Games Workshop – where nobody has a nice time.
Okay, let us clarify; it’s entirely possible to have a nice time playing their games or painting their models or – heck – even chatting to their legendarily helpful and inclusive staff. But pick a world, pick a game and we’d be hard-pressed to say that any character is having a nice time in it. Necromunda? A diabolical hellhole. Talisman? They don’t even make that anymore, but it would have been an appalling holiday destination. Anyway, the point is, if anyone asks if we fancy a quick jaunt to the Age of Sigmar, it'll be a hard no from us. Thankfully, in the form of the video’d game, the Age in question is a more palatable prospect. At first.
But what is this “Age of Sigmar”, we hear you cry? Well, despite being an excellent potential title for a Mega Man X reboot, it seems to be a somewhat controversial reworking of GW’s Warhammer Fantasy Battle; a new experience heavily criticised by fans of the original offering. Sound familiar, gamers? We kid because we love. Anyway, none of that particularly matters in Warhammer Age of Sigmar: Storm Ground; whatever rule changes may have affected the wargame itself, we don’t think any of it really factors into this simpler, easier to get into turn-based tactical take on the franchise.
The central gameplay is an interesting hodge-podge of elements that initially sets off alarm bells. The focus on collectable cards which reveal new skills, Wargear and upgrades had us narrowing our eyes and sniffing around for the inevitable microtransactions, only to come up empty – for now. Proceedings are hex-based and fairly traditional. You play your hero or unit from your chosen cards, then move and attack as per many, many other similar titles. Each turn you accrue Aether points which can then be spent on special moves with myriad devastating effects, and each of the choosable factions has their own little quirk.
Initially, you've got your common-or-garden and never knowingly under-named Stormcast Eternals (crack of thunder), whose hero unit can utilise her powerful hammer to send enemies flying, potentially causing devastating chain reactions of explosions if your target is killed by the attack. You can also take command of the Nighthaunt, servants of the Grand Necromancer Nagash (it says here), a cluster of very-much-dead spirits whose primary tactical advantage is their sheer number. Finally, there's the Maggotkin who are basically exactly what they sound like — disgusting, bloated monstrosities who excrete nasty goo all over the battlefield, routing and poisoning their opponents.
All that said, it's going to be a while before Storm Ground lets you cut loose with your chosen faction. Why? Thanks to what struck us as a desperately misguided design decision: the scourge of roguelike elements.
Don't get us wrong - roguelikes (or roguelites, whatever — don't sweat the small stuff) such as Dead Cells, The Binding of Isaac and of course Hades are tremendous titles that balance their incremental progression with perfectly-sized gameplay sessions. Storm Grounds does no such thing, killing you off without a second thought three hours into a game and sending you back to what's near-as-damnit square one. Yes, you can carry over a couple of units and their associated Wargear into your Warband every fresh attempt, but it's pretty demoralising.
The game doesn't seem to benefit in any way from this approach where challenging and curated mission design in a more linear, traditional structure would play to the game's tactical strengths. There's little in the way of terrain variation outside of some raised "platforms" and the occasional treasure chest to find. Storm Grounds' roguelike elements here feel faddish; poorly thought through, and that's not great. This isn't so much of an issue with the multiplayer, but said mode does rather forsake what could have been a strong point in the game's favour — singleplayer loot appears to be completely segregated from your multiplayer loadout, in a rather confusing decision.
It's a shame, because the moment-to-moment gameplay itself — as well as the presentation — are pretty strong. It runs well on the Switch even in handheld mode, the UI is appropriate for the smaller screen and it controls rather well, too. Animations can feel somewhat long in the tooth but we never found ourselves frustrated with these smaller details. The game at large, though is unfortunately rather flawed on a more fundamental level.
