While the Switch has already booked an array of both dance (Just Dance 2017 and 2018) and rhythm games (like VOEZ, Deemo, and Superbeat Xonic), it’s safe to say that there’s nothing else in the system’s lineup quite like Floor Kids. In fact, this labour of love from Montreal-based duo JonJon (animator and former bboy) and Kid Koala (DJ/producer of Deltron 3030 and Gorillaz fame) alongside a talented team is one of the most unique — and uniquely enjoyable — experiences we’ve come across in gaming as a whole. A breakdance battle trip with infectious sketch-art style, a driving musical pulse, and engaging, creative flow-state gameplay, Floor Kids is a triumph of funky fresh fun.
Floor Kids’ main Story mode is structured as a journey across town, from humble studio beginnings to a final showdown at the Peace Summit. You’ll choose one of eight diverse characters to start with, and then fill out your crew with the rest as you work your way across the map. Each spot, from an arcade and a metro station to the grocery store, plays host to a breakdance battle, with three songs to throw down to, and your goal is to earn a high score — and up to five ‘Crowns’ — in every one. That means dancing your heart out, and in Floor Kids that’s a very good time.
From the moment we stepped into our first cipher, Floor Kids’ unique gameplay knocked us out. It’s ostensibly a rhythm game, but in the moment-to-moment execution it plays more like a stationary Tony Hawk’s Pro Skater, or a fighting game with no opponent.
Allow us to try and unpack those analogies a bit. After a few introductory bars, each stage in Floor Kids consists of two longer ‘verse’ sections, each followed by a shorter ‘chorus’. The choruses are more or less traditional rhythm game challenges — you’ll have to match a four-bar pattern by hitting buttons in time, and then go nuts on the next four to tap as fast as you can — but the verses are completely freeform. There’s an underlying base of tapping in time with the beat — the system accepts both single- and double-time with appropriate scoring balance, which is a nice touch — but beyond that, you’re free to dial in and string together moves in any way you like.
Moves are divided into four categories: Top Rock, Down Rock, Power, and Freeze. Top Rock moves — like a sidestep or shuffle — are performed standing up, and triggered by tapping any of the four face buttons in time. Down Rock moves — like a six step or super worm — are done on the ground, and are also performed with the face buttons; flicking the left stick up or down will switch between Top Rock and Down Rock modes. Power moves involve rotating the left analogue stick either clockwise or anticlockwise, with or without the ‘R’ button held, and include showstoppers like headpins and windmills, while Freeze moves — like one-hand-stands and air chairs — are done by holding down a face button with the left stick tilted in the corresponding direction.
These controls take a few minutes to click, but when they do, hitting the mat in Floor Kids feels absolutely incredible. The steady tapping of Top and Down Rock modes makes for a strong rhythmic base, which you can then embellish with Power and Freeze moves, buffering the motions in before a beat for smooth transitions. Power moves can be sped up by continuously flicking the stick left or right after the initial circle, Freezes can be ‘hopped’ by tapping the shoulder buttons, and keeping each of these going for as long as you can — listening to audio cues to avoid falling over and wiping out! — will bring both big bonuses and cheers from the cipher.
Taken all together, these elements converge into an enormously satisfying sense of flow — after a few bars, the Joy-Con are forgotten and you simply find yourself jamming along to the music in an endlessly smile-inducing state of breakdance bliss. It’s also commendably creative; each character has their own moveset, and with four moves of each main type — plus flourishes like Poses and Flips — there’s an incredible amount of variety to work with, and every time through a song feels like a unique performance. Perhaps the closest rhythm game analogy is if PaRappa the Rapper were played entirely in the U Rappin’ Cool state — you’re going for timing, flow, and funkiness with a predetermined set of moves, but the way you rock it is entirely up to you.
Refreshingly, Floor Kids’ scoring system reflects that individuality. You’ll be scored on five pleasantly alliterative aspects of your performance, including Funk (timing), Flavour (move variety, with more points for fresh moves than repeats), Flow (not stopping, not falling, and putting together combos), Fire (taking audience requests as they pop up), and Flyness (pulling off Holds, Poses, and Hops). Again, these guidelines remind us of the best of Tony Hawk’s Pro Skater — good dancing means stringing together combos (specific to each character), going for big spins and long holds, not relying on the same moves over and over, and keeping a line going as long as possible. It’s an irresistible rush.
