Vostok Inc. is made up of a combination of ‘clicker’-style gameplay (where you essentially set things up and wait for results to happen with hardly any interaction) and twin-stick shooter moments (where you fight off aliens by shooting a whole host of weapons from your spaceship). The combination of the two might look a little mad on paper, but, in reality, the two actually sit together rather nicely.
Your only goal is a simple one: get rich quick. You’ll be exploring solar systems (there are six to discover in total) with the aim of setting up as many money-making facilities on each one’s planets as possible, upgrading them to be more efficient as time goes on. At first, when you only have the worth of a pencil and bit of fluff to your name, things feel incredibly daunting; you’ll be seeing future purchases needing money in the quadrillions (whatever that is) and you might find yourself thinking you’ll never get there. It doesn’t take long, however, to really find your rhythm and start raking in the moolah.
As you start to make money from the facilities you’ve placed, you’ll find yourself able to buy more expensive – but much more productive – facilities to add to your earnings. This results in a steady, but always increasing, supply to your income and watching the numbers rise higher and higher is truly exciting. We start to really get the hang of things when we arrive at the second solar system - suddenly everything runs like clockwork and we know exactly how we want to go forwards with our plans.
Whenever you come away from managing a planet, you’ll find yourself exploring the galaxy to find new areas, listening to your comical advisor Jimmy talk absolute nonsense in your ear, locating managers who can increase your entire profit by a certain percentage, smashing open asteroids for extra cash, or heading to your base to purchase upgrades to your ship, radar and weapons. You see, while making money is your primary objective, you’ll need to work on other things, too, and your combat skills are essential to staying safe during exploration and to progress to new worlds.
Each solar system contains a slightly different set of enemies, all of which are trying to kill you to claim dominance over that particular system. You’ll need to fight them off by flying around with the left stick (as you always do), and shooting with the right stick. Sometimes you’ll get stuck in locked-screen situations, where enemies will surround you until you can defeat several waves, and each solar system has a boss that must be cleared before you are able to move on. Without the upgrades you’ll find yourself over-powered rather quickly, especially with some particular tough boss fights if your equipment isn’t up to scratch, and there’s nothing worse than losing all of your health while exploring as doing so will cost you half of your current money total (which will eventually be staggering amounts).
There are a few other things to keep you busy, too; an amazingly long list of achievements is included for you to work your way through (although many will pop through normal gameplay), and there are even mini-games that are presented on little Tamagotchi-type displays. The mini-games included are all arcade-style offerings such as dodging as many cars as you can, or shooting down as many enemies as possible for high scores, and all of this is there so that you can collect goodies to present to your managers. If your managers aren’t happy your income bonuses will drop so you need to constantly keep on top of things.
The only problem here, which does leak through to the entire game as a whole, is the constant need to grind. The mini-games are nice at first, but eventually they’ll become a nuisance as you have to play them over and over to keep your money coming in. Likewise, after you’ve made your way through several solar systems you’ll start to grow rather tired of the same formula happening over and over again.
We actually go through phases of being utterly delighted with the game (at times it can feel really addictive and the thought of sitting on it for a few more minutes to afford the next upgrade was always in the back of our minds), but that always fades away into a sense of boredom or annoyance. Every part of the game works nicely (apart from some initially hard to find menus) and the money-making, combat and comedic style of the game all feel great at first, but they all start to wear you down with the repetitive nature of your required actions (or lack thereof) after a while.
Conclusion
Vostok Inc’s blend of money-generating ‘clicker’ gameplay and frantic twin-stick shooter action works well; as you find yourself getting to grips with the necessary procedures and start to have a system in place, you’ll find an increasing amount of fun in the game’s upgrade systems, combat, and exploration.
Unfortunately, this fun reaches a peak around halfway through your adventure as you realise that you’re spending an awful lot of time doing the exact same things over and over again. Vostok Inc is a good game that will definitely provide you with several hours of enjoyment and, if you like the sound of its mixed genre, we’d encourage you to try it out – just make sure you’re ready to follow similar tasks for a long time if you do.
Comments 38
I'll probably pass on this.
Pay money for Victory ??
LOL
Nope.
Vostok Inc. is a very good game in my opinion. Idle Clicker isn’t the most alluring of terms, but this is a fun and addicting experience all the same.
This is a good one to sink in a few minutes... or a few months.
This seems like a good side game I can play between other games. I'll await a sale first.
Nothing special, I agree with the score. However, very happy I bought it. Nice calm timewaster, already on NG+1 which has a nice bonus.
@Daftbomb is it worth to NG+?
@onery I didn't get anywhere near all the buildings before NG so have that to look forward to this playthrough. Without spoiling it much, its a combat addition you get which does make the early stages more enjoyable. Not sure if the prices have scaled as well. On third solar system of six and still enjoying the mindless grind.
