At E3 this year, this writer got the chance to demo an intriguing game called Ironcast, which initially sounded like it was trying to do a bit too much all at once. A match three puzzler that’s also a roguelike, that’s also a strategy RPG with permadeath? Even so, we came away feeling that it just might have what it takes to successfully balance several disparate parts in a fun and satisfying way. After spending a lot more time with it we can comfortably say that it not only does just that, but it somehow proves itself to be something more than simply the sum of its parts. Ironcast is certainly a dense game to get into, but we’ve never played anything else like it, and it does a fantastic job of boldly grafting in-depth elements to a simple game type.
The story take place in Victorian England, in an alternate timeline where the French discovered a powerful new energy source called Voltite. This eventually led to the development of mech-like tanks called Ironcasts, and it didn’t take all that long until a war broke out between Great Britain and France over the previous energy source. In terms of narrative, Ironcast isn’t all that strong; the story is primarily just about repelling a French invasion and takes a non-linear approach to its storytelling. Still, well written character vignettes and a fleshed out and consistent setting lend the game a thrilling amount of atmosphere. You may not care about individual characters (or even whether or not old England wins), but details abound when it comes to character backstories and the broader world in which the conflict is taking place.
After booting up the game you’ll be able to pick for yourself a pilot and an Ironcast, all with various abilities and strengths. The basic game flow sees you preparing for the French to arrive by completing a series of nine missions, but for each mission you’re allowed to pick from a group of three, each of which offer different rewards and have varying objectives. One might see you battling an endless wave of enemies for a set number of turns as you wait for reinforcements to arrive, while another will see you trying to collect a certain number of specific nodes in order to defuse a bomb. Although the basic gameplay never changes, the game finds creative ways of doing new things through the objectives, and this goes a long way in helping Ironcast avoid feeling repetitive.
The majority of your time spent with the game will consist of staring at a colorful 6x6 grid with a menagerie of different nodes to try and match up; orange is energy, blue is coolant, purple is ammo, and green is repair. On each turn you can make two matches, and each node in a match will replenish one point in its respective gauge. These points will be depleted each time you make an action, but you can make as many actions as you want so long as you have the resources to pull them off. The real fun, of course, comes in the depth of strategy given to you.
It’s truly astounding how many options are made available to you in combat. You have two weapons, a shield, and a “drive” system that makes your Ironcast walk, making it harder to hit. On top of this, you have abilities that are specific to your pilot, and abilities that are specific to your Ironcast, some of which have a cooldown and can be activated at any time, such as replacing all repair nodes on the map with coolant ones. Though every Ironcast has a general health bar, its four individual systems — weapons, shields, etc. — also have their own health bars, and can be targeted individually in order to take them out of commission. Want to cripple your enemy’s ability to fight back? Raise your shields and target their main weapon. Want to ensure that all your attacks are doing the most damage they can? Knock out their drives or shields. When considering all this, you also have to take the aforementioned abilities and augmentations into account, too. For example, you might have a passive ability set to an energy lance that allows it to mostly ignore enemy shields. Or perhaps you can press a button that steals away enemy coolant and adds it to your own reserves.
Every battle will net you scrap metal which you can then take into the workshop to buy new weapons and systems for your Ironcast, which are usually taken from your fallen opponents. You can also cash in on your level up benefits here, too; each level up will allow to pick one of three abilities, drawn from a randomized pool. As ever, resource management extends to this part of the game, too. After a battle, you might have enough scrap to afford one new upgrade for your Ironcast, but which one do you spring for? Moreover, you also have to spend scrap on repairing your hull — which you can’t otherwise heal outwith occasional items — and this will further diminish your already paltry reserves. Every time you level up, you’ll just have to hope that the game gives you some good abilities to pick from. Sometimes you’re given a bad lot and have to pick the shiniest of three turds. Sometimes all of them are critical to your success, and you have to pick which you could most easily live without.
The point being, at every point of this game you will be making dozens of micro-decisions to take down the enemy in the most efficient means possible. One thing that the game is keen to hammer home is that you never have enough resources for anything and your choices will have consequences. Do you double down on ammo and try to put the enemy on the back foot, while leaving yourself wide open to counterattack? Do you gather that string of repair nodes to bolster your failing weapon systems or grab more coolant so you can raise your shields further? Ironcast excels at making every decision feel important (and rather stressful), as one bad judgment call can quite literally be your death sentence.
And if you make a devastatingly bad call, the game will punish you for it by wiping you out for good. It’ll kick you back to the menu screen, and you have to start the game over again from scratch. Of course, this wouldn’t be a roguelike if there wasn’t some element of arduous progress being made, so you’re awarded one “Commendation Mark” for every 5,000 XP gained in your previous run. This currency can then be spent in a shop where you can buy new Ironcasts, pilots, augmentations and other upgrades, which can then be utilized in all future runs.
