Let us set the scene: The year is 1992. You are sitting in your living room, wearing something with massive shoulder pads, probably. Guns N' Roses is playing on the radio. Social media does not yet exist.
It is into this peaceful scene that we can add a sprinkling of video game magazines, splashed with an egregious number of large, loud fonts, the interior full of game hint helplines and weirdly aggressive adverts. And, on the cover of one of the 1992 issues, a new game: The Legend of Zelda: A Link To The Past, the third in a series that has previously only been on the Nintendo Entertainment System.
This new game, though, promises more colours, more story, and unbeknownst to you, an entirely new world separate from the Hyrule you know and love. It's the first time that a Zelda game would introduce the concept of a geographical and/or temporal dichotomy, but let's be honest — it's 1992, and you don't know what any of those words mean. You're just excited to get a new Zelda SNES game for your birthday, and we don't blame you. Plus, the magazines say it's really good.
And now, 30 years later (to the day!) we've combed through magazine archives to find a handful of those magazines, to examine what the gaming world was like back then — and how people really felt about A Link to the Past. It was only the third Zelda game, and although Zelda was obviously very popular, it wasn't anything near to the cultural saturation of today, where a Zelda game can sell millions in its first week of release, and reduce grown men to fits of rage if it's not quite what they want.
It's fascinating not only to look back at the general perception of a game that would eventually make its way onto "greatest of all time" lists, but to see exactly what game critics felt was useful to their readers in 1992.
Nintendo Magazine System
Nintendo Magazine System, the British mag that would eventually become Official Nintendo Magazine (RIP), has a lot to say about the game in their walkthrough/hint guide/review:
"Zelda is excellent.... Buy it and you won't regret it. What you will have is a game of enormous depth, excitement, even humour, but most of all quality. It's the quality of design and implementation that is most striking about Zelda. The graphics are stunningly designed to appear 3-dimensional with brilliant colouring and the animation is wonderfully details: just witness lever-pulling or combat.
"Putting all the technical wizardry aside, Zelda most impresses me as a brilliantly thought out adventure. The puzzles are ingenious and challenging but never too obscure, and the feeling is that progress is always possible.
"This is one of the few games that rewards exploration, and there's loads below the exterior still waiting to be discovered (by me!)."
- Gus
"It's always difficult thinking of things to say about games which are virtually perfect... What impressed me most though was the tremendous degree of thought which has gone into the controls. There's an absolute stack of objects to manipulate, people to talk to and actions to perform, and every last one is logically and friendlily managed.
"Anyone with the slightest inclination to investigate the role playing adventure genre should grab this one with both hands, and anyone who lacks that inclination needs their brains testing."
-Jaz
Summary:
- Zelda: "A spunky little lass" who has "the annoying habit of being captured on a regular basis"
- Hyrule: "A square-shaped sort of country bounded by rocks"
- Graphics: "Scrumptious" with "excellent animation" but "perhaps...a bit too colourful at times"
- Responsiveness: "Excellent"
- Playability: "Gripping from the word go" but "wandering monsters are sometimes an annoying distraction"
- Lastability: "This game is absolutely massive...will takes weeks or months to complete"
- Difficulty: Medium/Hard
Nintendo Power
Nintendo Power's coverage seemed to be mainly focused on how to play Link to the Past, and also spoiling all the cool secrets. But that's just the thing — back then, talking about the cool powers you'd eventually get, like the ability to swim or cross over into the Dark World, were just tantalising reasons to buy and play the game. That wouldn't fly today!
Nintendo Power also ran a LTTP comic for 12 issues alongside the release of the game, from January 1992 to December 1992. The series was illustrated by Shotaro Ishinomori — an influential manga artist who created many tokusatsu series, like the precursor to Power Rangers, Super Sentai, and the massively popular Kamen Rider. It's a really cool video game relic, especially for someone who writes about Zelda as much as we do — there are tons of Link drawings in there that we've never seen before!
Although Nintendo Power's coverage is a bit more "here's a bombable wall" than "here's what we think of this game", there's still some excellent prose to be found:
"A Link to the Past might be called the ultimate adventure. There is action for those players who love adventure, mysteries for those who love secrets, two worlds to explore and a story that ties it all together. The quest has just begun, although already it seems like it has been a long road.
