Typhoon Studios' Journey to the Savage Planet was very well received when it originally released back in January of this year on PC and consoles; it's a genuinely funny and supremely well designed title that combines Metroidvania elements with No Man's Sky-style procuring of resources on a bizarre alien planet filled with slick puzzles and smart platforming action. This Switch port may have had to dial back on the graphics quite considerably in places and definitely struggles to stick to its target 30fps a little along the way, but overall, the strength of the excellent core gameplay here transcends any of these technical shortcomings. This is an adventure that absolutely holds up, even in this slightly compromised state.
In Journey to the Savage Planet you assume control of an employee of Kindred Aerospace, the "4th best interstellar space exploration company", who has landed on the planet ARY-26 – damaging their ship in the process – and must now investigate their surroundings, observing and cataloguing the local flora and fauna in order to determine whether the world is fit for human habitation whilst scavenging for the vital resources necessary to fix their ride home. On your initial foray outside the confines of your spacecraft you discover that the planet – assumed devoid of intelligent life by Kindred – has a mysterious tower at its centre and it's your journey to discover the truth behind this enormous alien monument that drives the game's narrative forward.
Gameplay consists of scanning every creature, plant and structure that you come across – gathering data that's then collated into your "Kindex" – as well and hoovering up as much of ARY-26's four critical resources – aluminium, carbon, silicon and a special alien alloy – as you can in order to 3D print and upgrade various gizmos that allow you traverse further into the planet's vibrant interior. There's an immediately satisfying gameplay loop that takes shape here; an excellent blend of relaxed FPS action, platforming and puzzle-solving that's enhanced at every turn by the game's excellent sense of humour.
Upon leaving your Javelin ship for the first time you'll need to collect some carbon and silicon from a nearby cave in order to craft your trusty Nomad Pistol and blast through some alien icicles to gain access to the planet proper. You'll then be tasked with finding the resources necessary to create a jump pack that allows you to successfully navigate the tricky platforms that'll lead you further on towards your objective.
And this is how the game continues; you're constantly required to find some resource to upgrade your equipment if you're to navigate ARY-26's terrain successfully – your central objective always to reach and ascend the monolithic tower whilst at the same time undertaking all manner of side-quests and scientific research requests from Kindred that reward you with the tools necessary to get there.
The platforming and light-hearted shooting feels great, tools are cleverly worked into smart environmental puzzles, enemy engagements are fun without being overly difficult and the game strikes a nice balance between being tricky enough to make you think whilst not holding you back so much you become frustrated. You'll also unlock plenty of teleporters across the planet that make skipping around areas and returning to your ship to craft items a breeze.
As well as collecting the necessary bits and bobs to upgrade your kit, you'll also constantly use the alien environment and its kooky collection of inhabitants to your advantage, and in this respect, ARY-26 is positively teeming with useful plants and animals. Bombegranate plants, for example, grow little bombs which you can use to blow open cracks in walls (you'll need to upgrade your gloves before you can handle them for any useful length of time, though), there are vitality plants to shoot in order to regain health, seed bags that drop grapple seeds which can be affixed to surfaces and used as grapple points (once you've 3D printed your grapple tether) and all manner of other flora and fauna to help you on your way.
The local inhabitants, most especially the cute little Pufferbirds who you'll find yourself constantly surrounded by, have their uses, too. Feed a Pufferbird some Grob – the metamorphological food paste – and it'll very noisily poop out some carbon for you to collect, but you'll also be forced to act in much more cruel ways, shepherding these cute little guys towards areas that are gated off by carnivorous Meat Vortex plants before lining them up and booting them up and into the jaws of the ever-hungry vortex in order to open the way forward.
This delightfully dark sense of humour pervades most aspects of the game, from your twisted engagements with local wildlife, the hilariously dark company adverts and CEO speeches you can watch back aboard your ship and the constant nagging and patronising of your AI companion E.K.O – who can be switched off if her brand of irritating Claptrap-esque comedy isn't completely your cup of tea. Typhoon Studios have nailed a really nice mix of Borderlands-style swagger with the addictive resource gathering and exploration of No Man's Sky, dungeons and puzzles of Zelda and some cleverly designed Metroidvania aspects.
