There's a lot going on in Murder By Numbers. Mediatonic's rather mad mashing together of Ace Attorney-esque sleuthing and Picross-style pixel puzzles manages to cover sexism in the workplace, divorce, suicide, overbearing parents, the dangers of social media, the vacuous and often sleazy nature of the Hollywood TV industry and, of course, lots of murder all whilst having you mill around LA in the latest 1990s fashion trends with your best pal and detective sidekick, who just happens to be a floating amnesiac robot. It's a miracle it makes any kind of sense whatsoever, nevermind the fact it manages to emerge as an extremely entertaining game that successfully mixes an engaging story filled with admirably kooky characters and some very satisfying puzzling – and all for an almost ridiculously reasonable price.
You assume the role of Honor Mizrahi, a TV show detective who ends up having to turn into a bit of a real-life Luther when her boss, who has just fired her, winds up dead at his desk. No sooner has Honor gotten over the shock of this when she happens upon SCOUT, a floating amnesiac tin can who needs to find himself a detective in order to fill in the blanks in his memories and find out why he's just woken up in a dump full of spare parts. It's not long before Honor and SCOUT are wise-cracking their way through the four cases on offer here, both of them learning – in time-honoured buddy-cop fashion – lots about themselves whilst coming to a deeper understanding of one another.
They're hugely likeable leads and are surrounded by a strong cast of characters who help infuse the whole thing with that perfectly-pitched zaniness that saw the likes of Ace Attorney and Ghost Trick – two games on which Masakazu Sugimori, the composer here, also worked – garner such huge cult followings. It's a level of idiosyncratic weirdness that we expect from any project involving Murder By Number's character designer (and Hatoful Boyfriend creator) Hato Moa, and one that allows for the relatively successful mixing of serious social issues, moments of quiet reflection and grisly murders with relentless silliness, oddball characterisations and slapstick comedy. This game throws literally everything into the mix in terms of narrative and it mostly all sticks.
The actual detective work you undertake in Murder By Numbers sees you moving around various locations – in a very on-rails manner – questioning the wonderfully eclectic mix of individuals you meet along the way, as well as using SCOUT's scanning ability to search environments for clues to help you unveil the identity of the various killers you'll hunt down over the course of the game.
As you scan environments and reveal pieces of evidence, you'll then need to uncover their exact nature by solving a Nonogram puzzle. These puzzles start out gently – the game has a nice little tutorial to make you feel at ease if you've never attempted this style of thing before – and get progressively larger and more difficult as things go on. Early cases, for us, have the best balance of puzzles-to-story and there are perhaps a few too many Nonograms slipped into the mix towards the back end of proceedings, but overall it's a pretty good ratio; the puzzles are fun and the story is always entertaining enough to make you want to press on and see exactly where things are headed.
Beyond the standard Nonograms, you'll also have a few occasions where you'll need to use SCOUT to hack into certain things. This throws up a series of little 5x5 puzzles which needs to be solved on a pretty tight timer without making mistakes; these can be pretty tense and were the one area where we found ourselves having to repeat things to the point of getting a little frustrated here and there. However, overall, the game does do a nice job of providing hints and helping you out, as well as having the option to blast through things in an easy mode, which lets you pretty much switch your brain off and enjoy the wacky story.
You'll also find yourself wading through dialogue choices, questioning potential suspects, presenting them with pieces of evidence to further progress in certain scenes and putting all your collected information together at the end of cases to have a go at guessing who the murderer is before the truth is revealed. There were a few occasions, due to the on-rails nature of proceedings, where we found ourselves backtracking through conversations and evidence to find some missed trigger to move things forwards, but it was quickly resolved and wasn't something that really got in the way of our enjoyment.
There are a few other issues here and there, however; we didn't particularly enjoy the pixel-hunting nature of searching for clues with SCOUT at times, and towards the end of the game you may find yourself cursing the thought of another puzzle barrier coming between you and the endpoint – this is a surprisingly long game that took us a solid eighteen hours to blaze through – but overall, Murder By Numbers manages to absolutely nail its idiosyncratic narrative style whilst providing puzzle fiends with a ton of content to get their teeth stuck into.