Link's path will pass through the seven levels of the Dark World and the Golden Pyramid. He will meet unlikely friends and face dangers in both the Light and Dark Worlds before hearing whispers of the dreaded name of Ganon."
Holy Triforce, what an incredible way to describe the game! This makes us want to dig up our own copies and start the game all over again.
Computer and Video Games
"I didn't half like the first two Zelda games," says writer Frank O'Connor in a very British way of saying he did, in fact, very much like the first two Zelda games. "This one is a real sight for sore eyes." He goes on to say that "Zelda III", as they were calling it, retains the "immediately accessible arcade style of play" while introducing "elements of strategy and adventure". It's worth noting that CVG played the game on the Super Famicom in Japanese, which they say is "daunting" at first, but "all you have to know is the difference between yes and no."
- Link: "A small elf" and a "strong lad" who is "dead brave"
- Zelda: "A smart and sexy little princess" (ew)
- Graphics: 85/100 — "very simple"
- Sounds: 87/100 — "spot-on", whatever that means
- Playability: 90/100
- Lastability: 90/100
- Total score: 89/100
CVG's review is a little muted, especially with the modern knowledge that "Zelda III" is considered a masterpiece, but we admire their work in getting the Japanese import to play early. The other thing about this review is that it's almost comedically British '90s stuff. Look:
"Zelda! To some people, this is the definitive RPG and now it appears in its third incarnation on the Super Famicom. The game features the exploits of a small elf named Link. Zelda is a smart and sexy little princess who spends most of her time getting kidnapped by evil magicians. This causes no end of problems for the hapless Link, as he's the one who always has to bail her out.
Link is a strong lad and dead brave too. He must be strong though, because he can carry a quite unfeasibly large amount of stuff in his magic pockets..."
The review is a single page long, and they spend a good amount of time talking about Link's inventory. We guess they couldn't really talk about the story, though, since it was entirely in Japanese...
The Legend of Zelda: A Link to the Past - Nintendo Player's Guide
It's the early '90s, and you can't play a video game without a game guide. Whether you've spent hundreds of pounds/dollars/local currency on printer ink and dial-up internet costs to print off your own, or you've managed to convince your parents to spend their hard-earned cash on one of the bulky guides at the newsagents, it's all the same — but this glossy, illustrated guide that's official Nintendo (it even has the seal of quality!) is rather nice.
Plus, just like Nintendo Power, there are even more Zelda images that we've never seen before!
Super NES Buyers Guide
If you own a Super NES (or a SNES), you might want to know what's worth buying. Trick question! The first thing you need to buy is a guide to buying, stupid!
A lot like Nintendo Power, the Super NES Buyers Guide is more of a "how to play" than an actual review, but it seems to give potential players the information they need (difficulty level, format, genre, etc.) and lets them decide for themselves. Not much of a buyers guide, though, is it? It's basically just a back-of-the-box blurb, and we could have just, you know, looked at the back of the box. Ah well!
What a lovely trip down memory lane. Nothing shocking, of course — we were kind of hoping for some surprisingly negative review that we could laugh at with the benefit of hindsight, but of course everyone loved A Link to the Past. It's not only a great game, but it was the blueprint for Zelda games from then on. We wouldn't have Ocarina of Time or Breath of the Wild without ALTTP, let alone all the other brilliant, non-Zelda games that have been inspired by Link's Dark World adventures since.
Happy 30th birthday, The Legend of Zelda: A Link To The Past. You changed the landscape of gaming forever, and we love you for it. And thanks for giving us a reason to read old games mags, too.
Give us your Link to the Past and games magazine memories in the comments below!
Comments 61
That Link to the Past comic serialized in Nintendo Power was one of the coolest memories of my childhood.
It really is hard to encapsulate how much Link to the Past stood out at the time (early in the Super Nintendo's lifespan), and how much the hype around it got imaginations running wild.
And to top it off, the game is still engaging to play today and hardly shows its age at all. What a wonderful game.
My grandmother's first SNES Game was the Legend of Zelda: A Link to the Past. She had the Player's Guide. And when she was giving her games to us and my uncle's family, I chose Wario's Woods and A Link to the Past. Of course, we don't speak about her, these days. And I have the Nintendo Power Comics of both Super Mario Adventures AND A Link to the Past, thanks to Viz.
