It would take years to fully play through the entirety of Square Enix’s seemingly bottomless back catalogue of RPGs, and though the company is best known for genre stalwarts such as Final Fantasy and Dragon Quest, there’s also a staggering number of ‘other’ offerings that – for some reason or another – never really caught on in the West. The SaGa series was one such franchise; it was initially branded as Final Fantasy Legends when it was first localised and has always been regarded with a bemused response when each new release eventually made its way over. Much of this middling reaction was due to the quirky and experimental gameplay at the series’ core, which could most gently be described as an acquired taste.
The Romancing SaGa trilogy of SNES games marked the beginning of the inconsistent localisation of the series, with the latter two releases not even making it to western shores until recent times. Having the option to play an official English-translated version of Romancing SaGa 3 on a Switch is in many ways a gift that few ever reasonably expected to experience; the question now is whether the 20-odd year wait has been worth it. On the whole, Romancing SaGa 3 has held up reasonably well – with its distinctive brand of gameplay being a particular highlight – although its prickly edges are sure to keep this one a niche classic.
The overarching premise centres around a terrifying cosmic event that occurs every three hundred years called the “Death Eclipse”, during which all newborn life on Earth dies except for one child. This sole survivor is then granted supernatural powers that can either be used for good or evil. The first occurrence of the eclipse resulted in the child growing up to unleash horrifying creatures from the Abyss that poured forth to torture the world, while the second occurrence resulted in the child restoring peace to the land and ushering in an era of prosperity. The narrative of Romancing SaGa 3 picks up slightly after the third eclipse took place, and the identity of the next surviving child is still unknown.
It’s a fascinating premise right from the off, but one of the many boundary-pushing features of Romancing SaGa 3 is the ability to choose a main character at the outset from a pool of eight, with your choice having a substantial effect on how you experience the story to follow. Rather like a certain other eight-protagonist RPG that would come along many years later, Romancing SaGa 3 focuses less on a straightforward narrative in favour of a meandering and layered story that weaves together each character’s journey in interesting ways. The story still mostly unfolds the same regardless of who you pick, but events that were relegated to a couple of sentences of dialogue in one playthrough may constitute a significant story beat for another one. This non-linear approach to things instils Romancing SaGa 3 with an impressive amount of replayability, as you won’t get to fully experience all the nuances of the complete story until you’ve done a playthrough with everybody.
The flipside of this, however, is that the narrative can often come off as being unfocused and difficult to follow. Cutscenes often end without anybody giving even the slightest indication of where you should go next, which leads to plenty of protracted stints of blindly fumbling around available places until you finally find an NPC who can point you in the right direction. Part of this is by design; it seems the developers wanted to not-so-subtly prod you into the staggering number of sidequests on offer, but we would’ve appreciated a more focused narrative in many places. It can be enjoyable enough just soaking into the world and seeing where it takes you, but this tends to make the main conflict take a backseat and, in many ways, become just another sidequest to complete whenever you feel like it. The overarching world of Romancing SaGa 3 is one that you’ll certainly enjoy getting to know better, but just bear in mind that the yarn it spins is merely a passable one.
Much of your time will be spent following typical JRPG conventions of visiting towns and running through dungeons, fighting a host of monsters and bandits along the way. Romancing SaGa 3 turns things on their head, however, with its fascinating system of opaque progression for your party. See, nobody in your party has levels or gains experience points after a battle. Rather, the members of your party who are still conscious at the end of a fight will randomly obtain stat bumps at a semi-consistent yet entirely random rate.
Those of you who like to min-max and control every aspect of an RPG party’s growth will likely be appalled by this, but we rather enjoyed the unpredictability that this random progression offers. Not one battle has ended without somebody getting an HP or SP bump, and the nature of enemy scaling ensures that the foes you come up against seldom feel like they’re too strong or weak. Still, it’s certainly an adjustment to play through an RPG in which your progress is at the mercy of RNG, and that randomness continues through to the kinds of attacks your characters use, too.