Naturally, this is the point which will likely make or break the game for those interested. After all, one tends to be a bit miffed to see a two-hour run go up in smoke because of a bad board or a poor decision. Even so, the commendation marks shop makes each successive run that much easier, but more importantly the game feels particularly tailored to this kind of erasure. While it is disappointing to have to start all over again, it never feels like one is retreading the same ground on successive runs. Even if you’re using the same pilot and Ironcast, and choose the exact same missions, the boards are randomized each time, and the ability loadout that you accrue will almost certainly be different than the last. Basically, the game manages to stay exciting each time because you’re too focused on just surviving the current round to be worried about the end goal. While it remains on your mind, Ironcast is at its strongest in the moment, and that’s something that no amount of permadeath can undo. You’ll still have a blast building another character and pursuing another campaign because the gameplay is just that fun and mentally demanding.
On the presentation front, Ironcast does a decent job with its steampunk aesthetic, although it’s perhaps a bit reliant on retreading old tropes. Brass and steam and leather abound, and the art does a good job of imagining what Metal Gear-like machines would look like if conceived in the 19th century. There’s not a whole lot of colour to speak of — outside of the gameplay grid, that is — but the dreariness is suited to the steampunk war theme. Each stage will have backdrops depicting smoky, war-torn streets, and while they are a bit lacking in detail, they help add to that grim atmosphere. The music does a decent job of this, too — going for a marching, industrial vibe — but it mostly just exists so that you’re not playing in silence; there’s nothing here that’s particularly memorable or adds to the experience in any notable way.
It's also worth noting the control options here. You can play with two Joy-Con or a Pro Controller, but in handheld mode the touch screen is also in play, and in theory you can complete every action with the touchscreen. Those that want to pretend their Switch is a dedicated tablet can play with the Joy-Con controllers removed, or you can keep them attached and use a mix of buttons and touch controls. It's a small thing, but a nice touch.
Conclusion
All told, Ironcast is one of the most in-depth and engaging match three puzzlers that we’ve seen. The game’s pitch is a bit of a tough sell — it’s clearly trying to juggle a lot of different genre elements — but Ironcast somehow manages to pull it all off in a way that is uniquely innovative and frustratingly addicting. The various elements being fused here make for a game that is endlessly replayable, but not at the cost of becoming repetitive or boring. We would strongly recommend that you pick up Ironcast if you’re looking for a game that can be a good time sink, but can also be comfortably played in short bursts. Do yourself a favour and try this one out.
Comments 75
Good review. This game did grow on me as I watched the devs livestream.
Nice, detailed review.
Definitely picking this up down the line.
Looks good, I'll check it out later.
I will be picking this up tomorrow.
Also try Boost Beast. It's good too
You sold me, I'll check it out.
Looks really nice, but I'm afraid I've had my fill of match-3 kind of puzzle games. Maybe if it goes on sale I'll reconsider
Nice to see a Switch eShop review that isn't a week or two after the game releases.
I should probably wait until I finish Captain Toad or Blaster Master Zero before I get this... Probably just going to buy it tomorrow anyway though.
Not in a need of new games right now but I'll keep this game in mind, in case I want a game like this later. I'll continue playing Pokémon Shuffle for now.
But.....but it's just a Match 3 puzzler with a robot skin on it...... It shouldn't be good according to match 3 puzzler law.
This has had my attention for a while. Unfortunately it lost my interest in the first paragraph with one word: permadeath. Its a shame as it does seem a very worthwhile effort. Ah well, one less Switch game to spend money on. Still plenty more to come in the near future.
I've been looking forward to this one. Glad to see it doesn't disappoint.
Glad to hear that this turned out to be a good port. I absolutely loved it on PS4 and definitely going to pick up again on the Switch, for on-the-go play.
What about the DLC though? Is it part of the Switch verison or is going to be on the e-shop seperately?
@GrailUK It's really worth taking a closer look
Does it have the right price point?
Aaa! I was just reminiscing about Puzzle Quest!
And touchscreen? Yes! I'm going in!
So you can play with just the touch controls? That settles it. I'm in.
I'm also hoping against hope that we get ports of Puzzle and Dragons X and FTL for the Switch. Both with full touch screen compatibility.
Good review, but the word you are looking for is addictive, not addicting. I'm aware that it's widely used in America, but it's simply wrong.
I'm surprised by the score. Early previews made it sound mediocre. It bodes well for Ripstone's next Switch game, Chess Ultra.
Oh sweet a new shmup! ah its just a candycrush clone :/
Jeepers. 9/10! Now that’s a surprise. Tempted.
I was excited about this until I saw the puzzle part. However, this review has wondering about it. Wish there was a demo. I just don't know if I want it. Maybe I'll watch some game play if nothing else.