This isn't – as it may appear at the outset – some huge open world to endlessly roam around; it's more a carefully designed series of bespoke areas that open up to you as you solve their puzzles, traverse their dungeons and acquire the tools necessary to push the game's mystery forward. You still have plenty of freedom to wander – it's just on a much smaller scale than in some of the games that have very obviously inspired it.
It also doesn't outstay its welcome and we blew through the campaign – without finding all of the collectible goo pods and fuel cannisters or completely filling out our Kindex – in about ten hours, although we reckon this could easily stretch to around double this time if you're looking to complete all the side missions and scientific research requests. It's also completely playable in co-op, something we haven't had the chance to try in this Switch version. Indeed, you can explore the entirety of ARY-26 and solve its mysteries with a friend online and, although we can't help feeling like this style of space adventure is one which suits a lonesome solo experience better, it's still a great option for those who wish to party up.
Of course, if you've been keen on this one since its initial release back in January, you'll likely know all this by now and it's really the performance of this Switch port that's of most interest here. In this regard, as we've mentioned, there is the expected downgrading of graphics – textures and surfaces have had their detail levels lowered all over the shop – but this is still, overall, a pretty good looking version of the game, especially in handheld mode where graphical sins are more easily hidden.
ARY-26 remains a vibrant and colourful world to explore on the whole but there are a few moments where things do get ugly, with some textures just straight-up refusing to load in, quite a lot of pop-in due to a lowered draw distance and some formerly wonderous alien vistas now looking like a bit of a hodge-podge of messy colours, bland textures and pixelated edges on occasion. Things do fare much better in dungeon and indoor areas, however, with some nice lighting effects in atmospheric volcanic areas and much less in the way of pop-in or messy textures.
In docked mode the corners that have been cut are more noticeable and it's here that we found the framerate struggled the most, too. The game never turns into a slide show and for the most part framerate issues are negligible and don't hamper your enjoyment in any meaningful way, but we definitely found that handheld felt and looked like the better option. Portable is also where shooting feels the slickest; there's no gyro option for aiming but the game does have a pretty powerful aim-assist feature that makes it a breeze to snap to targets – and we found this felt best when played on the console's small screen, with docked feeling a little bit more stodgy and unresponsive.
Overall though, Typhoon Studios and 505 Games have done a very solid job of bringing this one to Switch in a highly playable state – something we were initially sceptical of given the stealth nature of how it dropped onto the eShop – and, if you can forgive it the downgraded graphics, lack of gyro controls and odd framerate bump here and there, you'll find an absorbing, clever and highly entertaining space adventure to get stuck into – one that easily rises above any concessions that have had to be made to get it up and running on Nintendo's hybrid console.
Conclusion
Journey to the Savage Planet is a wonderfully unique mixture of No Man's Sky-style exploration and Metroidvania puzzling and platforming with a wonderfully dark sense of humour that arrives here on Switch in a slightly compromised but still eminently playable state. ARY-26 is a fantastically vibrant planet to explore, filled with cute creatures, bizarre flora and fauna and super-slick platforming and environmental puzzle design. The monolithic tower that sits at the middle of this alien planet is a compelling mystery to work towards and the game doles out plenty of fun new tools and toys at just the right rate to keep you highly entertained as you jump, grapple, boost and blast your way to the secret at its core. There have been obvious graphical concessions made and the framerate does wobble from time to time – performance definitely feels worse in docked than handheld – but overall Typhoon Games has created an adventure that's strong enough to transcend any of these slight technical shortcomings and absolutely remains an experience you should check out, if you get the chance.
Comments 42
Wasn't expecting such a high note. A shame the game struggles to mantain 30 fps, but it's something than can get fixed in an update. I'll get the physical release when it drops next month.
I really wish more games like this would take advantage of the gyroscope. I mean, it's right there, why not use it?
As always, no gyro controls is a complete deal-breaker. I would have been interested in grabbing a physical copy otherwise.
