The Puzzle & Dragons series has been a juggernaut in the mobile gaming space for close to a decade now, due in no small part to its distinctly satisfying blend of RPG elements with match-3 puzzle action. Even today, the series still routinely pulls grosses well into the billions, which has naturally led to a whole slew of spinoffs and other multimedia elements popping up to grow the franchise’s reach. Most notably for Nintendo fans, this expansive reach led to the creation of the excellent Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition for the 3DS a few years ago, showing off what the series could look like as a more fleshed-out and traditional affair.
Now, it seems that GungHo wanted to repeat its past success via the release of Puzzle & Dragons Gold, a brand new entry in the series that was designed from the ground up with the Switch in mind. It’s the sort of thing that could’ve been a slam dunk, but unfortunately, Puzzle & Dragons Gold just isn’t all that good. What we’ve been given is not a sprawling and addicting RPG to keep you hooked for hours on end, but rather a stripped-down and disappointing take on the beloved gameplay that made the original release such a hit.
The story of Puzzle & Dragons Gold is kept to almost a complete minimum, while borrowing heavily from the anime series that has sprung up in the wake of the franchise’s success. The narrative mostly focuses around the similar tales of either Taiga or Ryuji, two hopeful, competitive Puzzle & Dragons players that are looking to win big in a sweeping competition that bears more than a passing resemblance to the Pokémon league. The storyline essentially just assumes that you’re intimately familiar with the anime, and if you happen not to be, very little effort is put into giving you any context to character relationships or conflicts. This is about as surface-level and shallow a story as we’ve ever seen in an ‘RPG’ before, and it’s no exaggeration to say that about three hours is all it will take to see all that this paltry single-player offering has to give.
What’s perhaps the most disappointing and baffling thing about this single player is how cheap it feels. There’s no overworld to roam around, no NPCs to talk to, no dungeons to explore, and any sense of RPG level progression has almost entirely been removed. Your experience will consist of going through a handful of battles with premade teams, mashing ‘A’ through some confusing and poorly written cutscenes, then reaching the quick end and wondering why you wasted your time. It’s generous to even call this mode a tutorial because you have virtually no control over your odds of winning given that you can’t pick a team that could be more effective against whichever foe you happen to be fighting. It may be that Puzzle & Dragons Gold was always pitched as a “multiplayer-first” sort of take on the series, but the utterly pathetic attempt at a single-player experience is an insult to the series’ legacy.
The core gameplay in battles has been kept relatively intact, consisting of two phases for each turn. Phase one allows you to pick which skills to trigger from the dragons on your team and phase two begins after all skills for both you and your opponent have taken effect. This latter phase is where the real action happens, as you have ten seconds to make as many matches as possible on a simple 6x6 grid filled with myriad colours of orbs. The catch here is that you can only move one orb around for the entire turn, dragging it to and fro in an attempt to rearrange all the other orbs into lines of three or more before you finally put it down and lock in your ‘attack’. Puzzle & Dragons Gold doesn’t do a very good job of explaining the mechanics of these fights to you, but a little trial and error is all it takes to see the interesting pace and flow of a battle.
Win or lose, you’re sure to gain at least a little bit of progress towards your overall character level, and hitting different level milestones will net you rainbow orbs to pitch into the gacha. No, Puzzle & Dragons Gold mercifully does not have any microtransactions, but you’re still extremely limited in terms of team compositions when the only path to progression is gated by a seemingly endless, randomized loot box grab.
Even if you do get the pulls that you want, there’s no such thing as training or building up your dragons here; the extent of ‘training’ them is the simple act of unlocking two new skills for them by using them in battle enough. Even this, however, is limited to the scant twenty Leader dragons that you use to anchor any team you arrange for multiplayer use. The other 500+ 'follower' dragons you could potentially use to pad out the remaining five spots on your team amount to little more than glorified pictures that come with fixed skills and stats. Mixing them around for your multiplayer teams is a little bit of fun at first, but with there being no real progression possible for them, it’s tough to stay very invested in team compositions or overall gameplay.
One notable area where Puzzle & Dragons Gold doesn’t disappoint, however, is in the surprisingly high-quality of its visuals. Although only those twenty Leader dragons get HD models that show up in the arena, each is excessively detailed and well-animated. Powerful attacks shake the screen with showy and bombastic flair that injects some much-needed excitement into the otherwise ho-hum experience, making for a game that often looks fantastic on the Switch’s portable screen. In many ways, it feels bizarre that Puzzle & Dragons Gold looks this good, as virtually every other aspect of the experience is an incredible letdown.
