If you’ve ever played a Suikoden game, it’s hard not to tear up at the opening sequence of Eiyuden Chronicle: Hundred Heroes.
It’s particularly hard watching this following the passing of series creator and the director of this spiritual successor Yoshitaka Murayama at the age of 55. Character montages, a swelling orchestra, sweeping shots over vast plains, mountains, and deserts, and battles between friends and foes – this is a snapshot of Murayama, and Suikoden’s, legacy.
It’s impossible to separate Eiyuden Chronicle: Hundred Heroes from its inspirations; Murayama, who formed Rabbit & Bear Studios to create this game, wrote and directed Suikoden and Suikoden II for the PlayStation (and partially worked on Suikoden III before leaving the project mid-way); Junko Kawano was the lead artist on the original Suikoden and returned to produce IV, Tactics, and V; and Osamu Komuta worked as a programmer on IV and directed Tactics and Tierkreis. Junichi Murakami, the last founder of Rabbit & Bear, is mentioned in the credits of V, and is known for directing Castlevania: Aria of Sorrow. All four are prominent names from Konami’s — and Suikoden’s — past.
Ahead of the game’s release on 23rd April 2024, 505 Games offered us the chance to go hands-on with a Steam beta build. And while the hugely successful Kickstarter, trailers, and promotional material have made it clear, finally getting a chance to play this turn-based RPG homage made it abundantly clear: Eiyuden Chronicle: Hundred Heroes is Suikoden in all but name.
Eiyuden Chronicle, Rising
Eiyuden Chronicle: Hundred Heroes’ beta is essentially the opening section of the game. Consisting of about the first five to eight hours of gameplay, it gives you a really good sense of what to expect. Lots of characters, political tensions, friendships, silliness, and plenty of solid turn-based combat.
That makes it pretty different to the tame, and brief, Eiyuden Chronicle: Rising, a prequel that was more action RPG and focused much more on a single community rather than an entire continent. Hundred Heroes is much larger in scope, as you’d expect. In the beta, you have access to multiple towns, two full dungeons, a couple of linear branching paths, and an entire world map. A JRPG world map in 2024? Beautiful.
Nowa is the focus of the opening hours of the game – a young boy from a small border village, Nowa is selfless, kind, and a self-proclaimed “meddler”. He differs from Suikoden series protagonists who are almost always silent, and his personality is infectious. After joining the Watch, a group of mercenaries, Nowa finds himself cooperating with the empire to investigate some ruins. On the mission, he befriends Seign Kesling, a lieutenant in the army. And the discoveries they make are the focus of the rest of the game.
A JRPG world map in 2024? Beautiful.
We’re already in love with the handful of characters we’ve managed to spend some time with. Eiyuden Chronicle: Hundred Heroes hasn’t sacrificed any old-school JRPG silliness for a more mature plot; we’re sure one is waiting for us beyond the first few hours, but we could watch martial arts specialist Lian tease Nowa for hours. Every single person, from Seign’s perceived haughtiness to the wolfman Garr’s grumpy “father of the group” attitude had us charmed from the get-go.
A Woven Web
The beta is split into two halves – the first few hours focus on the story and act as a sort of tutorial for the game’s combat mechanics. The second part unleashes you as Noah and the Watch onto the world, to recruit allies to the cause and get a sense of just what awaits in the main game.
If we can gush for a moment, it’s an absolute joy to have a fully-explorable world map in a turn-based JRPG for the first time in a while. Wandering the plains of a shrunk-down world as a little sprite never gets old. It’s one of the defining features of any JRPG from our childhoods, and here, it’s yet another way that Hundred Heroes wears its heart, and inspirations, on its sleeve.
The combat is probably the first place you’ll spot those Suikoden threads the most. You can have up to six characters in battle at once – three in the front, three in the back. At the start of a fight, you can instruct your characters to use normal attacks, use skills via the Rune-Lens menu (equipable items that grant skills and magic to your characters), or use a unique defense command that can range from dodging magical shields, and even charging up attacks, depending on the character.