Conclusion
This game didn't need to be a roguelike, and the quirks of its structure cast a bit of a pall over the entire product. There's an abundance of content here, with multiple campaigns per faction and plenty of scope for tactics... but enough of it falls into the category of "luck of the draw" that it's somewhat outrageous just how much essentially unchanged content it makes you play through over and over again when you fail — or even when you succeed. Warhammer fans will likely enjoy the lore drip-feed and typically portentous writing, but everyone else should probably steer clear of Age of Sigmar: Storm Ground. An impressive game for sure, but not in the way that counts most.
Comments 28
Great loss? Sounds like the 40k universe to a tee.
Those screenshots don't look "captured on Switch" to me...
It wasn't a change of rules that ruined the game, it was a complete shift of the setting, from rennaisance fantasy to... well... absolute nonsense.
@gojiguy We'll be adding our own captures very soon, they're just held up in digital transit.
Warhammer has such an interesting premise, yet no game has been able to really take that premise and run with it. It’s like the franchise is cursed or something.
@BloodNinja It's technically Warhammer 40k, but did you ever play that Space Marine game from the xbox360 era? I thought that was a pretty excellent use of the license. Cutting down swarms of orks with a chainsword is never not fun.
@BloodNinja You should try the Total War Warhammer games, and Mechanicus as well are all pretty great
It only looks good and because of that they think it's worth $40. I think it needs to drop down like 30 bones before I could throw them the golds.
@OldManHermit I did actually enjoy Space Marine! Good times.
@GeneralGraveous I heard those games were good, but I’m not into RTS games anymore. Got my fill of that during the Star Craft 2 era
@BloodNinja Supposedly Necromunda: Hired Gun is great, if a little janky. But I'm not one for single player FPS.
Seems like most GW computer games.
@BloodNinja The two Vermintide games are really good, Darktide looks to be shaping up well also.
I also quite liked the Chaosbane game.
Unfortunately unless you're into strategy or turn based games there isn't too many GW based games out there.
Nah... White Dwarf done a far better job on ruining Warhammer Fantasy. No one can beat them.... expect Wizard of the Coast maybe.
90% of all "rouge like" games today are less forgiving and more repetitive then the original freaking Rouge.
@BeautyandtheBeer That's good to know! I've played dozens of Warhammer games and yeah, the old RTS ones are great (though dated) and it's been tough to find consistently good ones.
@SmaggTheSmug Thanks for reminding me about that one, I had no idea it was even out. I'll give it a try today and see how janky it is! lol
Oh no. Another wishlist monitoring game bites the dust. Looked like it could have been something good. Ah well.
Cheers for the review.
@SmaggTheSmug - on PS5 some reviews saying it should not have been released as there are so many bugs (3/10 etc) dont know if PC is any better
Switch screens have now been added.
@BloodNinja I mean,,, Total War Warhammer is one of the best strategy games ever made and it's very popular.
Dawn Of War one and two were excellent.
Space Marine was good.
@StrangerSun Okay, I get what you're saying, but there are several new Warhammer games almost every quarter, and they are for the most part, hot garbage and that's well known!
@BloodNinja Yeah, things like Snotling Fling or Storm of Vengeance. But the thing is people tend to forget the bad games fairly quickly and focus on the good ones, unless they were part of a previously good series (like DoW3).
@BloodNinja Fair enough! I would look into Mechanicus if you haven't then. It's on Switch and PC and it's turn based strategy with fairly complex systems. They did a review for it on the site as well. Ofc, it's totally up to you, but that would be my other recommendation if you're looking for some Warhammer to get into. It's 40K as well
@GeneralGraveous Oh I forgot about Mechanicus, is it any good?
@SmaggTheSmug Indeed!!
@BloodNinja I have the game and haven't gotten around to really digging into it myself (I plan to eventually, but it does look like a time commitment). But every review I've seen of it has been excellent. Praising the writing as well as the gameplay and systems. I would definitely give it a look. It's considered the best Warhammer game of 2020 from what I've seen and a rare gem.
@GeneralGraveous Interesting, thanks for the tip!
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