Nowadays, Platinum Games is one of the most respected names in gaming when it comes to action titles, but long before the studio was founded, many of its staff members were part of a Capcom subsidiary called Clover Studio. Clover made its name on producing interesting new IP instead of sequels, and its magnum opus was the seminal Okami, originally released on the PlayStation 2 in 2006. Fast forward many years (and ports) later and here we are in 2018, where the Switch port of Okami HD marks the first time the action adventure has been available 'on the go'.
The story of Okami opens with a nearly twenty-minute cutscene which sets the stage for this close-to-40-hour adventure, detailing the story of how a warrior and a wolf battled an evil dragon to save a town from its curse and bring peace to the land of Nippon. Since then, 100 years have passed, and after a mysterious figure comes along and frees the dragon from its captivity, the goddess Amaterasu is called to bring down the beast again.
While it may be a rather tired tale of an ancient dark evil coming to scourge the land simply because it's evil and that's what evil does, this narrative nonetheless does a solid job of motivating your quest, and the game continues to raise the stakes far further than one would initially expect, which comes as a pleasant surprise. It’s rather like the 'ending' of Kid Icarus: Uprising; defeating the main villain is not the end of the story outright, but merely the end of one story arc and the introduction of a bigger one. Some may feel like this pads out the tale too much, but the new threats encountered seldom feel unnecessary, and the extra runtime allows for the worldbuilding and lore to be continually deepened.
Gameplay could most closely be described as a take on the traditional formula of Zelda games, with a heavier focus on hack ‘n’ slash combat (remember, this game was the brainchild of the one and only Hideki Kamiya). As you travel the land on your holy quest to fight back the darkness, you’ll come across new Celestial Brush techniques that open up new traversal and combat abilities for Amaterasu, which both act as the key for progressing further and the means of finding new upgrades and secrets in previous areas.
So far, so similar, but the main gimmick here is the Celestial Brush, a smart piece of game design which changes the way that you approach and think about environments and puzzles. At the press of a button, the screen takes on a flatter appearance and an inkbrush is superimposed over the image. Drawing different shapes on the image can bend reality and cause various effects to take place when you return the image to normal, like causing dead trees to bloom with flowers or creating a vine that can sort of work like a grappling hook. It’s such a simple and easy-to-use concept, but it feels wholly unique and goes a long way towards giving Okami its distinct identity.
Though traditional ‘dungeons’ are few and far between, they feature many of the puzzle solving elements that Zelda fans will be familiar with, most notably the 'lock-and-key' style of using a recently acquired ability to overcome new enemies and puzzles. Puzzles admittedly feel rather simple and easy to figure out — we hardly encountered any that required truly serious thought — but there’s something about drawing things into the game world that never fails to feel fresh or interesting, especially once you have a deeper toolset. Fortunately, these dungeons are seldom forgettable in their overall design, with standouts being a sunken ship and a level that shrinks Amaterasu down to the size of an insect.
Throughout your exploits in dungeons and the various sidequests that you do for village members and other NPCs, you’ll acquire 'Praise' for your achievements, which acts as the experience system of Okami. Praise can be invested into different stats, like your wallet space or how often you can use the Celestial Brush in combat, and while the low difficulty of the game does trivialize this progression somewhat, it still helps to make the player feel empowered. The real sense of progression is found in the dojo, where you can pay a sensei to teach you new moves that widen your combat opportunities considerably. Either way, there’s seldom a point in this game where you’re unable to buy, upgrade, or find something new that makes Amaterasu a little leaner and meaner, which makes for a pacing that rarely stumbles.
Combat is handled in a semi-segmented way, with the majority of the enemies being visible in the overworld as you travel; running up to them calls up a shadow wall arena around Amaterasu, trapping her in with all the enemies that subsequently spawn. Battles are graded on two main factors — your speed and your damage — and your performance is rewarded with an equal amount of cash for spending at shops or the dojo. It’s fairly standard hack ‘n’ slash fare, although being able to cut enemies with the Celestial Brush does allow for some cool wrinkles to be introduced.
Amaterasu eventually has a deep arsenal of weapons to use, but it feels a little bit wasted on the enemies, which put up about as much fight as a stick of butter left to sit in the summer sun. There are far too many instances of enemies preferring to sit around and wait for you to finish mauling their comrades before coming for you, and when they do attack, it’s a mere slap that hardly seems to sting. This gulf in power is only made more evident when you factor in the uses of consumable items, granting you boons like temporary invincibility or a screen-clearing strike. Perhaps that’s the point of combat; making you feel like a mighty god tearing your way through pathetic creatures that are beneath you, but it would’ve been nice if more enemies (bosses aside) would put up something approaching a notable resistance.