Rune-Lens attacks cost SP, which you recover by performing regular attacks. Some magic-based skills such as healing spells and elemental attacks consume MP and SP, making resource management key to fights. This only really becomes an issue with high-cost healing spells as MP-healing items were a bit scarce during our time with the game, but there are more than enough HP-healing items to balance things out.
You can see the turn order of every character and enemy at the top of the screen, so planning out your character’s attacks to prevent your foe from making a move is crucial. It adds a little element of strategy to battle, and you can even affect the turn order depending on your actions. It’s simple but extremely effective, and watching the turn order play out after you’ve made your choices is satisfying – particularly with some of the stunning spritework and animations on offer.
Stars of Destiny
We got to play around with ten characters, and all of them felt a little bit different. Nowa is a fast attacker who balances offence and defence perfectly. Garr, a wolfman, is a mostly pure physical attacker and much slower than Nowa, but his Rune-Lens skill allows him to boost his attack for three turns. Then there’s Mellore who specialises in light-based long-range attacks and can hit the front or back row of enemies regardless of where she is.
Some characters will eventually get access to Hero Combos, deadly attacks that combine two or more characters’ skills at the cost of both their SP bars. Nowa and Seign team up for a powerful group-wide attack, while Nowa and the marital artist Lian pair up for a combo with a potential critical hit. These are fun additions and are a nod to Suikoden’s Unite Attacks, but as with its spiritual predecessor, many of these are more for their stylish animations and added effects than their damage.
Hundred Heroes wears its heart, and inspirations, on its sleeve.
Having played a few Suikoden games before, we know how crucial team composition can be – particularly as your party grows. We didn’t get to play around much here because of the way the beta splits the characters – we had seven in the second part after recruiting some extra characters, so picking between having two mages or having a mage and a ranger was the only real choice we had to make here.
The ways you recruit these additional characters can be pretty varied. The short-tempered cleric Francesca might be our favourite just because of how her personality can do a quick 180 at the click of a finger, but her recruitment quest simply requires you to trigger a cutscene. In contrast, for Mellore, you need to follow her and go through a dungeon to defeat a boss to get her to join the Watch. It’s exactly the kind of side questing and exploration that we adore here.
Reminiscence
The towns and dungeons of Eiyuden Chronicle: Hundred Heroes also borrow from the classics in the best possible ways. The base town, where you spend the majority of time in the second half of the beta, is huge but it’s also filled with people to talk to, shops to visit, and lots of beautiful visuals. Honestly, the blend of pixel art and 3D backgrounds works incredibly well and creates a cosy, nostalgic, and modern look that we love.
Suikoden staple stores such as Rune-Lens shops, Appraisers, trading posts, and blacksmiths are present – we got rather excited when we spotted the appraisers shop for the first time, but we were quickly disappointed when we found we had nothing to appraise! And the towns vary from small farming hamlets to bustling cobbled streets.
The dungeons are similarly simple and evocative of the golden era of JRPGs – branching paths with simple puzzles, hidden treasure chests, and random encounters (with a reasonable random encounter rate, to boot). One dungeon sees you pushing minecarts around, while another had us memorising short passwords. None of these will be designed to break your brain; they’re fun and breezy.
Days Past
There’s a lot we love about Eiyuden Chronicle: Hundred Heroes so far, but a few things are missing for us. While the combat here is engaging, Suikoden games are known for their snappy menu-based combat, and while Eiyuden Chronicle certainly attempts to follow that tradition, at least in the beta, things are a bit slower than we’d like. Going through six characters’ attack options feels a little sluggish. Auto-battle is at least an option – and it’s highly customisable, meaning you can set character priorities and actions – but going through one round takes a longer than expected.
From what we’ve seen so far, however, this is a legacy Murayama-san, and the team at Rabbit & Bear can be proud of.
