While not the first roguelike by any means. 2013’s Rogue Legacy — alongside classics like Spelunky and The Binding of Isaac — had a hand in making the now-plentiful genre the huge deal it has become. Nearly a decade later (not counting two years of early access), Cellar Door Games has finally followed up on their breakout hit. Rogue Legacy 2 builds upon its predecessor and. even for those who haven't played the first, re-establishes what made it such an enduring hit.
Rogue Legacy 2 places you in the shoes of Lady Susie, a brave knight. As well as her descendent, Sir Judson, a boxer with gigantism and crippling IBS. Also his descendant, Sir Truman III, a chef who suffers from Panic Attacks and views the entire world as if it’s Christmas.
Like the first game, Rogue Legacy 2’s core mechanic is that titular 'legacy'; instead of a protagonist coming back after death in typical roguelike fashion, a death in Rogue Legacy has you take up arms as a descendent of your prior character. At the start of each run, you have the choice of three potential heirs, each with their own individual classes and attributes. Each class has a set weapon and talent as well as a randomly selected spell and set of traits; classes such as the Barbarian (who wields an axe and a powerful shout which freezes enemies in their tracks) or the Dragon Lancer (with their rocket-powered lance). You are able to unlock more unique classes as you pump coins into the game’s skill tree.
Traits cover a wide range; some of these — such as one allowing you to dash in any direction — can be a game changer in making your run successful. Others, like Pacifist — which means you literally can not damage enemies — may well totally ruin a run. And then sometimes you get traits like IBS which do nothing except make your character let out a fart every so often. The limited number of classes you can select per run and their subsequent randomly selected spells and traits make for a fantastic mechanic that keeps you on your toes and forces you to adapt to situations, rather than just sticking to the same skill set each time.
As you would expect from a procedurally generated roguelike, there are randomly generated pickups throughout the game. Relics, much like the traits, can make or break your run, once again adapting them to your playstyle is key. For example, Lachesis Measure, which gives you 5% of your health back for every critical hit, works fantastically with classes like the Barbarian who crit every time they attack while on the ground.
However, relics also bring up two of the game’s more grating elements. First off, the item description does not tell you what it does until you have picked up a specific relic for the first time. So you could be having a fantastic run and suddenly — none the wiser — pick up an item which completely ruins it. Granted, this is more of a nitpick, as the further into the game you get, it’s more likely that you will have all of these unlocked, but it can be a pain in the early goings, even though it encourages experimentation.
The other minor bugbear is the 'resolve' mechanic. Your character has a certain percentage of resolve, which is affected by the weight of your gear. Resolve is spent upon picking up relics, and if you go under 100%, your max health decreases along with it. It’s a smart mechanic, as it adds an element of risk-reward to the game as you decide between a higher health pool or more abilities, but it’s one that takes a while to get to grips with.
Your quest is to defeat the world’s six estuaries, who reside in each of the game’s six biomes, to unlock the fabled golden doors. While you could tackle the first game's four bosses in any order, Rogue Legacy 2 opts for a more linear approach; the six biomes are given a star rating that flags the recommended route. Each boss only needs to be defeated once, meaning you can skip the early biomes entirely on subsequent runs, or re-do them to gain extra power for later areas.
This linearity is furthered with a Metroidvania-style approach in which you find core abilities — such as an air dash — which are required to reach certain areas. For example, you can’t even enter the game's fourth biome without the double jump found in the third. While this linearity may be off-putting to some, it's entirely possible to 'sequence-break' the game, either by collecting these abilities before defeating the bosses or through the use of mobility-focused traits like the Ronin’s teleport ability.
Similar to its predecessor, then, Rogue Legacy 2 offers up a great deal of customisation, so you can attune the game to your own tastes. As before, one of the early skill-tree unlocks is the architect; an NPC who, for a percentage of your gold, can keep the procedurally generated layout of the world fixed as it was on previous runs, allowing you to master that specific layout.
There are also house rules this time, a set of options that enable you to fine-tune the difficulty. With house rules you can alter things like enemy health, enemy damage, and resolve costs for specific relics. Major alterations like disabling traits and granting the ability to fly are also on the table for those who want them. Each option comes with a recommendation from the devs on how to use these features effectively without completely destroying game balance (such as raising enemy health 5% for every 10% resolve cost is lowered). While we didn't personally feel the need to play with the house rules, it’s an incredible accessibility option to have.
The fun doesn't end after you complete the game, either. It took us around 10 hours to beat the game the first time, but upon defeating the final boss, a lengthy New Game Plus option is unlocked. Keeping your skill tree and level upgrades, you are tasked with beating the game again. However, this isn't a simple "enemies are stronger now" NGP. Instead, you are required to select a burden to attach to your playthrough (not unlike the pacts of punishment, for those of you who have played Hades). These can be as simple as "hazards do 30% extra damage" or even unlocking 'prime' versions of the bosses to battle. There's also a true ending for those brave enough to beat all prime bosses in a single run (a feat we have yet to accomplish).
We have no complaints about the game's conversion to Switch, either. During our time with it, we didn’t notice any slowdown or graphical issues. While there are no new Switch-exclusive features present, the recently launched ‘Fabled Heroes update’ is included. The portability of the Switch also does wonders for this game's pick-up-and-play style. Given the care that's gone into this Switch port, it's arguably the best place to play it.
Conclusion
Rogue Legacy 2 is — to put it simply — a banger. While it’s not a game-changing revelation, it manages to follow up on everything that made the original great and makes it bigger and better. Even once you've bested the bosses, you've barely scratched the surface of what this has to offer, considering the in-depth New Game Plus mode and the wealth of content contained across all available classes and options. Whether you loved the original Rogue Legacy or never played it but like a good roguelike, this is a game you simply can't afford to miss.