In addition to bragging rights and personal satisfaction, high scores will also help you unlock new characters. Earning more than three crowns on certain stages can net you ‘character cards’, and nabbing all four for a particular bboy or bgirl will add them to your crew. While you can play through the whole story with a single character — in a few hours, give or take — so much of the fun is in going back and revisiting dance battles with new blood; dancers vary not only in their movesets but also their combos and specialties, which in turn affects their scoring. It’s another way in which Floor Kids feels quite a bit like a (non-combative) fighting game, in fact. You’ll undoubtedly settle on a ‘main’, but learning new characters — trying out their moves, discovering their combos, and playing to their strengths — adds a huge amount of depth to the experience.
Continuing the similarities, Floor Kids also has a dance battle mode for two, which lets you face off against a friend in any song you’ve already unlocked in the story. As you might imagine, this is a blast — as perfect as Floor Kids feels as a solo form of expression, it also feels tailor made for dance-offs. The multiplayer mode gives each player equal time to show off their best moves in turn in the verses, while the choruses are tackled by both dancers simultaneously. Single Joy-Cons are supported as well, and while they’re admittedly less ideal — there’s something so effortless about split JoyCon controls here — it’s fantastic to be able to throw down anywhere, with no extra hardware required. Our only disappointment with the multiplayer is that it’s so much fun we wished we’d been able to tackle the main story cooperatively in some way as well.
Even if only one player can hold the controller in Story mode, however, Floor Kids is still a wonderful spectator event, and so much of that is down to the incredible sense of style that pulses through the entire experience. The hand-drawn sketch-art visuals are bursting with colour and personality, with unique and immediately appealing character design, and the animation is particularly lovely; rather than buttery smooth, it’s flip-book chic in a way that lets you appreciate every individual lovingly-drawn frame.
And the music! No rhythm game could survive without a worthy soundtrack, but Floor Kids’ repertoire goes above and beyond. Kid Koala’s cuts provide a beautiful backdrop of instrumental hip hop and breaks for your moves, and it really does feel like a DJ is scoring your set live — you can hear the vinyl hiss and crackle as the records play, and the telltale push-pull of the master turntablist at work in the grooves. None of the twenty-plus tracks stray very far in terms of basic style, but that’s part of the game’s breakdancing conceit; rather than the variety of genres you’d see in many music games, Floor Kids sticks to one broad genre and does it very, very well. Each area’s tracks have their own identity, as well — cuts from the Arcade feature 8-bit synths, for instance, and the Peace Summit’s tunes carry the chaos and chop of a true final boss battle — and it’s telling that even with an all-instrumental soundtrack, we’ve had chorus stings and beat loops stick with us long after playing.
The soundtrack is such an integral part of Floor Kids, in fact, that it extends out of the rhythm stages to seep into every aspect of the game. Menus feature mid-tempo beats that bounce and play with the HD Rumble as you cycle through their options, navigating the dance move database triggers a limitless series of turntable scratches, and the warm analogue dust of vinyl records is a comforting background sound throughout. It’s brilliant because it makes for a ‘music game’ through and through — from the moment you hit the title screen, every element in Floor Kids is nodding and bopping in time to the beat, and it’s completely infectious.
Conclusion
Dizzyingly stylish and crazy fun, Floor Kids is an absolute joy. Its DIY-dancing gameplay grants players a freedom seldom seem in rhythm games, and that gamble completely pays off; instead of tapping along to the beat, you’re tapping into a sense of flow, creativity and fun to make your own moves, and that’s both immensely satisfying and wholly unique. Whether you’re a wannabe breaker or a music game guru looking to dance to a different drum, Floor Kids is a killer cut.
Comments 58
So far most indies haven't gotten a nine on this site, with a few exceptions. Looks like this one is a sleeper hit!
@ieatdragonz It quite literally is a “sleeper hit” considering Morgan Sleeper gave it a 9. 😉
the very first ive seen of this game was this review and im definately going to buy it. that art style won me over instantly.
This games has had my attention since it was first shown but I just can't convince myself to pull the trigger without playing it first.