Should add, you lose everything but achievements gained so far... so fresh start as it were but with that little addition.
I kind of wish I'd bought this on Wii U when it originally came out. I love the idea of the game and being on Wii U it definitely would have got my attention. On Switch though, with so many other games to play and an ever increasing wishlist, I just don't have time to fit games like these in.
I got this last week based on the screenshots in the e-shop. I have already put about 20 hours into it, and it's my go to game at the moment. Well worth the asking price.
A 7-8 is probably fair as it really does just boil down to a grind fest in the end, but it is realllly enjoyable. The writing is good, the mechanics are really addicting, and there's always something more that you want to do.
One tip regarding the executive mini games--- play them once and then never again. Gifts are much easier obtained by upgrading your weapons and destroying asteroids around the home base for a few minutes. Doing that is also much more lucrative as you get a lot of moolah in the process.
@Anti-Matter No pay to win here... at least not with real money
I'm the dev by the way, so happy to answer questions
@dadrester You've made a fine game here, glad to see it come to the switch. Any chance you will be adding any extra features/solar systems or upgrades in the future?
Not that there's a lack of content, just been enjoying it and more would be highly welcome 😀
This game sounds like a mixed bag to me. I don't mind the repetitive nature of some games, and I think this space game might be included in that group due to its setting alone. That being said I already have a bunch of games to play so I won't be buying anything for a little while.
@Daftbomb Thanks so much. It really does make a difference knowing people are enjoying the game.
We've certainly got some ideas. Obviously the game has been out a while on other platforms, so we've taken on a lot of user feedback from when we first shipped and folded it in via various patches, some of that included new content like NG+ or a whole bunch more dialogue (and the ability to mute that dialogue). So the Switch version is the best version.
I'm definitely not promising, in case it doesn't happen, and a lot of it is to do with how well it sells (i.e. if we can afford to eat) but I'd love to revisit some of the actual enemy waves and make them much better. I didn't do most of these myself and I think they're the weakest link.
Ignore that fact it's PS access on a Nintendo site, but this does a great job of showing the game... https://www.youtube.com/watch?v=9R82saUc8Do
Oh and the Eurogamer Review is pretty good too...
http://www.eurogamer.net/articles/2017-07-25-vostok-inc-review
@dadrester Despite having various consoles I have gone through a phase of playing those idle games that swamp the appstore (egg was one of the worst offenders). There's something quite insidious about how compulsive they are, in all honesty this is by far the most enjoyable given the gameplay thats added and the fact it only accrues whilst playing.
Anyone with a passing interest in clicker/idle games will certainly find this enjoyable.
I took the dive and it’s well worth it. I see myself playing it on and off for a long time. Just has that addictive feel to it. Good game for sure. Hope more comes in the future.
I find Vostok, Inc. mesmerizing! @dadrester, you've managed to find the right balance of the Clicker and Twinstick genres, honing the hooks of each to a fine point! I'm frequently surprised by some unique features of the weapons, as well. It seems like a lot of thought and effort went into making each weapon unique. I love the Synth Labyrinth, as well. The upgrade system is excellent, and it rewards those who build everything instead of just
the highest level buildings. One of my favorite games in recent memory.
@RavenFellBlade Thank you so much! Means a lot! Feel free to leave a review or whatever on metacritic if you have 5 minutes spare!
@dadrester I just tried the demo on the eshop and it convinced To buy the game. Its so addictive. I was tired but I surprised myself to play the demo for like 3 hours I think. At the end of the demo, there was the option to buy the game. I clicked on it and it didnt work. I think it made me loose my progress. If its the case just fix that please, it will be awesome.
Wait. Did the link not open the eshop?
Also. Thanks dude.
@dadrester For me, Vostok inc. Is a 9/10 game. Totally addictive. Im surely at 10-15 hours or more of gameplay and in the second solar system. Have so much fun. Hope for new content in futur. Buying a game on sale is always a win-win. Thanks dear developpers.
@0muros Thank you
With the demo shop link we're trying to fix it now with a patch BUT, transferring save game won't ever work as we do some funky stuff that's slightly different to the main game so they two don't share product codes and so on.
Really glad people are liking it. It's been made with passion
Got this the other day and despite the repetitive nature of the game it's a lot of fun. A surprising amount of fun, in fact. Not so far into the game but really enjoying what I've seen so far. One thing I would point out is that there's somewhat of an exploit with regard to moolah . I've developed the first system and also bought all the satellites that auto-collect for you. I docked at my motherbase, turned off auto sleep on my switch and plugged it in overnight. As I was at the motherbase screen I couldn't be attacked, and I woke up the next day to find a ton of moolah in my account which had been passively accumulating whilst I was in bed. It seems pointless to spend time flying around in space blowing up rocks and enemies when I can earn moolah when I am asleep!