This is perhaps most noticeable with bosses, which add gimmicks to vary up the fights a bit more. For the first boss, you need to pay attention to which column the boss is going to attack and hide behind rocks. For an optional boss, you must choose whether to summon a magical hammer from a left or right book to hit the boss as it emerges from the ground. The latter of these gimmicks came entirely down to luck, and there were no indicators as to where the boss would pop up. So while we applaud the variety, it didn’t always work.
There are also a few other elements that, while not commonplace in RPGs back in the ‘90s, certainly feel a bit missed here. As far as we can tell, you can only save your game at save points or in Inns, meaning there’s no saving on the world map. Rune-Lenses can only be equipped in Rune-Lens stores. And you have limited, if shared, inventory space. It’s more generous than it was in the original Suikoden, and we imagine you’ll be able to expand it later on in Hundred Heroes, but we ran out of space once or twice during our seven hours with the game.
Still, those seven hours we spent with Eiyuden Chronicle: Hundred Heroes’ beta only offered us a slice of what the full game has to offer us. We’re promised base building, minigames, and over 100 characters to recruit, ranging from party members to shopkeepers and more. And with the carrot dangling some more serious plot moments from the end of the beta, we’re eager to see what the rest of the game has in store for us — and how it plays on Switch.
From what we’ve seen so far, however, this is a legacy Murayama-san, and the team at Rabbit & Bear can be proud of.
Eiyuden Chronicle: Hundred Heroes launches on the Switch eShop on 23rd April 2024. Will you be recruiting those 100 next month? Let us know in the comments.
Comments 47
I feel bad I never played Suikoden before and I feel bad I will miss on the nostalgia and nods but this game looks great and right up my alley. Might have to right some wrongs from my past now
@Bobb Suikoden is getting a port to Switch
@anoyonmus Wonderful news! Thank you
Fantasy Life i is tops, Unicorn Overlord was second, and Eiyuden Chronicle: Hundred Heroes as my third most anticipated game of 2024. What a year for rpg lovers.
First of all this is possibly my most anticipated game ever. Suiko 1 and 3 are among my favorite videogame experiences, period.
second, I'm asking for some clarity here:
"There are also a few other elements that, while not commonplace in RPGs back in the ‘90s, certainly feel a bit missed here. As far as we can tell, you can only save your game at save points or in Inns, meaning there’s no saving on the world map. Rune-Lenses can only be equipped in Rune-Lens stores. And you have limited, if shared, inventory space."
did you mean certainly commonplace? because these things were not "not commonplace" with JRPGs in the golden age.
And, when you say "missed," is this a language thing? Becuase It seems like you meant present, which to my yank ears sounds like almost the opposite of missed but not quite.
in any case, If this game has these features, good. it's part of the game, part of the genre, and part of the series that I treasure, and I'm glad they knew that well enough to include them 👍👍 so pumped for this!
BTW - @AlanaHagues is clearly the right person to do this preview! Wonderfully written, with familiarity and love for the games that inspired this new series clearly present, as it should be. Really took me back to the good old days of multi page reviews in game mags, aka the golden era HYPE MACHINE! 🥰 It worked I'm hyped af!
I only briefly played the Suikoden games (I-III) but this game sounds like it'll be a nice time even without a connection to that series. Seems to be a great year for JRPGs already between this and Unicorn Overlord.
I can't wait. Suikoden was one of the best RPGs on the PS. Leagues better then FF VII yet due to people's blindness doest get the recognition it deserves.
I had the pleasure of playing and finishing the Suikoden series back in the day and this game has been one I've been eagerly anticipating especially after playing and loving
Yoshitaka Murayama RIP
Never played a Suikoden game, but I HATED Eiyuden Chronicle: Rising, so I'll be waiting either for a steep sale on this, or for a demo that'll potentially change my mind.
Curious to hear how this runs on Switch, considering the developers were fairly transparent about not wanting to attempt the port until Nintendo's next console dropped.
I have been eagerly awaiting this game. Glad Suikoden lives on in another form.
@Tasuki no it was not better then ff7..
