From the western title you might not be immediately aware that Tengai’s full Japanese title is Sengoku Blade: Sengoku Ace Episode II. This is, in fact, the sequel to Psikyo’s very first game, the brilliant Samurai Aces. But with only a few familiar faces returning and a complete change of shmup orientation style, did Psikyo stretched out too far from it’s winning TATE shmup formula?
Horizontal shmup change aside, you can rely on its memorable, zany roster of characters: the titular Tengai is a brutish monk who shoots beads; the young ninja warrior Sho uses throwing blades as weapons; Junis is a kunoichi who uses both kunai and shurikens in a spread pattern; Katana looks like the main protagonist from Super Nintendo’s Hagane (which just so happens to be its original Japanese name) and, of course, uses laser attacks. Finally, there's Miko - despite her striking redesign this really is the same shrine maiden that flew a biplane in the original game. Her attacks, naturally, are based on ofuda cards. Due to ‘reasons’ she also became a poster girl not only for the series, but for Psikyo’s games in general.
Another big departure from the original is the fact no one is flying any sort of machine in this game. Instead everyone flies by themselves freely across the screen. Each character starts with just their main ranged weapon attack. Power-ups will not only increase their base firepower, but summon familiars to ride along for the journey. Tengai has a hawk; Sho has mirrors with reflections of his lover; Junis has a mongoose called Socrates; Katana summons a magical spear and Miko summons a water spirit by her side. Holding the fire trigger will charge the use of these familiars. Smart bombs are also present - they're a rare commodity and most of them aren’t really as screen-clearing in power as previous Psikyo games.
With gameplay variety assured by that memorable roster, it's time to take a look at the playing field. The first four levels are presented in random order (but Zerodiv was kind enough to provide costumers with a level order select by hitting ‘Y’ instead of ‘A’ on the main title screen) until you eventually hit the fifth level and must face off against every previous mid-boss on a row. If you manage to clear that nasty gauntlet, a branching path is your last choice before reaching the final boss for an epic, screen-filling glorious battle. Even here you can’t quite relax since this end showdown is a timed affair; do poorly and you will get your character’s ‘bad ending’ instead of a complete victory.
Gameplay also has a few surprises for a shmup: physical contact with enemies will not cost you a life. Instead, you get a downgrade in your firepower which can make certain sections real troublesome (such as losing your familiar just before a boss fight). So your top priority to remain alive is to make sure you dodge all the yellow/orange bullets that regularly fill the screen. It never gets to ‘bullet hell’ levels of mayhem, but they certainly show up in far more intricate patterns and speed than in previous Psikyo games. You will not find many moments of peace to appreciate the gorgeous backgrounds.
On the subject of graphics, Psikyo has really outdone itself in that department. Not only sprite art for both playable characters and enemies is spot on, the portraits for each character and mid-bosses are truly excellent. As we mentioned above, the constant barrage of enemy bullets might make you miss out on some of the most beautiful parallax scrolling backgrounds ever made for a 2D video game. Steampunk medieval Japan has rarely looked this aesthetically pleasing. And so is the game soundtrack that carries with it a distinct oriental flavour, perfectly wrapping up the whole atmosphere. Tengai was a beautiful package back in 1996 and age hasn't robbed its beauty.
Once again, Zerodiv's emulation wrapper goes above and beyond to ensure you can customise your experience properly. Everything from graphic filter options and screen orientation to number of lives, credits, button remapping and difficulty settings are all present and accounted for. This shows not only a proper care for the legacy of Psikyo’s catalogue, but also respect for the consumer.
Conclusion
Tengai is part of a distinguished niche shmup pantheon we like to refer to as the ‘flying-person shooter’. It sits comfortably on top of other great examples of the genre such as Forgotten Worlds, Space Harrier, Lords of Thunder, Cho Aniki and Gynoug (aka Wings of Wor). It's not only one of the finest shmups developed by Psikyo during its active years, but an absurd luxury to have it at this very sensible price. It offers an arcade perfect, single- or two-player horizontal scrolling shmup that still manages to not only pack a punch and a challenge but make current age efforts looks dull by comparison.
Comments 51
Great review Shiryu!
