Here at NL Towers, we’re partial to a bit of Blade Runner. We love the original 1982 film, in all its guises, and we adore the 2017 sequel. Oh yes, we can recite the C-beams speech verbatim, and more besides. However, we must concede that we probably don’t like Blade Runner quite as much as Bloober Team does.
References aren’t so much ‘on the nose’ in Observer as ‘stuffed down your ears, nose and throat’. From its white-and-red opening text to the high-collar silhouette of its protagonist, it’s in thrall of Ridley Scott’s sci-fi classic. It’s a testament to the Layers of Fear developer’s talent that the game feels fresh and interesting, despite the cavalcade of sci-fi clichés.
Rutger Hauer – yes, Roy Batty himself – is put to great use as the eponymous observer, Daniel Lazarski. His voice and likeness are front-and-centre in a detective narrative that’s chock full of old chestnuts (addictive substances, tech viruses, shadowy corporations – are there any other kind?), yet somehow manages to produce a compelling slice of first-person cyberpunk horror from tired tropes. Beyond transhumanist nods to electric sheep, its gruesome depiction of splicing and body enhancement whiffs of Bioshock, too.
It’s 2084, and Lazarski arrives to investigate a grisly murder in a run-down apartment building. An unexpected lockdown prevents you from leaving, but your investigations take you around the structure – modelled on a real tenement block in Kraków, fact fans – as you track the killer. Lazarski finds answers by plugging directly (and illegally) into cerebral nodes of deceased victims to ‘observe’ their fragmented memories. Hauer’s gravelly delivery works beautifully throughout, although it occasionally feels like you’re in a recording booth with him over your shoulder.
You’ll snoop around crime scenes for clues, finding material on PCs and playing minigames in squalid, blood-spattered rooms. Knocking on doors lets you interact with residents over the intercom and the foul-mouthed voice work is strong. To say more would spoil the surreal surprises in store, but familial connections complicate Daniel’s investigation.
Those expecting the fast movement of a shooter might find the game’s walking pace frustrating at first. Clicking and holding the left analogue stick activates a screen-warping jog, but you still won’t be zipping around like a space marine. You interact with objects (door handles, intercoms, plugs and the like) by tapping ‘ZR’ on icons. The Joy-Con gyros can be used to push and pull doors, although it’s a tad finicky and we stuck to the right stick. Default sensitivity felt sluggish; we turned it up in the menu.
Lazarski is equipped with two types of detective – sorry, augmented – vision which sit on ‘L’ and ‘R’ respectively; one highlights scannable biological signatures, the other electromagnetic waves. These aid him in solving some light environmental puzzles and there’s a certain pleasure in looking around and analysing the filthy environments for clues and collectables, although snapping between the two modes – plus night vision when things get especially dark – gets a little laborious, despite the neat pulsing sonar effect.
In fact, we preferred the memory ‘dives’, where Lazarski observes other people’s nightmarish recollections. Here, you’re given the willies through atmospheric vignettes without the distractions of detective vision. Eerie offices, discotheques, austere rooms and forests are all connected through Lynchian dream geography. Phasing, flickering figures and tumbling furniture fill each space and these linear ‘shows’ are arguably where Observer's surreal scares work best.
That’s not to say the ‘real’ world is dull, mind. You’re free to explore the building, but it’s ultimately a confined, controlled space enabling Bloober to drill down on rich, grimy detail. A drug known as Synchrozine dispels distracting artefacts that flicker on-screen, helping Daniel maintain a grip on a reality where biological and technological distinctiveness are increasingly (and gorily) ill-defined. Evocative lighting is used throughout; Lazarski’s body casts a dynamic shadow on his surroundings and is visible when you look down or call up your watch interface GoldenEye-style.