In the end, it's hard to be too critical towards a game as surprisingly fun and generous as this; a game that manages to reference Die Hard's John McClane, Misery and Cagney and Lacey whilst making tampon jokes at the expense of a robot who's on the verge of having a mental breakdown. We love the characters we met across the four cases that make up the story, and we love the delightfully funny and immaculately-observed ways in which characters enter and exit the screen during conversations, sometimes bumbling off, slinking away or making seriously awkward exits; this is a game that makes good use out of its simple animation style as well knowing exactly when to drop a stupidly loud noise in to back up a bit of onscreen slapstick silliness.
Conclusion
Murder By Numbers successfully manages to combine an entertainingly wacky series of whodunnit mysteries starring a properly entertaining cast of characters with some excellent puzzling that'll keep Picross fans happy for a good long while. There's an engaging, funny narrative at the centre of proceedings, and you'll find yourself rooting for Honor and SCOUT as they make friends and alienate people on their way to solving murders and finding out the truth behind SCOUT's mysterious past. This one's an easy recommendation and a genuinely delightful surprise.
Comments 35
Hmm this looks interesting. I'll pick this up later.
This game is a lot of fun to play. I still haven't finished the first case just yet, but I'm recording the gameplay along the way so a friend can watch me play it which makes it slow going. Overall, refreshing and the cast is a lot of fun to voice. As an avid Ace Attorney fan this is filling the void rather nicely.
Don't sleep on this one, it's a true gem and a Heaven for AA and Picross fans.
The game is really good. Definitely an 8/10, if you love mystery and puzzles. You should get it.
@CowCatcher The music is so good that I don’t even notice the lack of voice acting really.
As a huge fan of Picross, Phoenix Wright, and good visual novels in general, this is exactly what I needed. I’m loving it so far.
I’m anxiously awaiting difficult puzzles, but I’m sure it’ll get to that point.
I'm a little conflicted about this...
Ace Attorney is easily my favourite game series ever....but I don't really care for Picross.
I've been really keen to give this one a go since it was announced. Finishing the game I'm already in the middle of first but I have it downloaded ready to go next.
I actually quite like the look of this and I like both AA and Picross, definitely going to keep this one on the back of my mind.
Ace Attorney and Picross are my 2 favorite things ever. I must buy this tonight! And to think just last night I picked up (the just-OK so far) Pictoquest to scratch this very itch.
I love Picross but I’ve found the Switch releases a bit bare bones.
This sounds great. I haven’t played an Ace Attorney game but I’ve recently picked up the Trilogy in the Capcom sale. I might pick this up once I’m done with that.
How much story is there? I love Picross and this looks great but I hate any story in a video game. I'll deal with a little but I leave my stories for movies and Gameplay for games. I've already played most of the other Picross games.
Can you use the touchscreen?
@harrystein It’s a visual novel. There’s a lot of story. It’s a very fun story so far too.
@ImagineerNik No, you can’t use the touch screen at all.
I’m loving this so far. I’m on the second case already, and can’t wait to play more after work today. I’m throwing Snack World on the wayside until I probably beat case 3.
Wow, the review and everyone ‘s comments sealed this up as a must by for me now. Guess I know what’s coming off my wishlist this weekend. Thanks, all!
I don't know. Seems a bit too all over the place. Plus I don't really care for the newspaper-ass puzzles, especially if we can't use a touchscreen. I can't quite tell if this is on-the-nose or trying too hard, but I think I'll sit this one out. If it was straight-up Ace Attorney in a sleazy '90s Hollywood, without a floating robot for some reason and those character design choices, I'd be all over this.
I've run into a glitch twice now while playing this, where the game won't trigger a puzzle's completion, even though the puzzle is finished. Just removing a filled in square, and then refilling (no change to the solution) it finally triggers the puzzle's completion.
I like it when they combine a puzzle game with a story!