I would go even further and give it a 10/10. As shoot-em-ups go, for me it doesn't get any better than this. The theme, the graphics, the characters, the specials, the bosses, the wide-screen, the incredible soundtrack and sound effects and all that on top of the brilliantly intense gameplay. It's Psikyo-style Perfected but in horizontal view! The only thing holding it back is the flawed in-game leaderboard and lack of an online equivalent. I really hope online leaderboards are something Zerodiv will consider adding in future.
Brilliant game. It gives me those glorious Lords of Thunder vibes.
@OorWullie I have withheld the 10/10 for a shmup that somehow manages to be better than this, Danmaku Unlimited 3 and Steredenn. Surely someone out there is able to deliver something that epic... right?
Great review and an excellent point about the value of these games. Having a handheld version of Tengai for $7.99 is kind of amazing!
What are the best shmups on the switch? So many to pick from. Like top 3 maybe?
I’d say Compile’s glory-day shmups (Space Megaforce, MUSHA, Blazing Lazers, Spriggan) are 10/10, and Lords / Gate of Thunder. I don’t think the genre has ever topped those.
@AG_Awesome
I’d say Tengai, Strikers 1945 II, and Blazing Star. But I haven’t picked up Steredenn yet.
@AG_Awesome Blazing Star, Danmaku Unlimited and Gunbird.
I might pick this up today, along with Dragon's Blaze.
@AG_Awesome This is becoming increasingly hard and it is highly subjective, but Ill give it a try:
Old school:
Tengai
Dragon Blaze
Blazing Star
New School:
Danmaku Unlimited 3
Steredenn: Binary Stars
Aqua Kitty UDX
@AG_Awesome My own list of the best old schools and modern shooters on Switch.
https://www.nintendolife.com/reviews/switch-eshop/aero_fighters_3_neogeo#comment4411878
@frogopus The best news is the patch has already been submitted to Nintendo and should arrive next week with needed bugfixes and some new content. Looking forward to get back to it.
@Shiryu
Maybe Psyvariar Restoration or Aka to Blue Type S (i'm still not sure if i should consider that one 100% confirmed) will be the first shmup to get a 10/10 review on NL?
Or even Dragon Blaze, which is already available on Switch in Japan and America? After all, it generally seems to be considered Psikyo's magnum opus.
@EmirParkreiner Time will tell... goes back to reviewing Dragon Blaze
There's something about the gleeful use of the word 'schmup' that makes me want to vomit.
@Shiryu New content for Steredenn? Now I'm curious
@Shiryu Do you mean that Steredenn’s crashing issue is getting fixed?! If so I am leaping back in with both feet because as of this moment it’s still my GOTY. Thanks for providing this info and for your spot on review above!
Worth mentioning that it will be this weeks high score challenge starting midnight tonight! (Not sure how to link the forum though. Sorry.)
Completely missed this one, may get it once i get home.
However not a fan of these “flying human” shm’ups much; even less on the fantasy style. More into the sci-fi or military style ones, like the aircraft of Strikers of the transforming mecha of Hyper Duel.
@Shiryu Just picked this up on your recomendation and am thoroughly enjoying it. Glad the game has a lot of varied difficulties as I'm not as good as I was in my youth with these games!!
@Stargazer I’m a big Gaiares and Gynoug fan as well
@OorWullie just had a look at your list I agree with your order pretty much although would put zero gunner 2 higher but personal choices I suppose. I wanted to ask you I have zero gunner 2 on Dreamcast and absolutely love it but how does it run on Switch and is it worth getting
@Gs69 If I may jump in its been kind of a mixed response. Several DC purists have lamented the game being somewhat easier with less enemy shots and control tweaks. However others have stated their enjoyment (myself included). It did have some bugs but many have been patched.
The best response has been to go into it as if you were experiencing a new take on the game rather than a rerelease.
I can never call it "Tengai". I will always refer to it as 'Sengoku Blade" since that's what it's called on the JA Saturn.
@FX102A thanks for the reply I really do love zg2 on the dc I’m constantly high score chasing but would be great portable, I can play at work then, wish a demo was available think I will just go for it using your approach and think of it as a new game 😀
Lords of Thunder that I played through the VC on Wii was one of the best games I've ever played
Zed Blade is still my favorite shooter on Switch, for me a tough one to top and a 10/10
Titular is probably the most perfect adjective for Tengai. Edit: AAAAHHH! Miko is who I meant, but the game isn't called Miko so my comment is invalid. Oops. Maiden Miko is here to bring justice!