Though combat seldom demands you explore it, Okami does feature a complex equipment system that can have a significant effect on the way that you approach battles. Over the course of the adventure, Amaterasu will acquire several new weapons which can be equipped in either the main weapon slot or sub-slot, with different effects being triggered depending on where something is set. For example, the rosary beads act as a whip-like weapon when used in the main slot, but turn into a projectile attack when equipped in the sub-slot. This makes for a battle system that caters to any playstyle and encourages experimentation, and while the game seldom challenges you to adapt your tactics to new threats, it’s still great fun to try new weapons and see what different combinations can achieve.
We’d be remiss to not talk about the gorgeous art style employed by Okami, arguably its single most defining feature. The oriental influences are evident from the get-go, as the whole world is made to look like a piece of painted Japanese ink wash art. The look is simplistic but enormously unique, with brush strokes virtually everywhere and little details like swirly lines to represent waves in a river making every still shot of the game look like a painting in its own right. It’s a bit obvious in places that this was a PlayStation 2 game to begin with, but the simple geometry and level design is made timeless by this visually distinct look which never fails to astound. We never tire of watching long trails of flowers spring up in the wake of Amaterasu’s run, or witnessing a gust of wind manifest itself as a squiggly line in the sky; Okami features one of the most memorable art styles in gaming, and it’s a visual treat from stem to stern.
This is similarly matched by the heavily oriental-themed soundtrack, which revels in flutes and stringed instruments. Even during the more intense action sequences, there’s a certain kind of peaceful and serene tone to the music that infuses the amazing visuals with a heightened air of mysticism, and this makes for an experience that you won’t want to miss. Though none of this music could be adequately described as catchy, it perfectly matches the visuals and pace of the game.
Naturally, Okami looks fantastic on the TV screen, and we’re pleased to report that it looks equally incredible on the Switch’s humble own display. As this isn’t a terribly intensive game, we also didn’t detect any noticeable slowdown or performance issues when playing on the go, which will come as a relief to those of you that play more out of the house. To be frank, it may be the best way to experience Okami, as you can utilize the touch screen to control the Celestial Brush if you wish, along with the motion controls in either Joy-Con. That’s really all that the Switch version has to offer over the many other ports, but portable play and a wealth of intuitive controls options are two huge plus points for an already incredible game.
Conclusion
If you haven’t already gathered, Okami HD is an utterly fantastic piece of software, and we feel you’d be doing yourself a disservice to pass on it. For a mere twenty bucks, you can have access to a 40-hour adventure that emulates Zelda wonderfully, adds in plenty of memorable mechanics, features one of the most memorable art styles in gaming, and is completely playable on the go, to boot. Though it may be showing its age a bit visually and its combat is sometimes a little on the easy side, Okami is an important, fun, and notable landmark in gaming history — and one of the easiest recommendations we can make for your Switch library.
Comments 112
Somehow, I have never played this game. Finally gonna do it this time! I'm really excited. Just waiting for my play-asia order to ship...
Yeeeeeees! Can't wait to play this again!
Never played this but I will be picking this up tomorrow. However a few other games come first mainly Octopath.
It's my third time buying this game and I'm still excited!
Another 9?! The more the better... I guess.
Love this game. But bought it one last time on PC so I can finally have it forever (well, till Steam blows up)
I am done buying Okami... Make a remastered Okami-Den for 19.99 and you have a deal. I've only bought that one once 😅
Excited that this is on Switch, and at a great price too!
As soon as a physical release hits the west it's time to quadruple dip on this one. Easily one of my faves of all time, a masterpiece of a game.
@Agramonte yes please a Okami-den remaster, it's a superb adventure in it's own right and didn't get nearly enough attention when released.
@Agramonte I remember hunting down Okami-Den on release week and finding it nowhere before finally ordering on Amazon. I think launching it on DS weeks after the 3DS launched probably hurt it a lot.
Wow....40 hours? This went from getting today to waiting a bit after that. I just have too much to play to add this much to my play log right now. Excited to get down the line though as I have never played this
Only played a bit back in the day and loved it. Will buy tomorrow.
