Over the past several years, Rideon has carved out a nice niche for itself with the Mercenaries series. Taking after titles such as Final Fantasy Tactics and Tactics Ogre, these games have long offered up simple and faithful examples of the tactical RPG experience. The fifth release, Mercenaries Blaze: Dawn of the Twin Dragons, fits well within this lineage, though it doesn’t do anything to notably evolve what’s come before. Even so, it’s an enjoyable release that demonstrates a clear understanding of what makes a tactics game tick.
Mercenaries Blaze: Dawn of the Twin Dragons takes place in the kingdom of Euros, which sits in a sort of ‘eye of the storm’ with wars and battles raging all around it. You take on the role of a nobleman named Lester who – along with his band of fellow mercenaries – is tasked with rounding up illegal immigrants and pressing them into service at designated work camps. At the outset of the story, Lester believes wholeheartedly in the goodness of the Crown and doesn’t understand why the refugees put up such a passionate fight against their incarceration, but as you can probably guess, the slowly unspooling narrative reveals that the state he’s employed by perhaps isn’t quite as benevolent as it seems.
Although the writing can come across as stilted and wooden in many places, Mercenaries Blaze: Dawn of the Twin Dragons deserves a lot of credit for tackling some unconventional themes with its narrative. Tactics games typically have something to do with the political battles between warring factions or nations, but seldom deal with more nuanced and sensitive topics like racism and xenophobia in this way. And though the dialogue may come across as stilted in many places, the characters in your party nonetheless all have believable relationships with each other and these even somewhat contribute to the overall theme.
For example, Lester’s right-hand man, Alvah, is a privileged and legal immigrant who often has to face the moral and social implications of hunting down his own people. Especially compared to previous entries in this series, Mercenaries Blaze: Dawn of the Twin Dragons presents a nice change of pace with its storytelling, then, and we believe you’ll be pleasantly surprised by the attempt at telling a different story here.
Gameplay takes the shape of a typical tactical RPG, and this is perhaps where Mercenaries Blaze: Dawn of the Twin Dragons is the most let down. Each chapter begins with a bit of story content that inevitably leads to a battle of some point, and you then command your squad one at a time on an isometric grid to overwhelm the enemy team. Each character has a basic attack and a litany of special skills that differ according to their class, such as how healers can cast protective or healing magic or knights can use powerful sword attacks that inflict special debuffs. More of these are unlocked as characters level up and grow into their classes, and after certain milestones, you can then ascend them to the next class rank on a small tree that gives you a little bit of choice in how you can grow your characters.
So far, so similar, and that’s both a great benefit and great flaw in Mercenaries Blaze: Dawn of the Twin Dragons. Simply put, this is about as vanilla as tactics games come. Progression is relatively linear, combat is straightforward, and there are no frills or additional interesting systems to make the gameplay more entertaining or unique. It holds together perfectly well over the dozen or so hours it takes to see this release through to completion, but it’s the sort of game that fails to leave any meaningful impression on you afterwards. On a platform where you can experience tactics games as wacky and in-depth as Disgaea or as narrative-focused as Fire Emblem or as tightly-designed and intense as Into the Breach, Mercenaries Blaze: Dawn of the Twin Dragons comes up a bit short in making a convincing case for itself.
This ‘vanilla’ problem is also carried over in the art style, which is about as drab and uninteresting as they come. The character portraits are exquisitely well-drawn and detailed, but the environments and sprites themselves are cast in varying shades of dull brown, grey, and green. There’s no imagination here; no flavour – nothing that really tries to swing for the fences and impress the player with artistic aplomb. This has a knock-on effect of lowering one’s interest in continuing to play, as the ho-hum gameplay isn’t necessarily gripping, and there isn’t really anything to look at that’s all that visually stimulating.
We feel it’s important to highlight that Mercenaries Blaze: Dawn of the Twin Dragons isn’t a bad game by any means. It’s just aggressively okay. It does precisely what it sets out to do, and it doesn’t explore any farther than that baseline. Those of you who don’t take well to the ‘anime-ness’ of Disgaea or the increasingly-hard-to-ignore ‘Waifu Simulator’ aspects of recent Fire Emblem titles will no doubt take well to what Mercenaries Blaze: Dawn of the Twin Dragons has to offer, then, as this is probably the most no-nonsense modern take on the genre you can find. Sometimes simplicity is for the best, and we’d encourage you not to dismiss this title simply because it lacks ambition.
