The Binding of Isaac begat Enter the Gungeon, which begat Neon Abyss: you could almost end this review there. Neon Abyss is so similar to Enter the Gungeon that we were fairly taken aback at first. Being a side-scroller, though, it's actually closer to its less-beloved spin-off Exit the Gungeon.
So yes, this is another roguelite on a system positively festooned with them. It's fun to play – we'll get to that – but the real question is whether or not it's worth picking up if you've already played its contemporaries such as the aforementioned games above, Rogue Legacy, Dead Cells or the like. Unfortunately, that isn't an easy question to answer.
You begin each game dropped into the titular Neon Abyss, which takes the form of a somewhat nondescript dungeon. It's colourful and well-drawn, but there's not much in the way of environmental 'pizzaz' or standout gimmicks: there are platforms, bouncy platforms, disappearing platforms and different types of doors. It's all very functional, but the result is that the contents of a room are rarely going to surprise you. It's so straightforward that we were a little surprised to see some rare slowdown when the screen got especially busy.
Rooms are threaded together randomly, as you'd expect, and you can teleport between cleared rooms in exactly the same manner as Enter the Gungeon. Getting around is easy with the D-Pad and left stick, as is the jump button on ZL. It all feels very smooth and polished, and the gunplay – assigned to the right stick as in, you guessed it, Gungeon – is accurate and intuitive.
Another similarity with that other game we'll definitely stop mentioning now is that its variation comes in the form of the numerous different items, weapons and buffs you can acquire. You've also got grenades, which can break through certain walls, blow open troublesome chests or simply take a chunk out of a boss's health. These grenades and other consumables such as hearts and shields can be found all over, but more permanent, powerful items can be grabbed from treasure rooms and shops: these are accessed with keys and crystals, the latter a more common resource. Using said crystals also influences a semi-hidden 'faith' system, where you have the choice of which 'path' you want to follow: but we should probably leave some secrets for you to discover.
Throughout each stage you'll find eggs that can randomly hatch into Binding of Isaac-esque followers, which can add various projectiles and effects to your attacks and even block enemy bullets. Keeping your followers alive for long enough can see them level up and evolve into more powerful variants: it's not uncommon to have a long trail of creatures following you around, boosting your every move.
Even if you fail to make it to the end of a run, you'll receive a currency that lets you gradually unlock more and more features, items and gimmicks to put into the levels. This keeps things interesting, as on top of this gradually encroaching complexity you'll also unlock new and more powerful final boss battles, meaning the game gets longer and more varied as you keep playing.
The major problem is that it's hard to make Neon Abyss sound fresh, new, or vital because, well, it isn't. Everything here has been done before, but don't write it off immediately: it's a very enjoyable action roguelite, and actually one of the better takes on the genre that we've played. The major reason for this is that even failing is fun here: that drip-feed of extra stuff is as compelling as it was in Dead Cells, but it's somewhat more forthcoming with new content, characters (with different starting loadouts, natch), and generally cool things.
The basic movement and shooting controls are reliable enough that the game is a pleasure just to play, even if you're not doing well. Getting an overpowered run is always great, but here it's a particular treat to combine that kind of luck with the simple joy of the familiar. It's an earnestly enjoyable take on something that has sadly been done to death.
With the game's difficulty scaling to your skill level and a brace of interesting items, this is an accomplished example of the genre. The most prominently interesting feature is the 'skill tree' you use to gradually add more and more to the game, which makes it difficult to resist another go-around to check out the new thing you've just bought. Honestly, there's stuff we haven't even mentioned like the diversions you'll find in the dungeons (a piano room is a fun one, early on), but we suspect there are systems in Neon Abyss that we're yet to discover.
Conclusion
Neon Abyss is a game that offers a lot, but we have the feeling it's going to be a bit of an also-ran in the roguelite genre. If so, that's a shame, because it's an enormous amount of fun, with a good challenge, lovely controls and plenty of scope for craziness: which is all a roguelite really needs to be compelling. As long as you don't expect to be blown away, we can give Neon Abyss a strong recommendation. It's up there with the best roguelites on the Switch: it's just a shame it wasn't there first.
Comments 22
I love how it looks like.
the demo was quite fun. might wait on a sale but id like to see what it has beyond the demo!