These effects build atmosphere beautifully, but they come at a cost on Switch – you’ll notice framerate drops here and there, and doors occasionally refuse to open until the geometry behind them has loaded. Thanks to the nature of the game, these drops and pauses don't directly impact gameplay – this isn't a high-octane shooter, after all. Over the seven-ish hours we spent with the game, we experienced one freeze in the final stretch which forced a reset, but the regular autosave meant it was no sweat. A handy (and brief) written recap reminds you where you were with the story.
There’s another caveat, too: docked mode. We’ll await Digital Foundry’s write-up for the final word, but this port doesn’t look great on the telly. As noted by Alex in his preview, there’s plenty of narratively-justified visual noise which ‘disguises’ some of the issues in such a way that performance issues and authorial intent are easily confused. Perhaps taking another Synchrozine pill will clean the Vaseline from the lens, we thought, though overdosing on pills floods the screen with motion blur anyway. The low resolution is more noticeable than in something like DOOM, where constant movement means you're rarely scrutinising a static screen. The story provides a perfect alibi for jittery performance, but the murkiness left us disoriented in docked mode.
Thankfully, Switch’s 720p screen makes things look much tidier in your hands. What you lose in big screen immersion is arguably regained through the intimacy of handheld mode, and while personal preferences will prevail, turning the lights off and plugging in a pair of decent headphones arguably heightens the tension. You also get the added benefit of touchscreen input on menus and number panels. Some effective use of HD rumble rounds out the sensory experience.
The distinction between man and machine in modern sci-fi tends to blur more than it did in 1982. Observer leans into Cronenbergian body horror more as it progresses and begins forging its own identity, although ultimately the story doesn’t quite live up to the promise of its world. Being a video game, it ends with a choice and, without entering spoiler territory, it felt less impactful than we’d hoped. After the more radical ideas of, say, Blade Runner 2049, perhaps we were expecting too much. Don’t get us wrong – it’s still good stuff, but you won’t be chewing over in the days and weeks that follow.
Conclusion
Despite threatening to fizzle under the weight of its reverence for Blade Runner, Observer manages to craft an impressive and affecting horror experience on Switch that doesn’t outstay its welcome. It’s arguably at its best when you surrender to the barrage of imagery and sounds rather than scanning pools of blood with detective vision. This port walks a technical tightrope and falters a little in docked mode, but fares much better as a handheld experience – its ambition and rich world-building are admirable enough to make up for any technical shortcomings. If Bloober Team doubles-down on the horror genre and keeps producing work of this quality, we’ll gladly play whatever’s next in the pipeline.
Comments 47
Fun fact: Hauer also took over the late Leonard Nimoy's role as Kingdom Hearts main antagonist Master Xehanort. He did quite well, honestly. (Despite Nimoy's distinctive voice being plain unreplaceable.)
Oh Switch, your technical shortcomings annoy me a bit
@SuperCharlie78 What do you expect from a device as big as a small tablet?
A little pricey for a digital game that doesn't have a physical counterpart. But even as a handheld mode player 95% of the time, it bothers me that there are shortcomings, so if it's available in other platforms (the repeated use of "port" leads me to think it is), and one of those is Xbox One, I may buy it there, as a fan of Blade Runner (and the achievements feature).
@Varkster nothing. I'm fine with the Switch with near to 70 games owned and counting. I just don't like to pay full price for a game with severe technical faults. It's not a real issue with so much to play, but it still disappoints me a little
I think this one is a pass for me. It's got a high price point for a digital exclusive and I'm not interested enough to give it a chance at that price, especially with the 18GB file size.
@SuperCharlie78 same lol
@IHateTombs They had some exclusive interviews with the devs and I think it influenced them a bit. They won’t say it, but they’ve given better scores to companies who have done that. Don’t blame them though, you can’t not feel bad for blasting a game made by people who were kind to you. Lol
The review read like a five or six. The score read like a favour.
I love layers of fear, the atmosphere was on point. One thing you can say about Bloober Team is they've got atmosphere down to a science. I'll probably get this on a sale though, as I've got plenty of games to play at the moment. Looking forward to diving into the world they've crafted once I can!
