If you have been around video games for long enough to remember the success of Renegade and Double Dragon it is also highly probable you stumbled into one of Kunio’s numerous 8-bit Famicom outings, perhaps even disguised in the West with some hit-and-miss localisation efforts like River City Ransom or Nintendo World Cup. So can this upgraded 2016 reboot carve a niche space for itself in Switch's already luxurious fighting catalogue? Let us barf into it.
First and foremost, River City Melee Mach!! will likely disappoint those who believe this to be an entry in the fighting/action-RPG/exploration hybrid series along the lines of other titles that carry the name of Kunio’s home turf. There is nothing apart from fighting on offer here, not even extreme sports events (despite the welcome appearance of a football field complete with a goal and keeper – familiar to anyone who played any of the previous Nekketsu Soccer League games).
Don’t “Barf!” just yet, though. This may be a stripped back entry, but certain fans could consider this to be the Super Smash Bros. Ultimate of the series; everyone from the “Kunioverse” is here. On top of that, the fighting remains incredibly fun, true to its 8-bit roots but thankfully without any of the Famicom’s original flickering due to sprite-per-line limits. In fact, with over 180 different characters, each with their own individual stats along with two or three special moves, there is quite a lot of bang for your buck here.
If you previously played Nekketsu Kakutō Densetsu on the Famicom, you will feel right at home here. The game takes place in single-screen fighting arenas alluding to Kunio’s many past adventures, filled with interactive traps and unique arena features (like a rideable bike in the Wharf stage, level two from Renegade) and set pieces designed for four-player mayhem. Single Play is this title’s story mode, allowing you to pick a team of six heroes (or villains, no judgement!) from different high-schools, criminal organisations or even special teams that provide variants from other Kunio’s spin-offs so you can experience the fighting tournament from their unique perspective.
Free Battle is where you will spend most of your time if you have like-minded friends around, offering you quick pick-up-and-play, fully-customisable brawls. Online battle is a welcome addition if you don’t have aforementioned friends, but at the time of writing, we have failed to secure any opponent in Europe or America, leaving us to square off against Japanese opponents with some tolerable lag that, despite not being game-breaking, was enough to mess up combo timings.
The graphics are nostalgia-inducing 8-bit remakes of the iconic Famicom character designs along with familiar locales stuffed with character cameos and other nods to the series lore. But what truly shines is the gameplay. It was incredible how many diverse moves a character is able to pull off using the Famicom’s 2-button setup and that is elegantly translated into this reboot. While at first glance the title may appear to be merely a button masher (and sometimes it does derail into that), still images can’t really translate the amount of hidden depth that goes into every match.
Each team is made up by one insanely powerful captain (Kunio, Riki, Sabu to name a few) and five other different characters whose stats and special moves divide them into brawlers, grapplers or weapon enforcers. Even characters that may look statistically weak can become dangerous, match-winning, giant-combo monsters (even bigger in this entry thanks to the newfound ability to cancel certain moves) under the right conditions along with the random nature of spawned items. Unless you are lucky to find and use mid-match one of the health recovery items, damage for the characters you use carries over to the next round, forcing you to use your teammates. You can even “die” every round and still come out on top if you rack up a high enough score in the final tally. Along with local multiplayer bouts, discovering every nuance for each character is the most fun we got out of this generous package.
Some issues can’t disguise the nature of the original HD reboot, though; while sparse and not really critical (unless you're trying to keep up with the plot in Single Play), in-game text is absolutely tiny in portable mode. Hopefully, an option to change text size may get patched in at a later date. As previously mentioned, online seems dead in the water in both America and Europe, so if you plan to get the most out of this, make sure you have Kunio-connoisseur friends at hand.
There are other minor disappointments. While you can edit your six-men (or women) custom dream team by picking characters from the pre-built gangs, we feel that the lack of a proper “create-a-Kunio” mode is a missed opportunity. It would have been nice to get the entire Nintendo Life team in on the hot-blooded, 8-bit delinquent treatment.
Conclusion
If parachuting onto an island with 99 other people (or, alternatively, staring at a black hole for hours) is your exclusive definition of Battle Royal(e), we can be fairly certain that you weren't around at a time when Kunio’s 8-bit, 4-player multitap-enabled Famicom rumbles coined the expression. If you're a fan of Kunio and want the most up-to-date entry of the series' fight-and-exploration games, WayForward’s utterly brilliant River City Girls should be your first port of call. If, however, you grew up with the Famicom Kunio games and are lucky enough to still have your friends around from those simpler days, River City Melee Mach!! is a reasonably priced nostalgia trip that's worth going on.
