way, it's not new
@dr_frahnkunsteen
Yeah, It was Sonic Rivals 1 & 2 on the PSP.
@Maubari Actually quite a few would. I’d be one of them.
Lost Worlds is IMO an underrated gem that’s lost to WiiU and PC to a small audience that tried it, so could certainly do with a port to next-gen systems to get some revitalised recognition.
It tried new things, some people liked it and others didn't which is ok. But the game production, release and quality was still top notch - especially the DLC. Always thought it was a shame they never got to follow this one up, The Deadly Six were a fun bunch of cartoon antagonists.
Besides, not forgetting Sonic 2K6, I’d argue the second “Dark blip” actually began with Sonic Boom: Rise of Lyric, which released a year later.
Ok, but then do another Hands On article with the Switch version, please.
@IronMan30 theres no reason it shouldnt run fine on switch but this is sega were talking about they could screw it up
@epicgamner
for me its mainly the shadow segment that im curious about though looking at previous sonic games on switch i was happy with sonic forces ran and iirc the cyberspace segments on frontiers were okay (haven't played it on switch in a while though)
i hear that the hub world of the shadow segment was based on the "open zone" format of frontiers though looking at the screens it seems abstract in design than the more foliage filled areas that made up a decent amount of frontiers open areas so hopefully it will hold up better.
@Mgalens my hopes are high and all signs are pointing towards a really solid showing on switch, so I’m really looking forward to/dreading seeing switch footage
@Samalik Chaos Control is used during the boss battle for teleportation, and it also stops time in the 2P Battle mode.
Chaos Spear is a separate move, where Shadow blasts the opponent with homing shots. Both of these were in Sonic Adventure 2.
@Sourcecode This Sonic game is Ghibli-inspired!
@Maubari Every 3D Sonic is either middling or terrible.
So I'm excited for this game, and if it ran on PS3 it has to run well on switch right? I don't care if it doesn't get updated visuals, I am not a switch owner for visuals. I just hope they treat it like Sonic Frontiers, just downgrade it and make it run on switch. I'm just in it for the fun.
@smoreon When? Chaos Spear was never introduced in the main story of SA2. And my kid brain remembers every scene
Seems overall great, fingers crossed it will run well also on Switch!
@Samalik In the Hero's Story mode during the final fight with Shadow, if you lag too far behind, Shadow then launches the Chaos Spear.
@Samalik Like Bratwurst said, there's the boss fight, but I'm pretty sure the move is never mentioned by name in the story.
Come to think of it, I'm not sure where it is named- probably on the B button prompt in 2P, i.e., the button icon changes to show "(B) Chaos Spear"? But anyway, it is definitely in SA2.
Must be extremely exciting for Nintendo Onlys finally being able to play this.
But I'm also really looking forward to this new version, XBox Series X version is pre-ordered.
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