I'm a huge fan of Layers of Fear so can't wait to play it.I've read enough reviews of it to know I'll really enjoy it. I have been a little concerned how the Swifch port would turn out though and it seems I was right to be. Hopefully a patch or 2 will improve things.
As for what's next from Bloober Team, it's Layers of Fear 2. It was announced for the other consoles a few months ago. I'm sure it will come to Switch in time.
I played it on PC when it came out. Never finished it, but the atmosphere was great. I'm a sucker for Blade Runner/Neuromancer inspired scenarios. How many games do you know that take place in an 80s style retro-futuristic Poland?
The PS4 version has 77% on Metacritic with only one site giving it a negative review, which was Push Square funnily enough. Going by the comments under the review, not many are in agreement. The Xbox One version is rated even higher at 86% and PC 77%.So Nintendolife's score is around what most other sites awarded it. I believe there were some issues with those versions too so it's not just the Switch port.
@IHateTombs I haven’t played it so I can’t comment on the quality. When it has a nice price drop I will probably get it since I love FPS games (even some bad ones). I keep hoping we will get dementium 2 as a switch release. Hahaha.
But with nintendolife’s “exclusive interviews/previews” that they’ve gotten in the past from different devs, I feel like I’ve only seen one game end up getting a below average rating. The rest usually get a little higher than average. They’re not alone in doing it though. Growing up, Game informer magazine did that all the time with games that we’re prior cover stories. I think the best way to avoid this is to have a staff member that hasn’t been a part of the preview do the review.
@OorWullie Tony Todd with the narration!!!! So awesome
@IHateTombs I read NL reviews like this:
10 - Good game, might be great.
9 - Good game probably worth checking out.
8 - Decent. You might like it, you might not.
7 - Probably below average.
6 - Terrible.
Anything below - KILL IT WITH FIRE!
@AG_Awesome "I think the best way to avoid this is to have a staff member that hasn’t been a part of the preview do the review."
That would be me
@dartmonkey Not suggesting anything here, just wondering:
So you were totally unaware of any previews or interviews the devs gave to this site before you started playing?
Your boss/bosses didn’t mention anything they’ve done with the developers or say anything they thought about the game before you started playing?
If not, bravo. I’m glad you were not influenced before playing it and that your score is legit.
Played it on PS4. Starts off brilliantly. Really nailed the futuristic setting and its fun interrogating the neighbours and searching for clues. The problem is the mind-jacking sections, which are downright appalling. These are ultimately just a series of trippy, random images flashing in your face with no obvious solution of what to do. Really despised these sections and they really brought the game down from a potential 8 or 9 to a 5/10.
I was about to buy this and then noticed that I actually own a copy on PC. I really need to check my Humble Bundle monthly subscription and Twitch Prime more often.
I don't get why people keep coming to this site and reading the reviews if they think they all get over inflated scores. Rather than constantly whine in the comments sections, why not just find another site?
@BionicDodo I don’t get why people are so triggered when a commenter offers a view different than the reviewer. Why can’t those who are so troubled that people feel differently just go to another site where everyone agrees about everything? ☺️
@SuperCharlie78 i guess it's optimised perfectly then and is entirely down to the Switch itself. No-one in their right mind would believe that.
You've been blatantly pushing this game for what seems like days now. It seems stange, awkward and a little desperate. If anything it has put me off checking the game out in any capacity, there is such a thing as patronising your customer base to the point where they switch (pun intended) off completely.
@AG_Awesome I don't want a site where everyone agrees with everything, but if people agree with nothing then they may be in the wrong place. Constant comments about the site's reviewing in general (including accusations of bias) are very different to disagreements about a single game's worth/score.
Sold on this one. Downloading it tonight.
