Polish developer Bloober Team has produced something of a mixed bag thus far when it comes to their horror/psychological thriller game output, with the likes of Observer and the first Layers of Fear definitely feeling like their most successful efforts to date. However, for every riveting, Rutger Hauer-flavoured cyberpunk horror there's an underwhelming Blair Witch spin-off and, unfortunately, Layers of Fear 2 is much more a case of the latter than the former.
This sequel to 2016's well-received psychological horror sees players assume the role of a Hollywood actor who, having heeded the call of a mysterious director, finds himself aboard a creepy ocean liner where he slowly begins to unravel, forced to relive past traumas that see an already fragile reality begin to crumble. There's certainly an interesting core premise here, with several different story strands vying for your attention as you stumble around the warped corridors of this cursed ship, however, an over-dependence on hackneyed scare tactics, several frustrating insta-kill sections and a handful of boring puzzles leave this one feeling like a bit of a drag overall.
Layers of Fear 2 does get off to a reasonably good start, with the first of its five acts introducing players to the Titanic-esque setting in which much of the game takes place. Interactions with doors, objects and levers — your only real means of actually engaging with the world here — are nicely involving, requiring you to grab with your hand by holding in 'ZR' and then rotating a thumbstick to lift, open, twist or turn, and this level of physicality combined with a few visual sleights of hand, jump scares and ever-shifting surroundings early on give the impression that we're in for an absorbing, spooky time with this one.
However, after this initial honeymoon period, the game rather quickly capsizes, relying on the same corridor-shifting camera tricks, spooky mannequins and janky chase sequences ad nauseum. It also takes far too long to give you any sort of foothold on its scattershot narrative, happy to attempt — with little success — to scare you, without providing any solid reasoning or purpose to propel you onward through its ineffective bumps and jumps.
The third act, without wanting to spoil anything of the story, manages to pick things up a little in this regard, as it's here we finally started feeling as though we were gaining a little insight into the background of the game's protagonist via a trip through memories of a harrowing childhood. However, the mediocre gameplay goes and gets in the way again, forcing you to loop around the same area repeatedly in a manner that just doesn't feel engaging or rewarding when the scares and smatterings of story on offer are of such average quality. From here into the fourth and fifth acts things continue to go downhill, with the final hour or so — of the total of four it took us to blast through the campaign — a non-stop barrage of noise and distorted imagery that jettisons all attempts at narrative structure and struggles to have any effect due to the resulting lack of connection we felt to our ever-suffering avatar.
The entire endeavour has become so massively repetitive by the time you're in these final acts that all attempts to scare really do begin to fall completely flat. There's only so many times we can turn around to find our surroundings transformed or come face to face with a freaky mannequin before we grow immune to their effects, it turns out. There are also several very obvious nods to classic horror films crowbarred into proceedings that feel weirdly out of place (we can't for the life of us figure out why peeking through a hole in a wall here reveals a corridor from The Shining, complete with Danny's tricycle) and only really serve to detract from whatever atmosphere the game is trying to create for itself within its own unique universe.
As we've mentioned, puzzles in Layers of Fear 2 are also uniformly disappointing, a mixture of far too easy on the one hand (oh look, the lock's combination is written on a piece of paper placed right beside it) to so entirely removed from logic that they descend into pushing all the buttons and hoping for the best. Enemy encounters, which can thankfully be switched off via the game's safe mode, are hugely frustrating affairs, too; mechanically simple chases which turn into infuriating sequences that need to be repeated until you memorise the exact escape path required in order to avoid being caught.
When you combine all of these gameplay shortcomings with a story that doesn't dig into or explore any of its more interesting aspects — that's happy to let you guess for the most part and never manages to really ground itself or connect you to the game's protagonist — you're left with a psychological horror that fails to engage, fails to scare and fails to linger for very long in one's memory. There are a few different endings to see here, a handful of collectibles and other bits and pieces to draw you in for another playthrough but really, the idea of going through this ordeal again isn't something that holds a huge appeal.
On a more positive note, Layers of Fear 2 does manage to impress on a visual level and this Switch port, beyond the expected downgrading of textures here and there, looks and sounds the business when compared to other versions of the game in both docked and portable modes. There's even the option to play with an unlocked framerate included, enabling you to switch off the default 30fps limit for a more responsive experience. However, we did notice that this incurred a few noticeable wobbles when things got hectic onscreen and so we quite quickly returned to the safety of that 30fps cap.