I liked the Puzzle Quest games, I liked Hunie Pop and Kotodama, too.
So I bought this game instantly, even though I didn't know anything about it or its publisher.
But I have to say, it's a lot of fun! If you liked the trailer, you'll like the game!
Now I wish somebody made a Sudoku game with a story!
PS: I only have one technical problem so far: when there is more than one screen of text, sometimes it doesn't stop after the first screen but it vanishes and continues with the second screen of text. When this happens, it's almost impossible to read the whole text in the first screen.
I hope they'll release a patch for that.
Other than that, I really like this game!
I love Ace Attorney and I'm not bad at picross.... So this is going on my wishlist.
@construx I thought that was intentional. Like how in AA games a character goes running off at the mouth and the game speed through several screens of text.
@construx That dialogue “problem” is an intentional design choice used for comedic effect.
Waiting for a sale with this one cuz I've already got stuff to play, but it looks super interesting. I'll definitely pick it up when it drops.
Oh I’m glad to here there are more puzzle in the later cases! I’m still early into the first case and enjoying it but sometimes the story sections go on a bit too long and I really just want to do another puzzle.
Really wish it had touch controls though.
Love it so far, it even made me laugh at several points throughout the first case and that's a rarity (even AA didn't accomplish that).
Very enjoyable, this game wasn't on my radar AT ALL but I saw the trailer on the NOA youtube yesterday, and it literally looked like it was tailor made for me.
Finished part one, my only complaint is that I have to replay the entire thing to get the last memory as I apparently missed a puzzle.
I bought this today I only played the first case so far but to be honest the only character I like is Scout... I just find them too cliche or just plain boring but I do like the artwork, puzzles and searching for clues.
The negatives are non-issues to me, and I was already hooked on this premise, so I'll be sure to give it a spin!
Ace Attorney & Picross plus a glowing recommendation? Yes please! Can't wait to dig into this in the evening.
Just wanted to warn people to be very, VERY careful if you purchase this game. Chapter 3 has a puzzle that is extremely easy to miss. If you do not find / complete this puzzle in time (before the story advances) you will have to restart the entire chapter all over again if you wish to make it to "S" rank and unlock all of the bonus puzzles. So many other people have also easily missed this puzzle and replaying the chapter means that you will have do redo all of the puzzles all over again (and wasting another few hours).. Just thought I would give you a heads up.. Please just be VERY thorough when playing chapter 3.
Sounds good. Might download someday.
Spoilers below.
I bought the game in part because I was excited to see a story with meaningful LGBTQ+ and Black characters. I was disappointed to learn that the story largely glorifies police work without acknowledging the centuries worth of harm that police officers have caused to queer and Black people. The lead characters in the story automatically suspect those who have been harmed by the person murdered, because they are assumed to have a motive for killing. This often leads them to accuse and/or arrest the most vulnerable characters - in many cases wrongfully. For a game that appeared at the outset to be aiming for positive diverse representation, I worry that it is causing more harm than good for Black and queer people.
After more than 5h played, I can clearly say that this game is bland in every single aspect. I wasn't even able to finish Act 2 cause there was no point in continuing.
There's no mystery, plot is simple, cast is very generic, music hurts to listen, gameplay wise there's nothing interesting or a twist or anything... Is just meh. Everything that I've seen in this game is meh.
I was so disappointed that I end up deleting the game.
The story is okay. I would rate it a 5, and honestly I would have rated it higher if the controls weren't so hard to access. Why use - and + to get to maps and save/load menus!? There are comfortable buttons like L, R, ZL and ZR to use and the development team decided to go with - and + ... it's not a smart decision. It's incredibly difficult to press the - key especially with a case on, and a thumb grip in the way. It's annoying.
Can I just also say it's annoying that you can't reread dialogues without having to play the whole reply option again?! Sometimes the text flew by so quick I had to just guess wtf did I just read. There are no touchscreen options too, and having to press A A A A A A A A A A A A until eternity is just.... I don't even need to say it.
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