Every character has varying degrees of mastery with different weapon types, with higher levels granting you access to higher damage output and the potential to get better moves. Much like its random stats, Romancing SaGa 3 employs a system called “Inspiration” that gates the acquisition of new attacks and skills with a weapon behind more randomness. Every time you order a character to attack, there’s a small chance that they’ll instead become inspired and execute a brand-new move that’ll be permanently added to their ever-growing arsenal. Using that new move often enough will then lead to it being mastered, which allows any other character for that weapon type to learn it.
To be fair, Inspiration is a system that ensures you’re always moving forward to keep pace with the ascending difficulty and we can’t fault the developers for trying something new with it, but we feel that the obscurity of the underlying mechanics here hurts the gameplay on the whole. Though fighting more powerful enemies seems to trigger Inspiration more often than others, the fact that you don’t know what’s going to happen next – or when – can make for some frustratingly inflexible team compositions later in the story. Enemies don’t get any easier to kill as the hours roll by, and diverse team compositions become all but a must once you get into the tougher sections. While the early game proves to be quite forgiving of imbalanced team compositions with weapon types, the late game is similarly punishing of your mistakes, and at that point, it’s too late for you to correct them.
This speaks to a broader issue that we had with Romancing SaGa 3: specifically how important information is intentionally withheld from the player before the game inevitably punishes them for not knowing it. For example, there’s an invisible ‘HP gate’ for many questlines in which the highest max health of a character in your party determines whether you can start the quest. You’re never told where or when this is being checked, and if you’re just shy of that health gate in a given portion of the story, you could easily run through a town and miss out on important content – and be none the wiser. Romancing SaGa 3 is the kind of game that you ideally play through with a detailed guide on hand if you want to get the most out of it, because you are certain to make mistakes on a blind run that will lock you out of content or make latter portions of the adventure significantly more difficult than they need to be. Plenty will no doubt appreciate this distinctly harder-edged kind of game design in an RPG, but just bear in mind that this sort of design often makes Romancing SaGa 3 a difficult game to get into.
From a presentation perspective, Romancing SaGa 3 certainly manages to impress. For this HD remaster, Square Enix has clearly made a dedicated effort to create some detailed pixel art designs that really showcase the strengths of the medium. A bare minimum approach to up-rezzing the graphics would’ve likely sufficed for a game that most will be experiencing for the first time, but the developers have made a point of maximizing the usage of every pixel to make for crisp art that all but pops off the screen. Though the environments look stunning, the sprite work deserves special praise. Each enemy you encounter is drawn in grotesque and wonderful detail; we’d even go so far as to say that Romancing SaGa 3 features some of the best sprite design of its era.
This being the re-release of a 1995 classic, Romancing SaGa 3 has a few other additions alongside the graphical bump. The most notable new feature is a new dungeon called the Phantom Maze that includes a surprising amount of content which changes depending on the character you’re playing, while various new cutscenes have also been added, along with a much-needed New Game+ option. Nothing too major then, but there’s still plenty here to sweeten the deal for those of you that first experienced the game via fan translation. Our only complaint in this department is that Square Enix didn’t spring to include the speed up options it put in most of its recent Final Fantasy re-releases, as the often slow text speed and the plodding nature of battles would’ve greatly benefited from a fast-forward.
Conclusion
It’s both easy and difficult to recommend Romancing SaGa 3 as it’s a title that you’ll either love or hate with very little room for a middling response. If you’re a newcomer to the RPG genre, we would recommend you pass on it and circle back later on, as this is a game that assumes a certain baseline knowledge of RPGs and it seldom explains mechanics to you in a satisfactory fashion. If you’re more experienced with RPGs, we’d give it more of a recommendation, but with the caveat that this is a game that will demand patience and careful study to fully enjoy. Either way, Square’s done a great job of prettying up this delightfully obscure RPG for western audiences, and we hope that this isn’t the last we’ll see of SaGa for the Switch.