This looks fun. When it goes on sale I may have to pick it up.
Does this have a physical edition on the switch? Or a planned one?
@TrueAssassin86x It's just some rando store listing it. Probably a mistake. No way Prime Trilogy is coming next month, it will be released when 4 is closer to being finished.
I don't care about the gyro controls, but the low-30fps issue concerns me a bit (I hope it gets better eventually)... Anyway, it's a game I know I will get as soon as a I can, because I LOVE the kind of games where you get lost in a fantasy world filled with ways to unlock and secrets to dicover, and this one looks simply superb.
Although I don't know if I would enjoy it more playing solo or with a friend...
Great review, by the way!
@darkswabber It's coming on June 30th.
https://www.amazon.com/Journey-Savage-Planet-Nintendo-Switch/dp/B084DG22PF
@TrueAssassin86x It‘s been on the site since 11 am:
https://www.nintendolife.com/news/2020/05/swedish_retailer_updates_its_listing_for_metroid_prime_trilogy_on_switch_says_its_arriving_next_month
@JHDK @JHDK they did!! Nintendo Life posted it at 10am... but I wouldn't get your Hope's up just yet!!
@Duffman92 13 seconds before me!!!
This one will be hard having to wait for physical... but I will endure.
I’m afraid that no gyro, no buyro.
If the developers are listening and do plan to patch it in, please make sure you include separate toggles for inverting gyro and the right analogue stick as I don’t want the gyro inverted when I invert the analogue stick.
I'm definitely going to be picking this up later this year. I'm chugging away at The Outer Worlds, and then I'll be playing Xenoblade Chronicles, and finally The Last of Us Part 2. After all of that, I'll give this game a whirl.
@TrueAssassin86x Is that, by any chance, the same story as this...?
https://www.nintendolife.com/news/2020/05/swedish_retailer_updates_its_listing_for_metroid_prime_trilogy_on_switch_says_its_arriving_next_month
I'm still holding out hope we get a port of Astroneer.
@MarkieMAN64 second this. Astroneer looks awesome.
I really don't understand the do or die gyro controls opinion. But that's fine cause ya'll will think I'm insane for hating them. The only time it's alright is breath of the wild. But dear lord did I hate the splatoon gyro controls. Dunno how anyone can play with it on.
@Nerdfather1 How are you getting on with the outer worlds? Nearly preorders it on switch a few times as seems to be highly thought of- what's your take?
@Grim Haha. And I second this. If given the option, I may even be found turning gyro controls...off! I mean, I don't mind them in most circumstances. As you say, just far from a do or die mindset here too.
So glad this reviewed well. I was on the fence about it but looks like it deserves a spot on my wishlist
@Nye1779 I'm not sure about the Switch version — I've been playing the game on my PS4 Pro. I'm definitely excited to see how it performs on the Switch because I'm willing to double-dip if it's good enough.
Well that's too bad, without gyro aim I have no reason to buy it on the Switch.
@status-204
Sad to hear, I was tempted by this one. As it sounded good. Switch Pro needs to come out soon.
@shani It's not a shooter. It's more like Metroid Prime, where you get some assistance in aiming. So it shouldn't bother us the lack of that. It's an adventure game, after all. Battles are not that important.
@Nerdfather1 Thanks for the reply. Not too concerned about the slight drop in fidelity etc- if it is a great game I will definitely give it a go 👍
Looks like a fun and colorful take on metroid prime
@JHDK 'No way Prime Trilogy is coming next month, it will be released when 4 is closer to being finished'
Can't see your logic there. I don't see why they would release it close to Prime 4, and if anything that's exactly what they shouldn't do, as it'd give Metroid lovers a reason not to buy Prime 4 anytime soon, since they'll likely wish to play them all in order again.
I'd say IF the HD Trilogy is a real thing then Nintendo will want to get it out very soon now - so as not to cannibalise release sales of the new one.
