Scrolling fighting games on Switch are clearly like buses; you wait years for a decent one to arrive and two come along at once. We've recently been blessed with the long-awaited Streets of Rage 4, an officially-sanctioned sequel created by DotEmu, Lizardcube and Guard Crush Games, and just a handful of weeks later we have The TakeOver, which – while not officially part of the Streets of Rage universe – is about as close to the real thing as you can get. What's refreshing is that these two games offer a slightly different approach which makes them both worth a look.
The TakeOver is developed by Pelikan13, the same studio which attempted to resurrect Sega-style arcade racing with '90s Super GT – a game which, at the time of writing, is stuck in development hell at new owner Nicalis. That game was shaping up to be something quite special and was a real testament to the talents of Pelikan13 founder Antonis Pelekanos. The TakeOver is best described as the same kind of deal, but with the aforementioned Streets of Rage as the source of inspiration; Pelekanos has taken everything we know and love about the classic series and given it a current-gen lick of paint while introducing some fresh ideas of his own.
Choosing one of three initially-selectable characters, you must fight your way through a series of hostile environments using a combination of melee attacks, weapons and firearms. The core mechanics will be instantly familiar to anyone who has played this kind of game before; you can grapple with enemies and throw them – as well as leap over their heads and slam them into the ground – and there are dash attacks and super-special moves, the latter of which drain some of your health but deal out massive damage to multiple foes.
What makes The TakeOver stand out is the inclusion of two attack buttons – one for punch and one for kick. While you can create automatic combination attacks by spamming just one of these, it's possible to chain punches and kicks together to come up with massive combos which, if uninterrupted, can deplete an enemy's life bar in one go. The catch is that you rarely go unmolested for long enough to complete the whole attack, which makes the management of the space around your character all the more important. The TakeOver quickly becomes a hugely satisfying exercise in controlling large groups of enemies using grapples and throws (airborne foes will clatter into others, knocking them down and buying you additional space and time) and finding windows of opportunity to unleash devastating punch-and-kick combos on isolated grunts.
There are other unique mechanics introduced by the game, too. Each character is armed with a gun which can be discharged by holding down ZR and pressing punch. Ammunition is always in short supply, however, so this should be considered a last resort. Thankfully, you'll occasionally find other firearms in crates which are incredibly useful for general crowd control. Another unique system is the Rage Guage, which builds up as you administer attacks and take damage. When this is full you can push down on the L stick and you'll gain a short period of increased power and invulnerability. Finally, there's another Super move which also builds as you dish out damage and is executed by pressing punch and kick at the same time; this mimics the 'police backup' special seen in the original Streets of Rage, and involves a series of projectiles hitting the screen and wiping out enemies (while thankfully leaving you totally unscathed).
You can run by double-tapping left or right – something that was absent from Streets of Rage 4 – as well as roll up and down the screen by double-tapping up or down. Both of these moves were present in Streets of Rage 3, so long-time fans of that particular game will surely appreciate their inclusion. They make The TakeOver feel more fast-paced and frantic, and the lack of juggling mechanics (something which made the omission of dashing in Streets of Rage 4 more tolerable) means you'll need to make good use of them to get out of danger quickly.
All of these systems come together to create a brawling experience which is supremely entertaining and enjoyable, especially if you're able to rope in a second player. There's no online play, unfortunately – which is a shame as that massively enlivens Streets of Rage 4 – but local play is just as much fun as you'd expect, and there's something to be said for being within shouting distance of your ally during heated moments.
While the main focus of the game is naturally side-scrolling combat, there are two bonus levels which offer up some welcome variety. The first sees you step behind the wheel of a car as you dash towards the enemy base; you're equipped with a machine gun which you can use to destroy hostile vehicles, and it's possible to jump off ramps to avoid pile-ups. The second bonus stage is perhaps the closest thing Switch owners are going to get to a port of Sega's classic coin-op After Burner Climax; strapped into the cockpit of an F-15 fighter jet, you can use your lock-on missiles to blow unfriendly craft out of the sky. Both of these segments look and feel absolutely amazing – and showcase the excellent technical ability of the developer. Sega, give Pelikan13 the After Burner licence, please?
The main story mode will take some effort to complete, as it becomes quite tricky towards the end and calls for you to fully utilise all elements of your arsenal, but dedicated players will have it licked in a day or so, which leaves the Survival and Challenge modes to keep you busy. Without online play, the appeal of The TakeOver is clearly limited somewhat, but there's arguably more gameplay here than you'd find in any scrolling fighter from the '80s or '90s, so it can hardly be criticised for lacking content based on other examples of the genre.
Visually, The TakeOver is likely to divide opinion, which is somewhat unfair because when detached from the pixel-heavy legacy of the games it takes inspiration from, it looks incredible in motion. Everything runs at 60 fps – even in handheld mode – and the visuals are pin-sharp at all times, with not a single instance of blurriness at any point. All of the levels are rendered in full 3D and look spectacular; as you walk along, aspects of the environment – ranging from street lamps to hanging chains – pass close to the camera in a realistic fashion, and the stages have a genuine sense of depth and scale to them. Reflections are convincingly cast in puddles of water and across polished floors, while strong attacks cause loose objects such as boxes and swinging shop signs to jolt and move.
