Stealth Inc: A Clone in the Dark was — after a name change from its risqué PC début — a well-received puzzle platformer on various platforms. Its simple but cute aesthetic was matched by some lovely level design, making it a surprise when Stealth Inc 2: A Game of Clones was announced as a Wii U exclusive by Curve Studios, ditching its multi-platform roots. This is a developer that isn't afraid to go with its gut, and what we have on Nintendo's system is a greatly expanded experience, along with GamePad usage that — to a degree — shames the efforts of the biggest studios and even Nintendo itself.
While the original was a set of challenge rooms that were simply selected from a menu, the approach of this sequel is rather the opposite, making knowledge of the last game entirely unnecessary. This time around you play as a specific clone that, right at the start, escapes from a shutdown procedure when it really shouldn't. These clones exist solely to test devious traps and gadgets, it seems, but this little chap's survival becomes a thorn in a weary employee's side. Your foe is a cynical man with a spirit seemingly crushed by working life, obsessing over being the top employee and becoming exasperated by failed efforts to destroy this runaway clone.
While the cut-scenes telling the tale are a bit of a let-down — comprising of slightly dull illustrations and basic animations — the storytelling throughout actual play is terrific. Your foe prods and guides you through the large overworld towards test chambers, manipulating the environment and leaving messages on the walls. There's some deliciously dark humour here, and the sense of being a rat in a maze — but defying your master and actually escaping — is even more satisfying as a result of the setting and overall tone.
Your clone, being short and tubby with colour-coded goggles, has a basic move-set for getting around — you run, jump and hang on ledges, while terminals and switches can be activated and hacked. Early on you're give a gradual introduction to the wider facility and embark on an initial set of relatively gentle Test Chambers, with the designers doing an excellent job of teaching you how to play through simply playing. Only basic controls are provided, but you learn through logic and from making mistakes; a death means an immediate respawn at a recent checkpoint, allowing you to jump right back in. Curve deserves huge credit for pulling off organic learning in Stealth Inc 2, as it feels rewarding and challenging at once; a rare combination, in the current market.
Once early challenges are cleared it doesn't take long for the level of challenge to ramp up. Gadgets become the focal point of each set of Test Chambers — which are in different areas of the overall map — as you work through a number of rooms that use each item in a variety of clever ways. There's an inflatable platform that can also be used to block beams or propel you into higher jumps, while the second gadget is a gizmo to hack enemy robots and units, which are then controlled with the right stick on the GamePad. There are more besides that we don't want to spoil, but we will say that they're used brilliantly in each respective area's puzzles. On many occasions we scratched out head for a good while before being delighted by the eventual outcome, while the later gadgets are a lot of fun to use but deliver fiendish challenges. It's never unfair, but this game is definitely tough.
Level design in the Test Chambers is some of the best puzzle platforming we've seen, with some exemplary moments that show off cheeky humour and sharp instincts from the development team. If they're the highlight, the only downside is the wider overworld; while the Metroidvania concept of exploration and retreading ground with new gadgets is appealing, there are moments of occasional frustration when a wrong turn is taken and fiddly obstacles are tackled again unnecessarily. That quibble aside, the clone facility's various areas are surprisingly diverse in their feel, while the various robotic enemies and drones are nicely designed. There's a large world and a good number of Test Chambers, and as the challenge increases and the gadgets get more innovative it becomes an even more compulsive experience.
In single player this is deliciously balanced, yet Curve has done a truly admirable job with its co-op play, which also makes unique use of the GamePad. Unlocked after the initial set of stages, you can play any unlocked level — or even the main campaign — with another player. While on your own you're forced to use the GamePad, which seems like overkill considering the second screen provides off-TV play or immediately accessible menus or the map. Once you fire up co-op it all makes sense, and this immediately becomes a game to bring together seasoned and less skilled gamers.
The weaker player should probably use the GamePad, and they primarily use the stylus and touch screen and — occasionally — an analogue stick to move specific gadgets. Whereas in single player you place and throw gadgets, sometimes with tricky timing activating their functions, the GamePad player controls items while the other gamer — using a Pro Controller, Classic Controller / Pro or Remote & Nunchuk — moves the clone. It suddenly becomes a game of constant communication as gadgets are used differently, and even hacking terminals requires the TV player to read out numbers for the Pad player to input. Enemies often become 'hidden' and only visible on the GamePad, and pressing and holding with the stylus can reveal these foes or simply highlight an area of interest. The GamePad becomes a box of tricks, with various assist tools also included such as hiding the clone from cameras, making co-ordination and teamwork essential.