I really enjoyed reading the review for this game. Ironcast really looked like the whole game could fall apart but I happy to see that it it was forged to near perfection. While it won't be day one, I will pick this game up after I finish I am Setsuna and Implosion. Well, this or Phantom Trigger. Maybe both. Dammit Switch, you are not suppose to have good games out side of first parties.... someone lied to me...
AWESOME! I was hoping for a good review, have been tempted by this game for a while now since I saw it on my Xbox One but once I saw it was coming to Switch I knew I'd want it for that. Hope it drops at midnight tonight, proper excited for this one
Looks great. Too bad I don't like strategy games
I didn't expect this to review so highly but then I am glad that it has. It is already on my watchlist but I may actually buy it based on this review. The problem is that I have bought all three of the games that have been on sale these past two weeks and Sonic comes out next week. Decisions, decisions
A 9, really?!
Huh, this one hadn't even been on my radar, but that review is quite intriguing. Is there a demo available?
Thought this game looked cool even before the review but my heart is set on phantom trigger. I may buy this when it goes on sale tough as it really looks awesome.
Multiplayer? Me and the wife would def jump into this if its got a versus mode
I like Nintendo Life's reviews beacause they look at the game from player's and not from critic's perspective. Good review.
I really enjoy match 3 puzzle games. The theme is really cool too, but there's something about it that reminds me too much of a mobile game for me to shell out the money to try it. Who knows, maybe I'll give this a go.
Nice one.I'll be picking this up tomorrow.
Altough the game looks interesting, I think the score is a little bit too high.
Do we have a price? Very tempted
@beazlen1 It's £12.99 / $12.99.I'll be buying it from the US Eshop,it's 3 quid cheaper.
That review makes it sound really decent, impossibly frustrating. Might look at a few other reviews.
Plus my Switch backlog is pretty big, not sure I have the time. But it does sound tempting....
Never heard of it, but sounds interesting. I have more than I can play right now though. Onto the wish list it goes.
If it weren't for perma death... I might have considered it. Too bad.
@Henmii any reason why not?
Mitch, my friend, 'addicting' is a verb. The adjective you're looking for is 'addictive'.
@OorWullie ok thanks. It's the kind of game I wish had a demo. Hmmm ... not sure at that price.
So this seems like it might have that addictive spark Puzzle Quest had... I think I'll get this.
@MJ1200 have you played it? Or is it high because games like these arent allowed to score 9s?
Great review. Loved FTL and Rogue Legacy, among others, so this has piqued my curiosity.
Definitely getting a Puzzle Quest vibe here, and that can't be bad. I was inclined to ignore this based on the earlier peeks, but it's growing on me.
Haha, knew it! This was the last thing I was waiting on before I seriously considered getting a Switch and it looks like a real treat too!
One question, apparently the developer had made some changes to this version like adding a re-roll mechanic in case you were really stuck at expense of a turn. Did you ever compare the Switch gameplay to PC gameplay to see if this made any difference?
Day one purchase for me! Seem like there's loads of rougue likes on switch and am not really even into rougelike genres...however ive got every single one so far lol xD
It's got 83 on metacritic, though that's only from 4 reviews of which this is one. I'll wait for user impressions.
@OorWullie
Cheeky monkeys. I'll do the same. If it looks like Sonic is cheaper on there I'll be doing a big purchase of USA eshop cards later.
@electrolite77 I think buying every game from the US is the way to go. Buying them individually, you'll still save something but not much as you get charged a foreign transaction fee from the bank. Like you say, purchasing credit in bulk is the best way. It's worked out great for me, most of my business comes from the US and sometimes customers can't use PayPal or whatever. I just fell them to send me an amazon gift card instead. Then I buy Ecash from there. Amazon send the codes in minutes. All my games have been purchased with Ecash . I should work out how much I've saved over the UK prices.. I've got 28 games so I bet it's close to £100.
@itslukec I have already played it and find it extremely difficult and the game's system also feel quite complicated. Definitely not for novice players.
@OorWullie
Nice!
I tend to use Pcgamesupply,they've been pretty reliable. I bought a lot of UK credit from cdkeys before they restricted the Facebook discount so I was using that up for a while. There's also been some instances where it was cheaper in the UK e.g. Shantae was £15.99 Vs $19.99. If they price in pounds is 20% less like that it's usually worth using the UK store.
Other thing is, I can see a point in the future where I have more than one Switch. Assuming Nintendo won't allow any digital Account sharing, I like the idea of having different accounts each with games on. I can just move one to another Switch. Daft I know, but it sort of makes sense.
I adored this game on PS4, but the text descriptions in the UI were nigh unreadable.
This doesn't look fixed, and wasn't addressed in the review.
Sadly, I have to pass until someone confirms readability in handheld mode.