The sprites, however, are flat CGI-rendered characters, and we'd imagine this will cause some consternation for hardcore fans of the genre – just as people took issue with Raging Justice's CG-heavy look. The use of these models is both a blessing and a curse; they look solid and are convincing in a faux-3D sort of way and they're more detail-rich than your typical 2D sprite, but they also exhibit a shiny, plastic look and many of the enemies are saddled with awkward animation that makes them appear like stop-motion puppets. Overall, though, the game looks great, but we can fully understand why some people will dislike the character models.
In-between levels the story is expanded using a series of animated comic book-style cutscenes which are illustrated in a completely different visual style to the main game (and the artwork shown on the game's title screen, for that matter). They're pretty light-hearted in nature and come with some amusing and witty dialogue, but it's a shame that they lack the cohesion which was present in Streets of Rage 4, which had a single artistic vision for the whole package. Still, this is a very minor grumble and you can skip the cutscenes if you so wish.
In terms of audio, the cast of the game is quite vocal and will utter amusing comments for even the most mundane of tasks, such as picking up dropped money which adds to your score. Combat is accompanied by realistic thuds and smacks, but it's the music which really steals the show here. Just as he did with Streets of Rage 4, the legendary Yuzo Koshiro contributes to The TakeOver's soundtrack, which is a mix of techno-style beats and harsh, growling guitars. It perhaps lacks the inventive nature of Streets of Rage 4's music, but nevertheless feels like the perfect accompaniment to the on-screen action.
Conclusion
The obvious question when reviewing The TakeOver is how it compares to Streets of Rage 4, and we're pleased to report that it's just as worthy of your time as money, even if it lacks online play and some of the extra polish that DotEmu, Lizardcube and Guard Crush Games' title possesses. Some players will no doubt take issue with the CG-style sprites, but every other aspect of this package feels spot-on and we especially appreciate the two bonus stages, which feel like love letters to other Sega classics. The TakeOver offers an engaging and addictive alternative to Streets of Rage 4, and any self-respecting fan of the side-scrolling fighting genre shouldn't hesitate to pick up both.
Comments 61
Nice, good to get another one of Switch.
I might pick this game up down the road. I'm currently playing through River City Girls and loving it. My god, the soundtrack is incredible.
Ahhh. Was going to get it until I saw no online play
@RPGamer Wasn't it just!
Released 6 months ago on PC just in time to be a month too late on switch. Game looks fantastic.
@Nerdfather1 River City Girls is the best brawler of recent years IMO - far better than SOR4 - and, as you say, the soundtrack is out of this world.
@RPGamer I know, yellow headbands and curtains just turn me on.
Came across this on the coming soon section on the eshop it looked great from the screen shots glad it’s turned out to be good too is this the work of one man cos it looks seriously impressive
I like the look of this.
@Lordplops I love SoR4 but the character movement is so slow. If you could actually move a little faster then I think the game would really shine. River City Girls is more my speed.
Talk about poor timing lol. Still playing SoR4 , almost done with Hardest mode now. Next brawler I’m buying when I’m in the mood is River City Girls. Don’t see any space for this game any time soon but I’ll keep it in mind if it goes on a sale.
@Nerdfather1 the lack of dash function, or just any way to speed up/run, nearly killed it for me. I felt handicapped throughout and doubt I will ever return to it now I've completed it. In contrast I can see myself playing River City Girls again and again.
For the few fans of prerendered graphics in a sidescroller, check out The Crystal of Kings arcade. It also has a cool (if you think it’s cool) stopmotion aesthetic.
I do enjoy beat em ups so I just might have to pick this up.
Just so's you guys know, SoR4 didn't take dashing out, they just use it as character differentiation. Cherry can run all over the screen, and Adam has the double-tap dash, and I believe the retro characters all have their original run/dash options when you unlock them. It's just Axel, Blaze and Floyd who don't have it (though if you use jumping and their non-health-draining special attacks you can get around just as fast with them, too).
https://www.youtube.com/watch?v=S5sRY6PFnZ0
And yes, The TakeOver also looks pretty sweet.
It’s cool to see a good response to this game. I’ve seen one of the people who worked on the game promote it on social media.
Having played this on Steam, I concur with the review - it's a solid 8/10.
The combo potential is nuts! Check these out: https://www.youtube.com/watch?v=kcV8hAZaWNs
Looking forward to playing another brilliant 60fps handheld brawler 👊
This looks good but has come at a poor time for me and not just because of Streets of Rage 4. Mainly as I've recently discovered the Streets of Rage remake which has an amazing amount of content that puts all these to shame and that's before the mods. Then I have Beats of Rage which I can play on the Dreamcast and has the likes of SNK or Capcom characters in all their arcade glory plus many mods and recreations of things like Final Fight. Basically I'm good for brawling action for some time, though when I'm ready for more this will be at the top of the list
Hard to keep up with this gaming goodness, will it ever slow down? Another added to the wish list xx
From the sound of it, the attack/combo system sounds like it's based on Sengoku 3, which is not a bad thing. The review sounds mostly good. I don't love the look of the characters for the reasons mentioned here. I also don't love the idea of the characters having too many voice samples. That's something I find detracts from a game when done too much. This is one I'd need to see a good bit of the game play to decide if it's for me, but it does sound like there's a lot of good stuff here, even if it ends up not being for me.
