The general approach of playing Don't Starve: Giant Edition is set rather early. Once you reach your first rank up - no doubt through a few feeble run-throughs where you are easily offed by the environment, whimpering and confused - you're awarded with a pyromaniacal character with which you can prattle about and convert everything to ashes, should you feel so inclined.
Don't Starve is definitely a survival game with challenge at its foundation. Each time your character wakes up on its randomly generated wilderness of science and magic, it will be a scramble to collect the items needed to stay fed, healthy, and sane. If you die - and you most often will - you have no other choice but to start over again at day one. You can save, but the file will vanish with your character if you kick the bucket.
And yet there's an undeniable whimsy to it all, too, from its Tim Burton-esque pop-up book style to the soundtrack that seems taken out of a dreary circus. It's a mix that straddles the line between cautionary living to eek out as many more days as possible and the temptation to stupidly prance up to that menacing-looking thing just to, ya know, see what it does!
This debut of Don't Starve on the Wii U comes with the Reign of Giants add-on, which can be included or excluded at one's leisure. A first-time player isn't going to be able to tell what exactly it brings to the world without some exploration and experimentation, which all seems an intentional part of the job description. There is only a small, vague backstory before getting thrown in for the first time. No tutorials to be found here, but the controls are provided and everything is labeled intuitively enough that collecting, crafting, and using items is easy to pick up after testing things out a bit. Actually figuring out how to acquire and unlock access to tools for survival is left entirely up to the player, as it should be in this case.
While the system functions nicely, however, there are some disappointing elements when it comes to its integration with the Wii U's strengths. The GamePad serves as a map when playing on the TV, which is certainly useful given how vast the environment can be. That's about the best you're going to get from the second screen, though, aside from a bit more detailed information on your status counters. The map can be moved around by touch, as well as zoomed in or out and centered on the location of the character, but no other touch functionality is to be had. That feels like a let-down, as stylus controls would seem quite useful for navigating the crafting and item menus.
Off-TV play is available and still looks beautiful on the GamePad screen, but text and some items can be harder to read or identify. The HUD can be adjusted, although its largest size might still not be enough for some, and an option to increase the size of the in-game text would also be welcomed. One last nitpick is that loading times can feel somewhat extensive.
Conclusion
Within its solid and increasingly arduous heart of survival and exploration, Don't Starve: Giant Edition beats with a personality head and shoulders above the hoard of Minecraft clones out there. The sense of never knowing what might lie just ahead and the promise of unlocking additional characters possessing individual quirks will likely be addictive to many who enjoy this type of journey. Others, however, might not be as motivated without a sense of plot or defined objectives. It also feels like an opportunity was missed in optimizing the game for the Wii U's capabilities, but there are plenty of worse things to go without out there. Definitely one to try for those who hear the call of the wild… among other unidentifiable things.
Comments 26
I do like this game a lot, but man is it hard, plus after you die it has some somewhat long loading screens imo. Challenging, but addicting.
There are hardly any loading screens on the game though so the loading times are fine. It's a great game on PC but I haven't played this port
Really want online co-op update ! It be fantastic co-op with others
I really want this game! Need to wait for my external hard drive, but I'm gonna download the crap out of it once I get it.
@Captain_Gonru
Agreed. Nintendo mainly uses the Gamepad for maps only, or even less, so I'm not sure why this game gets points knocked off because of it. Nitpicking I guess.
But still, an 8/10 sounds great for something I was going to buy anyway.
@Captain_Gonru I'd like to try a demo before spending some money. "Choosing what item you have equipped, switching between food and useful items, mixing things together, or moving items around. All of this and more could have been simplified and streamlined by the Gamepad, but [...] instead you have to press a button to bring up the inventory, scroll through it, close the inventory, then hit the corresponding D-pad direction to perform the action. It becomes tiresome quick and yet players will have to perform these actions over and over as they progress through Don’t Starve: Giant Edition."
