When disparate genres come together, it's the hope of any reviewer that they'll be able to deploy the traditional "peanut butter and jam" simile. Styles that ought to clash like the wrestling finisher of the same name often synchronise beautifully, with the likes of Crypt of the Necrodancer or the more recent Lair of the Clockwork God brilliantly fusing the rhythm/roguelike and point-n'-click/platformer genres to greatly entertaining effect. Monster Sanctuary aims for a similar alchemy between the ever-popular Metroidvania and... erm... Pokémon. That is, the kidnapping and subsequent enforced violence between a host of critters. And, disappointingly, it's closer to peanut butter and wholetail scampi. Actually, that sounds like it might be kind of good. How about peanut butter and... er... hats? Both great in and of themselves, not such a superb match unless you're trying to attract squirrels. Which, in-game, we suppose you could well be.
It's all rather nice-looking, with SNES-style pixel graphics demonstrating well-drawn sprites and backgrounds, but it's all a little bit familiar. The locations you'll visit aren't particularly novel or memorable. A forest. A cave. A different cave. It's function over form, but contributes to a somewhat banal aesthetic. Thankfully, though, visual spectacle isn't the point of Monster Sanctuary. What, then, is the point? Well... good question.
The platforming sections are basic, but enjoyable, with large areas that connect logically as well as plenty of locked-away treasures that require the field skills of a particular monster to access. Much like the HMs of Pokémon yore, you'll need to use these skills to burn up vines, break down walls, or simply achieve air by hitching a ride with your flying friends. These are smart, thoughtful uses for the monsters you'll gather, and makes them feel like something more than just options in a menu. It's a little rudimentary as most of the functions effectively amount to "key in door" - and there are plenty of keys to find in order to open doors, too.
Capturing said monsters for your personal use is a matter of acquiring eggs when enemies drop them in combat, which when you think about it is a touch macabre. You can, of course, rename your little tykes à la Game Freak's ever-popular money pit, but that's about where the meaningful comparisons end, as Monster Sanctuary is a very different kettle of fish.
As you move through the extremely traditional Metroidvania map, you'll encounter free-roaming gangs of monsters; no random battles here. Running into them will initiate a battle, and it's this pugilism that makes up the lion's share of your gameplay. Battles in Monster Sanctuary ain't short, and if you want to level up your crew, you're best off initiating every single one you come across. What this amounts to, in our experience, is lots and lots of long, slow fights. On average, we found it takes about three turns to defeat a single monster, and every battle is three-on-three, so that's a lot of turns if you allow for enemy buffs and healing. Of course, this does vary, but we didn't find anything we'd call straight-up "fodder". There's an option to play the battles in double speed, but honestly this really doesn't make it that much better.
Taking the length of the battles aside, though, there's a lot of meat on the bone in Monster Sanctuary; min-maxing your team's stats could become an obsession, given that there are multiple skill trees for each beastie and plenty of held items/accessories to customise your onslaught even further. It's all totally transparent, too; skill trees are laid out with full explanations of every variable, and even individual attacks during battle will show how much damage you'll do before you strike. On one hand, this is a stat fiend's wet dream, but on the other, it can make the whole thing feel about as rote as its environments. There are no real surprises, nothing to raise an eyebrow. We feel like there isn't meant to be, but the result is a game that's going to appeal to a specific subset of gamers who will likely pour hundreds of hours into it, wanting to see every possible permutation of a team, every available skill, every dropped loot item. There is what feels like a bottomless well of potential, and if that's the sort of thing that interests you, this is an instant and vociferous recommendation.
Conclusion
An expansive and content-packed game, Monster Sanctuary would be easy to criticise as a grind if we didn't find that said grinding was never really necessary to enjoy it. It's a difficult one to review because a lot of what this reviewer personally found a little boring is exactly what's going to appeal to its core audience of number-crunching statisticians. While Monster Sanctuary's is a little plain at the outset, the right people will find it one of their favourite games of the year. It's a total timesink, but that's a term that implies said time is being wasted, when it really isn't. Every fight is pushing your team forward, and the potential for maximising the efficiency and power of your squad is seemingly infinite. It can feel more like organising a spreadsheet than playing a game at times, but it's impossible to deny that it's an accomplished game with a lot to offer - and that's without even taking it online to battle other players. If you like min-maxing, feel free to add a point or two to the score below.