Conclusion
Layers of Fear 2 is a rather disappointing follow-up to 2016's interesting and effective psychological horror effort. There's a decent premise here, a strong setting and an opportunity to tell an interesting tale, but it feels wasted for the most part. Despite looking and sounding great, predicable scares, repetitive gameplay, disappointing puzzles and a story that just never makes a decent connection result in a game that's pretty hard to recommend overall.
Comments 22
Dammit looks good too, probably may wait for a sale on this one.
That's a bit of a shame, although I haven't even gotten around to playing the first game yet anyway so I don't know if I would have ended up buying it even if it was better.
Aw well that seems disappointing.
But hey, safe mode? I like that. Wish more horror games where you can't defend yourself included options like that.
Don’t let the score put you off. It’s a good game. It just isn’t the sort of game that reviews well.
I didn’t really enjoy the first one that much. There are better horror games out there.
Enjoyed the first one and The Medium so picked this up for about a fiver in sale on Xbox a week or so a go. Hoping it is worth at least that.
I'm not going to let the review put me off. It's the type of game that divides critics. The original received mixed reviews and I loved it, whereas Observer received good reviews and I really disliked it. The game performs well on Switch so for me, that's the main thing.
I'm a little worried if Bloober Team do in fact have the go ahead to make the next Silent Hill. Still, I might give this a go as I like setting. I think I have been spoilt by games like Alien Isolation that really raised the bar in terms of absolute dread.
@Darlinfan Maybe. It depends what you didn’t like about the first one. Honestly, probably not. Bloober Team’s games are an acquired taste and it depends if you liked Observer or not.
Does anyone know if there's going to be a physical version?
Too bad, first is one of the better horror games in recent history. It's hard to devote time and money to something that is just okay.
5 seems a bit harsh, although I'd still only give it a 6. If you like both horror and walking sims, I would recommend giving it a go when it goes on sale, but I wouldn't pay more than $10 for it. I might be in the minority with this opinion, but I prefer LoF2 over Amnesia 2 and Soma. This game does some neat stuff sometimes - it definitely has some cool moments. In the end, if you didn't like the first one, this will definitely not win you over, as it is worse overall in my opinion.
@nessisonett I really couldn't get into Observer but Layers of Fear is my favourite horror game of all time. I've rarely ever been scared by games or movies but that game gave me the heebie jeebies and a sense of dread from beginning to end, like nothing else before it.
So with that said, I should enjoy the sequel?
@OorWullie Absolutely yeah, I think the setting is a bit more interesting and there’s a bit more meat on its bones.
@nessisonett Cheers pal.
I bought a projector a few weeks ago, mostly for playing TATE mode with my shmups but the quality of its picture surprised me and I've enjoyed playing Borderlands 2 and Subnautica on it. This seems like the perfect game to play on it for total immersion. A movie themed horror on a cinema sized screen.
@Conangiga Most likely by Limited Run Games!
@OorWullie Which projector did you get? I'm thinking of buying one for the exact same reason (portrait shmups).
@PosterBoy It is just a cheap one made by a local Dutch company called Topvision. I had never even thought about buying one before but it appeared on my Amazon page and the first thing that popped into my head was TATE mode shmups. It was only 80 Euro but it had really good reviews. I'm happy with it, far more than I expected to be but I kind of wish I'd gone for their more expensive model, which has higher resolution and brightness. It's still really good for the price though.
https://www.amazon.nl/TOPVISION-Ondersteunt-Display-Projector-Compatibel/dp/B07PYVLN3W/ref=asc_df_B07PYVLN3W/?tag=nlshogostdsp-21&linkCode=df0&hvadid=452928560852&hvpos=&hvnetw=g&hvrand=15238815322652816700&hvpone=&hvptwo=&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=1010440&hvtargid=pla-809445760244&psc=1
I do think it's an underwhelming follow up to how excellent Layers of Fear was. The main problem is that it mainly uses the same tricks as the original (many of which were also repeated in Observer, no less) so the formula is starting to get a bit stale. That being said, 5/10 seems a bit harsh. I think this game would be closer to around a 7.5/10 for newcomers, downgraded to a 7/10 if you've played Observer and the original Layers of Fear since it will mean you've seen it all before.
Never understood the appeal of this type of game, guess it's for those hardcore creepy horror fans.
@OorWullie Actually this looks pretty good, can it also rotate the picture 90 degrees? Haven't seen this mentioned anywhere in the reviews nor product specification. Sorry for a dumb question but I don't know much about projectors.
@PosterBoy Yeah, you can turn it on its side no problem. You have to rotate the projector itself, rather than change a setting but it's easy enough done.
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