How is Shinshu Field not a catchy theme?
This unlocks TOMORROW?!
Darn, time has been flying.
Anyway, my digital prepurchase is already loaded on my system. Looking forward to finally trying this.
I played this on PS2, Wii and the HD remaster on PS3. I love this game! One of my all-time favorites!
But to buy and play it a fourth time, I really want the text passages to be sped up or skippable. I couldn't find this info in the review.
@Arpie Is a physical release confirmed?
@Arpie Yeah man... it just fell in the cracks. A total shame.
@NEStalgia yep, to this day I have one I finally found after like 3 GameStops. They had the case for display, but they were willing to sell me the cart only - I bought it anyway 😅
But always felt the DS could not do the world justice. A remastered on Switch would be amazing
This will be the third time I purchase this game.
I love It to the point I also bought the official artbook and the gorgeous OST. Oh and I bought Okamiden collector's edition directly from the Japanese Capcom store, too.
I never got into it when I first tried it on Wii but I look forward to giving it a proper go this time around. It's a shame the physical orders from Play-Asia have been delayed but I can wait.
Hands down the best game I've ever played.
Played this for a while on the Wii - and then hit some odd point where the game refused to continue about 2/3 of the way through. Beat the boss and it wouldn't go past that screen. I haven't gone back to see if that ever resolved. I really enjoyed the time playing and the Wii had some fun with the remote to draw on the screen. Not sure how that works w/ a normal controller.
Better than Breath of the Wild in My Opinion
Can't wait to play this game again. I realized a few days ago that I havent played this game in over 10 years despite the fact that it will now be the 3rd time I've bought this game (ps2 original, ps3 hd remaster, and now switch)
I love this game and cannot wait to re-experience this masterpiece once again.
I gave up on this game on the Wii because the motion controls were too finicky. Any comment on whether they work better with the Joy-Con?
This is gonna have to wait. With Octopath, Megaman X, Dead Cells, Pocket Rumble, Lumines, Bomb Chicken, Hollow Knight, Sonic DLC bought recently, the day had to be in Martian hours to able to keep up!
@Agramonte Yeah, the DS really hurt it...though it depended on the stylus so much. At a minimum I wished it had been a 3DS game.
i got it on ps2 but never played it.
i'll probably grab this eventually.
Had this for the Wii long ago and had only just started the game before I accidentally lost my game collection while traveling (they were in a CD jewel case and it fell out of my bag). So I never repurchased it and have never really played it. So I’ll pick up at some point
Is this getting a physical release in NA? I saw some comments about it ...
I played the PS2 version and did not like it. Concept and visuals were lovely. I found the narrative too heavy, such as starting with about 20 minutes of non gameplay that I recall was not skippable. That philosophy of too much narrative continued through the portion I played making the length feel padded. Also, on PS2, I found the brush very unreliable leading to much frustration having to replay sequences and sit through cutscenes over and over. I am not aware of what improvements that have come since. This isn't a criticism of anyone who loves the game. The game was highly rated on PS2. For this, more critical reviews, regardless of score, would have been helpful.
I enjoyed it on the Wii and recommend it to anyone that hasn't played it. I will skipping this time around though.
@NEStalgia Right. If at least the level of something like Monster Hunter Stories or Ever Oasis on the 3DS it would been great. Imagine now on Switch with a touchscreen. It is Capcom so I know it will never happen.
I first played this on the Wii and enjoyed every second of it. I'll be passing on getting it this time around since I still have the disk floating around.
I cannot stress this enough: if you have even a passing interest in this game and found at least something in this review that clicked with you, BUY IT!
One of the rare times that motion controls helped the game, if only because drawing with control sticks is really hard, especially those ever-useful bombs. This sounds like it circumvents the issues the Wii version had, though, so I'll gladly pick this one up.
Own it for PS2, PS3, PS4 and Wii, will most definitely get this version as well as the Xbox One version (4K on my X!).
Simply my favorite game of all time, along with Paper Mario: The Thousand Year Door. They also recently announced a limited edition vinyl release of the soundtrack, which looks amazing. <3
Kind of glad I never played this before. Will definitely pick it up at some point.
The nearly 10GB download makes this a pass for me. I’d have picked up a physical version in a heartbeat, but I’ll just save the space and stick to the Wii version I already own.
If you dont have it, buy it! I just gave away my ps4 copy so I feel a little less like a hoarder.
