We’ve now reached the tenth game in the Sega Ages series, and it’s safe to say the project has been a resounding success. Over the course of the past year, Sega and the retro wizards at M2 have released a steady stream of old-school ports that have had us using the phrase ‘definitive version’ more times than anyone really needs to in a normal lifetime.
The likes of Out Run, Virtua Racing and Alex Kidd in Miracle World are permanently installed on our Switch, proving that some great games remain great forever. With Puyo Puyo, however, Sega and M2 have proved something else: that not everything touched by the Sega Ages brand turns to gold.
For the uninitiated, Puyo Puyo is Sega’s flagship puzzle series (we don’t talk about Columns any more), which was originally handled by Japanese developer Compile but was moved over to the big S in the late ‘90s. Chances are you’ve played a variation of it at some point over the years: coloured blobs called Puyo fall from the sky in groups of two and you have to stack them up.
When any four Puyo of the same colour touch they disappear, causing any Puyo above them to drop. The aim – if you’re good enough – is to think ahead and set up combos, making it so that when you clear some Puyo the falling ones land neatly into another match. Experts are able to do this to a ridiculous degree, filling the screen with the Puyo Puyo equivalent of a Rube Goldberg machine that, with the right Puyo, can trigger a cascading cacophony of combo cleverness. But most folk can’t do that, so don’t worry about it.
There have been something like 25 different Puyo Puyo games and spin-offs over the years, with each adding their own twist or improvement on the series. The main issue with this Sega Ages release, then, is that it’s a port of the original coin-op version of Puyo Puyo which Sega brought to arcades in 1992: of all the Puyo Puyo games available, this one probably has the least going for it.
Whereas many other versions of Puyo Puyo include things like an Endless mode (where you keep playing forever, Tetris style) or a Mission mode (where you have to pop all the Puyo before the time runs out), this original arcade release consists strictly of head-to-head battles, be that against a friend or a CPU opponent. If you don’t like the idea of trying to beat your opponents by forcing them to the top of the screen first, then there isn’t going to be much for you here because that’s literally all there is (though to be fair, this is generally considered the most popular mode among fans).
Naturally, it wouldn’t be a Sega Ages release without some jiggery-pokery added by M2 to make things more interesting, and Puyo Puyo is no different despite its relative lack of variety. One of the most notable inclusions is more of a confirmation than anything else: the English language version of the game has been a mystery for fans for many years. Arcade emulators like MAME have an English version – which changes the storyline and renames most of the characters – but the lack of information surrounding it means fans could never tell whether it was legit or a fan translation. This Sega Ages release includes both the Japanese version and the English (‘International’) version, which finally proves it was an official localisation. So that’s nice.
That aside, the other two major gameplay changes are actually features that were missing from the original Puyo Puyo but included in the arcade sequel Puyo Puyo Tsuu. The first is the ability to turn your Puyo anti-clockwise (in the original arcade release you could only turn them to the right). Naturally, this means you can now do a single turn to reach a position that would previously have required three turns. It’s a pretty bread-and-butter mechanic as far as puzzle games go these days but without it the game would feel even more archaic.
The other addition is the quick turn, a technique similar to the T-spin in Tetris that shouldn’t really be physically possible but gets you out of some scraps. If your piece is stuck in a nook and wouldn’t normally be able to turn, double-pressing the turn button will quickly flip the piece 180 degrees, essentially swapping the colours over. Again, this was originally added in the second Puyo Puyo game, which makes you start to wonder why that wasn’t the one ported over. And yes, for the purists out there, left turns and quick turns can be turned off if you want the untouched arcade original.
Truth be told, that’s it, really. It’s a series of head-to-head battles against either the AI or a pal, and that’s about all you get. There’s technically online multiplayer too but we couldn’t find an opponent for love nor money so can’t report on its stability: we appreciate it isn’t out in the west yet, but Japanese gamers have had it since March and we generally have no issues finding Japanese folk to play when we cover other games. Given that Puyo Puyo is more popular in Asia than it is in the west, that doesn’t bode well for its longevity online.
For many fans of the series, that’ll be perfectly enough for £5.99. For others, however, we’d recommend maybe pushing the boat out a bit further: there are two other options on Switch that cost a little more money but give you far more as a result. The most obvious of these is Puyo Puyo Tetris, which can be found for around £25 now and offers a wealth of solo and competitive Puyo Puyo modes, as well as a bunch of Tetris modes and some interesting fusions of both.