This use of the second screen and GamePad is a mix of the Murfy stages in Rayman Legends and some Nintendo concepts in the likes of Nintendo Land and Game & Wario, yet feels like the most cohesive example of the system's capabilities yet. It's the blend of clever stage design and puzzling that finds the magic formula, and is perhaps the best showcase of asynchronous co-op we've seen; we heartily recommend tackling the main campaign in single player, but the option to replay all unlocked Test Chambers with ease makes additional local co-op runs an absolute necessity.
Curve Studios has done excellent work with online integration, too, with automatic online leaderboards after cleared Test Chambers and full-on Miiverse functionality. The star turn is the Level Editor, however — for starters, the Community Levels area allows you to easily search, view, shortlist, play and rate levels designed by other players around the world; the potential for almost endless content is obvious.
Most importantly, the Level Editor tool is fully detailed, and we believe the developer when it says that any Test Chamber from the game can be fully recreated with this tool. You can choose level size and then navigate through 11 categories of environmental structures, enemies, lights, switches and much more that you then position on your blank canvas. Setting and adjusting features can be done fully with physical inputs, with a limited range of optional touch controls; instructions are rather hands-off and there's no tutorial for this tool, but with patience, time and creativity all should be able to create intriguing, memorable Test Chambers for others to take on. Uploading them is also an easy process, making this an outstanding feature.
To finish with presentation, there's a fairly simplistic visual style here that is charming and gets the job done, though isn't necessarily overly attractive. It certainly works, though, and a presentation area that is above average is the soundtrack, which shifts through various styles depending on levels and world areas, but is always a delight.
Conclusion
Stealth Inc 2: A Game of Clones is a gem from Curve Studios, and one of the very best download games on the Wii U. The overworld Metroidvania aspect isn't always on the money, but puzzle Test Chamber design and overall gameplay are of the highest class. On top of that there's a terrific Level Editor tool, a potentially endless source of levels, and co-op GamePad play that provides one of the most compelling demonstrations yet of the merits of asynchronous multiplayer. That latter is important to give some hope to less skilled players, too, as this is also one of the most fiendish titles on Wii U, constantly challenging your reactions and puzzle-solving abilities. If you're up for the challenge, then this is a must-buy on the eShop.
Comments 56
Was hoping this'd get a good review. Might have to seriously consider this game after playing the original on my PS3.
I was really excited about this but the Eurogamer review had put me right off. I'll wait for a sale I think.
Glad to see this game come to WiiU. Not sure if I will get it, as the first title I got free on PS+ (the only way I am willing to get games on the PS3) did not really keep my attention. It was a solid game, and I may pick it up to support Curve, but I am not sure. Possibly this style of gameplay is not for me.
I just was at Metacritic wondering where NintendoLife's review was. It already has two 80s from other websites.
I need to add funds to get this, but I definitely will be supporting this. We need more developers who work with the console with passion and skill.
@Peach64 I actually bothered to read that review as it was the first one out (I generally dislike Eurogamer reviews), true to form it has no actual information on the game itself and translates to "its too hard", strange considering the 1st one was merciless and yet a (different Eurogamer) reviewer gave it an 8 despite its difficulty. Seriously where's the info on co-op or level editor/sharing, game length, replay value, game modes etc?
Anyways i loved the first game so this was a day one for me anyway, but im glad to see that its technically sound and sounds better than the 1st.
Arrrgh! My funds isn't enough for this month! I'll get it next week (or in 2)! I'm happy to support ... @sinalefa summed it up! I hope they bring the first one too on the Wii U with some improvements!!
That Eurogamer review was music to my ears. Too hard? Bring it.
I love and adore this game. In many ways it might be the best Wii U eShop game yet.
Insta-buy as expected!
Loved the first one on PS3, been waiting for this!
And with Captain Toad + Mini-Marios WiiU + Trine Enchanted coming, this action-puzzler loves his WiiU!!!
