Mosaic, from Krillbite Studio, isn’t an exciting game. It’s not going to keep you on the edge of your seat, and it won’t get your blood pumping. In fact, Mosaic isn’t even a game at all in a lot of ways; it's more of a grayscale pastiche of physical life in the digital age – but not one that ever follows through on its most pertinent lines of questioning or any deep philosophical meanings.
Originally released on phones as part of Apple Arcade before making its way to PC and then Switch (and other consoles), Mosaic is playable almost entirely through the console's touchscreen, with the left stick used to usher our unwitting protagonist from one scenario to another – often in a 2D space. It's essentially a "point-and-click" adventure, with interactivity limited to things like light switches and the occasional character interaction – the vast majority of which are entirely optional. In fact, you can ignore much of the game's suggestive interactions, but in doing so the already bleak world only feels that little more muted.
In this satirical, almost depressive, experience, players make their way through days spending time commuting the same journeys, fulfilling the same mind-numbing job, and desperately searching for some kind of meaning in the hours between one work shift ending and the next beginning.
This intentional mundanity offers little in terms of actual gameplay, with players simply wandering from work to home, and back for the most part – and maybe that’s the point. Much of Mosaic revolves around dragging our protagonist from one scene to the next, completing a grid-based mini-game to pass the time at work, and then most interactivity often revolving around his phone.
This phone offers plenty of escape from the colour-sapped real world, with a dating app (with other users that look indistinct from each other, a commentary on a homogenised society chasing the same visual trends), the ability to mine bitcoin, and BlipBlop – a free-to-play mobile game that revolves around tapping a button to increase a score.
It’s exactly as vapid as it sounds, but this “game within a game” (game-ception, if you will) is the only piece of Mosaic’s world that offers any positive reinforcement, as well as being the only time the game's subtle, blues-inspired score abates. It’s the simplest form of entertainment imaginable, but in Mosaic’s world, BlipBlop acts as a raindrop in a drought – a small window of dopamine in an otherwise moody world.
That world follows much of the indie title playbook that Limbo (and successor Inside) set as a template, with fleeting glimpses of colour, usually in the form of daydreams or hallucinations, splashed across a background of shades of grey. It’s dark, dreary, and likely to be very familiar with those who have spent any time commuting at ungodly hours.
Character models are low-poly, with cartoonish proportions and purposefully lacking in facial detail – every traveller and co-worker just another face in the crowd, all just passing-by and counting down the days. There are exceptions, but for the most part, it’s just one long, metaphorical, corridor we’re all walking down. If you’ve ever dreaded waking up in the morning and heading to work, Mosaic will strike a chord with you.
Unfortunately, while its social commentary is sharp and pointed enough, Mosaic struggles to find any more meaning than “look how terrible so many lives are”, and “we rely on technology too much for our happiness”. It’s no Black Mirror, which is a shame – as there’s a definite third-act to Mosaic that it can’t quite annunciate over the course of its three-hour runtime.
For now, though, Mosaic puts players as just another cog in the machine – but the machine just isn’t going anywhere all that interesting, like handing us the magnifying glass but neglecting to tell us where, in particular, to look.
Conclusion
A barbed look at today's society that lacks an end-product of sorts, Mosaic is a short experience that seems content with telling us what's wrong with our lives without really going any further than that. There's a vital message trapped within the game somewhere, but it never quite gets out, and the experience ends up being depressing rather than entertaining. That might have been what the developer was going for, but ultimately, it doesn't make for a particularly interesting video game.
Comments 25
Heard good things about it. Played it on iOS. Made me feel even worse about life than usual... Only played for about half an hour, but it didn't really seem to be saying anything new or insightful.
Well, this is a game.
@Averagewriter Attempting to do something different and meaningful with the video game medium will be the only way to advance it.
This sounds pretty interesting to me. Whether or not it reaches any uplifting conclusions seems to be the reviewer’s main gripe. But then how often is that the case with life?
Maybe the game has achieved exactly what it set out to do.
A good review BTW @LloydCoombes
Maybe the lack of a conclusion or having any awnsers, is the point of the game.
If it where so easy there wouldn't be any need for this game to point it out.
Moasic just stakes its claim and then leaves it at that because it doesn't have any awnser either. It can just point the flaws out but offers no absolutions.
That in it self is a worthwhile effort.
Yay! Social commentary! Oh good... A title I can disregard and definitely never look at with interest! I need to weed out some eShop games.