Alternatively, for around the same price you can get the Sega Mega Drive Classics collection, which boasts more than 50 games including Dr. Robotnik’s Mean Bean Machine. This is a westernised version of Puyo Puyo with the same competitive play plus the added bonus of an endless mode, and is to all intents and purposes the same experience as this Sega Ages release. Both options are obviously more expensive, but offer so much more than what is effectively a single game mode (assuming the online multiplayer won’t have legs).
Conclusion
The Sega Ages version of Puyo Puyo does the best it can with the source material it has, but that offered fairly slim pickings in the first place. A few optional tweaks to the controls make it a little less frustrating to play, but the reality is that compared to other Sega Ages offerings this has probably had the least work put into it. Puyo Puyo devotees will want it because it’s where the series all began, but everyone else should look into alternatives if they want to keep coming back for another one of those blob-dropping feats.
Comments 46
I'll be waiting for my Mean Beans.
As far as Puyo Puyo games go, for most people I would probably go for some variation of Puyo Puyo Champions instead - it's on pretty much all modern platforms, it's around the same price (about 10 dollars, but even cheaper on sale), it has a matchmaking/ranking system (with a solid playerbase the last I played), and while basic it's generally a more polished product.
I like Puyo Puyo and I’ll pick this one up eventually. I’ve grabbed all of the other Switch SEGA AGES releases on day one, because it’s important to me to support them financially to show that the effort they put into these titles is worth it. This will likely be the first one I’ll wait for a sale price on, though.
I don't understand Sega. They have so many fantastic games for their sega ages collection (genesis, arcade and also saturn, dreamcast...) and they publish craps like this, space harrier, gain ground, Alex kidd... Seems they don't want to have success
It's a perfect port of the original arcade release in a classic series. That alone is worth something, to say nothing of the addition of online play.
The ability to turn the puyos counterclockwise is actually in the original game, but unused due to the arcade machine only having one rotate button. The Mega Drive port has the ability to rotate counterclockwise. The arcade runs on beefed up Mega Drive based hardware and the MD port is very similar aside from having less and lesser quality voices.
I understand some of the complains in this Review, but how is "likely to be an online wasteland within weeks" a valid Con?
I don't think Reviews are supposed to predict the Future and base their Score on that.
Well, maybe you should've done that in your Crash Team Racing Review instead.
@gardevoir7 isn't that in the Sega collection? Or did you mean an arcade specific version.
@Nagi many modern reviewers pad a review with a lot of fluff like their own experiences, stories, alliteration, and even history of the game and it's makers. This drives me crazy. Kind of like speculating at the wasteland to come.
In other news Sega has enough puyo games on the console.
@tendonerd @Nagi the reason is pretty clear if you read the review- presumably you did that, rather than just the summary? The game is incredibly limited: you play versus the computer or against a human opponent (with no expanded scope via other game modes). That the online multiplayer is dead on arrival is a valid “Con” as online multiplayer is a new feature of this port, but pointless if no one is actually playing it. In any case, there are more fully-featured versions available: the MegaDrive Classics version, Puyo Puyo Tetris and Puyo Puyo eSports. So you could be playing one or more of those instead of making snide comments.
I have a bit of an issue with the con "but likely to be an online wasteland within weeks". While agree this will most likely be the case, I do not think it's fair to dock the game for something you assume is going to happen.
If somehow this game has a vibrant and active online fanbase will you come back and adjust the score?
Overall great review and I agree with the other points, just think we should be fair when knocking something that is not the case when reviewed.
Now why can't they release the vastly superior (in my humble opinion) Baku Baku Animal and make everyone (well me anyway) Happy 😁😁😁😁
@Nagi @tendonerd @Dayton311 As I explained in the review, the game came out in March in Japan and the online is already dead there: I couldn't find a game no matter when I tried. Given that Puyo Puyo (and puzzle gaming in general) is much bigger in Japan than the west, I don't think it's unrealistic to assume the online will die over here quickly too. Feel free to come back to me in November and prove me wrong.
@dethmart that would be too sensible, I guess. Baku Baku Animal is a banger.
This game is fun, but Puyo 2 is the real deal - I hope we get it.
I wish Baku Baku animal and puyo puyo 2 were included in the package!
I think the reviewer kinda missed the point on this one, it's an arcade port so I don't know why he was expecting a wide variety of modes. This is the firt Puyo Puyo game and the best version of it, so I think it's pretty cool for Sega fans who want to see where it all started.
@scully1888 Fair point. Thanks for the reply!
@JayJ he wasn’t necessarily expecting them, but given that the game, as it stands, is bare bones, the review reflects its limitations. I would respectfully disagree that the first game is best, but to each their own, I guess.