It seems to be one of those games that are great but words and videos don't correctly describe it, kinda how explaining Animal Crossing or Harvest Moon games always yields confusion
Might have to check this one out.
Not interested.
Still prefer Dance Dance Revolution series.
I have played DDR X2 Arcade this afternoon at TimeZone Super Mall Surabaya.
@holchasaur lol nice work 👌
This is proof that you can’t judge a game by how it looks. This looked so unremarkable and incredibly boring from the trailer and screenshots, but I might give it a try now. A friend of mine bought it and told me it was good, so maybe I’ll try it out at his place before I give it a go. Or, he could easily bring it over my house, since the Switch is so portable. I’m still getting used to this.
Thanks for the review @zipmon
Will definitely pick this up memories!
I've been keeping my eye on this game. Glad to hear it's good.
@MartyFlanMJFan Thanks! ☺️
I'm interested, just wish I could play it. Some rhythm games I love, some I hate. Very rarely do they fall in the middle.
Wow I"m surprised the score is so big.
When I saw the trailers and screenshots I thought this was another "Mom Hid My Game". But This actually looks to be a good game.
I guess I shouldn't judge games so soon.
If the only complaint to the multiplayer is there’s no co op option, that’s pretty good.
Might have to pick this up just hoping if they have good enough sales for a sequel they get co op multiplayer and maybe even 2 vs 2 teams
So dope! On this for sure
Really could use a demo.
Too many games, neither the adequate funds or enough memory to get them. It's a nice problem to have, but still 🙃
@Daftbomb #firstworldproblems...
How can 90% of all games score and 8 or higher? Come on Nintendolife. This is ridiculous. Your credibility is fading.
@Anti-Matter Not really sure how this game has any comparison to DDR..
Oh wow, quite surprising really. I wasn't expecting much from this game, I guess I'll pick it up at some point
@Aneira I don't understand why people complain that NL gives high scores to too many games. They're getting high scores because the games are good and the reviewers liked them. What's 'ridiculous' about that?
@Aneira but that's like, literally all of video game reviews from every website. IMO there are only actually 6 scores on a 1 to 10 scale, and not all of them are best described with numbers. The scores are 10, 9, 8, almost an 8, not good enough to buy, and genuinely bad.
Count me among the people who were completely uninterested in this game when it was announced. Having someone describe the gameplay actually makes this game very interesting.
@Aneira Are you serious? There are tons of garbage games (mostly mobile ports + WWE2k18) that get low scores between 3-5. I guess you just haven't opened those reviews... right now there are eefinitely more garbage than good games on the Switch.
@JaxonH @Captain_Gonru @Anti-Matter @abe_hikura and anyone else who thinks similarly:
Without having played it myself, I think it's wrong to compare it to Dancedancerevolution or rhythm games. The way I understand it, this is something completely different, more akin to actual breakdancing and djing.
Sometimes you have to use your imagination because there are aspects that pictures and videos just can't transmit.
The way I understand it, this is a very exceptional game that is unlike anything else we've seen before.
I'll definitely buy it as soon as it's out in the South African eshop.
@gamermole Really? Because the game definitely got some coverage and it was also shown during one of the latest directs (or was it E3?).
Wow, we finally got the review for this and it comes with high praise! I love how the Switch has become the home of unique games like this.
@RazorThin
In DDR, you step on corresponded arrow.
When you see Left arrow, hit on the Left panel and so does for other arrow. Playing Rhythm games like DDR is more interesting than do Break dance by tapping based on Rhythm. I like Very Extreme songs that require Tons of Stamina to beat that song. Crazier, Better experience. But in Floor Kids, the songs are just ONLY Limited to Hip Hop genre, No Eurobeat, No Trance, No Progressive, No Euro Trance, No Euro Dance, No Hardcore, No EDM, No Jungle Mixture, No Psyadelic / GOA Trance, etc. Hip Hop songs like that are Never more than 150 BPM, Not really interesting choices.
So, the reasons why i still prefer DDR than Floor Kids are:
1. Genre variety. Eurobeat, Rock, Jazz, Euro Dance, Trance, Hardcore, Bubblegum, EDM, Hip Hop, Progressive, etc.
2. BPM variety. From Slow to Fast, from Normal BPM until Very Unusual BPM changes. From Normal songs until Songs with A Lot of Stops.