@Switchcraft Physical is already out in Japan, I'm 99% sure it will come to the West eventually. I'm going to wait a while before I buy it because of that.
Gorgeous, gorgeous game even on the Wii. A definite keeper, I really want a physical edition.
I have it on PS3 and just don’t like it
It took me forever to get around to playing this on Wii, but when I did I was floored, and the hype was real. I highly, highly recommend anyone who even slightly enjoys Zelda or Zelda like 3D games to play this. HIGH recommendation from me, and I was late to the party to begin with.
I loved it on Wii, because you could use the motion control to do the paint strokes. But I played it to death already and won't double dip. Great game though.
This seems like the perfect time to experience this game for the first time. Still not quite sure it's for me though.
I was interested in doing a triple dip, but the 10GB download ha sput me off. I'd rather buy this as a physical, but I refuse to import as it ends up being over £40.
I never got around to getting the Wii version. May get this to correct that mistake.
The word “masterpiece” gets thrown around enough that Okami is a case of the art defining the adjective instead of the other way around.
I’ll definately be getting this, but maybe next month after my next pay day
If no one has played this game before, just be prepared for a TON of dialogue. I think it's better to come in knowing beforehand than getting a little turned off after being hyped for it. It's like either the same or more than Super Paper Mario for Wii. Personally I feel it does remove a few points from the overall experience. But it is a fun game.
Good game if you have never played it, but this game has been re-released more times than just about anything.
I was stuck between this since I never got to play it before or dead cells and since I haven’t even beaten 20xx yet I think dead cells might have to wait a bit. I want to be so good at rogue style games but admit that I’m pretty bad lol and this just looks beautiful, I’m hype!
At least with a port that is showing its age and does not the best graphics, it does reflect this in the price, according to the review.
Guess this'll have to be the THIRD time I purchase this game...
10GB and there's no physical version....like what?
Such an amazing game. One of my all time favorites. Okami has been ported quite a lot these past few years. I won't triple dip here. I would double dip for a Viewtiful Joe remaster though. What's up Capcom?!?
@Oat how is Okami even comparable to BOTW? they arent even the same genre. Thats like if i said I liked Earthbound more than Mario Odyssey, 2 TOTALLY different games.
One of all-time favorites... now I just need an SD card since it’s stupidly digital only.
No physical but how did you play it a day early? I can't wait to use the motion brush controls. I paused my progress on the Steam version when they announced it on the Switch. Gameplay over graphics!
@Dayton311
40 Hours? I put in over 70 and even though I beat it I didn't do every side quest
But...... but my wallet?!
I'm sure Alex is a used car salesman in his day job.
Has he convinced you that this 'looks good on the PS2' game that scored a 9, is worth buying?
I guess for twenty bucks, or in real money thirteen quid, and you have never played it, then there are worse games out there to spend your money on.
If you have played it then it's just another old port that has found it way onto the Switch.
How are the motion controls? I figured I'll probably mostly play it in handheld mode given that Okamiden's touch controls were fantastic.
$20 on the eshop? Cool, I never did get around to playing this game back in the day and my brother loved it.
If you're a fan of HD rumble, you guys are really gonna like it here.
Heh, the motion controls also work with the Pro Controller believe it or not.
@citizenerased They can be a little unresponsive, but I didn't encounter any major issues. I personally prefer the sticks more, but it's a perfectly suitable way to play through the game.
@WiiHawk drawing controls were probably better on Wii thanks to the IR sensor... luckily switch supports touch in handheld mode
For all those with experience, is the lack of difficulty really that severe?
I will finally pick this up. Maybe we can get Viewtiful Joe 1 and 2 next.
First ever portable version of Okami. First ever version with touch controls for paint brush strokes. First ever version with motion that doesn't require a sensor bar...
And it's also a full console version in addition to all of that.
This is the last version of this game I will ever need to own
closest thing to the legend of zelda experience. even after more then a decade later.
i highly recommend this game, there is no better action adventure game after botw then this little gem.
buy it.
Never played it, but I prepurchased it well in advance so I could play it as soon as it becomes available
@boop22
its not by definition a zelda game, but it has the same feeling about exploring, secrets and a great story, it could have been easily been a nintendo product, that is how the quality of this title is.
im not [removed] you guys, you should definitly own this if you have not played it.
9 out of 10? well... [removed].. yesss
@JaxonH wasn’t Okamiden portable?