Conclusion
Mercenaries Blaze: Dawn of the Twin Dragons is the tactics game for fans of tactics games. It has an interesting story and a single-minded focus on just delivering a simple and easy to follow SRPG experience that’s free of any extraneous plot or gameplay elements. This is its greatest strength, but it’s also its greatest weakness. Those of you that need a little more something to go along with the deliberate and measured pace of a tactics game will be left wanting, as Mercenaries Blaze: Dawn of the Twin Dragons is just 'OK' in this regard. We’d give this a recommendation to anybody who’s looking for a short and simple SRPG, but would also say that with the caveat that you manage your expectations before jumping in.
Comments 16
Kind of like a fire emblem game
If this is anything like the Mercenaries Saga games (which by the look of things it very much is) then 6/10 is pretty spot on, they're decent and inoffensive budget SRPGs.
I played the previous one (Wings) and this reads like it is exactly that again. I also agree with the review that this is not a bad thing. Just nothing to talk about that much.
This sounds like a meal with no seasoning but good meat. Or a piece of really good realism artwork... of a chair.
Like what the reviewer said, I can't see playing this over Fire Emblem or Disgaea.
I got burned by the last Mercenaries game I bought too. "Aggressively Okay" might be the best way to call it. It's functional but dull and bland.
I got burnt on these games on the 3ds. They may look like fire emblem but they become boring very quick. No real strategy needed. Solid pick up if the price is right though.
People really over exaggerate the “waifu simulator” elements of recent Fire Emblem- the romance system in Awakening was a core part of the plot, and was intended more as a gameplay mechanic for extra customisation of gen 2 units than for “waifus”. In 3 Houses it’s entirely easily ignorable side content (tea time is optional outside of 1 quest, marriage is optional, only happens at the very end and has no gameplay impacts). It wasn’t added to echoes at all- it’s really only fates that this applied to, and has been scaled back due to the complaints.
6/10 seems to be an appropriate score, people don't seem to understand that's not a bad score. Sometimes I think staying by the book isn't necessarily a bad thing, as long as it maintains at least some sort of identity. for instance, Twilight Princess didn't really innovate from the previously established Zelda formula, but that doesn't make it a bad game, the opposite in fact for me. Hollow Knight had some pretty standard metroidvania elements, it wasn't groundbreaking in that sense, but is one of my favorite video games of all time.
Would like as others before a Physical option here.
The artwork and spritework is gorgeous. I might bite.
Mercenaries Saga was good at the start, when there was pretty much nothing else on offer. This and Tiny Metal satisfied my needs at the start of the console’s life. But by now there are a lot of tactics games on Switch. I doubt the series has die hard fans.
I played one of these games on 3DS and that was enough--I didn't see it through to the end because I was bored. I would like just a bit more ambition. I am actually one of those who finds the Disgaea games exhausting and Fire Emblem hasn't really held my attention since the last entry on 3DS...so I guess my search for good fantasy tactics will just have to continue.
I can see why the art would be called bland, but at times I'd rather have that than the colorful rainbow of impractical clothes the Fire Emblem cast got themselves into in more recent outings. The last said about Lagrisser the best
Pretty much as expected with the Mercenaries series, eh. One for a deep budget I think.
Thanks for the review
@Munchlax I agree that its criticism is overblown, but it still remains a sticking point for people who feel FE has lost its way since Awakening.
Personally, I welcome the extra social stuff because it has both a gameplay benefit through pair up stat boosts and a narrative benefit by ensuring that each character gets plenty of depth you can optionally explore. I get a lot more invested in my team when I can see all these small side moments of interpersonal dialogue that build their relationships and make them more than chess pawns.
@SwitchVogel I feel similarly that the social aspect is a boon to the series (3 Houses and Awakening being two of my all time favourite games), it just annoys me how frequently people reduce these extra narrative elements to being “fan service”, when in reality very few are.
When I had to do class schedules I stopped playing Fire Emblem. Luckily with Banner of the Maid there's a Fire Emblem on Switch like it should be.
Waiting for a new Advanced Wars there came Tiny Metal out of nowhere. So pleased on this side.
I hoped Mercenaries could fill the gap FF Tactics left behind. But still no alternative for FFT on the horizon it seems. A bit of a bummer but it's ok with really many good games of the tactics-genre on switch.
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