@Tasuki @johnedwin
ill second the notion, better than FFVII. think so now, thought so then. 👍
believe me I was hyped for FFVII and not disappointed either.
I like suikoden 1 & 2 on psone back then, I guess I'll get this if the story is good.
One thing I don't like from the suikoden games is it is possible to miss recruit characters and if you don't get all 108 characters, you'll get the "bad" ending, unless you prepared to replay the game all over again.
really my only concern for this is how well it will play on switch other than that im sold on it.
Curious to see how this turns out but definitely waiting for reviews and reception about Switch performance.
"[T]railers, and promotional material have made it clear, finally getting a chance to play this turn-based RPG homage made it abundantly clear:"
I read you loud and clear!
For me Suikoden was a watershed moment in gaming where a really big story could be told well without ignoring gameplay. I actually cared about the characters and was surprised about where the story went. It was like an PG video game version of game of thrones. Final Fantasy stories have always been a bit convoluted for me with very strange reasoning for why characters did things.
Eiyuden Chronicles is the only game I’ve pre ordered on the Switch.
@wiiware
i could never count replay incentive as a "con" with an RPG ✌️ Just my take.
Remember when this was the first Switch 2 game announced? Pepperidge Farm remembers.
A friend leant me his copy of Suikoden for PS1 back in the mid 90s, and thank heavens he did, because to this day I still feel echoes of my enjoyment of that game. I’m ready for the Suikoden 1 & 2 remaster for Switch whenever they manage to release it!
And this spiritual successor sounds better and better! I couldn’t believe when the standard physical edition was included in Playasia’s 3 for $100 sale a few weeks ago. I picked this 100 Heroes game, Game Center DX 1 & 2 Replay, and Radirgy 2. I’m pretty sure it will be the best 100 bucks I’ve ever splurged on games.
It’ll be bittersweet playing, though, knowing that director Murayama-san passed away so young and so soon after pouring his heart into this game. I hope it’s a smash success.
@Magician Same feeling, although I'd add Ys X.
I really hope thus game is good. It's been on my radar for ages! Can't wait for the reviews to see if it's day one.
@johnedwin Yes it was. FFVII story was horrible and the characters had no personalities. It was tbe beginning of the down fall of the Final Fantasy games.
@-wc- I was disappointed by FF 7 especially after playing the masterpiece that is 6.
Suikoden had a better story and each character was unique. I can't wait for the Remaster to come out.
final fantasy 7 is one of the most iconic rpg games suikoden while good does not compare...
Keeping my eye on this one!
@Tasuki Beginning of the downfall of Final Fantasy? Final Fantasy IX and X are masterpieces, certainly not in a period of downfall. I'm not much of a FF VII fan but it definitely was not a low point.
Wondering if I should buy 1000 copies of this game. So glad Suikoden is getting a re-release. Suikoden is one of my top 10 game but can’t justify eBay prices to replay it
@AlanaHagues The turn order aspect sounds a lot like FFX's CTB. Would you say that's accurate? I've always thought that was a cool approach to turns that I wished I saw more of.
@Pho for me, VII was a great thing that got my friends into RPGs. While they played VII, I was playing Tactics. Tactics and IX were revelatory for me. I never liked RPGs as a kid. I was mainly a Genesis guy, though I did have NES and SNES. I just liked action games more, and the Genesis had a better stable of those, for my tastes. SNES was for fighting games. Then I played Tactics, and went back and played a ton of SNES RPGs. Great time to play games.
Oh man. I backed the kickstart. Been painfully waiting for this game. For dumb reasons I didn't get to play Suikoden when it came out. The trailer on the kickstarter was enough to show me I missed out on what could have been a fav from the golden era. Backed it so hard so that wouldn't happen again. I did agonize for a long while if I should get this on Steam or Switch. Feels like it would be right at home on Switch, but there's some edge to it that kept tempting me to go Steam. It's not impossible I end getting it on both eventually. Can't wait!
