There’s something to be said for Nintendo’s continued insistence that local multiplayer is as important as any other method of play. While there are plenty of reasons why online features are always touted, from the ability to play with friends from afar or just because you can keep your plans to yourself instead of on a split-screen, it seems as if playing with your friends and family shoulder-to-shoulder on a couch seems to be a lost art. With Switch, that push is felt even more by design – you can disconnect the Joy-Cons from the system for instant multiplayer with anyone within arm’s reach.
Hammerwatch, developed by Crackshell, began its life as a PC game in 2013 as a cozy little send-off to Diablo and Gauntlet. You’re tasked with taking down hordes of enemies while you storm a castle (or shrine, in the case of the included expansion, Temple Of The Sun), collecting coins, upgrading your character and solving rudimentary puzzles all the while. While fun as a solo experience, Hammerwatch is worthy of regular rotation at get-togethers the moment you can get your buddies involved.
iIt works very much like a twin-stick shooter; you use one analog stick to walk and the other to aim your weapon. You start with a special move that you can use based on the tried-and-true magic meter, and you can upgrade everything by finding vendors hidden about the castle and emptying your purse. To further give you choices, there are seven classes with which you can choose from, be it melee-based paladins to healing priests and every fantasy trope in between. There’s a definite delineation between characters which makes for unique experiences, with some being best with solo play but all being useful in a proper party.
It’s best to approach Hammerwatch as if it were a traditional party game; while there is the option to outfit and upgrade your characters throughout your playthrough, there isn’t a traditional leveling system to link its campaign together. It tows the line between arcade game and proper RPG, filling the role of both but not necessarily in the most meaningful way. Thankfully, there's plenty of replayability, with the option to modify different options in game such as difficulty, the amount of lives or mana you start with and even one-hit kills or sharing a health pool with your party. While the castle itself never changes, the way you can approach it will.
Beyond your ability to customize your experience, there’s a few other options for players as well. There's that additional Temple Of The Sun is campaign, which changes up the progression of the game by having you explore different areas surrounding the titular temple, with plenty of backtracking a gaggle or quests you can receive from a small outpost on the outskirts. There’s also a defense mode in which hordes of enemies attack in waves that you must stave off to protect a retinue on the map. Rounding out the various modes is survival, which has you pushing through area after area tackling tougher and tougher enemies in the hopes of making it further than you did last time.
Hammerwatch looks the part of Gauntlet homage, with squat little heroes running through a pixelated world. Even though the campaign has you trudging floor after floor of the same castle, each one is unique not only in design but in theme. While familiarity can set in, it’s hard to complain when everything is well detailed and animated. The presentation is rounded out with a suitably epic score which should be part and parcel for a game steeped in a fantasy setting.
Conclusion
Hammerwatch carries the torch for Gauntlet with aplomb. It takes its concept and magnifies it into something richer and more thought-provoking than Ed Logg could’ve ever imagined. It can be played and enjoyed by anybody, from the lone adventurer to ale-soaked mates and everything in between. Those looking for a game that properly ends may be disappointed in its initial simplicity, but those who enjoy challenging themselves with speed runs or complex rules with find a good time. Heck, there’s even the promise of online play in the future, so those with family or friends afar can enjoy it together down the road. Regardless of how you want to play Hammerwatch, it’s a satisfying experience through and through.
Comments 21
Looks like a fun co-op action game. I will definitely check this out soon.
Guess I'll play this with my siblings afterall.
Misleading title. I didn't see a single hammer smash a watch.
@SLIGEACH_EIRE Slow clap
@SLIGEACH_EIRE I thought we were supposed to be watching a hammer, I must have been doing it wrong.
Looks interesting! I might have to get this if my friends/family get tired of Jackbox.
@SLIGEACH_EIRE
I was thinking more of a hammer that could tell time, maybe as you're hammering something.
**BANG**
"The time is now 3:45 p.m."
This game basically just seems like a different version of Binding of Isaac.
@JayJ its not rogue-like, only some classes are almost twin stick shooter, and you keep your upgrades. It's like Gauntlet and Diablo.
Finished the Hammerwatch campaign solo. It was a fun ride, but this weekend will be the true test with family and friends crowding around for the dungeon crawl.
Uh Gauntlet for its time with 1-4 players/Co-op etc being over 30 years ago was pure genius and Ed Logg was one of the best game designers Atari ever had. Thx
@Alikan I imagine it must be like the really old versions. Seems interesting I guess for fans of that, to me it looked like a retro twin stick shooter.
Oh great, another old retro twin stick shooter on the Switch. This is $2.50 on Steam.
No idea who has the time to get out of work at 7pm in midtown and jump on the subway to Brooklyn and play some random local co-op with friends.
Once online mode comes I will 100% download this one...
@Alikan Would you recommend this for repeat solo playthroughs?
@Agramonte That is why I only get these games when they are designed around a good single player experience. When I see an indie game like this that is designed around coop, it's an instant pass for me. After college I hardly ever play games with buddies anymore, it is way too difficult to coordinate everyone with their jobs and we never want to play video games when we hang out anyways.
@SLIGEACH_EIRE good one! 😂 so are you enjoying your shiny new Switch?? 😉
@Daftbomb I think it depends on how much of a completionist/high score chaser/achievements kind of guy you are. Personally, I wasn't a huge fan of this game solo, but I played Spelunky over and over single player.
Local co-op, however, I absolutely love hammerwatch and have played through it multiple times with friends and my wife.
I'm eagerly awaiting for online play
Another game I would play if I were still in college with roommates to play with. Of course when I was in college I probably wouldn't have been able to afford a Switch. XD
@Daftbomb every once in a while. Not back to back playthroughs like twin stick shooters. If you love replaying Gauntlet a lot, I'd say yes. If playing Gauntlet once a year is too much, then probably no. Also on single player I recommend toning down the difficulty and playing with some handicaps or it'd take forever to play through. When you die on single player you're sent back to your last checkpoint, any monsters you killed or injured still are dead or injured, but walking back to the battle, which could be a minute away, can get annoying.
@roadrunner343 @Alikan
I ended up getting it, happy with my purchase. Quick question : any idea where the leaderboard/highscore is found?
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