Comments 31
Another for the wishlist then. Which is constantly growing. I'm never going to finish all these games...
Not sure I like the sprites, bit like those FF mobile games.
Am I the only one who thought the sprites/animation didn't look very good? Gave me flash animation vibes
Yeah, the weird mechanics in these games kind of put me off of them. Interesting how this one has the Fire Emblem-esque RNG stat growth, though. I still don't know why anyone would want to put stat growth at the mercy of randomness, personally.
@eltomo The sprite work here looks so much better than the FF mobile ports. This seems a lot more like what a higher resolution and touched up SNES port should look like.
"and we hope that this isn’t the last we’ll see of SaGa for the Switch'
well there is SaGa Scarlet Grace: Ambitions coming out very soon (December 3rd) on Switch and other consoles
That's a shame. After near 40 years of gaming, I've finally started to enjoy JRPG's and I'm keen to give some of the classics a go. This one was appealing to me a lot but I think I'll give it a miss now.
Do something like Bahamut Lagoon, or Live A Live next.
@OorWullie it’s an enjoyable game. While it may have scored a 6, if you are an JRPG lover it will likely score slightly higher with you. Right now it’s on sale for $23 on the eShop, instead of $29. I’d encourage you to give it a go.
@Supadav03
I agree completely. If you are an old-school gamer and are familiar with jrpgs from the 90s and "Kawazu" style games, you will enjoy this.
The mechanics, ideas and risks taken in this series are really interesting, even if they don't always execute the best. It still does some innovative and unique things, so I would totally give it a shot. It's also really beautiful with the remaster. There are plenty of online guides around too if you really get stuck.
From the few hours i've played, this is a very fair review. I enjoyed what I played so far, but I think I would have liked it even more had it provided a digital manual to explain the game mechanics. I'm looking forward to playing this when I have the time. Despite being burnt out on sprite graphics, I do agree that its a good looking game.
"...plenty of protracted stints of blindly fumbling around available places until you finally find an NPC who can point you in the right direction" <---I think this is the most appealing part of the game for me.
Glad this got reviewed and not lost in this season's shuffle of games!
@Fighter_Hayabusa is this game at all like final fantasy legend 1 or 2? I miss them.
Damnit! Stop releasing these games on eshop and not as a physical release. I want to see my games on my shelf so that I can adore them and touch them (very naughtily of course). Argh!
@tendonerd
I wish I could say, but I haven't played either.
I know there will be people that look forward to being able to play a proper English translation of this for the first time, but $29 US is just too much for this game. It is on sale right now for $23, but I dont think I'd give it a look for more than $15.
Sooooo, playing this then. Sounds like a grind feast, which I love about older Final Fantasy games (played 1 multiple times just grinding away). Thnx for the review ❤️
Unlimited Saga should be next. Easily one of the worst games I've ever played. Gorgeous spritework though.
I actually don't mind the updated graphics. They are better than the Chrono Trigger on Steam remaster. They could've updated the graphics as they did with this game and still using the old school 2d sprites for the characters and NPC only. but background fully remastered. This is how other old RPG games should get a remaster and of course the native 16:9 setting without stretching the graphics. But I stopped playing this game after half hour... I just don't really enjoy this type of level up. Prefer the other way...knowing when you will reach a next upgrade instead hoping on next fight you get your stats higher. Well each his own. you're not missing much if you won't play this game IMO
@Ralizah I hate the RNG stat growth too. It's one thing about Fire Emblem that really gets on my nerves, even though I like the games as a whole.
@OorWullie no Mikhail war no peace. I can't believe they didn't say that. Does octopath traveler have some rich guy you go to war (simplified Suikoden army vs army based on defense aka morale before charging for the kill) as troops hassle you for money!? I think not. You also habe a treasure trove of weapons. No idea what they mean by quality of life but there is a lot left out from the exit town button, save when not in battle, auto recover go after battle, and adventurer's log that explains events in detail. I read they mentioned slow text, which is true but Battles don't have 40 second summon as ff7/8 have.