@HappyMaskedGuy Agreed. People asking why like it needs to be answered. It is art and philosophy of someone. They need not answer if they don't want to or can't and there doesn't need to be a happy ending to everything. Hollywood has ingrained this desperate yearning for a positive conclusion into too many people.
Well I for one can't wait for a horrible depression to set in and this might just be what I'm looking for to get me there. I hope it goes beyond depression though and at least can instill me with some much needed despair. I've been too cheerful lately for my own good.
For anyone questioning the value of not answering questions, I highly recommend the works of Samuel Beckett.
‘Waiting for Godot’ and ‘Molloy’ might just blow some minds.
@Priceless_Spork
Where have you been all my life.
@Averagewriter I understand where you’re coming from, but I have to ask—does being depressing not count as a purpose?
I think I’m going to buy this. It’s intrigued the heck out of me. Also seems like a game that some will love, some will hate in its ambiguity.
Aside from some grammatical errors, this is an entertaining, well-written review that is leagues better than the dry or clout-seeking rhetoric on this site.
@shinesprites It sounds like you are more of a major key kind of person, which is cool.
But some of us identify more strongly with minor key. Believe it or not, some people find their own comfort, even a kind of joy, in things that others might simply identify as ‘depressing.’
Have you ever seen Inside Out? Sounds like an odd reference, but it does apply here.
TBH, I often find happy things to be oddly depressing. They seem unreal to me—there’s a disconnect which I find uncomfortable. Not all the time of course. But often.
@lloydcoombes
I liked the review, it seems fare, but maybe people are looking for a "depressing" experience to cope with their own experience. And that's when the approach of "this game goes nowhere" seems a bit misguided, because hitting a sad person with a splash of flashy colors and ultra upbeat music, makes them feel even more inadequate from how they "should" feel.
Sounds like a different experience.
@m8e3point1415 Me. Except I play the "extreme" home version, aka "my life sucks balls and I now no longer have a job feel bad for me."
This looks like millenial depressed sjw the game!
The irony of using technology to go against technology.
But seriously, technology is a monster we created. Take the internet for example, we feed it with images, musics, videos, stories and everything about our lives. The entire human experience is living in the servers, now with AI learning these huge glob of data, it will learn everything about human without being human. It will know our weaknesses, what we desire, what we think and even what we look like. We are all responsible for this monster.
@Jayofmaya wording is as "hollywood has ingrained" makes it sound like you are suggesting that the people who do look for things like an answer didn't come to that conclusion themselves,
The fact that nowadays there are films, games, TVshows etc covering a variety of themes is nice in that people have something for whatever tone they are looking for.
@NoTinderLife
That’s one way of viewing technology, and it is certainly valid. But the benefits we currently receive from technology are incalculably vast by comparison.
Without technology you do not have modern civilisation, which is defined by its prosperity, relative peace, medical advances, and greatly overall improved quality of life.
It’s not a black and white situation at all. If anything, at the moment the evidence points to the contrary.
@Mgalens Not at all. I meant that there are many indie films also that don't have a conclusion. I've even watched films which don't even seem to have a point to make at all, which some find even worse. I'm saying that Hollywood is really feeding that constant belief that everything must conclude in a neatly wrapped package, even if it's a saga - we come back for more stories of the struggle, but ultimately seek only to hear a settled positive outcome.
@Smashfan502 I can't agree that it will feel better for everyone. Sometimes others resonate with different things. You can't really address depression like this or what others believe. There are certainly ways to release endorphins temporarily and give ourselves routine but it's not a one solution fits all when it comes to peoples mind sets and routine thoughts.
@PtM True, we could ask for anything, though. If they don't like the idea of the games story, that's fair but a lot of people will buy a game in their favourite genres even if the story is hamfisted rubbish, sute it may get a point less but if the gameplay is good most will try and we need to apply the same principle here. However, here is a case where I think it's more the gameplay that isn't entirely interesting, so I'm not sold on it either. I think it's just a different point of view that a lot of people are focusing on and it's unsettling for them, but we shouldn't be afraid to see the things that we don't like.
@HappyMaskedGuy Progress is not judged by technological advances. You think computer is advance? If there's a global catastrophe today, none of our knowledge will survived. All information is stored in servers, hard drives, disks. A thousand years from now, nothing will survived. The ancients were smarter, carving everything in stones, the knowledge will last forever.
In the end, it's all about happiness. What's the point of technology if we ended up in a dystopian society because of it?
@shinesprites Not at all, it was a great response.
Do you have any of your writing available online? I write too.
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