Ever since Amnesia: The Dark Descent first gave gamers the heebie-jeebies back in 2010, we’ve seen a number of games try to imitate its success. Some, like Outlast and Alien: Isolation, have been remarkably well-received, whilst others, like Slender: The Eight Pages, haven’t been quite so successful.
The latest attempt to meld first-person gameplay with straight-up survival horror tropes comes from publisher Gamera Games with Paper Dolls Original, a game that brings more of an Eastern flavour to a largely Western-dominated genre. But it also fails to understand just what makes its contemporaries so effective, relying on cheap jump scares and excruciatingly clunky gameplay in a futile effort to dredge up some semblance of fear.
Drawing comparisons with Silent Hill, Paper Dolls starts with our unnamed protagonist awakening within an ancient mansion following a horrific car accident. He’s lost his daughter and must navigate the dark corridors and ominous rooms to find her. ‘Dark’ is the key word here: you’ll want to turn the brightness up a bit with this one, because its recommended setting is simply far too dark to actually see anything, even with the game’s torch.
Navigating the mansion requires you to collect a vast number of keys to unlock its many doors, all of which are only discernible by their colours. You'll move at an incredibly slow pace, even more so than the games it takes influence from. Heck, even sprinting doesn't prove to be much use, as you'll go breathless after just a few shorts steps. Puzzles are functional but uninspired; you’ll mostly be collecting various items hidden within the rooms and combining them with other items, but there are flutters of inspiration, such as gazing into a rotating mirror to locate the correct doorway or holding a warped vinyl disc over a flame to straighten its edge.
Encounters with the game’s ghosts are pretty terrifying, but only because of how frustrating they are, not because they're actually scary. After a predictable jump scare making the camera go absolutely haywire, the game forces you to take part in quick-time events that send you right back to your last save point should you fail to hit the right buttons. Not fun.
There’s nothing wrong with trying to emulate another game’s success, as long as it’s done effectively. Paper Dolls Original borrows every horror trope under the sun, but fails to implement them in any meaningful way. It’s painfully boring, and considering its price is comparable to other, more accomplished horror games on the eShop, you’d be best off leaving this ghost in its mansion.
Comments 12
I hope to see a review for the Amnesia Collection on here soon. I was going to buy Remothered last week but I read elsewhere the game is in desperate need of a patch..
Unfortunate to hear of yet another poor horror title. Would love to see something like Lost in Vivo get a port. I feel stylised horrors are more suited to the console than this sort of thing.
@cryptologous I'd never heard of Lost in Vivo before, it looks really good. Hopefully it'll find it's way to Switch. I really enjoyed Detention. It's not so scary, although it does have its moments. It has a really great atmosphere though.
I clicked just to say I appreciated the Yo-Kai Watch reference/joke in the tag line
Saw a playthrough of the PC version of this, and there was a point with several puzzles incomprehensible without being able to read Chinese. :/
Don't know if that ever got fixed, but definitely wouldn't recommend.
Wow this has gotta be the ugliest game I have ever seen!
@OorWullie Detention is pretty great. A genuinely creepy game.
Makes me want a port of Siren 2 or Blood Curse
So... why’s it called original? Is that to differentiate from the usual cloned Chinese shovelware that this, in fact, is an originally bad game, not a bad rip-off?
@OorWullie Yea I reckon you'll love Lost in Vivo. It's as close as we've gotten to a modern Silent Hill 2 I reckon, not counting mods like Cry of Fear and the likes. Really intense atmosphere at times.
And yea, absolutely adored Detention. Atmosphere trumps "scary" 99% of the time as far as I'm concerned.
The horror genre is probably my least played genre, it's just never interested me. What little experience I have with it, it has always felt more like gore than horror. I was never really into the "blood and guts are so cool!" crowd.
Oh look, that slimy tentacle monster is ripping that dude apart! Oh no! So scary. sips drink
And I just find jump scares annoying.
But that's purely my own personal taste.
@Heavyarms55 You might find Detention interesting. It's more about atmosphere and philosophy than jumpscares or shock tactics. Has light puzzle elements and multiple endings. Same goes for the Amnesia games (which have just been released as a bundle on the Switch). The first Amnesia has a bad rap for being a jumpscare festival but it really isn't. The second is just a great little misanthropic story that's substantially lighter on horror as a gameplay element but heavier on horror being used as a narrative convention. Unfortunately too many horror games these days are all about jumps and shock tactics but there's still room for deeper stories to be told.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...