@Roam85
Yep, it was.
But Okamiden is a separate game. Okamiden =/= Okami
My physical copy just left Japan today (along with both Megaman X Collection 1 & 2, both physical). Now the waiting game begins.
Nice but if a physical copy isn't releasing in NA then I'm not buying.
I completed this on PS2 but am afraid I'm in the small club of people who didn't enjoy it a great deal. Drawing with the Celestrial Brush just felt too disconnected from Ameratsu (I understand that's the point), and I remember it being too long. Still, it's a very memorable game that many obviously love; it just wasn't for me.
I still have the PS3 HD version unplayed on (imported) physical disc and Move controllers ready to use. I've not yet read anywhere how the controls compare to the Switch edition, if anyone can shine some light on that I'd be very curious to find out
If my avatar didn't already give it away there is a reason as to why this is one of my very favorite games, it is simply amazing and in many ways even better than Zelda. The Switch version retaining the motion controls of the Wii version makes this the version you want to get, bar none and I will happily pick it up again so I can complete it all over again.
What about technical performance? The Windows, Xbox One and PS4 versions are not perfect ports running on much more powerful hardware.
might import this from Japan tbh.
"Though none of this music could be adequately described as catchy"
You'd pretty much have to be deaf not to think Ryoshima Plains or any of the dozens of memorable character themes didn't qualify as "catchy" >.>
I'll import this, but I am annoyed that there is a local physical release (in Australia) on other platforms, including the very un-Japanese Xbox. It would be nice to have English language artwork with our content rating on the cover.
Capcom have been real [numerous expletives], especially to us fans in Australia and Europe. The lazily done Street Fighter games are the only physical Capcom Switch games available on our side of the pond.
I've got my copy on pre-order from Amazon Japan, should be getting it anytime between Sunday and Wednesday.
This is actually the first time I've ever imported a video game. Now here's hoping when I switch the game to English that doesn't change the credits music to the "localized" version.
Main reason for me importing was to get it physically though. Missed the boat on it with PS2 and I didn't like that the PS3 was digital only.
@boop22 they're both 3rd person open world adventure games with dungeons, an emphasis on puzzles and exploration. they're pretty comparable to me. In addition okami gets called a zelda-like game all the time so hence the comparison
@BlueOcean 1080p docked 720p portable 30fps with some frame pacing issues
@RudyC3
Good shout. I’ve just done the same! I wonder how long he’ll take to get here....
I was SO PISSED that Nintendo nor Capcom mentioned a switch version when the parents & X1 versions of Okami HD were announced, as I'd have waited instead of buying ps4 version day 1. I really think this would be the best way to play the game with the touchscreen. I have bought this game at least 4 times (ps2, Wii, ps3, ps4), but maybe more if it was on other systems (I didn't buy it on PC, as I didn't know it was on PC until I just saw it on metacritic). I will probably end up buying it again, but hopefully I can wait for a sale. I love this game so much.
@Mrtoad Thank! The frame pace issues and stutter are present in all current-gen versions, I am really disappointed. Why they don't fix the port once and for all? There is a lot of exploration in this game.
@Switchcraft Not so far but I hope it will do like Sonic Mania did eventually. I don't do digital so hopefully the publishers change their mind.
Finished this on the Wii, and it's a truly brilliant game. It will be interesting to play this without motion controls. Close to My favorite game of that generation.
Very tempted to double dip, which I normally never do.
Game looks beautiful! Very excited for this
@ferryb001 I actually preferred the Playstaion version. Some of the brushstroke motions were very difficult to do with the Wii remote.
@Painkiller_Mike BRUH! Viewtaful Joe would be incredible!!!
Tried it once, didn't really like it too much, kind of surprised that so many people do though but that's just how life is. Glad to see more wanted games come to the Switch that people enjoy, means more sales for the console so carry on.
@BlueOcean They are all good ports of Okami, they just don't run at 60fps due to technical problems according to Digital Foundry. Okami Switch can output 1080p dock and 720p handheld but got that 30fps drizzle whereas the other ports got that 30fps locked.
@retro_player_22 I am fine with 30 fps as this game is designed for 30 fps, but it's about time they fixed those frame rate pacing issues.
@NEStalgia Yes, I remember hunting it down, too.
One of the DS games that should have been released on the 3DS...I'm glad the HD version is on the Switch, now.
got my copy ordered from play Asia. I wanted this one on the shelf!
yep, I caved. Just ordered a physical copy from play asia...can't wait!