@FuriousFurian You also earn moolah while the game is paused, but it's balanced in such a way that without building stuff you sort of hit a plateau. You can shortcut a few hours of active play with passive play, but you still need to play to progress.
Good game. I played this for 30+ hours.
@dadrester
I recently found this game on retail and picked it up. I really like it and played it for like 5 days straight. It's like you made a really solid twinstick shooter and added so much around it that it's fun for hours.
But now I'm at the end, colonised all 41 planets with all buildings at 5 stars and I earn 32.419 Sextillion Moolah per sec.
I'm Level 426 and enemies kill me with one hit. The upgrades I need are super expensive despite me earning an unbelievable amount of money. I feel like the game is missing a real ending?
The game doesn't explain NG+ well enough. What should I do before starting a NG+? Or is it better to start right away? What are the benefits for losing my precious progress? Is it actually worth it, being so far in the game?
@SKTTR
Hey, first off, thank you so much for the purchase. It means a lot!
So... NG+ will start a new game with enemies always being 3 levels higher than you. This means you'll be earning much faster. You also get an indestructible drone that fires lasers. You can NG+ multiple times and each time you do you'l get another drone and enemy level will increase by 3.
There are 2 endings. The one for beating the Architect and then another silly one for beating all 598 (or whatever it is) objectives.
When you start a NG+ your objectives stay HOWEVER stats are reset, so if you've killed 4900 enemies and aren't far from finishing the one for killing 5000 then it's better to grind the last 100 rather than starting again.
Hope that helps. We've learned a lot making the last 2 games so our next one should hopefully be even better.
Each NG+ means you can finish the game a lot faster. There was a guy who got in touch with me who'd got NG++++++ (x50) and could complete the game in under 15 minutes without needing to build stuff.
15 MINUTES! i take longer poops.
@dadrester I'm glad you released a demo and found a publisher to release this game physical, otherwise I would have never played/bought it.
I will finish up all the achievements and then start NG+. It hurts to lose all the money and upgrades and buildings but it seems that's no longer the point when the NG+ laser drones are worth it. (I'd love to see a picture/video of that guy flying around with 50 drones ^^) What is the max amount of drones you can accumulate? Won't the framerate drop at some point? I wanna collect all the drones and then build up another septillion moolah galaxy overtake.
222 points on Woodguy Jr. is probably the only achievement that seems impossible to me. I suck at this minigame. Beating the other minigame highscores was no problem, sometimes challenging, but never over the top. Woodguy however, man. I struggle to get even 20 points.
In theory you can get an endless amount of NG+ drones, though it would eventually crash. Most I've seen is 100 and at that point you're just a flying death machine.
Internal high score for Woodguy is 800. When I set the 222 score, I'd aced it about 4 times in a row with 300+ so thought it'd be fair. Then the next day I struggled. Protips: Turn off the sound, relax your eyes, stand up, don't look directily at the tree or Woodguy. I also use one finger on each side of the d-pad!
The music beat on Cocaine Overdrive (the exec scene track) is just slightly too slow to hit to the beat without running out of time. If your high score is 20, try slowing down. Guaranteed you'll do better.
@dadrester Adding drones until the Switch can't handle it anymore, it's like Pac-Man level 256. Maybe you should have put a stopgap at that point? Removing NG+ functionality at a certain point (before the game crashes) would be better imo, because it would effectively destroy all progress if you play (and save) after the point where the game begins to crash. That's not the best ending for players that put so many hours into it.
Well, I guess that "milestone" is so far away that it wouldn't affect anyone, but in case someone is close, it would be nice to know when to stop newgameplussing the game.
Thanks for the Woodguy tip. I will try it some more.
Also, you said you've learned a lot from your last 2 games. What's the other game? Is it also available on Switch?
@SKTTR Hey, sorry for the super late reply. The other game was "The Hungry Horde" which Sony published on Vita. It was on PS+ in November 2014. It's decent, but there's a lot of stuff that I'd have done very differently if I went back. Our next thing will be on Switch.
It's a futuristic racing game with RPG levelling, loot grinding and upgrade systems. Very "Nosebleed" with minigames and so on (but this time with quite a bit more depth in them). It's easily the best thing I've worked on. Very pleased with the team's progress.
Weirdly I get really bored with racing games so this is supposed to be a sort of cure for that. A racing game for folks who don't like racing games (and those that do!)
also RE: NG+ I think the Switch could handle at last another 200 drones and bullets, easily. No idea how many it'd take, as we had loads of memory left from optimising the vita version. Maybe NG+ x512 or more. If anyone ever achieves that they'll be turned into a character, planet and achievement in our next game!
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