3. Difficulty Challenges. It will Never bored me when i see songs are Really Damn Hard but also Really Fun to try. Crazier, more interesting.
Speaking about Crazy song with Erratic Stops, listen to this song. Btw, i have listened to this song Thousand times since DDR SuperNOVA , 2006.
The way I see it the score is just a symbolic representation of the reviewers' personal enjoyment and how the value correlates with price in their opinion. Plenty of 8 or 9 games out there I won't get because it's not for me, conversely most of the 10tons games get 5 or 6 here but I love playing them and for long periods of time.
Nothing wrong with seeing plenty of 8s or 9s here, I feel theres a clouded sense of weight behind these numbers and some folk perhaps think giving a game a solid recommendation is diluting the meaning of the top scores.
I knew this game was going to be a quality Experienced as soon as I knew who was behind game development. Bought it yesterday and it’s a very well deserved 9 IMO.
@shani
Yeah...
I have read your comment.
Well...
Breakdancing games like that will never impressed me.
I prefer Rhythm games that you have to tap or hit the corresponded buttons , until Extreme level. DDR, MaiMai, DrumMania and Para Para Paradise are my Favorite Rhythm games. They are Very Everlasting games, will never get bored from year to year. Just add more new songs, new updates, new skins, new themes, my body will ready to Rock on.
@Daftbomb I have no advice about the money issue, but I recommend using that "Add to wishlist" option when any game catches your eye.
Mine's becoming extensive, but I can always fall back on it if I'm left in a gaming drought.
@Anti-Matter Don't get me wrong, (as a music-making and percussion/drums playing person) I love rythm games!
I just think this could be more exciting than your average rhythm game because it allows for real creativity which a rhythm game can never provide (because the buttons/moves are predetermined).
But of course that doesn't necessarily mean that you or others will enjoy it as much or more than rhythm games, I just wanted to point out the difference and ask to keep an open mind.
@DTFaux Well you can always purchase games from the South African eshop and save up to 33% that way.
A genre I ignore mostly, but this review is tempting me to pick this up and to round out my gaming styles.
This looked very promising to me in the Nindie Showcase, so it's great to see it's lived up to it's potential. Gonna have to try this.
@DTFaux Gaming drought... on this console 😂 surely not. I have about 15 titles on my wishlist.
It is’nt getting any smaller sadly and now I need a 128gb card.
I'm on the same boat on boring visuals yet highly addictive game camp. Looks like this one is on my watch list.
I am having a blast with this game. This is pretty much what I hoped it would be : OlliOlli for dancing. As in simple artstyle, unique, fun and rewarding gameplay. Like most 90's kids, I used to breakdance as a kid, so it is fun being able to go back in a way that won't likely dislocate something, lol.
I saw kid koala support money mark about fifteen years ago.. was an amazing show. Day one for me.
A breakdance game done right. I'll be getting it soon.
I purchased this based off this review and so far I’m glad I did it reminds me of my youth in Yemen where I was forced by the government to give up my one true passion competitive dance because my flow was so tight and my moves challenged the preconceived norms about what the human body could do.
As anyone that’s ever danced knows you never stop dancing until you do and this game is the perfect digital representation of that.
Official MeatSauce Rating:21 out of 28
@MeatSauce your saga game is untouchable here
Far from my usual realm of gaming, but without question it looks like an impressive and unique indie title.
Ergh! I really want this, but I'm horrible at rythym games. From the review, the rythym aspect seems forgiving enough I might be able to enjoy it. The price makes the gamble risky
I still think this one looks bad. Maybe a demo would help.
I KNEW this game was something special when I saw it. Glad that it lives up to the hype as an original, must play. It'll be tough for me to get it still, though I've always had an appreciation for break dancing. It looks a lot of fun. Glad this is an exclusive, and with enough hype, this'll be a pleasant surprise for breakers with a Switch (totally unintentional pun)
@Anti-Matter Have you ever tried a rhythm game that doesn’t use peripherals? Like, for instance, Rhythm Heaven or Amplitude? There is a lot of worthwhile stuff in the “rhythm game” genre, and I feel like you might enjoy some of it.