If you want I can give you more details they left out. They just mad they didn't git guud like I did.
Basically only issues i have is that most of the characters have a similar story: Julian, Thomas, Sara and Ellen are very similar. Katarina (lost sword) and Khalid (black guy called Harid/Hallid in fan translation, with alter egos El Noor and Tornado is a Greg Bison epic level always get paid first type of mantra) have separate adventures, Mikhail is nation building (tax the hell outta them and let's make war), and Monica (Mikhail's sister) I believe is similar to the first 4 but probably has a slight difference.
Basically there's a bit of a class theme with the first 4 (commoners) and last 4 (Katarina is a noble who cuts her bair to quest after her legendary stolen sword, Mikhail da king, Khalid a Merc, though they called his Kamsheen a Demilune damn that is sad L/R goof, and Monica is a princess I believe needing protection by a vampire, uh oh).
Its on sale now, watch a few vids and find a favorite character worth trying this.
Yeah, we need a physical copy of this game. I can't pay over $20 for digital games anymore- just can't.
I love the SaGa series, even though a lot of them are pretty weird/hard to love. For my money the series peaked with Final Fantasy Legends II/SaGa II on the Game Boy and SaGa Frontier on the PSX. I find them endlessly fascinating and replayable. I feel like SaGa Frontier’s critical reception was a victim of the immense popularity of FFVII, but to me it’s a flawed masterpiece and one of the hidden gems on the PlayStation.
I’d get this but I have every translated Super famicom game and I believe this is one of them. I am in RPG heaven right now.
@Ralizah I'm with you on this looking much better than all the mobile Flash stuff - I was quite bummed that those were the versions made available on Steam etc. In a perfect world, SNES Final Fantasy games and the such could be remastered in HD some manner akin to this (ie just crisped up), keep the SNES sounds, but include the GBA quality of life features...like I said, a perfect world.
The sprites in this game look great. Might give it a whirl but I've got so many games on the go right now. I like the sounds of some of the 'changed rules' if you will.
What a shame, i had been watching this obe closely as it looked really good.
I generally think of this as the "good" Romancing SaGa game. It's a whole let less confusing than RS1 and less annoying than RS2. All the SaGa games are a bit of an acquired taste, but they're definitely worth it even if they can feel like a struggle at times.
@Kalmaro I feel your pain. I have a mountain of games in my TV stand that are still in their plastic wrapping.
@Fighter_Hayabusa @tendonerd FF Legend was the original SaGa game. It was renamed Final Fantasy Legend for its Western release. So, actually, this game is a direct sequel to FF Legend.
@Dr_Corndog but is it similar or wildly different? Like make your own party and eat meat with robots or stuck with a non selectable party with immutable party members?
@tendonerd I haven't played it myself. In RS2 you can build your own party, though there are no robots and you can't transform into a monster by eating meat.
@oorwullie You would be crazy to pass this game up!!! The fighting mechanics imo are better then ff6 and ff6 is in my top 5 of all time. I’m not a young buck and I have played all the classic jrpg’s, like Chrono trigger, FF1-blah blah, dragon quests (5, 7,8, and 11 are my fav) neir, cant name them all so lol all that stuff. The one thing about this game is that the story doesn’t hold your hand. Similar to Saga frontier, my first experience with Kawazu who created the saga series, the story is about discovery and trial and error. Hence the new game + option which is unique in its own way. This game is a masterpiece imo and much better the BS we get now.... best RPG for the switch now is octopath traveler oh and Dragon quest 11 that game also a masterpiece....either way you have tons of choices but don’t pass this game up. Def worth every penny. Enjoy if you get it @mrvariant suikoden series easily best rpg story of all time!!!! Chrono T is usually 1 in my list but suikoden 2’s story trumps CT but CT is sooo dope because of its game play and time traveling aspect. But the drama in suikoden wins. Suikoden was game of thrones on video game before the show/book 🤣
Love the saga games. Will get this after I finish dragon quest xi.
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