@LikelySatan I only got into Final Fantasy myself with FF X HD on Switch, and have since played VII-X and XII. Also have 1-6 collection. I started with RPGs on the N64 with Paper Mario, then Dragon Quest VIII on the PS2. My favorite two games, in that order, and they've shaped my tastes in games and RPGs ever since.
@Tasuki
i was blown away by 7's presentation, and suitably HYYYPED by the press at the time. legitimately, id never seen anything like it, and to this day, nothing is quite like it.
otoh suikoden had the story, characters and gameplay (and recruiting!) that kept me coming back years after, while FFVII just kind of... ages.
I tend to agree that 6 is better, and the pinnacle of the series. 👍
@johnedwin
"iconic."
you seem to be suggesting that it's a popularity contest, that I've been outvoted by the zeitgeist and FFVII wins on sales and notoriety alone.
well, that's not how it works, friend 😊 FFVII mightve had the budget and tech, but suikoden had the heart and soul, gameplay and... storyline coherency lol. I was 12 or 13 at the time and I definitely saw through the hype and superficial qualities while playing both at the same time.
FFVII was incredible to behold in its day, but there were better RPGS from a gameplay and story/character perspective if you knew where to look, and some of us knew it at the time. That's part of the zeitgeist, too, and I'm glad I was part of it. ✌️
@LikelySatan
Earthbound, Suikoden, Wild Arms, FFIII, FFVII, Tactics, Xenogears, and Chrono Trigger/Cross were my personal big ones at the time. I treasure those memories!
I just bought IX, cant wait to fill in that big blank finally!
@Pho Oh there's the one guy who was introduced to RPGs by the 64! Lol. That's awesome. We are positively spoiled with them nowadays. It's great.
Thanks for the Hands On, I really need to play both Suikoden (good thing there's the upcoming remaster of I and II) and this at some point!
@Melee_Ace Yeah for sure - I love that part of X’s battle system. Octopath and Grandia also let you see the turn order (and a bunch of other RPGs I’m forgetting). The only difference with Eiyuden is that you input all of your actions for all characters before everyone attacks.
@-wc- i played both and final fantasy was the better game not only epic in scale but in terms of pulling on your emotions..
@-wc- I prefer continuing the story to get another endings like nier automata and chrono trigger, but starting from the beginning in rpg isn’t my idea of good times, I don’t want to replay the game all over again 😅
@johnedwin
looks like we are looking for different things from our videogames! 👍 and that's okay. more than okay, its a good thing.
but FWIW - I'd argue that the characters are far more engrossing with their interlocking and developing relationships and the storyline while more conventional is alot more "epic" in terms of scale (you are commanding an army against an evil empire and what not) and "emotional" in terms of political intrigue, betrayal, generational upheaval, and death - including the first instance of non-storyline/arbitrary permadeath I ever came across (RIP Luc! 😢)
If FFVII looked like Suikoden and had a similar amount of hype I don't think there would be any question which is the more mature, well written, and intricately designed game. just my 2 cents ✌️
@wiiware
I feel you in this with almost any JRPG besides suikoden! obv this is a game close to my heart but I believe it has the best replay value of any JRPG ive ever played, for the very reason youve stated ✌️
@johnedwin It's only iconic because of the push it got and because of blind fans. If Suikoden was pushed the way FF 7 was then people would be singing a different tune.
Even by playing the games one can tell Suikoden is the far better game.
Too bad the game is delayed on Switch, but I'm still getting the physical edition when it does finally come out.
I guess I missed the boat on securing myself a copy of Unicorn Overlord, since it's sold out everywhere. I am not too fussed about that one though... It looks amazing but at the same time not entirely my cup of tea.
I am not going to let that happen for this one though. While my guess is that it won't get sold out as quickly as Unicorn Overlord did, I am getting myself a copy day 1, even if it's only because I am such a huge fan of the Suikoden series.
already off 23rd 24th bring it!
@Ralizah There is a 80 mins gameplay on youtube and some gameplay on steam. I think you can decide base on them.
https://m.youtube.com/watch?v=uZa14s9k6Zs
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