There are plenty of card games on the Switch, but Faeria may be the prettiest one of all in terms of sheer presentation. Everything just looks beautiful; the cards themselves are attractive, the UI is slick and very readable, and it all just runs very nice and smoothly, with visual effects enhancing the turn-based action rather than obscuring it.
Well, we say card game, but that's only part of Faeria. It's also a board-based strategy game, where you build up the board yourself. Essentially, it's you versus your hated enemy, the aim of the game being to reduce the opponent's HP to zero by attacking them directly with your summoned creature cards. Each turn you're able to spend "Faeria", the game's major resource, to put cards into play; often, the aforementioned monsters at your disposal, but also cards which offer boosts to already-active beasties. You'll also be able to build on the empty hexes of the game's "board", with either two generic pieces of terrain or a single special one such as forest or desert. The latter are necessary to activate certain cards; you'll need five forests to activate a powerful Golem, for example, but it's worth the five turns that will take.
The strategy comes in with the various rules and conditions that can be applied to the cards; your major goal is to get from your side of the board to your enemy's, but the hostile monsters they summon can stand in your way. Of course, you could always just walk right by them, but some creatures have the "taunt" ability, meaning that if you pass them, you have to stop and fight. There's not much to the combat – it's basically just two units slamming into one another and numbers going down – but it's breezy and satisfying, as well as being simple to understand, the most important thing in a game like this.
Faeria, in fact, does a very good job of teaching you how to play it – something we can't say of the otherwise rather good Mystic Vale. The initial tutorial missions are well-explained, and as you play on through the Adventure mode, new mechanics are drip-fed slowly, allowing you to familiarise yourself with simpler versions of the game before you're let loose on the full experience. It's a nice and non-condescending way to introduce you to the game.
There's a deck-building element too, with booster packs and individual cards won from individual contests, and piecing your deck together is surprisingly easy, with pre-made decks available to use wholesale or edit to your satisfaction. Less encouraging is the DLC that this inevitably front-loads, with nine packs all advertised for sale even pre-release. Of course, this is the nature of card games, but still, it's a little bit discouraging and creates a feeling that Faeria in its default form is, well, incomplete. These DLC packs are advertised on the main menu, so their presence isn't exactly hidden away, either. While there is plenty of content here "out of the box" (so to speak), it would have been cool if the DLC factor could have maybe waited at least a little while. Still, it's all optional, and it's not like it's a problem unique to Faeria.
Winning matches or missions levels you up, which eventually allows access to new modes such as Pandora (a random draw challenge mode), Oversky (a co-op campaign) and Puzzles (where you must fulfil conditions with preset builds and game states, such as "win in one turn"). It's worth repeating that there is an absolute tonne to do here even without purchasing the DLC, and unlike contemporaries such as the sadly-not-on-Switch Hearthstone, it's feasible you may achieve a complete card collection sometime this century. Really, there's so much here that it's actively remarkable; they could have included half of the variations on offer and it would still get a high recommendation from us.
Controls are good and responsive, with a sensible layout for button controls and a slick touchscreen interface. The only issue we experienced was a strange bout of slowdown wherein our commands were accepted, but didn't execute for several seconds. This bug occurred for the duration of one Adventure mode match, and never appeared again after we reset the software, but it is nonetheless worth noting.
Conclusion
Along with the expected multiplayer modes (ranked and casual battles), Faeria delivers a compulsive, interesting and frankly enormously fun card battle experience. While not the easiest game to explain, it's an impressive teaching tool for itself, but never feels overwrought or tiresome in said education. Of the card games we've enjoyed on Switch, Faeria is easily the highlight of the bunch so far, and it deserves to do well. It's a full-featured package and stands out as an excellent card/board/strategy experience. If you want to play a fantasy card game on Switch, buy this one first.
Comments 38
Do you play ranked games only against other Switch players, or is it cross-platform?
So, wait for a discount with all "DLC" included. Got it.
@Nightwalker
Full crossplay between all platforms!
Fantastic game!
@Snesionetty
Only cosmetic DLC is free the first 30 days, card DLC is payed. But you get loooads of hours with the base game.
I could see myself getting addicted to this but at the same time I don't want to get addicted to this when I have so many other games I need to play. I'll probably hold off for now but I might not be able to resist if it goes on sale.
I wanted this, until I noticed on steam that all of the DLC is like, over $100.
Hard pass.
20 bucks and lots of DLC from day one. I'm guessing this was to keep the price to a point more people would play it but still couldn't afford to make it F2P. Not sure how this one will work out for them, but I'm going to guess it's going F2P at some point.
Looks like it's 25 bucks on steam so at least Switch gets somewhat of a break there.
good timing. I'm playing thru Thronebreaker now and find myself strangely addicted to card games now. May give it a download!
Welp, I'm intrigued
Will have to keep an eye on this one. Slay the Spire has taught me to love card-based games, after all.
Is there a significant single player campaign / adventure mode or is this more like other traditional card games where the real game is against other real players?