Yeah, I have some hot takes about ALTTP. I realize how much it impacted the series as a whole, but I think it has been outdone by nearly every game since in the series that I have played. Probably around 12th out of 14 on my list. Ahead of the first 2 games.
"Lastability: "This game is absolutely massive...will takes weeks or months to complete""
Must of been a different game I played. =P
@MS7000 You beat me to it. I saw that and thought, “hold my beer.” Lol!
A great read, loved the mags of yesteryear, they always said for a good game that it will last you weeks if not months! Xxx my opinion is that this game is pretty flawless really. For me maybe those last two dungeons were a bit hard, and to me it didn’t seem obvious to go back to bomb shop at the end. And also would have loved an easy option where u take half damage! But what a game xxx
A fantastic game for its time, but one I was never able to finish. The overworld is great, but the dungeons are just really boring to me- you can tell it was their first attempt.
Loved A Link Between Worlds though.
They are a bit too vocal in their opinions, but then again, it really is a great game, and compared to what was available at the time it would blow minds away
Unpopular opinion but I think Link to the Past is the most overrated Zelda game (most SNES games I feel are pretty overrated). I beat it but it just never clicked with me. The story/plot is so minimal and the sense of adventure and being lost on a grand quest doesn't hit as hard as other games in the series. It's pretty much the most "by the books" Zelda game (but to be fair it was the third entry in the series and set the groundwork for most games to come going forward).
@CharlieGirl I also loved that comic and I don't know if you have seen but someone compiled all those comics in to one graphic novel. A buddy of mine shipped to me and it is honestly one of my favorite pieces of Zelda memorabilia.
Also fun that this article got posted as I am in the middle of my umpteenth playthrough of the game. And despite playing it however many times I only just this past week realized that the "jump" mechanic is very similar from this zelda to later ones before BoTW.
When A Link to the Past first released, it was about as close to being a perfect video game as you could get at that time.
@Zeropulse Yes! It was collected and re-printed by Viz Media. I have a copy in paperback. Just like the game its based on, it has barely aged a single day.
Okay, I kind of want to go back to those times when magazines were all we had. Oh, the simplicity.
I was a regular buyer of Nintendo Magazine System back in the day but somehow their review past me by completely. It was only several issues later when they ran an article on the best SNES games and ALttP beat out Mario World to #1 that I took notice of the game. I ended up buying a second-hand copy from some guy via auto-trader and ended up loving the game more than words can say.
I've never been able to forgive Dad for throwing out my old Nintendo Power issues. I had the first several years in mint condition
The graphic design on some of these magazines is priceless. So cluttered, so glorious.
Ah heady days indeed!
I remember sending my mum to work with my copy of this magazine to photocopy the map for my mates!
@Gitface very true mate, still to this day it remains my favourite game of all time! Obviously BoW is much bigger and better but the impact this had on me was life changing in a gaming sense!
@MS7000 to be fair to them (and many mags had similar takes on it being a game to last you months) alttp all but invented a lot of the "video game language" that we take for granted today. Some of the puzzles that seem very easy to us today are so because alttp made them tropes. I remember being amazed when I realised that I could cut the curtains down and that there might be a passage hidden behind them - that simply wasn't a part of my NES-raised vocabulary.
It is also a big game by the standards of the time with a lot of levels and a handful of bosses that are not trivial.
That said maybe reviewers of the time were simply over-estimating how long games like alttp would take to complete just because alttp was one of the earliest with a lot of mod cons like a fast warp system and auto-energy recovery on death.
When Video game magazines were exciting, full of passion. The days when you couldn't wait for the next months issue. Unfortunately most magazines are soulless over priced rubbish now. Also with the Internet, gaming news is at your fingertips. Still can't beat a good mag though.
I've been watching that McElboy play through LttP with the Guy Fieri mod, randomized treasures, and one hit kills. I've never done a randomized run, and it looks like it's own special kind of hell, but I kinda want to dip my toes into that pond and give it a try.
I would love to see a Super Metroid edition of this!
I have the Player's Guide for LTTP, it's awesome. Written in an in-universe style, almost reads like a story. If more modern guides were written like that, I don't think they'd have died off as quickly.