(Also, Floor Kids rules!)
@imgrowinglegs
Um...
Rhythm Heaven ? Never tried before, but i have no interest with that games due to Not so amusing and challenging gameplay. If Taiko no Tatsujin , i still have interest due to Oni difficulty, the Craziest one. I have to press the buttons like crazy.
Amplitude ? Nah...
Not interested at all.
I prefer Drum Mania / Beatmania IIDX / Popn' Music from Konami for Insane Challenges. Songs from Japanese game companies are mostly Awesome.
I also knew about Project Diva or Project Mirai with Vocaloids as Singers, but i'm not a fan of Artificial voices Waifus. I have no interest with the games also, the songs are very long ( 3 - 5 minutes, start to get bored )
I'm a Huge Fan of DDR, Drum Mania, Para Para Paradise, Rhythm games from Konami that available on PS2 too as well. Also i have interest with MaiMai by SEGA, considering there are some Former BEMANI artists made some new songs for MaiMai. My favorite Music genre is.... Eurobeat. Throw some nice Eurobeat songs on DDR + Great stepchart = I Could Dance All Day Long.
@Anti-Matter Okay....I still feel like you’re missing out on a whole genre you’d enjoy.
In fact, if you ignore the “waifus,” the Hatsune Miku games are awesome.
@Aneira
Out of the last 30 reviews on this site, 11 have scored 8 or more. That's less than 37%.
Out of the last 100 reviews on this site, 39 have scored 8 or more. That's not 90% either.
You don't get to accuse anybody else of credibility issues when you can't count.
Source - http://www.metacritic.com/publication/nintendo-life
On topic, been intrigued by this since the first reveal, going to give it a try. I'm not even a big hip-hop fan, it just looks great.
Are we seriously comparing a small budget indie rhythm game to the beast that was once DDR.
DDR is dead. In a world where just dance can still shift units that's not a good look.
I watched a gameplay on Youtube (https://www.youtube.com/watch?v=qv8YI-mZjf8) and this game look and sound GREAT.
Never expected that.
@Anti-Matter Have you tried Elite Beat Agents or its Japanese counterpart, Osu Tatakae Ouendan? Those are great rhythm games as well. And I wouldn't say Rhythm Heaven games are that easy. Sure, it's not too hard to beat the game but I'd say it's the same for DDR, at least as far as Hottest Party games on Wii go. The challenge comes from perfecting every song. I'm with @imgrowinglegs on this. I think you'd find yourself enjoying more games if you gave them a try.
This game is amazing! And I am genuinely shocked that people thought this looked unremarkable. The art style is outstanding.
@kobashi100
"DDR is dead. In a world where just dance can still shift units that's not a good look."
Who said DDR is dead ?
DDR is still Goes On !
The Newest DDR is Dance Dance Revolution Ace.
Take a look the proofs.
To tell you, i have been playing DDR for 14 years and still playing DDR until today. I'm 33 years old right now and strong enough to beat Almost all Level 18 songs on Challenge difficulty. This is one example of Level 18 song.
I'm also keep playing Para Para Paradise at my local Arcade Centre Amazone Surabaya. The machine has been 16 years ago (released on year 2001) but still can operate well until today.
@shani i didnt see it at e3 and i sold my switch and bought a new one so maybe it was shown in a direct suring the time i didnt have my switch, but yeah this is honestly the first i have seen of it.
@Muddy_4_Ever Thank you for recognizing that the struggle is indeed real.
@thesilverbrick I'm really surprised to hear someone say this. I'm not dismissing your initial impression at all since we all have our thing, but to me the game looked wholly remarkable the first moment I saw it. I instantly thought, hang on! - something actually original looking. From the stylised art style to the concept and to the shear wow of a modern breakdancing game existing at all, I had my jaw actually drop when I saw a preview of this. Even in the indie scene it's getting rare to see something that looks genuinely different and this looked to be a labor of love in a very niche area of interest. Plus Kid Koala! Glad it turned out to be good too. Next we need someone with a passion for playing the didgeridoo or maybe completive fondue making to make a game - it could be awesome
Got a spicy 50% sale atm, looking forward to playing!
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