@MJ1200 ah. Understood. Haha
@Pazuzu666,
To me it looks like just another Match 3 game. There are thousands of them.
https://en.m.wiktionary.org/wiki/addicting
Just started the download on my way out. Can't wait!
@Henmii thousands (an overstatement), possibly. Only few true greats however - this being one of them.
Finally got to download this and start playing tonight after work. I've been looking forward to this since I first heard about it from here during E3. I'm a sucker for match 3 games that have a twist and added things to them beyond just "move one to match the gems" (although its sometimes relaxing to pull up Bejeweled on my PS3 on infinite mode). After playing through the tutorial and first few missions, I can see this is a game I am going to enjoy immensely! The combat/upgrade system is DEEP. I can just imagine things getting really tough and difficult as the war goes on. There's a deep sense of strategy to the game, both in and out of combat. I found it a little startling at first that there were no "easy" difficulty missions to ease you into the game beyond the tutorial levels, but I'm fine with that. This one is going to be great fun for me getting in to.
Oh, and about the text as asked about above...sure, its small in handheld mode...but really quite readable even at that small size. I haven't tried it on the TV yet, but will probably tomorrow. It should look even better there, I'd imagine. Looking forward to carrying on this adventure!
@Ralek85 Both The Stirling and The Windsor DLC are included in the game.
I think that's the only DLC out on other systems?
I suspect this might not sell well in France.
Tried this on PC yesterday and definitely going for a switch mobile version today...
@Zimon Yeah, seems to be the case. I decided to google for it and found out as much as well ^^ Thanks for the info though!
Been waiting for another good Puzzle RPG after Puzzles & Dragon Z. Might be worth it by the time I get a Ninty Switch.
Got this game and I am not disappointed, I like puzzle quest type games, well good ones. This game is definitely one of the good ones, I like it a lot.
@Pigeon The ones with numbers higher than 8. Hope that helps.
@Pigeon To be fair most of the games on the switch are that good. Sure your own personal tastes may mean that you hate a game that was an 8 and love a game that was a 6 but functionally most of the games released so far have been some of the best in their class. Wait until the Switch has a larger market share and then we really will see the shovelware come.
Talking about Ironcast though I just had my first death last night, probably because it was 1am, and I can't wait to get stuck in again. This game is a rogue lite in the same vein that Has Been Heroes is and I love it. I have never given the genre a go on any other platform but it is quickly becoming one of my favourites.
@Pigeon Well, the current average quality level on the Switch eShop is very high IMO. Compare the NL reviews with other sites, and you'll see that they are about the same score. And NL doesn't review all Switch games.
@Kiz3000 Shovelware will only arrive if NoA/NoE stop curating. The quite big list of future game releases that have been announced during the past week show no signs of shovelware.
Would have been more fun with more opportunities for risk control, for example being able to pull out of a fight without ending the game.
@Pigeon 8 might just be the mode? In which case the Switch isn't doing so bad. (Disclaimer - I have no idea mate. I just like playing games and being silly ^^)
Absolutely loving this game, a heap of depth and the rogue like/perma-death gives you a reason to keep playing through, just to unlock the next upgrade or power-up for the next play through.
@Steelhead
Yes, it's a late reply... I just re-read the review after having played the game for 25+ hours and having almost completed everything (there's probably some 6+ hours in it until 100%, plus anything I will put into it after that, because the game's just fun to play)...
If you were tempted earlier, don't let a simple word get to you. I'm actually no friend of permadeath by default either, but in this game it's really a non-issue. That's because the campaign itself is meant to be played over and over again anyway, while one run is about 2-3 hours long (if you make it through to the end). The thing is that you get these commendation medals for each run, even if you don't make it to the end (you get more if you do of course), and you can exchange them for permanent upgrades, making each run a little easier. There is a distinct feeling of getting stronger each time, and your own skills (in terms of tactics) also increase with each run, so with later runs it can really feel like a breeze and you feel very powerful (unless your luck runs out on the board in terms of what sort of nodes drop). It is really VERY satisfying and leads to an addictive "just one more battle, just to see what my latest upgrades do" spiral...
Seriously highly recommended if it caught your eye in the first place. Don't let the permadeath thing turn you off. It's really not an issue at all with this game and doesn't feel like a restriction at all, if anything it just drives you to try again, and is not frustrating at all in my experience.
@Fake-E-Lee
The 9/10 is well deserved in my opinion. It's a very polished game for what it's trying to do and be. Well worth the asking price if you ask me, also more than sufficient in length and replayability. For a few more details feel free to also review my response to the other guy above this post.
@JunkRabbit thanks for the insight. I may give it a go at some point if I'm looking for something different to play.
Wow surprised they gave this game such a high score, I thought a lot of things about this game made it a rather off-putting experience. I got this on sale a while back, took me a long time to even get started on it, and what I played was just kinda boring and overly complicating for what I was doing. I deleted this game and I wouldn't recommend it.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...