Being a big Zelda fan I was really excited when this came to the Wii. I only played about 3-4 hours before losing interest though. At this price I’m tempted to give it another try. Resale value on the cartridge should be good in case I decide to sell.
Honestly I think this game deserves a 10/10. It's one of the greatest masterpieces I've ever had the pleasure of playing.
Why is this cel shaded game so big? PS2 uses CD with a max size of 650mb... this game is over 9GB? That's 15 CDs!
@PALversusNTSC Please mind your language!
@nincompoop
PS2 used DVDs which are 4.2GB if single layered or 8.5GB if dual layered (you refocus the laser slightly to get the other layer which is why you sometimes get a 1-2 second pause when watching a movie on DVD around half way).
I'm pretty sure they upressed the textures which would account for the other 500 or so MB.
@Glassneedles You can download the PS2 ROM of this game at Emuparadise, it's 2.9GB. Still doesn't explained why Switch has to be over 9GB?
@CanisWolfred I actually think it’s the very opposite, drawing a straight line (sword cut) with motion controls is a frustrating task. the very reason I gave up playing it on Wii.
I’m glad we have touch controls, they are much faster and more accurate than other control options. The big downside, however, is playing on TV...
@Nincompoop Higher resolution textures and wallpapers, better sound quality etc?
@rushiosan IIRC, you could just press a button to set a point or something like that and your line would come out straight, at least in the Wii version.
@Switchcraft Can't believe no one answered that question for you. I'm happy to report that you can skip / speedup the text now. This was a major hurdle for me too. Never finished the game initially bought and played on PS3. And pondering if I should get it for Switch. I found out about the text thing via Digital Foundry's video out of all places.
@Ponyfox Thanks! I also saw the video and afterwards immediately bought the game.
@Ponyfox Where can you speed up the text in the Switch version?
I bought the physical copy in Taiwan. Played 1.5 hour and it's still really boring to be honest.
This version has very poor audio quality. The audio is compressed to 128kbps mp3 or similar. The artifacts are clearly audible.
This is a huge shame because the sound is important for the atmosphere and the soundtrack is amazing. However, as is, I cannot accept the Switch port as the definitive version. I much rather play on PS3 again...
It's a good game. I don't care for the sexist and degrading comments made my the Issun character towards female NPCs. I also don't like how truly slow the camera pans.
I also find it funny that in one dialogue scene they have used "it's" incorrectly when they should have used "its".
Absolutely loving the ride so far, ~20 hours in. The game is very enjoyable in every aspect - and although fights are not exactly hard, they are still fun to do, and when you encounter a new enemy it is challenging to figure out what it’s weakness is (although not all have a weakness, and reading the Bestiary tome in your fan gives away it’s weakness), which resulted in me getting busted up pretty hard by two flying birds with umbrellas who were almost completely invulnerable without knowing that a particular brush technique would be effective against them.
The story is sublime, and although someone complained about sound, I dont have any issues with it. The score is outstanding and never bores me. I did not play the original though.
There are some very interesting locations and the scenery, apart from the art style, is beautiful and varying.
And of course, the art style... I can’t get enough of it.
The game starts a bit on the slow side, but it picks up quickly and then it has such a fast pace it’s hard to keep up. Luckily there’s a lot to see and do outside of the main story so you can take some time off. These sequences are mostly very rewarding. I’ve had times I strayed off of what seemed to be the main path, but that eventually led to an event that was needed to continue the story as well. There is no point where the player is left empty handed with nothing to do.
There’s lots of things to collect, and things you have found, seen or heard are all stored in specific tomes. These also contain a journal, which is handy when you forgot what you needed to do.
It is satisfactory to look through all the different tomes, read data about enemies, look at the treasures you have collected or even check how many monsters you have checked off your wanted list.
The only things I would change about this game, is the text speed during the more story-heavy scenes, and the camera panning speed, which is undeniably slow. The puzzles and dungeons aren’t as mazey and deep as a dungeon you would find in the Zelda series, but it is enough for anyone who likes dungeon crawling in their adventure game.
Afaik, this game has very good replayability with a new game + and some interesting customizing options to alter your next playthrough. I do not know what exactly though.
I would give this game more than a 9, but not sure if it would be a 10 though. Probably a 9,3/9,4. I know Nintendolife doesnt do any decimal scores.
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