Comments 36
I actually have never heard of this game, is the first one still worth playing or should I just pick this one up?
Just waiting for the inevitable physical release from LRG.
“Won't change your mind if you disliked the first”. That’s me out then sadly.
@Snatcher I adore the first one, my personal game of 2020 or whatever year it was when I finally caught up with it! Having played about an hour of this so far, I'd say you may as well start here - the basic setup is very similar, just further refined and polished.
Then again, you can get the first one very cheap these days, so if you had any doubts at all, it might be an idea to try that and see how you like it first.
That pretty much lines up with everything else I've read. I've only played a bit of the first game but I did have a fun enough time with it so definitely planning to pick this up at some point. It's a tad on the pricey side as far as eShop games go though so I'll likely wait for a sale before I pick it up.
@Diogmites I was kind of in the same boat before getting 2 on sale on PC. The fact that classes actually feel unique makes a big difference.
Didnt mind the first one, but i hated the grind at first to get you good enough and learn the enemy attacks. That only got me past the first boss and had no chance with the second so I gave up on it.
Hope others who got on with it enjoy the upgrades
I loved the first game and am enjoying this game. I liked the first game a little more; this game has a little too much 'stuff' in my opinion but that is a minor quibble. Also I realllly enjoyed the movement options in the first game (even though chaining them forever was a little silly/OP). This game removes some of that and centers a lot on a spin kick which I feel has somewhat bad controls (at least on Switch) and annoying hit boxes. Overall still a very fun and addictive game though.
108h on this game, i ***** loved it, there are some annoying things here and there, so a 9/10 is perfectly fine to me
@FishyS theres an option to make spin kick work with a press of the L button, I felt like that worked a lot better than the down + B
I'm actually not much into this genre but the first game was one of the few games I like along with the others you have mentioned in the review. I'll probably pick it up eventually therefore. Thanks for the review
@dartmonkey That sounds like a great idea! Thanks! Definitely going to give the first one a shot.
Anyone else love the first one but can't get into the second? That's me, for some reason and I can't exactly work out why.
I cant get into either of these games - and as an original X386 rogue.exe pro, roguelikes are my favorite genre, and this just isnt it fam.
I put about 5 or 6 hours into it over the weekend. One boss done. A bit grindy to start off with, but I'm getting better at it. I think the traits aren't as annoying (or common) as the first game.
FYI loved the first - I'm a few NG+ cycles into that one.
This was an instant purchase for me. It’s taking everything from the first game and improved on it.
Great game indeed! Loved it, even though I'm normally not so much into rogue games.
Really nice experience overall, one of the indies of the year along with Tunic, imo.
@Drew250 that's not necessarily true. It's a much more polished version so if you liked the idea but thought the gameplay and scope was dated, you may like this one.
I'm not reading your review because I loved the first game and have every confidence the 2nd is at least as amazing. I will pick this up at some point when I have less on my plate, most likely when it is on sale, because I hate paying full price on the eShop.
As I grow older, I find that I tend to stay away from very difficult games no matter how good. I'm enjoying Lego DC Super Villains right now, for instance.
Having said that, would this be a worthy alternative to Dead Cells? I've played DC before and despite being a very good game, I'm turned off by the Boss Cell mechanic. Zero BCs was difficult enough for me.
I would need a demo. I tend to bounce off these kinds of games.
Okay, but... are there any clowns in this game?
@Nugget_Humanperson Thanks for this. It was mainly the gameplay that I disliked, I found it very clunky. That said it was compelling enough to see to the final boss so it definitely did some things right. Might wait for a sale on this.
@Drew250 it's much more polished and modern. But a sale is a good idea if you're concerned.
I got the first game on recommendation, and absolutely hated it. I finished it because I owned it. I hope fans enjoy this one. I'm out.
@Snatcher I would just get this one. The first one is really good, but this just improves on it in every way.
I've played this game on Xbox Series X and loved it there. It's my GOTY. I double dipped on the Switch version and have not been disappointed. It's an outstanding port - looks great and the developers made sure it also runs great at a crucially solid 60 fps. The infrequent loading bits do take longer on Switch but, for me, it's a minor tradeoff considering how great everything else is.
@SMcCrae95 Thank you, I somehow didn't notice that option. I still think the hitboxes for spin are weird, but L definitely makes it feel better.
The Binding of Isaac is the best Rogue-like in existence. But...Rogue Legacy is close!
@Magician Christ, we know. Nobody cares.
@Cross_eyed_oni But you cared enough to reply, did you not?
@Grandiajet I've found peace in "I've paid for this game, it sucks, that money is lost, i dont need to play it" mentality. I totally relate to the sheer bloody-mindedness of forcing myself to play a game I bought. As I ease into middle age, bloody-mindedness is bad for my blood pressure.
Played this for a few hours last night. It owns, dude. I enjoyed the original for a while but it grew stale on me and I never finished it. This new jam seems like the real deal and I'll definitely be at it til the end. So glad this got a Switch release! The only games I use my PC for any more are the Yakuzas, lol
I haven't played the original Rogue Legacy, but it's great to see a sequel and a new game from Cellar Door Games after I absolutely loved their Full Metal Furies - which is one of the best co-op games I've played (single player is superb too) and for some reason didn't sell all that well. It was very well reviewed - 9/10 here on Nintendo Life.
After Full Metal Furies, I'm slightly disappointed Rogue Legacy 2 isn't multiplayer. Maybe it isn't the kind of game that suits it, but that stops it from being an instant buy for me.
@Magician Eh, it took 2 seconds while I was taking a dump.
Been waiting quite a while for Rogue Legacy 2 to come to Switch. The first game was one of my first entries into the Roguelite genre and I was hooked. Looking forward to trying this out once I clear some more of my backlog!
… Wun can only hope.
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