I'm loving this game and typically don't like fps games.
no gyro, no buyro
@brunojenso I'm so glad you're here. All I keep seeing is people stating Metroid Prime trilogy will release a few months before MP4. That would be madness. I would release at least a year in advance to give the Switch user base time to actually play through them.
This wasn't on my radar but is now. Sounds pretty cool.
@RPGamer Don't play Mother Russia Bleeds whatever you do. That's the sickest looking Switch game I've seen to date. I don't mind cartoony gore like Doom, but footage of that game just outright upset me, and I can stomach a lot.
Man. No gyro is such a disappointment. ( Don't get me wrong, some of these ports are brill, but games should to use the Switch. It's so much more than just an 'on the go' group of people.) Hope it gets patched ^^
I've felt this game more like "Metroid Prime meets Stupid Invaders"
@Kalmaro I absolutely agree with you. I always appreciate whenever a game subtly includes gyro controls. The first one that comes to my mind is Astral Chain, where I don't remember the tutorials saying anything about it but slightly moving your controller would help perfect your aim.
Been playing this game on PC and it's actually a lot of fun.
Definitely more akin to Metroid Prime than No Man's Sky but theme of the game does fit with the latter.
Good to see the Switch port has held up, despite some set backs.
@Kalmaro Too much extra effort in implementing them i guess, when more efforts still need to be expelled to get the game running half way decent.
This is one I really look forward to getting and giving a try. Downgraded though they may be, those visuals still look pretty good to me - especially in docked mode.
Which brings me to a semi-related counterpoint: I can't help but notice a near 100% refrain at NintendoLife which says "looks better in handheld". Everyone is entitled to their opinions, of course, and that's the beauty of the Switch, that you can play it big screen or small (not you, Switch Lite!) But the virtually invincible persistence of this refrain from NL makes me wonder if the reviewers are sitting 18" away from a 80" TV or something. If you're sitting too close to too big of a screen, even a 4K Ultra PC game will show it's seams. Of course it's gonna look bad.
My docked playing of the Switch [50% or less of my total play time in truth, but as close to 100% as I can manage in intent] is mostly split between the three lower-middle-priced 4K TVs in my house ranging in sizes from 40"-49", in ages from 2017-2020, and in price from $250-$800. I tend to sit anywhere from 3ft to 8ft away from them when I play. And a radical majority of the time, I prefer the look docked, and often times MUCH prefer it.
Not only are the seams not so obvious on those screen sizes at that distance, but the visual perks of the higher visual settings on most games coming from the system in docked mode are often more than apparent (just one example: transparent dragonfly wings in Animal Crossing vs dithered wings in handheld).
Also, in the case of all three TVs, the colors are more vibrant, the contrast, white balance, and black levels are all better than the Switch's screen, even on the one with the softest colors and shallowest black levels.
None of these are high end sets: and yet they all offer vastly superior viewing experiences than the Switch screen in my opinion, which, rather than hiding visual compromises for me vs other platforms, it usually only highlights compromises in undocked mode vs docked mode (such as, once again, dithered dragonfly wings in Animal Crossing vs transparent).
Anyway, take that as a counterpoint on the "looks better handheld" thing. Not having had the chance to play this particular game yet, I can't speak specifically to it in this dynamic. But I wish NL would qualify these kinds of statements better - as their own subjective opinions rather than objective fact - when the only TRUE objectivity here is that docked mode is the more capable mode. And maybe reveal something of their methodology, such as "we're pointing binoculars at a 130" projector screen for our docked analysis".
Otherwise, most readers will believe it and/or agree with it simply on the grounds that it was said. I realize that never once did NL actually use the words "objectively better" when it comes to handheld visuals, but given the kind of eternally persistent, non-qualified repetition, it begins to take on that kind of implicit ring over time.
Anyway, looks like a great game, and I am glad that it has finally arrived on the platform. Now here's to hoping we'll eventually see No Man's Sky as well, eh?
Cheers!
Nice review and nice score. A pity about the rough graphics and technical issues, but I might still try it out someday.
A great budget title. But really needs a patch to boost resolution and steady that frame rate
I am really enjoying this one!
Can I play co-op with two switch lite players?
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