@RadGravity I don't think the first game is the best, lol, I just think it's an interesting entry point and appealing to Sega enthusiasts. When I said this is the best version of it I was simply speaking about this being the arcade version.
@JayJ you are absolutely right, I’m sorry! Totally read it wrong!
It is indeed a nice bauble for SEGA completionists, but I hope SEGA and M2 move on to some games that haven’t been ported a million times already. You know, after Sonic 2 comes out!
@RadGravity No worries, lol. I totally agree, I would love to see M2 focus on some more obscure arcade Sega arcade games, and I hope we finally get Sonic 2 relatively soon. It would be nice to get Sonic 3 again but I know how that has been a problem due to music licensing.
@scully1888 Okay, fair enough.
I still think having Online Multiplayer is a Pro rather than a Con. Even if you can't find someone for a random match, there is always the possibility to play with Friends online (If it works without much lag).
They should have gone for Super Puyo Puyo instead. Far superior in every regard - and who cares if it wasn’t the ‘first’.
...but who will review the reviewers?! This site certainly does haha.
I just bought the game, and selected online random battle. I had a match within seconds. It was laggy. I guess I had a match so easily because the game just came out - it may die soon, who knows.
Also PP1 doesn't really lend itself well to actual competition since it's just a contest to see who can make a 5-chain first.
Would like to see Puyo Puyo 2, but if its online is also this laggy, it would make more sense to stick to PP Champions, a game that was actually built for online to begin with.
I also didn't like how the controls are reversed by default - Players should swap the left and right rotate buttons because they are opposite from PP Tetris and PP Champions and every other Puyo game.
By the way, if you select "Manual" in the menu, you can complete a survey. One of the survey questions asks for which game you'd like to see a SEGA AGES port of in the future.
I wrote down Waku Waku Puyo Puyo Dungeon. Lol I might be the only person who would put that answer there.
@RadGravity Perhaps there are better versions available, but games should be reviewed on their own merits, not marked down just because something better exists elsewhere. Would you give a mediocre score to "Mario Kart 8" on Wii U just because the Switch version of the game is even better?
One less then. I don't mind first entries to be primitive, but just one mode is not enough.
"The least improved Sega Ages game so far"
That's because Puyo Puyo's already the perfect game ya dip.
I'm great at Tetris.
I'm great at Panel de Pon/Puzzle League.
I'm great at Lumines.
I'm great at Columns.
I suck at Puyo Puyo, the only puzzle game I truly struggle with. It's like banging my head against a wall, and it's for that reason that I've always hated it. Give me any other puzzle game anywhere, anytime. Just not Puyo Puyo.
Puyo Puyo Tetris and Puyo Puyo Champions don't have an "Arcade Mode" of sorts, so this is fine for me.
M2 still does perfect ports, but these days, additions, are generally minimal. Must be the increased workload of making the Genesis Mini and the Turbografx-16 Mini.
I’m just waiting for M2 to get Daytona USA running on the Switch at 60fps. That is starting to seem like a far off prospect though...
@techdude M2 probably have their hands full trying to fix the reported input lag issues on the MD Mini
@BulbasaurusRex the way I read the review, the game wasn’t specifically marked down because other versions are better, nor did I suggest it was, so I’m not sure what you’re driving at here.
Your analogy is a little flawed- should MK8 be marked down because a better game exists on a different platform? No. But if MK8 came out on the Switch, after MK8 deluxe, it would be remiss of any reviewer not to point out that a superior version of the game already exists on the same platform.
"We’ve now reached the tenth game in the Sega Ages series, and it’s safe to say the project has been a resounding success"
Releases coming out months late, a mixed bag of readily available titles in other, cheaper collections and games that aren't deserving of re-releases alongside the fact that M2 refuses to release Saturn, Naomi, Dreamcast, Model 2 or 3 games?
I don't think I'd call it a success...
@BulbasaurusRex I review games based on what the games themselves offer, not whether there's anything better. If this was the only Puyo Puyo game that had ever existed, it would still get a 5. I only mentioned the alternatives because I want the reader to know they exist, in order to help them potentially make a better purchasing decision.
@RadGravity I'm not talking about the review. I'm talking about how YOU suggested it should be marked down just because better versions exist elsewhere in one of your previous comments.
Besides, if the online multiplayer is moot because no one is playing it, that just means it's a neutrally pointless feature that doesn't add nor subtract to the quality of the game, so not a "joy" nor a "con."
@BulbasaurusRex I didn’t at any point suggest that the game should be marked down at all. “In any case” was my segue into pointing out that the commenters not reading what was a perfectly clear, well-expressed review might find their energies better spent playing one of the other, more fully-featured versions of the game. Didn’t suggest the game should be marked down for this at all. Don’t know why you’re upset here, but what you’re writing isn’t correct.