@NinChocolate
Yes mate crystal king nice arcade gem, have it on Mame.
No online?!?!? That makes it a far cry from SoR4.
Definitely not another good bus...
Any word of a physical release?
Noice, just finished River City Girls last night. This is going to the top of the list.
@ReaperExTenebris Nice! Fight 'n rage is also brilliant 👌😎
I love this genre and the gameplay sounds great, so I will pick this up on sale down the line, but I'm not really a fan of the shiny plastic action figure looking characters.
Thanks for getting this review out before the release. There is a 10% discount that expires on the eshop the day this drops. While no online play is a little disappointing, it's not a deal breaker for me. I'm looking forward to a different experience than SoR4 (which I love). Also stoked that the vehicle sections are well done. This is now day one for me. I ended up going PS4 for SoR4, so this one lands on my switch.
This is amazing an other one for the list.
I'm glad to see this Genre coming back and growing. This looks fantastic. Heck even Raging Justice is a blast. I'm picking this baby up!
@cptspaulding Same here went PS$ for SOR getting this one on Switch. This looks quite awesome!
@RPGamer Seriously?...
@Lordplops same. Loved the game but i found myself playing as Adam or Cherry just because they could run/dash when i really wanted to play as Blaze. Even just a bit faster would have been better but it was painfully slow. Especially when you get to the harder stages.
Been following this game since it first appeared on Steam, but never played it since I am no PC gamer. Glad to hear the Switch is running it flawlessly. Will pre-order later today.
Amazing. I want to buy both this AND Streets of Rage 4!
I’m waiting to get my physical of SOR4. The only other Beat ‘em up I have on Switch is River City Girls, and even though almost everything lines up for it, the controls brought my score for that game waaaay down. I deleted RCG after beating it. Hoping SOR4 is better.
Copped. Can’t wait 🔥
Just like Streets of Rage 4, I don't like the art style here.
I swear my Switch is a haven for this genre at this point LOL; I’ll add this game to my Wish List.
Sucks that there is no online play, but I’m still getting this. Looks like a solid beat em up.
I'm interested, but I'm one of those having some trouble getting past those robotic, stiffly animated character models. It sounds like the gameplay will make up for it...maybe I'll wait for a sale.
I still need to play River City Girls, but that's a bit pricey for me at the moment.
This was one I thought looked like crap based on screenshots. But it looks much better in motion. I may pick this up sooner or later.
Ive just watched some gameplay. Not for me. Something just doesnt sit right with me. Maybe the action man style character models but i found it lacking that certain charm. Man i really need to get city RG as ive heard nothing but great things.
Still playing through Streets of Rage 4 so I may get this once I beat that and the trilogy.
I remember asking the dev if this would have online play and he said yes. I guess there might have been difficulties.
Needs online multiplayer.
@Lordplops That's genuinely interesting, as I hated River City Girls, but love SoR4 and Fight 'n' Rage. It's weird how wildy opinions can vary on the same games.
@OldMcGroin That's enough to stop you enjoying a great game?
@YANDMAN Yup, I wouldn't enjoy it solo and don't have anyone to couch co-op with.
@Lordplops I find streets of red better than SoR.
@OldMcGroin I feel bad for you.
@YANDMAN Don't, just concentrate on feeling bad for yourself 🤣
@OldMcGroin Oh I don't, I have the ability to play and enjoy beat-em-ups in solo or co-op, with or without online.
Screenshots don’t do this game justice it definitely looks better in motion.Pretty fun game its no SOR4 but its a very enjoyable game.
In some ways the art style is like Raging Justice but Takeover does it way better.
@YANDMAN Well done you 👏
@OldMcGroin Thank you
Really digging this game, definitely up there with SoR4. Reminds me of the kind of game you'd find on the Dreamcast back in the day, Dynamite Cop, Zombie's Revenge, etc.
Picked it up day one, awesome game. Really happy to see this genre is making a bit of a comeback.
Been playing for a couple of hours this morning, and I really like it. It’s in some ways better than SoR (movement speed, dash and up + down roll) and in some ways not (presentation, menu’s, memorable boss-fights and overall personality). But overall I’m really enjoying the combat and the soundtrack. Easy 8/10 indeed.
❗I like this Game but there are a few niggles that need to be ironed out for it to be truly great:
1️⃣The money you collect needs to be spent on new moves or levelling-up
2️⃣Extra Lives are hard to come by
3️⃣The controls need an option to change them.
-Anyone who has played the 'AfterBurner'-style level will understand.
Also, on normal fighting levels, I'm uncomfortable with the punch/kick buttons being the outer face buttons.
This is a very misleading review, and that in itself is a dissapointment. I rely on Nintendo Life to provide me with accurate information. After reading rhis review I got excited about the game and bought it. What I played was in no way in the same league as SOR4. Be warned. I won't go into the details. Just don't buy the game.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...