Conclusion
When one takes a step back to look at all that Puzzle & Dragons Gold has to offer, it’s rather difficult to say exactly who it’s for. Longtime fans of the series will no doubt decry the laundry list of cutbacks that the core gameplay suffers from, while newcomers will be paying cash to get a massive misrepresentation of what the series is actually all about. Sure, multiplayer proves to be mildly amusing for a time, but it lacks the kind of depth or longevity that previous releases in the series have had in spades, and the less said about the single-player content, the better. Puzzle & Dragons Gold feels in many ways like a free demo of a much better game that you could potentially buy, except no such game exists because this is it. Don’t waste your time or money on this poor approximation; go download Puzzle & Dragons for free on your phone for a much more enjoyable experience and save your money for much more worthwhile releases for the Switch.
Comments 33
I game gacha can kinda work, like in Xenoblade 2 but looks like they really dropped the ball here.
Gacha is a nightmare for people who actually want to collect everything.
It's a shame that it barely has singleplayer content. I would've enjoyed this game a lot...
So going by this, the one released on 3ds with the Mario part added in is still the best complete handheld experience of this it seems? If so I'll stick with that. I own it but it's laying in my 1 ton backlog pile. The less f2p games on my phone the better lol.
Pretty fair score, to be honest. I wasn't expecting much in terms of single player content going in as I knew it was meant to be a multiplayer experience (and was priced accordingly) but unfortunately the game just isn't that fun. The core mechanics behind Puzzle & Dragons is great but it just doesn't translate well to 1v1 multiplayer. Hopefully we get a fully fleshed out single player game like Puzzle & Dragons Z for the Switch at some point.
I was excited until I heard about the lacking single player.
@Joker13z 3DS game is great. Put well over 100 hours into it and had a blast.
@BenAV Thanks good to hear! Gotta remember to take this off my switch wish list when I get home.
@Kalmaro the gasha in xenoblade 2 is the worst part of the game, I really hate it, I never had all the rare blade because of that horrible mechanic but I finished the game and wanted to finish all the sidequest but the gasha was so bad I couldn't finish.
@nathatruc I'm sorry to hear that, I got pretty much everyone I wanted but then again, I guess from a collectors point of view, that would be a nightmare.
"Sadly, Not Everything That Glitters Is Gold."
Glisters not glitters, if you want to quote Shakespeare correctly.
/Pedant
@Kalmaro @nathatruc
I really liked Xenoblade Chronicles 2 (favorite Switch game so far), but the gacha system is a real nightmare... last week i FINALLY got KOSMOS (0,7% chance of getting her), after literally 700 attemps (crystals...) (280 hours played and still ONE blade to get...). It shouldn´t be that hard to get a character... not based on luck, at least.
Gacha system is terrible for collectors like me.
...Only reason I'm not bothering with this one is there's no docked mode. They could've easily used joycon IR/motion pointer thing for the TV....but nope...
Tired of January slow & boring news. No big announcement by the big N.
That’s a shame, I loved the original mobile game and I loved the mario version on 3DS.
@Joeynator3000 I’ve yet to see any game properly use pointer controls well. Even Splatoon 2’s pointer controls, for the little it’s used, doesn’t feel perfect.
I should have waited for the review....bought it right away thinking it would be good as i loved the 3ds one....giving this a 3 is generous...i hated it, deleted it after giving it a try...oh well
They should have just done another Mario edition, but that would have required some actual effort. This is obviously just a lazy mobile phone port.
@Kyloctopus From the game I've played that used it, it seems fine to me. Yeah I have to re-center it often because there's no sensor bar or whatever, but it still works fine...
I actually bought the game last week (had some gold points so only cost $5) and attest to feeling exactly as this reviewer felt. Let me preface by saying that I am a regular player of the actual mobile game and have been playing since early 2015. I'm one of the top players in NA (ign is Davi/r) of the mobile game but I've been playing far less than I used to because of the lack of new content (story mode actually was just released today). So i was pretty excited for this game as a nice distraction. Unfortunately, the story mode in this Switch game is absolute TRASH. I've actually had a bit of fun playing multiplayer, HOWEVER, good luck finding people to play with you. It is quite difficult to find any players online, and even then they never stay for a rematch. I rolled some decent cards from the machine and I understand the game very well. Because of this I demolish most players I play online and they NEVER rematch me. So basically the only fun part of the game doesn't work very well. I should also mention that the UI is HORRIBLE and INCONSISTENT. For a game that requires the touchscreen to be played it makes absolutely NO SENSE that only some parts of the UI can be controlled by tapping the screen. Also, as far as choosing the monsters for your team, if it wasn't already confusing that the cards have different awakenings and active skills than the mobile game, the cards themselves have different versions with different awakenings. And the functions of many of the awakenings are different than the mobile game.