Comments 28
I'm pretty interested in giving this one a go at some point. Not sure if the 10% off at launch is enough to get me to bite when I've already got my hands full with other games at the moment but I'll likely grab it sooner or later.
The review, for me, recalls Disgaea games. Yet I hoped to read more about Metroid-styled exploration. The map is "extremely traditional", you say, but... what of the Metroid-like gameplay? I take it, then, that the exploration aspect of the game is overwhelmed by the combat?
I love crunching numbers. Mostly crunching -110 and -110 to get +265, which I don't actually expect to find in this game.
+1 for that Styles clash reference.
This might be your peanut butter, but its my jam baby.
This is a blend of genres I personally really enjoy, but blandness of the monster designs (and the artstyle itself being rahther uninteresting) is enough to keep me away.
Definitely will be trying this one on game pass.
No pokemon knockoffs for me
With a Metacritic rating of 80+ there's a good chance some boutique publisher will release this physically.
@Magician Same here would love a physical option...
I'm really tempted to try this out, but I don't have the time for time sinks (no pun intended) right now. Otherwise, I'd love to play it
I very rarely comment on the internet- but as a huge fan of monster taming games I have to say that this is excellent. I feel the review is a little misleading in regards to the battles. They can be long, but when you get a good strategy going you can blast through some in as little as 3 turns. I have found it really does come down to strategy and is almost chess like in that regard. This is coming from someone who struggles to get to grips with competitive pokemon too!
Highly recommended and personally finding it very addictive.
If you have Game Pass it is free. I’m going to try it out there and if I like it eventually get it for the portability of the Switch.
@RiderSkyward onw review i read said choosing anything but the brute force options was wasting time, since those were exponentially better (in so many words). Is that true?
@twztid13 I wouldn't say so as such- there's a combo system to the moves- the higher the combo the more the damage is multiplied. The brute force moves will only do 1 hit for a lot of damage and don't usually include buff/debuffs. Weaker moves will do less damage but times a higher number and therefore boosting any moves after. These often come with debuffs that will add an additional attack or status effect like burn or poison.
It really depends on what monster you are fighting and how you build your team.
It's on gamepass, going to try it tonight. Looks great, kinda getting bored of the normal platformers in this style.
This game is a 9 out of 10 imho. Truly different and extremely high quality. Having 3 monsters fight with different abilities, elements, weaknesses etc. and a better story than Pokémon and metroid. The puzzles and special abilities of monsters necessary to progress is awesome too. It's just such a thoughtful game. If you're on the fence, get this game. It will scratch an itch you didn't know you had.
What's with the pseudo-moralistic undertone of this review? Maybe someone who likes this style of game should have reviewed it.
@RiderSkyward I've only played for about an hour so far (enough to beat two champions) and outside of the champions, most battles I can complete in 2 - 3 turns. Definitely not a slog, but again, I'm still in the early game. Where I spend most of my time is figuring out where to allocate those skill points, there are soooo many options. It probably would be a good idea for me to take a notepad and map out how I want to progress the skill tree so I'm not looking at every skill everytime I get a skill point. 😀
@Fazermint Moralistic? If you mean the "kidnapping and enforced violence" bit, that's nothing more than a dark joke. No intention to moralise whatsoever!
@COVIDberry Combat is primary, but exploration is also a major part. There are splintering paths, chests everywhere, hidden rooms, and areas that you can't access until you have the right item or Monster.
@Preposterous The pixel art of the monsters isn't anything special, but they have a Monster index that shows more detailed drawing and those can be really cool at times. I think that the gameplay alone is worth it, but I understand if you think that the art style is more important.
@RiderSkyward I totally agree with you comment. I've followed NintendoLife for a while now, but I just made an account today to praise this game so much since I am lovin git.
@twztid13 That's not true at all. If anything the game requires a dedicated healer, even the system that rates your battles takes health percentage into account, so a team of glass cannons isn't going to get you far.
@TheSmashTheorist How is it a knockoff?
Bought this last night and ended up playing for 5 hours.Impressed so far.
@sdtrawick I've seen the art in the index and that's just not enough. The mechanics themselves didn't really strike me as particularly interesting, so monster designs were the last thing that could push me to giving the game a chance.
The youngest is really enjoyjng this game. Well done to the devs.
Cheers for the review.
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