@IHateTombs thank you. Ad revenue is your answer for the favourable review. I’ve been watching this closely, having played it on Xbox one and coming away feeling it has so many technical issues it’s difficult to recommend. I can’t imagine the switch version performs better and it seems to be swept under the rug quite a bit here.
@OorWullie metacritic can say whatever it wants. I personally think the game has too many issues to recommend. NL should acknowledge this but everything regarding this game has been in a favourable light.
@VHSGLITCH I would really recommend trying another version first. Just to gauge how bad the technical performance issues are.
Bought it today, due to good scores from several sites.
Must be one of the biggest Switch games w/ 18GB
This is one of those games that I would like to watch someone stream
@RasandeRose Yikes, 18GB is a lot for a game like this on the Switch.
I'll wait for a sale, but I'll keep it backlogged for now. That reminds me, need to go back through the Blade Runner series.
@BionicDodo I like the actual reviews on NL, but tend to disagree with the final score (whatever happened to the debate about ditching scores?). But I get a lot more info, and get influenced by, the comments - NL has a knowledgeable community, and they keep me coming back to NL every single day!
I can’t wait to play it!
I know people are always tripping about the review scores here but imo the review definitely doesn't read like a 5 or 6.
I like to use opencritic as an aggregate and have read 5 other reviews besides this one and countless summaries as there are 76 reviews on opencritic in total.
The top critic average is a 78 where 65% of critics recommend the game. Also many user reviews speak very highly of the game. So it seems like a legit score and a downright good game, where the technical issues don't deter from the enjoyment of the game.
Regardless I really enjoyed Layers of Fear so it's a must buy for me.
@Snakesglowcaps I’ve been playing it on my Switch for a few hours. No complaints here.
The download file size is huge at 18gb. Surprised that it wasn't a physical cartridge release.
@VHSGLITCH fair enough. As long as someone with unbiased opinion says it runs reasonable. Just wouldn’t want anyone to waste money.
This has a very high steam rating, NL is nowhere near alone in rating this game highly, if anything many outlet offered far more praise. Played some time ago both using the VR hack and just standard flat play. It is a very enjoyable experience.
Criminy, the constant comments lately insinuating some kind of payola scheme at NL are just a little much. NL did not give this game some absurdly high score, people. Other websites liked it even more than them. And this has been the case for EVERY game I've seen reviewed here where people have gotten carried away with snotty comments about NL's score. Yes, the Switch has some good games. And yes, NintendoLife have reviewed those good games and awarded them good scores. IT IS NOT A CONSPIRACY.
Produce some evidence or STHU.
@Snakesglowcaps I’m about 5 hours in; taking it all in as I go along. Definitely a 9/10 so far. Great voice acting, eerie atmosphere, gorgeous soundtrack and a gripping tale. I’m very pleased.
@pitchblack oh it's coming, you know it is.
@pitchblack @Snakesglowcaps At 18Gigs they'd need to shell out quite the expense for the 32GB cartridge.
Unless they optimize and compress the game without sacrificing anymore visual/audio fidelity I doubt it'll come physical although I myself would be interested. Already bought digital though so not missing out.
@JasmineDragon I think some people have acknowledged some very blatant issues with this title. I also think that the intent is only to provide more varied information so that our fellow Nintendo fans can make a more educated decision. Some people are extremely sensitive to bad/frequent frame drops and it could tremendously impact their enjoyment. I will not sthu because if anyone did just a bit more searching of these “glowing” reviews you’d see that the issues are brought up frequently, something I don’t think NL did a well enough job of talking about. Trust me I have always enjoyed Nintendo life because I feel they’re one of the most trust worthy and morale sites around, but that being said they did do tons of preview and ads on this game, there is a chance that even if they didn’t intend too they went easy on the flaws.
Got this on sale and it’s comparable to the version I have on my One X.
Love it!!
Huge discount on the E Shop right now and I added 400 of my gold coins on top of that so I got it for about $6.45 altogether. Sweet.
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