With all that being said I don't regret spending $5 on this considering how much magic stones cost in the mobile game. The few hours I got from this were mostly enjoyable once I figured out the differences in gameplay from the mobile game.
TLDR; The multiplayer mode is pretty fun but don't expect to get too many hours from this mostly bland, occasionally enjoyable game. HMU with any questions.
@Kalmaro Even for Xenoblade 2, the game is good in spite of having a gacha system, not because of it. Gacha systems really only exist as a way of forcing players to spend money, so games without microtransactions using it are a bit misguided to be honest.
I think giving this a rating of 3 stars is abundantly generous. I played the 3ds version of puzzles & dragons for years, and actually still play it, with hundreds of hours logged on it. But this Switch version is beyond trash. It has zero merit whatsoever. The one thing I was sure they wouldn’t mess up - the gameplay - is the WORST puzzle mechanic I’ve ever seen. None of it works right or even makes any sense, and it does not flow comfortably in the least with any kind of fun puzzle strategy like the original PD games. What on earth were they thinking?! It is a complete disastrous failure of a game that the developer should be deeply ashamed of for profaning the Puzzles & Dragons series. I hope they will make this right by releasing a well made switch version of the Mario one.
@HeroponRiki Yeah, that's why I said kinda.
They kinda sortof work but it's a nightmare for people who like to collet everything.
@Mii_duck I...uhm...I'm pretty sure it's a Smash Mouth reference.
@BetterThanVagas - ah Smash Mouth. Yes of course, Shakespeare stole "all that glistens/glitters..." from All Star...
I’ve put in about 6 hours.. 2 of which are just waiting for matches. so far it’s super confusing.
I loved PADZ and still play it off and on.
But the multiplayer battles in PADG doesn't make any sense. You have 5 health bars and can only lose 1 per turn, so technically you can just load up your highest a
ATK characters and routinely make your opponent lose a health bar every turn (you will most likely also).
The match making system is also flawed. It’s based on the amount you play rather than skill. I keep getting matched right level 56 ppl and getting stomped.
I just wish we could get a translation of PADX
Glad I held off!
@Kalmaro I don't mind some gacha mechanics in an RPG (like Xenoblade 2), but I think when it comes to paid games, there should always be another method of reasonable progression that the gacha acts as a shortcut for. Like, for Xenoblade 2, I think it would've been much better if you could either pull at any time for those super rare Blades or you could do some quests much later in the game to earn them.
@SwitchVogel That would have been nice, the quest could have even been super hard, or maybe just buy them with in game money but jack up the price.
"Suprose mechanics" can be fun, but only when done right.
I was very excited and then... well you can’t win em all. Not a major loss, think it had a launch discount, but biggest disappointment in a while.
Gacha was not a big problem in Xenoblade Chronicles 2 because
1. You started with Rare Blades, and they each had their own story quests and skill trees that took hours to complete. Once you completed a Rare Blade you already have found 10 new Rare Blades just by playing the game normally
and
2. Even if you didn't get a Rare Blade [5 Stars] you could also get a 4-Star-Blade, which is sometimes even more powerful and just as valuable to keep.
The only gacha problem for me personally would be when I want to repeat the game and have to collect them all again. That would be too repetitive! But the game has a NewGame+ feature thankfully, so you keep everything and you never have to do the Gacha stuff again.
Xenoblade 2 had a bigger problem. The world and characters are just not as good as the world and characters of Xenoblade 1 and Xenoblade X.
@Kalmaro Sadly I'm trying to pull Kosmos well after finishing the game.
Anyway i bought this game before the review came out, it really pales and shallow compared to the 3ds version, which I went digging around for to get the bad taste out of my mouth of the Switch version.
I still like it. As soon as it was put to the eshop i downloaded it and was very pleased with the game.
Super disappointing.
Could have been such a great long standing classic IP.
But now it will die
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