First revealed in March last year, at the time we hoped that the nebulous phrase "PC and consoles" included our favourite Nintendo system, and today we can exclusively confirm that, yes, musical adventure Snufkin: Melody of Moominvalley is coming to Switch in Q1 2024 (alongside all those other consoles).
Developed by Hyper Games and based on Finnish author Tove Jansson's beloved Moomin series — which debuted a whopping 78 years ago — the brand-new 'Friends in the Valley' trailer below gives an idea of the gameplay and "over 50" characters you'll encounter on a musical quest that, as we've learned from Hyper Games' co-founder and CEO Are Sundnes, is inspired by the original Zelda games.
Check out the video and read on to find out more about Melody of Moominvalley's genesis, its art style, and how experimental rockers Sigur Rós got involved with the soundtrack...
How long have you been working on the game and what was the genesis of the project?
The project started at the beginning of 2020. The team was working hard on finishing our current project at the time, Mørkredd, which is a really dark and moody game. I guess we were primed for something colourful and cosy after spending years in that dark world! I was reading the book “Who Will Comfort Toffle”, one of Tove Jansson's beautiful picture books, and started thinking about ways that lovely melancholic story could be adapted to a game format. It took just a few weeks from that first idea until we had a basic concept of the Snufkin game drafted, and then we went over to Finland to pitch it to the owners of the IP.
It’s described as ‘a musical adventure game’, and Moomins have a rich musical history. Can you tell us a little about how the ‘melody’ of the title is woven into the gameplay?
Absolutely! The game is a story-rich musical adventure. As the main character, Snufkin, approaches Moominvalley after his usual winter wandering, he notices that something has changed - the normal harmony made up of the soundscape of wildlife, flowing streams and happy creatures is gone – it is as if the melody of Moominvalley is missing. Music is a very important part of Snufkin’s personality, and he finds inspiration for his tunes from nature and from his travels.
For this game, our vision was to create something inspired by some of the older action-adventure games - like the original Zelda games. But most of these games use swords and fighting as the main “action”. This wouldn’t make sense within the Moomin stories, and so we set out to replace all the weapons with musical instruments. As you progress the game you level up your inspiration and get access to new instruments that affect creatures and the environment in different ways.
From what we’ve seen so far, it’s a lovely-looking game. Moomins have been depicted with different art styles across different media since the 1940s. What made you go for this particular aesthetic over, say, the 3D models of the Moominvalley series or another visual style?
For this game, our vision was to create something inspired by some of the older action-adventure games - like the original Zelda games.
Yes, Moomin has had so many different styles throughout its history. Even the creator of Moomin, Tove Jansson, had a wide range of artistic expressions - everything from pencil drawings, to painting and even sculptures and model-making. For this game, we set out to make something that feels like her own watercolour paintings, the ones you’d find as sleeves on the original Moomin novels, or in her painted picture books. We feel that these paintings really capture the characters and mood in the best way, and wanted the game to feel like something that Tove could have painted herself in her atelier - rather than the very digital format of typical video games.
You’ve collaborated with Sigur Rós for the soundtrack. How did that come around and how has their music incorporated?
That started on the flight back from our first meeting with Moomin in Finland. I was very happy and pleased with the meeting and put on an album of one of my favourite bands, Sigur Rós, to relax on the flight back to Oslo. I’ve listened to their music a million times, but on this flight, it struck me how wonderfully their mood and sound fit with the dark and melancholic beauty of Tove Jansson’s stories.
I reached out to them soon after, and it turned out that some of the band members were also Moomin fans and liked the idea of collaborating on this game. The game features original works by our composer, Oda Tilset, unaltered tracks from Sigur Rós’ Untitled album, "()", and lastly, we have music that’s a hybrid of the two - sort of like Sigur Rós tracks reimagined by our composer in collaboration with the band.
Will the Switch version use the touchscreen?
You can optionally use the touchscreen to play, though we think the game is best suited to using the controllers.
Finally, is there any personal favourite book or past adaptation that has inspired your approach with the game?