I agree with the reviewer: this is a solid game and I like it a lot, but I'm a little disappointed with the gamepad implementation. The menus are screaming for touch support, but all you can do is move the map around, which is pretty pointless. Also the off-TV function makes the picture so muddy that you can barely see or read anything.
@andreoni79 well thats somewhat not true. you use the right analog stick to move between your inventory in real time, but if you get lost in your own inventory pressing ZR pauses the action and brings the inventory into a bigger view so you can organize your stuff or just find what you wanted.
This has joined Shovel Knight and Guacamelee as my triad of must-play e-Shop games. What an amazing, incredibly deep, well-designed, content-filled, immensely addictive little game.
If you don't mind a challenge, please do yourself a favor and at least try it out.
@Varelius Ok, thanks! To pause the action in a permadeath game resolves everything. The game will be mine now!
EDIT: For some reason I was sure this had an unforgivable and unpausable menu system like Dark Souls that would have made it too hard since there are a lot of menus to scroll. Sometimes I wonder why reviewers don't spend some more words in explaining how a game literally works: the dear old reviews in gaming magazines were 2/3 pages long!
@andreoni79 the game runs exactly like the PC version, I say this from experience. The only difference is that now theres a second map always in view on the gamepad and the off tv play. You can still bring up the map the normal way (- button for wii u) which also pauses the game while you're looking at it.
of course, theres still the actual pause function which lets you change settings, etc, and save and quit. It takes a bit of getting used to at first using the right stick to move through inventory instead of going for the dpad but when you adjust, you'll be pretty much free flowing through everything naturally.
i cant stop playing this game (and splatoon), im really glad it came to the wii u.
hmm this seems interesting
@manwithoutfear Hi there I have an extra code I can trade with you. I can give it to you later on. I e-mail the code. Thanks
This game has so much content that it is ridiculous for a $15 game. There is so much to explore and craft even without the RoG DLC. I love how you constantly have to stress about everything in the game: food, sanity, Winter, hounds, darkness... Food can spoil in the game and is really scarce to collect unlike any other sandbox game. Some may wonder why it's called "Don't Starve" since there are so many things other than hunger that could kill you. However, it's the main stress of trying to get the food that causes you to run into so many problems. This is a highly recommended game and possibly the most thrilling Indie game that I have ever played. 9/10 from me!
I will definitely buy this if it's updated with touch screen controls.
I feel like this review was a bit short. Didn't even mention the adventure/story mode.
I feel the same way about the review being short. I've been waiting for a review since it's popped up on the eshop. I've had this game since it was free for ps+. I bought the wii u version to support the devolopers since I got it free for ps4 and vita (cross buy). Maybe there will be cross buy for 3ds some day.
@manwithoutfear okay got your e-mail. I'll e-mail you for more info. Thanks.
I remember I just got my PS4 and wanted more games to play, saw this on the PS store, looked up some info and came to the conclusion it was not for me. But now it hit Wii U I finally noticed it actually is totally my kind of game haha.
TL;DR Don't trust trailers, don't trust metacritic.
Oh please!!!! I am starving for a 3DS release. x_x
If anybody has a spare code to give away, I could trade it for a Stealth Inc. 2 one.
I was really hoping this would have been a co-op version (With Don't Starve Together close to release on the PC). The whole "single player only" gameplay is honestly a letdown for people that have the PC version already. There's just no way I could see my kids playing this game on the Wii-U more than a handful of times before the frustration takes it's toll. It's a great game. If you don't have it on PC it's worth getting. It's just not "kid-friendly" survival game like minecraft.
I'm sure I got this game on playstation plus months ago and never played it I guess I should get round to giving it a try
This game is fantastic. I love the Minecraft(ness). It's charming and addicting. I also like how even when you die, that's it, you're done. Just like the review says, it erases your save file so no one can cheat. It causes you to be very cautious, just like in real life! Ha!
I can't stand this damn game..
Feels like a waste of money.
And also feels like theirs no point.
No real objective other than to survive.. and that's it.
Why am i trying to survive?
Why does it matter?
It feels like it does not matter.
Who ever made this game, ugh.
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