And... do you know what? I’m not a spokesperson or cheerleader for @scully1888 but I maintain it was perfectly valid for him to consider the dead online a “con”. One of the SEGA Ages range’s selling points is the additional features added to classic games: split screen multiplayer in Virtua Racing, widescreen output in Outrun, auto-mapping in Phantasy Star (etc). In this case, it doesn’t elevate Puyo Puyo. Yer man Scullion said as much in his review, but I begin to wonder if I’m one of the few people to actually read the thing.
I'm actually SO damn excited for this. You do not know how long i have been waiting for more Puyo Puyo games with a story. I know this is just a port of an older Puyo Puyo but i've never played the OG Puyo so
Again it seems like the reviewer has completely own expectations compared what the game was in reality.
"The main issue with this Sega Ages release, then, is that it’s a port of the original coin-op version of Puyo Puyo which Sega brought to arcades in 1992: of all the Puyo Puyo games available, this one probably has the least going for it."
The point of the M2 releases is to make an arcade perfect port of the old original arcade games. They do add some graphical option sometimes like a CRT mode etc, but they rarely start updating new modes to the game that never existed in it, with the exception of the so called easy mode that sometimes these releases do have.
I am not sure if the reviewer understands how rare the Puyo Puyo series is outside of Japan.
Only recently we have started to have Puyo Puyo Tetris and Puyo Puyo Champions, but before that Puyo Puyo was not that much existing outside of Japan because Sega didn't want to release the games elsewhere.
It is absolutely integral for game history purposes that we got a arcade perfect port of the first Puyo Puyo on Switch and technically it is done as well as it is possible to be done.
For the future of Sega Ages, I personally hope that we start getting some other arcade games like like combined pack of Virtua Fighter 1&2 would be awesome as would some arcade games of 2000's. Virtua Cop trilogy would be pretty awesome as well.
@RadGravity This was your comment:
"the reason is pretty clear if you read the review- presumably you did that, rather than just the summary? The game is incredibly limited: you play versus the computer or against a human opponent (with no expanded scope via other game modes). That the online multiplayer is dead on arrival is a valid “Con” as online multiplayer is a new feature of this port, but pointless if no one is actually playing it. In any case, there are more fully-featured versions available: the MegaDrive Classics version, Puyo Puyo Tetris and Puyo Puyo eSports. So you could be playing one or more of those instead of making snide comments."
You were clearly connecting your comment about better versions being available as a further reason to knock down the game in addition to having a sparsely populated online community. (Which as I mentioned is merely a neutral feature at worst, not a negative. The game is no worse off having the feature than not having it at all, so it can't possibly be a "con.") If you had meant for those comments to be unconnected topics, you should've used separate paragraphs or something like "anyway" to indicate a change in topic. "In any case" does not indicate as such.
@Kolzig I'm not saying this particular port is incomplete, but M2 has always been adding extra gameplay additions to their Sega ports dating back to the ones on 3DS, whether it's the Spin Dash to "Sonic 1," one-hit-kill mode in "Streets in Rage," an extra boss and komainu mode in "Space Harrier," etc. In this case, the big addition was online multiplayer. Whether or not you think that was enough is a different story.
As for the game's rarity, while it may be true that "Puyo Puyo" itself is rare outside of Japan, Western players have long enjoyed dressed-up versions of essentially the same game via "Kirby's Avalanche" on Super Nintendo and "Dr. Rotbotnik's Mean Bean Machine" on Genesis. As far as I know, those versions are very close to the arcade original in terms of presentation and performance, so just having a perfect port of the original wasn't really necessary.
Meanwhile, the game itself isn't exactly the greatest puzzle game in the world. Some like it more than others (I'm not particularly fond of it.), but few would argue that the original game itself deserves more than a 7 out of 10 by modern standards without some decent improvements.
@BulbasaurusRex do you know what? This is at the point of trolling now. I have a degree in English. I teach English. I am confident that “in any case” marks a suitable shift in focus. I’m honestly bewildered at why you feel the need to continue with antagonistic pedantry.
Buy Puyo Puyo if you want. Don’t buy it if you don’t want to. I don’t care. I am rather concerned with the toxicity of NLife’s comments sections though. A few days ago the reviewer of Astral Chain was accused of corruption because he liked the game. Yesterday another of Mr Scullion’s reviews was criticised because he criticised the brevity of the experience. Enough!
Commenters were so blind with rage that someone would give a low score to any Puyo Puyo game, that they missed the Chemical Brothers reference!
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