My most nostalgic relationship with Moomins is from the '90s anime show that I really loved as a child. But after discovering the original Moomin novels as an adult those are closest to my heart now. I think my favourite is the book “Tales of Moominvalley”, which is a collection of short stories. It has the story “The Spring Tune”, that tells the story about Snufkin meeting a small nameless creature and helping them find a name. This story has been a big influence on our design, and an adaption of this story is found at the very beginning of the game.
Many thanks to Are for answering our questions. Snufkin: Melody of Moominvalley is lined up for launch in Q1 2024. Let us know below if this one is going on your Switchlist.
Comments 19
Tove Jansson was such a national treasure. I hope it has a Swedish language option.
I've never really did give myself enough to get into the Moomins when I first saw the 90's anime. Or the books.
But this title keeps true to the style of the books. So I do wanna check this out. Definitely captures the charm of the books.
@Vil Agreed - but it has to be a Swedish language option with Finnish accents! That’s how they always sound in my head. And they’ll have to use the original names then too - eg Snusmumrik rather than Snufkin.
This looks great - literally, as in I love the art style. Will be intrigued to see how it plays.
@Vil The steam page confirms all Scandinavian languages. Perhaps expected when the game is developed in Norway and based on a Finnish property but you never know.
Like Are, I fell in love with the anime (before we even knew it was Japanese lol), which used to be on in the morning before we went to school. Later I read the books and they were a lot like the Winnie the Pooh books which I had already been an enormous fan of for years. The art style for this game looks like a terrific choice. A painterly style by itself can still look overly clean and digital (maybe because we're so used to indie games with this style now), but they've somehow made it look like it's been lifted straight off those musty old pages of the books, which carries the nostalgia of physically holding this world in your hands.
Thanks for the interview, even though I've barely even just seen Tove Jansson's original works this sounds like a pretty interesting game - instruments instead of swords etc. to interact with the creatures and the environment being the highlight for me (which funnily enough is still related to Zelda in a way) - so I'm glad it's coming to Switch as I'd be interested in eventually getting it myself!
@Krull Of course! Can't hear anything different when I see these characters.
I know nothing of this but it looks amazing!
Moomins is one of the earliest cartoons I remember watching. Might be my first anime even. Great show.
Grest news! Ive been a fan of Moomins ever since I saw them on the evening cartoon block. It was so soothing and cozy. The visuals were astounding. It was much later that I heard the term "healing anime" and realized that Moomins was the first anime I watched.
Naturally, a day 1 purchase for me
I would’ve loved to hear Sigur Rós compose the entire soundtrack. It’ll be interesting to how ( ) sounds in the game, and I’ll look for to the reworks. I have known of the Moomin series but have never actually read a book or watched an adaptation.
Thanks for the interview. As a Finn, this has been on my radar ever since they first announced it. I plan to buy it for myself but also for my niece. I'd imagine it will be a fun way for her to practice reading. It's not too often that games have Finnish language option.
I love Moomin, but I especially love Snuffkin! On to the Wishlist it goes!
Snufkin is my favourite character! I'm really excited for this game it looks beautiful!
I hope the game turns out better than the old PC games, I like the Moomin books.
I've read all the books several times as a kid, even though the iron curtain-era Polish copies I had had missing pages (as in blank pages that they failed to print on), gonna pick this up for sure.
Music will
Be lovely too
Look like a Wytchwood remake..... That I need to get back to and finishing up.
The world of Tove Jansson's Moomin books remains among the most captivating and poetic fictionverses to this day. My own current go-to online nickname references it (only to get birdflipped on many a login creation attempt because someone has already picked up the apparently homonymous term from STALKER game😅) and Final Fantasy IX landed among my top faves in the franchise partly due to its world giving me select "Moominverse" vibes. So a game actually based on the franchise is always a headturner - but a Snufkin-starring actventure sounding not dissimilar to the gameplay recipes of Songbird Symphony or Wandersong? On Switch, no less? Count me the heck in.
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