I've been looking forward to this. The level editor and endless supply of user made levels sounds excellent.
But with Bayonetta 2 already purchased this month, and Smash Bros and all the Amiibo next month, this is going to have to wait for a sale. I don't have infinite money.
But I will definitely get it at some point.
I have some money to spend on the Eshop, I'll get this.
Will definitely get this in a couple of weeks, once I have beaten Costume Quest 2.
@Emblem You want a "THIS GAME TO HARD, GARBAGE GAME HARD" look at Alien Isolation's review on IGNorant game reviews.
A masterpiece, as expected.
@sinalefa I agree. I try to support the developers that put great effort into making games on the WiiU.
I will be picking this up day one or when I get time off! I think Curve made it an exclusive on wiiu because the audience appreciates platformers, not to say other platform owners don't but I believe wiiu owners enjoy and buy these types of games more!
I have a great idea for a Wii U game, and I don't know what to do with it.
@Emblem To be fair to Eurogamer, they didn't really mark it down because it was too hard. They give plenty of tough games high scores, and even touch on this in the opening. They mark it down for stuff like the game auto checkpointing them the moment they died on several occasions, which is not difficulty, that's bad game design.
@BoltedArc it's a timed exclusive.
I might pick this up in a dry spell, just too much back log as always right now.
@readyletsgo didn't know it was either way its good to see it on the system! I see alot of ppl saying they have a backlog of games to play! Is that true or an excuse to pass up on the title?
ONM gave it 90%, but that's not on Metacritic at the moment. However, ONM didn't discuss the co-op mode or the level editor, and the same problem with the Eurogamer review. It's clear that the NL reviewer did a much more thorough work. I'll absolutely get this game.
@Peach64 I never had any instances like that with checkpoints, though obviously that's unfortunate if it happens.
Opinions always vary, anyway, but this is straight up my favourite eShop game now, it just pushed all the right buttons for me.
@ThomasBW84 thank you - this was a very good, comprehensive and insightful review.
I'm seriously thinking of buying this now just because I want to play it after bayonetta and smash. It sounds like a true high quality game, almost retail in its core.
I'm going to get this game. Not sure if it will be a day 1 purchase but will definitely be getting
@BoltedArc I have a LOT of VC games to still play, bayo1&2 to start, New Mario kart tracks coming, hyrule warriors is taking me a while to get through, all the indie games I've bought this year to play, watch dogs next month, smash the month after and, oh yeah, other games on other systems. Also life gets in the way too Such as work so I can support developers lol. Curve can wait a while in my eyes.
Yet again, Thomas provides another best review on the internet. Curve Studios get my full support with a purchase from me at some point.
@Peach64 You are putting a lot of faith in the perception of one reviewer. I have experienced nothing like that and have yet to hear of any one else experiencing a flaw akin to erroneous auto-checkpoints. Not that it doesn't exist, but I'm not clear whether it is actually a fault with the game design or a misconception or simple user error. Either way, I'm reasonably sure (based upon my own playtime) that it is not a exceptionally legitimate reason to tarnish such an excellent game.
All that said, I wasn't impressed with the quality of that particular review. Despite your assurance otherwise, I felt it was heavily weighted by the frustrations of a reviewer struggling to cope with a difficult game he or she is expected to review promptly. There simply isn't enough insight into the games features and mechanics. For instance, much of my long-term enjoyment is destined to come from hours upon hours of co-op and stage-building and neither of these are hindered by difficulty considerations. They are simply standout features that deserve to be lauded for the incredible longevity and playability they inspire in the overall product.
As it should be. I expected nothing less.
Just re-upped another hundo on the ol' eShop account, so I'm all set for the onslaught of digital goodies heading our way, $40 of which will HOPEFULLY go to the DKC trilogies, provided they ever bother announcing them for NA...
I've never played the first....is it worth me grabbing that on PS3 or should I just move onto this now? Any chance of the original coming to Wii U in the future like Trine is about to?