I remember getting these issues with the Zelda comic at the time, and skipping them completely. I didn't give them the time of day, and I odd thing is, I collect comic books! haha.
But as an adult, I've gone back and I really appreciate these fine pieces of art. 17 year old me didn't know a good thing when he saw it. lol
@Nontendo_4DS Transatlantic dialect differences. Old British game mags used a lot of weird old Brit talk that doesn't cross the pond well.
Rollocking game! Get out there and make yer mum proud Link! You're the geezer! Top bloke. Give that pillock Ganondorf six of the best.
A Link to the Past is better than any of the 3D Zelda games, even BotW. Most 3D Zelda games have stiff controls, a lot of waiting around during combat, unnecessarily fluffy stories, and can be way too long. Link to the Past is perfect.
@Rosalinho British game mag dialect is its own weird thing, too. Calling Nintendo "Ninty" and Shigeru Miyamoto "Shigsy" like he's a footballer are still ingrained in my memory, plus random magazines words like "brill" - and I was only in British game mag writing in like, 2015. I did not talk like that in real life!
@Flint nah, people were wearing shoulder pads in the 90s (I was there). We don't just automatically change fashions because it's a new decade!
I remember finding a reprint of the comic series a few years ago at my local Comic Shop. It was all the parts in one book. I snagged a copy and was 12 all over again while reading it.
@kerplunk I was thinking the same thing and couldn't agree more with you. Also, no social media? Oh, how I miss you yesteryear.
I'll admit I actually got a bit of a kick out of the kinda cringe "boy's club" vibe given off by the Computer & Video Games article. Sure, it's out of date by today's standards, but kinda endearing in a way.
Never read it back that far, but I did have a Nintendo Power subscription during it's last few years & I miss it dearly.
I do miss the days when games journalists wrote how they spoke. British games journalists are nowadays usually writing for an international audience and would tend to avoid turns of phrase that wouldn't be understood outside the UK.
This article has a shocking lack of Super Play. Super Play was before my time really, but I was an avid reader of its later incarnations N64 Magazine and NGC.
Calling Zelda 'sexy' is so weird, I would consider Samus sexy, a tall, badass no nonsense gal.
A Link Between Worlds blows ALttP out of the water. The modern updates make it a true cut-above the rest!
I only buy games recommended as ‘the cat’s whiskers’
It's always interesting to look back like this, but there is aspects of it that is just lost if you didn't live during that time. By today's standards the story was minimal (if at all), but we came from the two games before where the story was in the manual and a short intro text. Even the RPGs on consoles at that time were simplistic with text and even some of the ones on PC included a manual where you were told to go look up entry ## to read the information you were just told.
To quote someone from Reddit, try to explain this is somewhat akin to you today trying to explain to someone from the 1920's that you have all the information of the world in your pocket on your mobile phone and you use it to watch cat videos and argue with strangers over trivial matters.
Wow... Nintendo Player's Guide. Before I went on to Game Informer. Memories...
I didn’t know Frank O’Connor was a staff writer on CVG but I wasn’t reading CVG back then. I only know him from when he became editor at Total!
To a five year old at the time, this solidified a great deal of my love for this little company.
I can’t decide whether this or OoT are my favourite Zelda games, but it doesn’t matter, I love this game and always will. I much prefer a smaller, denser world filled with puzzles and dungeons and things to do, rather than a vast empty world where you just run for long distances as the billions of weapons you are somehow carrying crumble and rust the moment you pull them out.
@KateGray Totally. Football talk seemed to influence it for some reason. Mags calling Mario "Mazza" by analogy with Paul Gascoigne always being called Gazza in the 90s is something that will never be dislodged from my head.
Nintendo Power and some other magazines had some really amazing art & unique content in those days. The comic strips were also a great. Miss those days sometimes. Hope Nintendo and/or others have kept everything preserved for centralized archiving for public consumption someday. Preservation, history and ease of access are important.
… Wun can only hope.
@RR529 I used to have to trawl through old Xbox mags from the 2000s as part of my job, so believe me when I say that calling a pixellated Zelda "sexy" is extreeeemely tame compared to the stuff they got away with later on. I mean, the back few pages of OXM used to be adverts for phone sex lines 😬
Ever get the feeling the authors at this British site sometimes tire of the English speaking internet being overrun by Americans? They seem to call attention to anything British a lot, including their own Britishness… not really a criticism… just an observation. Understandable. (I can sort of put myself in their shoes.)