It has a “Super Metroid” thing going for it, so I’ll try it out for sure. One of my favorite games.
During bossfights framerate in handheld mode is fairly often unplayable. Would recommend to wait for the patch on this one. Other then that the game is awesome.
I'm having so much fun with this, i cant put it down as it really does have that one more try thing going. Yes there is random slowdown on the boss fights but it does not stop it being fun. Highly recommend and a must once the boss random slowdown is patched.
So if I've never played the Gungeon series or Dead Cells (I think I have them both downloaded on my Switch, but never started), is this a game I should get and play first?
It just feels like a bare bones roguelite without much to say for itself besides glowy things sometimes. It seems they tried to borrowthe aesthetic of Katana Zero, The Gameplay of Enter the Gungeon and do it in a very basic fashion.
The randomness can really screw you over and keep you from getting any upgrade for your weapon at all for several levels. Just something clunky about a Side Scrolling twin stick shooter that makes you use a peashooter because of dumb luck.
I’m hoping for an update to help with the chug I noticed in the demo. I just bought this for Switch and for Game Pass. I wonder if the chugging is Switch specific. Probably. This game screams portable though and I did have fun with my demo time spent. If the devs clean that up, I can say, money well spent. If not, Game Pass on the big screen it is.
How can you justify reviewing a game, when you haven't even finished it? I'm disappointed reading how you think the game will be and "if that's the case"...absolute dereliction of duty. Stop rushing to put out reviews and do the job correctly.
@CrazyFinger4
Where are you reading that Stuart didn’t finish it? It seems like he played the game for the most part, but most roguelites have a ton of secret content that could take tens of hours to fully discover. Unless I missed something in the review, he seemed to cover everything that the average player will encounter. Did he miss something you saw in the game?
It could be interesting if reviewers post how many hours they have logged. That would give us a sense of how familiar they are with the game.
The review is fair, it really is more of the same...
but as I love the above mentioned games, more of that is always welcome (I played the demo, and actually enjoyed more than Exit the Gungeon)
£8.30 in Russia (€9.15).
More of the same doesn't have to be a bad thing.
It can be something for people new to the genre to introduces themselves to, something extra for those familiar with the genre to dive into, etc.
@SoIDecidedTo I'd play Enter the Gungeon and Dead Cells before picking this up. Both of those are great. This one looks to be OK if you like those style of games.
Also, this is on Gamepass.
@MisterMan Thanks for the advice. I've never played a game this style before. That's why I thought starting with this one. So I'd enjoy it, and then move on to the better things. Kind of like I'll usually watch a movie first, and THEN read the book. Get the inferior product out of the way so I enjoy both.
Feels like 2d Enter the Gungeon. I liked what I played of the demo.
@CrazyFinger4 Have you played the game?
I'd like to see you even attempt to complete it in a timely manner ready for a review.
It's the way of rougelikes.
The demo was good actually. Think I'll probably DL it eventually.
Thanks for the revw
Neon Abyss is an amazing game. Clearly takes inspiration from imo, highly overrated stuff like Gungeon but does it better. Better style, Better BALANCE, better gameplay. Tons of great powerups and guns. The Hatchable minion/familiars add a nice touch too... mixes it up a bit more.
How is this game in comparison to Enter the Gungeon, gameplay-wise?
@Bydlak I don't know if my reply will still be useful, but anyway:
The first difference you'll notice is the perspective. This is a side-scroller and in Enter the Gungeon you get a top-down view. Both are roguelites and your objective will be clearing each floor and its boss before proceeding to the next level.
I'd say the combat in Enter the Gungeon is superior. You can take cover by flipping tables or hiding behind walls, using some sort of flash grenade to make enemy bullets disappear, and dodge-roll to avoid projectiles. What Neon Abyss brings to the table is a number of familiars that can assist you in different ways. They are not too different from the ones you could find on Binding of Isaac (they can orbit around you blocking bullets, shoot projectiles, etc). They have their own health and will level up if they kill enough enemies, and it's fun when you have many of them around you.
All in all, while this is a solid game, I found Enter the Gungeon much more satisfying gameplay-wise.
I hope this helps!
@caramort
Thank you for your detailed answer! It's very helpful because your analysis confirms me in my initial feeling that I don't need this game at the moment. Maybe I'll get it on a sale if the price drop is significant. Happy gaming!
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