Either way, this looks ace and I'll definitely support it as soon as I've got some spare cash
@JaxonH I'm hoping NoA gives you guys the Donkey Kong Country/Land games on Virtual Console soon, though it's been a bit of a double edged sword for us Europeans....last week's DKC2 was the old PAL 50hz version and whilst it's still perfectly playable (despite people complaining), there's definitely a slight visible stutter because of the Wii U being unable to output in 50hz mode . Hopefully EU will get the GBA Castlevania games, Dracula X, Cybernator and Wild Guns at some point too, it's a bit silly having these huge differences between what we're given to play on opposite sides of the Atlantic
@ToxieDogg
Agreed. We're both the west, and for all intents and purposes we share the same taste in games. I can understand Japan having different games because their culture's different, but we love DKC as much as you guys, and I'm sure you love Castlevania as much as we do.
DKC trilogy are my favorite retro games of all time. I've been begging for those games on Club Nintendo surveys as long as I can remember. With each passing week and no mention of any future announcement, my patience wears thin.
This goes right to my wish list as I have enough games to play!
NIce to see another quality eshop game on the Wii U
I can't make up my mind on this one. Some videos make it look awesome, while others make it seem like the game is too slow-paced for my tastes.
Good to know the gamepad is well used.. the teaser videos didnt show that
Its always great to see games like this coming to the wiiu. Unfortunately I won't be picking it up after playing the first one, I realized it really wasn't my cup of tea.
Great review I was on the fence about this title but now I will be downloading it looks and sounds fantastic .
Nice review! I'll buy this when i have money,cause this is a game i can not ignore.
I dunno whether I will get this or not. Didn't really think the first was that good.
(Not enough people saying it is lightyears better which is what I would need to be convinced.)
@readyletsgo it's not a shot at you but in general I see that alot!
If I buy something, I am more than likely going to play it immediately and beat it but thats just me!
@Peach64 You shouldn't let one review stop you from getting the game when there are so many other positive reviews out there...
@ToxieDogg Sam Robinson (the level designer) said:
"Stealth Inc 2 has a much cleaner difficulty curve, deeper narrative and more diverse game play that the original.
Stealth Inc 1 is like a big DLC pack of levels in comparison to Stealth Inc 2! I would actually recommend playing 2 before 1!"
https://www.nintendolife.com/news/2014/10/exclusive_join_curve_studios_on_an_exploration_of_stealth_inc_2s_overworld
I absolutely love stealth games. They are probably my favorite type of game to play, so this is definitely on my get list for the future. I'm too busy with other games to get it now though.
This game sounds amazing! I will definitely end up getting it!
@readyletsgo
Source that it's timed exclusive?
I got the first game for 'free' on PS+ and while it seemed a decent game it didn't really hold my attention for very long. I might give the sequel a try though once I'm done with Bayonetta 2.
Costume Quest 2, good VC, Pier Solar, the Swapper, Lego Batman 3, Sonic Boom.
Sorry Stealth Inc. 2. You just got here too late.
There's wayyyyy too much else to get this.
@BensonUii @readyletsgo It's not a timed exclusive, since it's tied to the Wii U hardware in ways that it doesn't make sense on other hardware. Look at their replies at the Reddit Q&A yesterday.
@jariw
Thanks! He's spreading BS then or Curve have plans to port it on other system (s)?
@BensonUii "Stealth Inc 2 was designed and built from the ground up with features specific to the Wii U hardware. We had ideas that utilised the GamePad in unique ways that we hadn't seen before, both in single player and co-op."
http://www.reddit.com/r/wiiu/comments/2kory6/we_are_curve_digital_developers_of_stealth_inc_2/
@Emblem exactly what i see in practicly all Revius of chalnging games... and its exactly why i pay no attention to them il ocashinally look at the N life or PushSquare Reviues but it dosnt dictate my percheses
-
Anyway id love to get this game but i just dont have the cash atm or the space on the WiiU.. (il probably just have to delete Slylanders Trap Team..) but it looks like a game il really enjoy.
@jariw to be fare thow with Nintendo Official Magazine it was there Last one (Issue 114) so thay may not have had a full version of the game.
Looks great.....on my wanted list ......right at the top
But seriously - was the blood necessary? No thanks.
@ThomasBW84 Downloaded immediately; I read as many reviews as I could find and I have to say that that I feel you hit the spot, thank you! Excellent game, the mechanics are great and the game-play super fun. I don;t even mind dying.
I might get this, looks interesting.
I downloaded this last night. I'll have to get Bayo 1 out of the way before I start.
This game is amazing!!!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...