Comments 24
That sure is a whole load of barfing. Does the game feature a dedicated "barfing" button? Like Untitled Goose Game's "honk" button? Will buy if so.
Just waiting for my physical copy to arrive. Love this series.
@Magician Same here, the wait is killing me.
@Ooyah Definitely enough spare buttons on the controller to go around.
Anyone with any questions about this game just at me (bro), I will clarify anything you need about this game and any other Kunio-related enquiries.
BARF !
On my wish list together with River City Girls.
Downloaded it awhile back. Had a fun time squaring off against Japanese players, and won a few rounds. It's probably not for the more button-mashing, go all out type of fighters, instead it's more pick your fights wisely strategy. Also, creating my own A-team of fighters was a fun experiment and there are so many combinations, you'll have hours of fun, if that's what you're into.
Now if only The river city girls were added in as a free dlc to throw down with their boyfriends.
@Magician there's a physical copy?
@Dakotastomp I tried to note that well on the review, from the outside it might look just liek a senseless button masher, but that is they way to defeat. Yes, Ther ewas a Japan and Asia (with English support) physical releases in the East so while I was assigned to make this review I had already ordered mine from Play Asia and its in route.
@Dakotastomp - https://www.play-asia.com/river-city-melee-mach-multi-language/13/70cz4z
I do love scrolling beat em ups but for me the pinnacle of the genre was Scott Pilgrim vs the World on the 360/PS3. The sprite animations were amazing, the levels full of secrets and the combat pretty tough.
I just wish Ubisoft would relicense it again for current gen consoles.
If online had people I think I would get this.
Wow another RCR game? They just had one last month. Take note AAA those yearly releases can be a lot quicker!
Just got my copy yesterday along with my long-awaited finally-back-in-stock Asian version of the Kunio-kun Collection (I was holding out for the Asian version as it has an English cover).
@Silly_G
There is a collection ?
Tell us more.
@Shiryu @Magician Thanks mates. Somehow though, this game to me is much more suited for download due to the small content and style.
@KitsuneNight : There is Kunio-kun: World Collection which includes 18 games from the Kunio/River City franchise (including the first three NES Double Dragon games). I assume that all of the games are NES ROMs, and the software has complete English support, however, only some of the games have English language ROMs and the majority are in Japanese (with transliterated titles in the UI).
The interface looks and functions very much like that of the NES and SNES minis. It is exclusive to Japan/Asia and is available as a cartridge for those looking to import.
@KitsuneNight I have linked in the review one of the video I made from that collection, it is also the closest game of the originals to this one.
I picked it up on release because it has English support (for the menus, not for any of the Japanese games, understandably) making it a no-brainer for any Kunio fan.
I own some version of River City Melee on the PS4, while I found it fun it was also incredibly barebones in terms of actual content and felt borderline ripped off when I bought it.
@Expa0 It is only 12 coins this time.
I have a problem with this game. I love Kunio saga, but haven't really played many games (I plan on solving it with Kunio-kun The World Classics Collection, which I own), so considering it relies so much on fanservice it wouldn't really work for me.
And as per the fighting part, I suck at combos and cancels, but to be fair, I buy fighting games regardless.
I'd pick it, but maybe the retail copy sold in Play Asia and thinking about my future enjoyment, because right now is a little pointless to me.
The fact that there are people that didn't know about the collection makes me sad. If only they had released it in the West... Maybe the chance to receive the games that they do localize (like the one featured in this review) in physical form too would increase. But if you don't bring things it becomes more difficult to build a popularity.
@Shiryu Is it available in Japan too? I'd prefer to buy it on Amazon Japan and send it to a guy who will go there next month and avoid shipping costs. That would spare me almost 10 extra bucks.
@Moroboshi876 There sure is but I can't be certain that version has English support and that is why I make sure always to get the Asia versions instead. Since this is a very small file-size game, it is probable they got all languages in the JPN version.
@Shiryu Thanks! In fact, I've just checked and saw it's actually cheaper on Play Asia!
@Moroboshi876 I should probably review that one for the site...
If you're a fan of the old NES game, i'd skip this. I bought this the first day of release and was terribly dissapointed in how they hyped it and what we get. The fighters feel very floaty.. controlling your fighter feels so odd.. and the combat is weak and boring. Remember the fights you had in the original RCR? This is a pale imitation of that. It feels slower like everyones pulling their punches.. you dont feel like youre punching each other very hard at all. it feels like a slap fight free for all. Such a great idea and concept wasted on weak execution. Don't even bother.
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