Edit:
It’s possible I misread their intentions. Maybe they feel many people are not familiar with their regional quirks and differences and are merely trying not to lose the readers from other places by sort of winking at anything that stands out as maybe a bit unique or obscure.
Edit 2:
Post Script:
If that came off a lil poopy… (ha), sorry ‘bout that. I do love my British pals here on NL and also generally. They make good friends, or so I imagine.
@Rosalinho Shigsy
Gus! Whatever became of Gus.
@Flint still a thing in 92.... watch old TNG episodes they still cropped up in 92. so glad they are gone. So horrible.
Imagine if howlongtobeat.com had been named lastability.com.
Also, one of the many reasons I hate moving is I inevitably lose the NP player's guide to one of my favorite SNES games somehow each time. LttP, Chrono Trigger, SMW, and Super Metroid all escaped my captivity.
Love it. First 2 things jumped out at me straight away on that first image - vital stat that the cart is 8 whole Meg! And I think they were described in megabits as well for some reason so it’s more like 1 megabyte ( I could be wrong).
And second, the rrp for this flagship game 30 years ago is not much different to today. It’s like video games have somehow avoided inflation.
God magazines looked so good. I know why they did too. They used new publication technology that let them build pages as we build PDF files these days.
I miss those days. I still keep my collection of all my mags in sealed boxes in… embarrassing I don’t know which storage room they’re in! My house is pretty giant and I have many spare rooms at this point. The kids each have a few rooms to make as they please. I even allocated money to them for me to hire work people to do the rooms up as they wanted. My youngest wanted a picnic room: artificial indoor grass “carpet”. Nature mural. It’s so cosy in there with the radiator or underfloor heating on in winter months.
But at least they are safe and airtight.
Everyone else must still have theirs in pro grade sealed storage boxes - loads of them holding various SNES, Gameboy, mega drive, microcomputers mags. The whole series in most cases plus extra catalogues that includes all games released for a system in review format.
I miss print magazines. I feel like the quality of reporting and information in the digital age is worse. But genie is out of the bottle.
Was that the actual SNES Buyer's Guide that EGM printed yearly?
Or the bimonthly SNES-focused secondary magazine? (I remember they made a similar publication focused on Sega consoles called Mega Play, and a very-short lived one on TurboGrafx.)
@Axelay71 I guess that is why I still subscribe to retro gamer, to try to find that feeling again... (Amiga Power for the win, obv.)
Better watch out. This seems like something Nintendo's anal legal team would shut down. You shared a couple images from a really old magazine of their IP.
Ah the memories…had a paper round at the time this came out. Must have read the NMS review about 1,000 times until I got the game a few weeks later. What a game!
Needs more Super Play. The mag that was to the SNES what ZZAP’ was to the C64.
Timely! I literally started playing LINK TO THE PAST yesterday for the first time properly on NSO. I did have it when I was 8, but sold it very quickly as did not understand it I guess.
What a game. LOVE it so far. So, maybe one of the best ways to get into the series? The core basic blueprint of what was to come are pretty much here I feel.
Also, video game magazines. They are art form nobody under a certain age will get. Yes, it is more practical to have it as websites now...but the magic of waiting a month and reading cover to cover to get your news....that will never not be a special time for so many of us.
@Noodles23 Right? They couldn't stand to leave white spaces if it could be helped it seems. All the more glorious for it.
You guys have never heard the phase "spot-on" ?
"Zelda is a smart and sexy little princess who spends most of her time getting kidnapped by evil magicians."
LOL
She ends up imperiled in the majority of the games, but I've always appreciated the entries that gave her more of an active role in the story. OoT, TWW, and even BotW (arguably she's the one holding Ganon captive) immediately come to mind. I'm guessing Spirit Tracks as well, although I never played that game.
I've played the first two Zelda games, but I've never enjoyed them. I don't think the NES technology was enough to do justice to series like Metroid and Zelda, making their SNES outings feel like the first ones that really count for me.
Having finally played the first two games this past year, I can’t imagine experiencing this game first hand at that time. It’s such a leap from the other two. I remember playing it as a kid but I didn’t play the NES games.
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