The game looks really good. All of these PsiKyo games look like I could really get into. I should start with this one.
@mauhlin12 😜
Can anyone tell me the name of the schmup recently released on Switch which was originally a Dreamcast game? I can't remember.
One of my favourite games on the Sega Master System was Cloud Master. A horizontal shoot em up where a guy rode a cloud shooting chinese symbols, scrolls and gods. Truly wonderful with graphics that even look good now. Tengai feels like a spiritual successor to Cloud Master and I'm loving it. Weirdly I prefer verical shoot em ups, yet 2 of my top 3 are horizontal.
@wazlon ZERO GUNNER 2 ?
@wazlon
Zero Gunner 2 - great game btw!
https://www.nintendolife.com/reviews/switch-eshop/zero_gunner_2
@HAL9000 @Lroy That's the one, thank you both
One word...spoiled.
Way, way too early to say, but, if the Switch maintains this momentum for 2-3 years, well, it's very much in line to be regarded as the greatest 'home' console of all time (thus far).
Seriously, my only major complaint is already I have a backlog of great games going unloved.
@Dethmunk Concur on PULSTAR. Phenomenal game. And always like to hear STAR FORCE get a mention. XEVIOUS (1982), STAR FORCE and Capcom's 1942 (both 1984) = pretty much the origin and template for vertical shoot-em up. All classics.
Well, I was gonna wait until we reached #50 comments but since I am tired and need to sleep, here goes:
Play as Ayin from the original 'Sengoku Aces'!
Highlight random and press ↑,↑,↑,↓,↓,↓,↑,↑,↑,↑,↑,↑,↑. (3x↑, 3x↓, 7x↑). The slot will stop on Ayin, just hit the fire button to select him. He is even stronger than Katana.
Excellent review! My only nitpick is that the score board is not divided by difficulties.
Wow! The cheat works! How awesome it was included on the Switch version. Nowadays an extra character would be sold as DLC. Any more games with cheats I need to know about?
I misread that title in a VERY awkward manner. I dropped the i and was like "how did that get on a Nintendo system?!"
Cool. Nice to see some quality arcade shmups on the Switch. Now let's see some console/computer stuff. Here are a few titles that I think deserve another spin:
Akazukin Cha Cha Cha
Undead Line
Battle Mania Daiginjou
Flame Zapper Kotsujin
Nexzr
Super Laydock Mission Striker
Rude Breaker
Neural Gear
Famicle Parodic 2
Let's hope for some of the rizing shooters such as kingdom grand Prix and soukgurentai (parden my spelling) still shows that the Japanese Sega Saturn was an incredible console!!
@Stargazer Would love Compile's shooters to come to Switch. Incredible output and they are the folks that did PUYO PUYO! 😂
Im so glad this made it on to switch, i love this in Arcade ! Epic
Screw those blurry screenshots ruining the beautiful pixel art.
@Shiryu
I noticed that they list this in the instruction manual. Cool stuff.
@Stargazer Zerodiv spoils us all with all the extra care they punt into these releases.
@Sakura7 I loved Cloud Master on the Master System too. I was just really getting into shoot-em-ups at the time I bought it after playing the superb MS port of R-type and Cloud Master ended up as one of my most played games on the system. I hadn't thought of Tengai as feeling like a spiritual successor to it but you're right, it definitely does.
@Gs69 I really like Zero Gunner 2 but I find its gameplay to be a lot less intense than the other shooters. It's also pretty easy to go through the opening few levels unharmed even on Arcade difficulty and bosses are too easily dispatched before a pretty big difficulty spike on one of the later bosses. Other than that though it's a very enjoyable game and it's great to have it on Switch. There were a few glitches in the game at release but Zerodiv have since patched them as well as improving the overall quality of the port,it looks fantastic too.
@AG_Awesome The best one I played so far would be Steredenn. I found Danmaku 3 underwhelming, but I didn't get too far into it yet. However the randomized parts of Steredenn really make it my go-to game for killing a few minutes.
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