I'm no card battler expert, but I think it's fair to say that while Hearthstone and MTG: Arena might have some adventure modes, the lion's share of the gameplay is a card-battler vs. other real life opponents. I've re-read this review couple times and didn't get a clear answer.
Is the multiplayer online only if is there a couch co-op mode, I really enjoyed amarello but would have loved a couch mode of possible. A couch mode would be hard because you would have to "hide" your cards somehow
I really want this game now.
@Yorumi wow that is not cool to not even grandfather their existing players into the system. Way to show their true colors, no wonder they have so much dlc.
Did at any time you see anything listing it as a beta program?
@Gamehendge I was wondering about single-player support too — so I looked at some Steam reviews for Faeria and found this:
“Another thing I really like about this game is the offline support it has. This game has really good bot support and full on campaigns that can be played completely solo. I think it would be nice if you could maybe tune the bots difficulty a bit, but for someone like me this is heaven.”
I was going to pick this up anyway but this review just reinforces that picking it up is a good idea.
I saw the thumbnail pic and thought Switch had its own Everwild! 😂
...Huh. I'll keep an eye on this one...
I still want Hearthstone on the Switch.
I read in another review that you need to be online to play. Anyone knows if this is true? And if true, what would happen if they one day decide to close the servers? Would that mean that you no longer can play? I'm very excited for this game, but I'm holding off until I figure this out.
Wait on a high discount and I might dip in
This site's reviewers seem to really rate the card based video games interestingly.
I think I will definitely look this up. I love some of the Yu-Gi-Oh video games
I generally like RPGs, but the idea behind CC games has never appealed to me. Maybe that's why this sounds complicated and like a lot of work. Would probably try it if they release a demo.
"it would have been cool if the DLC factor could have maybe waited at least a little while"
The game is from 2017, and the last DLC came out 16 months ago. Not sure why they would be ported in stages at this point. Not a secret it has tons of DLC.
Also, you need to be online to play. Doubt it is any different on Switch. I would check on that if an issue.
It was one of the Free games on the Epic store (and could include the full DLC pack for $24). Entertaining game.
@Kalmaro On the off chance that nobody has ever explained to you that buying a game doesn't obligate you to buy any DLC, let alone all of it, buying a game doesn't obligate you to buy any DLC, let alone all of it.
Loved it on PC, can't wait to play on the Switch! Been eagerly awaiting for this for months!
@JimmySpades You are absolutely correct, that has no bearing on my point though. To get the full experience the game is over $100. That's a bit much for me so I will not pick the game up.
Does purchasing the DLC help you win games in online multiplayer?
"A special mix of board game and (describes a board game genre)."
Well, I bought the game. Twice. Digital copy. Then I found out that it is online only. The game may be good, but I will not repeat the same mistake. I strongly dislike online-only games. Hopefully in the future they will enable it to be played offline.
@aVagabond Based on the console FAQ they just posted, offline in future looks highly unlikely: https://www.faeria.com/news/announcements/374-faeria-friday-console-launch-faq
@Petriebird No, the DLC is not required to be competitive in online multiplayer, as base-set decks are viable. Card DLCs only add variety to the card mechanics.
Made an account just to clarify. I keep reading it costs over $100 for all dlc. This is simply not true. On switch if you pick it up within the first 30 days, you get all the cosmetic dlc including the premium upgrade for free! And there is a ton of cosmetics and the premium upgrade is also great! Doubling the amount of XP earned, chests, exclusive card back and other things. This only leaves you with 4 purchasable dlc. With one dedicated solely to puzzles with no extra cards in it. The remaining 3 are $10 a piece and each contain a set of 40 cards along with some other extras. If you are going to buy the game and are waiting for a sale, you should strongly consider the amount of content you get within the first 30 days of purchase. Just saying.
@PalmerDeadbeat The game being online-only had made me doubtful at first, but your comment convinced me to just get it anyway.
I'm only a few hours in, and I can already sense the addiction being real. Also checked the in-game shop and saw that full-set cosmetics usually sell for 70,000 currency on average (so that's like 17,500 a piece?); and seeing that daily log-ins reward only 400...I'm just glad I've picked up the game now.
@BenAV you and I are very similar in games, you will love even adore this one belive me.
A question I’m into roguelites etc at the moment , the big ones like dead cell, slay the spire, binding of, enter the g, one step from Eden. Risk of rain 1 and 2 I have already wich one you recommend else getting?
@DenDen Think you named most of the notable ones except like NecroDancer and Wizard of Legend which I think you already have? I also think Has-Been Heroes is much better than its reviews make it out to be, I did put 100+ hours into the game after all. No others off the top of my head that stand out. Haven't really played a new one since One Step.
Didn’t have has been heroes yet downloading now haha.
The rest I have yes.
Tnx for the response
Think the dlc complaint isn’t really valid. The dlc packs came out over time with its initial pc release and by releasing them like this here instead of a complete edition they let people in at a more affordable price then let them choose to expand as they wish. Its not like they partitioned part of the game and are charging more for it they developed the dlc as dlc and should get paid for the work
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